Pokemon Trading Card Game Pocket | |||
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Gameplay & Story | Release Date | Pre-Register & Pre-Order | Review |
Pokemon TCG Pocket is a mobile game that allows you to open and collect Pokemon Cards! Read on to learn how it plays, what it’s about, and everything else we know so far.
Pokemon TCG Pocket Gameplay
Pokémon TCG Pocket is designed as a mobile adaptation of the original physical Pokémon Trading Card Game, featuring a few adjustments and changes. Trainers can gather a diverse collection of digital Pokémon cards to trade, battle, or enjoy as collectibles.
In TCG Pocket, players can open digital booster packs to build a collection of Pokémon cards for battles or to store in their digital binder. The game is entirely free-to-play, with optional microtransactions.
Currently, there are 250 base cards, including 226 from the Genetic Apex series (featuring Genetix Apex Mewtwo, Charizard, and Pikachu packs) and 25 event-exclusive cards. A rare God Pack,
with enhanced contents, appears at a rate of 1 in 2,000 packs.
Booster packs contain cards of varying rarity—1-star, 2-star, 3-star, and Crown rarity. Additionally, immersive cards
feature animated illustrations that enhance the gameplay experience. Duplicate cards can be traded for items or Flairs,
elements that add visual effects to your cards in both battles and collections.
Opening booster packs also earns players 5 Pack Points, a currency used to craft specific cards to complete your collection or enhance your deck for battles. Daily activities offer additional rewards, such as claiming shop gifts, making Wonder Picks, and completing daily missions. These missions reset every 24 hours and typically include logging in, opening booster packs, making one Wonder Pick, and participating in a battle.
Daily Pulls
TCGP offers various ways to collect cards, one of which is through opening booster packs. Each day, players can open two booster packs by using pack stamina, which regenerates every 12 hours. Pack Hourglasses allow you to open packs sooner; these can be earned through Daily Missions or purchased in the shop.
Wonder Picks
Another way to collect cards is through Wonder Picks. With Wonder Picks, you can receive one of five cards from a booster pack opened by another player, selected randomly after shuffling. Similar to booster packs, Wonder Picks have a regeneration period that allows for use over time.
Battle Function
Battle Function offers three modes: Solo, Versus, and Private. In Solo, you’ll face off against CPU opponents with customizable difficulty. Versus connects you with random players online for a quick challenge. Finally, Private lets you create or join a match to battle with a specific trainer. Each Battle feature includes battle tasks—missions that offer rewards upon completion.
Battle Mode Rules
In Battle Mode, you can use your collected cards to battle other trainers. The rules resemble the original Pokémon TCG but come with significant differences. Here’s how it works:
⚫︎ Setup: The game begins with a coin flip to decide the first player. Decks are limited to 20 cards, and you draw five cards to start. You can only have up to two copies of any card (Pokémon or Trainer). To start, place your Active Pokémon and up to three Benched Pokémon on the field.
⚫︎ Turn Flow: Each turn, you and your opponent draw one card. You can perform one action per turn from the following options: attach energy to a Pokémon, use a Trainer card, evolve a Pokémon, use a Pokémon’s ability, switch your Active Pokémon with one on the Bench, or place a new Pokémon onto the Bench.
⚫︎ Victory Conditions: You win by earning three points, which you achieve by knocking out your opponent’s Pokémon. Defeating a normal Pokémon gives 1 point while knocking out an EX Pokémon gives 2 points. A player also loses if they have no Pokémon left in play. In rare cases, a tie can occur if both players defeat each other’s Pokémon simultaneously.
⚫︎ Energy System: Unlike the original game, energy is provided through an Energy Zone, which regenerates energy each turn. You set the type of energy the Energy Zone supplies when building your deck, and the amount is randomly generated each turn (except the first turn, which provides no energy).
⚫︎ Special Conditions: Status effects remain similar to the main TCG games:
★ Poison: Deals 10 damage per turn.
★ Burn: Deals 20 damage per turn.
★ Paralyzed: Prevents the Pokémon from attacking or retreating.
★ Sleep: Also prevents action but can be overcome with a coin flip.
★ Confused: 50% chance of attacking successfully; failure damages the Pokémon itself.
⚫︎ Damage Modifiers: Unlike the original, which varies in resistance and weakness, this game applies a flat +20 damage modifier.
No need to worry if you're unsure how to build a proper deck! The game offers rental decks, including Venusaur EX, Charizard EX, and Blastoise EX options. Additionally, an auto-deck building feature allows you to create a deck automatically based on parameters and specific cards you want to include.
Pokemon TCG Pocket Energy Types
Pokemon TCG Pocket Energy Types
Energy Types | ||
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Fire | Water | Grass |
Fighting | Lightning | Metal |
Dark | Psychic | Colorless |
Dragon |
Like the physical card game, this game includes every Pokémon energy type.
Shop Items
The Shop feature lets you use in-game currencies or convert real money into in-game currency. Here’s a list of available in-game currencies:
⚫︎ Poke Gold
⚫︎ Shop Ticket
⚫︎ Emblem Ticket
⚫︎ Special Shop Ticket
⚫︎ Premium Ticket
⚫︎ Event Shop Ticket
Social Hub
This mode enables trainers to socialize and connect with each other. Currently, you can add people to your friends list and participate in the Community Showcase, where you can share and view binders and collections from friends or other trainers. Plus, earning likes on your binder rewards you with Shop Tickets.
Trading Cards in the Future
Currently, TCG Pocket does not offer a card trading feature, but this is scheduled for release in January 2025. The developers have also announced plans to gradually expand the card selection over time.