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Dispatch: 9 Things You Need to Know (Episode Release Date, Romance, MoistCritikal & More)

Dispatch

All eight episodes of Dispatch are here! Although players are busy diving into the story, a handful of questions still hang in the air. To help you catch up, we’ve scoured the internet to gather and answer the most common questions plaguing many players’ minds.

Your Questions About Dispatch, Answered

Onboarding for a Hero

Dispatch

With the superhero genre having infiltrated nearly every corner of modern pop culture, it’s hardly shocking that Dispatch comes riding a wave of familiar tropes of superpowered beings and creatures rubbing elbows with ordinary humans in the sun-soaked city of Los Angeles. But unlike the endless parade of capes and CGI, Dispatch chooses to focus on the mundane, the awkward, the crude aspects of superhero life. Developed by AdHoc Studios, a team formed by veterans from Telltale Games, Ubisoft, and Night School Studio, Dispatch is here to fill the void left when Telltale closed down back in 2018.

Dispatch is a narrative adventure through and through, with branching dialogue choices that can ripple through outcomes, quick-time events that inject some tension, and a story that’s both comforting and disturbing in its familiarity. Unlike the familiar formula, however, the game leans hard into humor and workplace comedy.

Having played through all eight available episodes, review is very much positive. Dispatch shows a firm grasp of what makes superhero stories so compelling. Of course, as with all things in life, questions loom over the game. There are mysteries we’re itching to uncover, so while you're reheating your popcorn, we’re here to answer some of the game’s dispatch-worthy distress calls.


How Many Episodes of Dispatch Are There?

Dispatch Blonde Blazer and Robert Robertson Flying Across the Sky

Dispatch is split into eight episodes, each riffing on corporate jargon as a nod to the game’s comedy workplace angle. The first episode, Pivot, is even a reference to the corporate buzzword used when adjusting to new circumstances while also being a cheeky play on Pilot Episodes, which are traditionally the first episodes of a show used to pitch a series to TV networks.

The rest of the episodes continue the trend and hints at the possible story beats that you’ll encounter in the series:

 ⚫︎ Episode 1: Pivot
 ⚫︎ Episode 2: Onboard
 ⚫︎ Episode 3: Turnover
 ⚫︎ Episode 4: Restructure
 ⚫︎ Episode 5: Team Building
 ⚫︎ Episode 6: Moving Parts
 ⚫︎ Episode 7: Retrospective
 ⚫︎ Episode 8: Synergy

What are the Dispatch Episodes’ Release Dates?

Dispatch Release Dates

Unlike most narrative adventures that drop their full season at once or release in monthly intervals, Dispatch embraces the old-school weekly-episode model, with pairs of episodes releasing each week. The first two episodes launched on October 22, 2025, and the final pair, episodes 7 and 8, arrived on November 12. For those of us who like to schedule our superhero time carefully, here’s the breakdown with release dates and times:

 ⚫︎ Episodes 1–2: Wednesday, October 22, 2025, at 7:00 A.M. PT / 10:00 A.M. ET
 ⚫︎ Episodes 3–4: Wednesday, October 29, 2025, at 9:00 A.M. PT / 12:00 P.M. ET
 ⚫︎ Episodes 5–6: Wednesday, November 5, 2025, at 9:00 A.M. PT / 12:00 P.M. ET
 ⚫︎ Episodes 7–8: Wednesday, November 12, 2025, at 9:00 A.M. PT / 12:00 P.M. ET

For more on Dispatch’s release dates, including release times per region, you can check out our article below!


Who is MoistCr1TiKaL in Dispatch?

Dispatch

If you’ve spent any time on YouTube, Twitch, or just lurking around the corners of the internet where commentary runs rampant, you’ve almost certainly encountered MoistCr1TiKaL, a.k.a Charles White Jr., who is probably most known for his deadpan humor and his dissection of games, memes, and random internet nonsense with equal aplomb. Here in Dispatch, he lends his voice to the character Sonar, a hero whose being a bat-human hybrid comes with powers and quirks that we feel are best discovered in-game, but rest assured, his voice adds flavor to the ensemble cast.

Charlie has voiced numerous characters before, primarily lending his talents to minor roles. His work includes voicing background characters in the English dubbed anime for both Tribe Nine and Lovely Complex. He has also contributed his signature monotone voice to video games like Star Control: Origins, World of Warships, and Anima: Gate of Memories, again all in minor capacities. Although his current role as Sonar in Dispatch is also a supporting one, here he is a core member of the Z-Team and regularly interacts with Robert Robertson, the main protagonist.


Who Voices Who in Dispatch?

Dispatch Voice Cast

MoistCr1TiKaL, however, is not the only recognizable name in the cast. Dispatch boasts a lineup so star-studded that you’ll find yourself pointing at your TV screen like that one Leonardo DiCaprio meme every time a familiar voice pops up. From Emmy winners to YouTube legends, the lineup reads like a who's who of entertainment.

Voice Actor Character Description
Aaron Paul Mecha Man / Robert Robertson Once a hero in a high-tech mech suit, Robert Robertson now manages a team of reformed supervillains after his suit was destroyed.
Erin Yvette Blonde Blazer Blonde Blazer is the branch leader of Superhero Dispatch Network in a city somewhere in Los Angeles. She personally recruits Robert Robertson to SDN because of Chase’s recommendation, but it’s clear that she sees something more in their kinship.
Laura Bailey Invisigal Invisigal is a former super villain turned superhero who has the ability to turn invisible by holding her own breath. Between her and Robert is a palpable tension, one best discovered in game
Jeffrey Wright Chase / Track Star A speedster, Chase was previously known as Track Star. However, with rapid speed comes rapid aging. Despite being merely 39 years old, he has the body of an old man.
Matthew Mercer Shroud Shroud’s presence looms large in the game’s story. Little is known about who he is and what his motives are, but his animosity for Mecha Man is apparent.
Lance Cantstopolis Flambae Flambae has the power to wield fire. His hot-headedness and pride gets the better of him, and this gets him into a lot of trouble.
Yung Gravy Golem Golem is a 20-year-old construct, who, despite his appearance, is quite a levelheaded character.
Seán McLoughlin
(Jacksepticeye)
Punch Up Punch Up is a former strongman, a gargantuan of the carnival circuit who now stands barely three feet tall. He gained the strength of ten men in a deal with a sorceress, but in return, his body shrunk to half its size.
Alanah Pearce Malevola Although Malevola resembles a demon, she is actually just half-demon. She wields a magic sword; she uses it to create portals that allow her to teleport. Ironically, despite this ability, she's still famous for being late.
THOT SQUAD Prism Prism is a pop star who has managed to keep her powers a mystery from her co-heroes. It appears that she possesses photokinesis.
Charles White Jr.
(MoistCr1TiKaL)
Sonar Sonar is a human-bat hybrid and a Harvard graduate whose vast intellect often clashes with a primal instinct he cages.
Mayanna Berrin Coupé Coupé was once an assassin for a mob before turning into a superhero. She has the power to manipulate the shadows around her. It appears, though, that he controls this instinct really well.
Travis Willingham Phenomaman Phenomaman is one of the heroes Robert Robertson meets in SDN. He is primarily known for his appearances in SDN commercials and the dispatcher training simulation. He shared a “very close” relationship with Blonde Blazer.
Joel Haver Waterboy Waterboy has the ability of “making things moist” and make the simplest conversations feel awkward.
Tanoai Reed Royd Royd is the lead engineer at SDN who shares a friendly bro-fist with Robert Robertson in the urinal.


What is Critical Role Productions’ involvement in Dispatch?

Dispatch

Critical Role is clearly present all over Dispatch, working alongside developer AdHoc Studio to bring characters like Shroud (Matthew Mercer), Invisigal (Laura Bailey), and Phenomaman (Travis Willingham) to life. For anyone who’s followed Critical Role over the years, having the original cast involved here feels like a natural extension of the universe they’ve built in tabletop and digital media.

Their involvement goes beyond just lending their name or their voice talent, however. This touches multiple aspects of the Dispatch franchise, with them involved in its expansion into other areas of entertainment. On top of merchandising and a table-top campaign, there are plans for an animated series.

In addition to this, Critical Role’s collaboration with AdHoc Studio includes co-developing a new game set in Matthew Mercer’s Exandria, the world many fans will recognize from Critical Role campaigns. This new project seems to still be in the very early stages of development, but if this partnership blossoms to more projects, then fans will be eating good in the coming years.

Are There Romance Options in Dispatch?

Dispatch

Full disclosure: this section will touch on spoilers for episodes 1 through 4 of Dispatch. If you haven’t played them yet, consider scrolling down for the next points. Really, part of the fun is discovering these moments firsthand.

Narrative adventures rarely shy away from romance. Games like Life is Strange, Stray Gods, and Telltale’s The Walking Dead all make room for relationships to form naturally, depending on player choices. Dispatch fits comfortably in that space, and by the fourth episode, it’s starting to explore those connections more directly. The game has been hinting at potential romantic threads since the very first episode, but episode 4 finally confirmed what many players have been speculating for a while: there are two romance options—Blonde Blazer and Invisigal.


Robert’s relationship with Blonde Blazer has been teased since episode 1, when after a night of drinking and flying through the city, the two share a kiss. It’s a brief and awkward moment, one that Blonde Blazer quickly pulls away from, especially after we learn at the end of Episode 2 that she’s actually in a relationship with Phenomaman.

In Episode 3, however, we see that Blonde Blazer decides to end things with Phenomaman after their date. Because of this break up, Episodes 3 and 4 make the tension between the two clearer through dialogue choices that let players lean further into Robert’s feelings for her. The scenes between the two are handled with some restraint, never going full melodrama but still giving players a sense of emotional awkwardness that fits where both characters are in their lives. By the fourth episode, Blonde Blazer’s moments with Robert are more vulnerable, and her sharing small details about her powers and insecurities helps humanize her beyond her superhero persona.

Invisigal, on the other hand, has a much slower and subtler build. Her chemistry with Robert isn’t as overt, but it’s there, buried under layers of snarky comments. Their dynamic has shades of the "foes-to-allies" trope, and Episode 3 finally gives Invisigal some growth. One of the best scenes in the said episode sees Robert giving her a heartfelt speech about forging her own path and not letting her powers define her. It’s here that Invisigal’s view of Robert begins to change to something warmer.

Episode 4 picks up on that connection with a scene that’s rather… "intense," for lack of a less explicit term. Like with Blonde Blazer, the episode then introduces dialogue choices that nudge this relationship forward if players choose to.

All of this builds to the ending of Episode 4, where Robert faces one of his most personal choices yet. He can spend the evening with Invisigal, sharing a moment at the cinema that hints at something more than friendship, or he can join Blonde Blazer for dinner, a scene that lets her open up about her insecurities—not a world-shattering information, but it matters to her, and that makes it matter to Robert too. Neither option feels like the "right" one; both routes offer insight into who these women are and what they mean to Robert.

Whichever choice players make, the consequences of this branching moment ripple into the next half of the series.

Who is Dispatch’s Shroud?

Dispatch

Shroud is established immediately as the main antagonist of Dispatch and the driving force behind many of Robert’s actions. A former teammate of Robert’s father in the Brave Brigade, Shroud is the man responsible for his murder, an act that sets Robert on a years-long path of vengeance. However, Shroud is portrayed as a highly intelligent opponent who consistently remains a step ahead. When Robert finally corners him in the game's opening, it is revealed to actually be a trap to corner him. Shroud successfully destroys his Mecha Man armor and leaves Robert severely injured and in a coma, effectively ending his career as a frontline hero.


Is Dispatch’s Weekly-Episode Format Bad?

Dispatch

The answer to this question is, quite obviously, subjective. The game follows in the footsteps of earlier TV shows, a structure that naturally divides the story into weekly installments. I can understand why some players might find this frustrating; after finishing all available episodes, it’s hard not to want the next chapters immediately.

What fuels this frustration, in particular, is the fact that Dispatch is in a fortunate position of having the entire game already fully developed before the first episode even released. This is a massive difference from older narrative adventures, where developers were often building the next episode while the first one was already out. Knowing this, I can empathize with the frustration of waiting, but it also reassures me that the story will unfold as intended, without uneven gaps or rushed resolutions.

Dispatch

The studio has likened the release to a weekly television series, mainly because the game was originally conceived as a "live-action interactive TV show" before the pandemic forced a change in direction. This weekly structure is meant to keep the conversation and fan discussion active for much longer than a weekend. This is still true even for television today.

But we also have to acknowledge the reality of binge-watching culture. Look at the Netflix model, where an entire season is often dropped at once for people to consume immediately, or major chunks are released in groups weeks apart. While Dispatch is a game, and many people treat it as such, we also have to consider its effort to present itself using the weekly-release structure.

Is this structure a gimmick? Certainly. Is it a bad model? Not necessarily. It truly depends on what a person values most. For me, the major benefit is the enduring mystery. If every reveal was already out in the open on day one, we wouldn't have communities theorizing in forums about who to trust and who not to trust. Personally, I like that the episodic pace forces us to slow down, examine the clues, and engage with the story as a shared, week-by-week event.

What Are Dispatch’s Editions and Platforms?

Dispatch Extras Screen

Dispatch is available on PC (Steam) and PlayStation 5. The game comes in two main editions, both of which give you the full eight-episode season:

 ⚫︎ Standard Edition - $29.99 | Includes the complete game, which covers the entire season.
 ⚫︎ Digital Deluxe Edition - $39.99 | The base game, but includes a digital artbook and four digital comics that expand on the game’s world and lore.


Digital Storefronts
Steam IconSteam PlayStation IconPlayStation
$29.99


Phenomamal!

Dispatch Robert Hanging Out in His Apartment

Even after a flurry of reveals in its season finale, there's still a lot of ground to cover as we wait for a possible second season. From story developments to character arcs and hidden details, the game promises plenty of surprises and moments that will keep players engaged and guessing.

There’s a lot to theorize about: Who can Robert really trust? How will relationships develop? What other twists does Shroud have in store? The weekly release schedule gives fans time to talk, debate, and predict what’s next, and this creates a shared experience that makes following the story feel almost like being part of the superhero team itself.

Will a second season deliver bigger reveals than the first? We'll just have to wait and see.

Sources:

AdHoc Studio Official Website

Variety | Critical Role to Start Development on Their First Video Game in Partnership With AdHoc Studio

PC Gamer | Telltale-esque superhero management sim Dispatch was originally going to be a live-action TV show before it became a videogame, but then 'a thing called Covid hit'

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Comments

thomasabout 1 month

great news!

thomasabout 1 month

grest news!

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