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ReMemento - White Shadow Review | Peak "6/10 Game" Energy

62
Story
4
Gameplay
7
Visuals
7
Audio
6
Value for Money
7
Price:
free
Reviewed on:
PC
ReMemento - White Shadow occupies an awkward middle ground—too flawed to be praised, yet not poor enough to be criticized outright. It’s a space where games are often overlooked, as discussions tend to focus on titles that are either exceptional or deeply flawed. Despite issues like bugs and region locks, though, there’s still enjoyment to be found here, even if it often comes tangled with frustration.

ReMemento - White Shadow is a turn-based strategy mobile game featuring an open world. Read our review to see what it did well, what it didn't do well, and if it's worth buying.

ReMemento - White Shadow Review Overview

What is ReMemento - White Shadow?

ReMemento – White Shadow plunges players into a journey where ancient gods, forgotten memories, and a lingering curse intertwine. As you unravel the truth behind the gods’ forgotten past and resist the grip of the witches’ curse, your choices shape not just your path but the world itself. The narrative weaves themes of destiny, chaos, and discovery, pulling you into a world filled with mystery and consequence.

Combat in ReMemento is built around a sleek, MP-based system that rewards timing, planning, and adaptability. Every move demands careful energy management, turning each battle into a puzzle of precision and foresight. The challenge doesn’t end in single-player either — competitive PvP lets you test your tactical skill against other players, where evolving strategies and seasonal rankings ensure the pressure never lets up.

ReMemento - White Shadow features:
 ⚫︎ Open world exploration
 ⚫︎ Turn-based combat
 ⚫︎ Four-character parties
 ⚫︎ Elemental puzzles
 ⚫︎ Equipment set effects
 ⚫︎ Time-based stamina regeneration

Digital Storefronts
Rememento IconOfficial Client Epic IconEpic Google IconGoogle Play Apple IconApp Store
Free

ReMemento - White Shadow Pros & Cons

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Pros Cons
Checkmark Looks Very Pretty
Checkmark Combat Has Good Depth
Checkmark High Base Rates on the Gacha
Checkmark Story Feels Like an Afterthought
Checkmark Mid-Quality Translations
Checkmark Exploration is Pretty Disappointing
Checkmark A Buggy, Region-Locked Mess

ReMemento - White Shadow Overall Score - 62/100

ReMemento - White Shadow finds itself at an unfortunate precipice, balanced between notoriety and fame. In many ways, this is a worse place to be as a game, since conversations typically revolve around the excellent and the inferior, with scarcely any attention given to those that are neither. Bugs and region locks aside, though, players will definitely find something to enjoy here—even if it comes hand in hand with many frustrations.

ReMemento - White Shadow Story - 4/10

ReMemento’s story feels like a mishmash of decent tropes that could have worked well together if supported by cohesive storytelling. Sadly, not only is the story lacking exactly that, it also feels as if entire sections were cut from the original script. In a way, the narrative seems designed to prompt questions without offering any real opportunity for discovery… At least you can skip the story.

ReMemento - White Shadow Gameplay - 7/10

Despite its attempts to create a combat system with a respectable amount of depth—and succeeding—the same unfortunately cannot be said for its exploration. It feels outdated due to severe restrictions and a lack of tools, and even includes some frustrating features like elemental puzzles that, at worst, force you to swap parties. Thankfully, the quality of the combat system is just enough to nudge it toward the better half of average.

ReMemento - White Shadow Visuals - 7/10

The combat certainly looks pretty, with hefty visual effects that do more than just add a bit of flavor. Character designs are tasteful, too. However, while the open world looks good, most of it consists of empty fields scattered with randomly placed doodads, and the cutscenes come off as floaty and stiff. It’s alright overall, with no glaring flaws dragging it down.

ReMemento - White Shadow Audio - 6/10

Without a supply of memorable or engaging tracks, it’s hard to justify giving ReMemento’s audio a score higher than 6. Yes, the voice acting is commendable, and the sound effects meet the mark for a decent turn-based combat experience. But if it’s all prefaced by music that barely gets you in the mood to play in the first place, the result still isn’t great by any means.

ReMemento - White Shadow Value for Money - 7/10

ReMemento’s gacha rates are decently high considering the game’s model. It boasts a 2% drop rate for 5-stars—more than double that of its peers. However, given how necessary it is to engage with the gacha due to its puzzle mechanics and overworld interactions, and its wildly erratic 120-pull spark system, you’ll quickly find yourself scraping for pulls despite the game’s early generosity with giveaways.

ReMemento - White Shadow Review: Peak "6/10 Game" Energy

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ReMemento - White Shadow was a game I was moderately excited about when I first saw the promotional videos. As a turn-based RPG enthusiast, especially considering I haven’t touched Honkai: Star Rail since The Herta’s banner, I’m always on the lookout for something new to get my veiny digits on. Coupled with my complete lack of patience to wait even a week for Etheria: Restart’s release, ReMemento - White Shadow quickly became an appealing title to take for a spin.

Unfortunately, the appeal of these kinds of games tends to fade faster than I did during my first encounters with the Hunter of Bladers in AI Limit—which is to say, not very long. That’s because in today’s oversaturated and exhausting market—particularly within the open-world genre, now dominated by the likes of Genshin Impact, Wuthering Waves, and Tower of Fantasy—a game must deliver something truly eye-catching to make a compelling case.

For ReMemento - White Shadow, that distinguishing feature is its use of a turn-based combat system; something quite uncommon, or rather, exceedingly rare, for an open-world gacha title. However, the execution renders it, at best, a surprising design choice for the genre, and at worst, a Honkai: Star Rail clone with a non-linear map layout.

The Story’s Gripping—But Only My Frustrations

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Right from the outset, the game drops you into a flashback of a burning village, where you’re squaring off against a cult-like organization trying to kidnap your… uh, friend. Who’s female. And also pretty.

…I honestly don’t know what to say here. Your relationship with this character is never clarified during the moments when it would have had the most emotional or logical impact—namely, the beginning of the story or when you first encounter her again.

Anyway, you, being the certified badass you are, manage to knock the cult’s goons around like they’re nothing more than narrative fodder. That is, until the higher-ups make their entrance, and you're taken down with almost laughable ease, almost as if the enemies you defeated were naught more than edgy-looking paperweights.

Apparently, these top-tier enemies are known as “witches,” and they’re after your friend in order to corrupt her and turn her into one of their own.

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If you had no idea what any of those words meant in that particular order, don’t worry—you’re not alone. ReMemento’s prologue suffers from a common pitfall: the rush to get an idea down before it slips away.

That instinct isn’t inherently wrong. Capturing inspiration the moment it hits is important. But unlike the fluid logic of your own thoughts, what actually makes it into a game—especially its opening—needs context. And more importantly, it needs that context before the player loses interest. In ReMemento’s case, the intro throws you straight into a familiar “friend gets kidnapped for sinister reasons” setup, but without the groundwork or finesse shown in games like Duet Night Abyss.

The result feels forced and forgettable, with about as much grip as a scrap of paper clinging to your hair after brushing against a balloon. You’re given no real reason to care about the kidnapped woman—just a few vague hints that she matters to the protagonist. Honestly, it feels like someone only bothered to write the major plot points and skipped everything that would make them land.

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ReMemento - White Shadow introduces a world on the brink of collapse thanks to witches trying to resurrect their deity, but the setting ends up feeling like little more than empty words on a screen thanks to the storytelling.

That becomes even more evident in the scenes that follow, such as when the party falls gets hypnotized by a witch disguising herself as a helper, despite barely knowing her for a few in-game hours, or that time after your friend, now corrupted as Alcyone, attacked the wardens’ headquarters, the game skips over the protagonist’s explanations to the cast entirely, replacing it with simple text boxes saying it definitely happened.

It’s rough, no doubt, but not entirely beyond saving. If the story can shift focus and lean into the emotional tension between the protagonist and Alcyone—and stop cutting content sporadically—there’s potential for a dramatic payoff that might redeem the early missteps.

I mean, hey—there’s a certain other mobile game that launched with a much worse story and that one pulled off an incredible turnaround...

Combat Took One Step Forward

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Okay, story stuff aside—because let’s be real, a lot of people just skip it—is the actual game any good?

Eh… mmhhh… ehhhh… kind of. When it comes to combat, ReMemento - White Shadow actually does a pretty decent job. It plays like a lot of turn-based games out there, kind of like Honkai: Star Rail, but with one interesting twist: you can dump more than one skill point into a single character if you want.

Instead of your usual cooldowns or energy bars, the game runs on a big, shared pool of skill points. Everyone pulls from the same stash. Regular skills cost one or two points, and ultimates? They’ll eat up to a staggering three. It adds a nice bit of strategy when you’re figuring out who gets to do what, and when.

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This makes ReMemento White Shadow’s resource management feel slightly deeper than usual, forcing you to take the reins on even marginally less undemanding stages just so the game’s auto AI (which is pretty dumb, by the way) doesn't mess such simple fights up. And because you are always at risk of not having enough skill points to use life-saving skills, such as Bernice’s one-turn invulnerability ultimate, it’ll force you to plan more than a step ahead in any challenging battle.

This even cascades to teambuilding, encouraging you to slot in characters with various skill point demands in order to balance your consumption and effectiveness. It’s pretty nice.

Exploration Took Two Steps Back

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Unfortunately though, ReMemento’s attempts at making combat better don’t really carry over to exploration. The open world, in a nutshell, feels like something from 2010 or earlier—with all the outdated quirks and weird contradictions that just don’t make sense nowadays.

Like, yeah, the game has an “open world,” but it’s filled with invisible walls in all sorts of ridiculous spots, from five-foot slopes to fishing ponds. And sure, they give you a mount to help with the huge fields and open spaces, but it’s only barely faster than sprinting, doesn’t really do anything special, and has some of the most barebones summon and dismount animations I’ve seen in a while.

But honestly, the worst part about trying to 100% areas is the elemental puzzles. These little things can only be activated using attacks with a specific element, which means you’ll sometimes have to swap—if not your whole team—at least one or two characters just to interact with them. It’s a chore.

And yeah, movement feels clunky too, in case you were wondering. The waypoint system also bugs out every so often, sometimes leading you into the sea when you’re trying to make your way to, say, a dungeon.

Mixed Bag Gacha Experience

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ReMemento White Shadow’s 5-star rate is set at a relatively eye-widening 2%, which is rather nice. At the same time, it doesn’t use the 50/50 system that many of its peers have adapted, and instead, features a spark system that activates after 120 pulls for both its character and weapon banners.

Now, those numbers may seem like quite a good deal at first glance; a 2% drop rate is more than double than most games offer, after all, and the 120-pull spark system also sounds better than losing the 50/50 on a 70- to 90-pity gacha. But considering that the game doesn’t seem to utilize a soft pity mechanic, the overall result actually isn’t that much different from its peers.

In fact, in some situations, it’s even worse. Just the existence of characters that can only be pulled an eighth of the time (basically legendary characters, or Light and Dark characters in Epic Seven), makes the prospect of any decent balance for the future rather difficult.

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As mentioned, ReMemento White Shadow’s 5-star drop rate is 2%, which is over 1% more than most other popular gacha titles. However, because it doesn’t have any apparent soft pity system, and because we’re not pulling from an exhaustive pool, you’re not actually guaranteed a 5-star every 50 or so pulls. It’s closer to a 63.6% chance to get a single 5-star within 50 pulls, and an 86.7% chance to get one every 100.

It’s understandably worse if you’re aiming for two 5-stars.

By comparison, an 80-pity gacha with a consolidated rate of 1.8% will get you a 5-star within 50 pulls 33.1% of the time, and you’re guaranteed one after 100 due to the hard pity, and probably another one if you’re lucky. In other words, ReMemento’s model only favors early pulls, without the security of a guaranteed 5-star within 100. At worst, you can pull 100 times and not get a single 5-star.

And if you’re the unluckiest person in the world, ReMemento’s system basically means you’ll only get two 5-stars every 240 pulls, while its competitor would get you three. Though if your luck really is that bad, then at least you can get the featured unit twice in those pulls, while a 50/50 system would only give you the unit once.

Is ReMemento - White Shadow Worth It?

Wait and See

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Despite all of my complaints, I don’t believe that ReMemento - White Shadow is bad at all. Unfortunately, it’s not good either, landing it at the worst spot any game can be in: the average zone.

I haven’t even talked about the game’s many bugs that cause various annoyances, such as the occasional inability to interact with certain features or sudden frame drops (and near-crashes). However, those can still be fixed, provided the developers can get around to it. But can they, though, considering that there’s still content that needs to be pumped out?

Credit where credit is due, though—the game does look pretty fine. But for now, I’d advise that you at least give it a try for a couple of hours. That is, if you’re not involved in the region locks.

Digital Storefronts
Rememento IconOfficial Client Epic IconEpic Google IconGoogle Play Apple IconApp Store
Free

ReMemento - White Shadow FAQ

Is ReMemento - White Shadow Global already released?

Yes, but the current version is only in its soft launch state. The official launch will be on June 18, 2025.

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ReMemento - White Shadow Product Information

ReMemento - White Shadow Cover
Title REMEMENTO - WHITE SHADOW
Release Date May 28, 2025 (Soft Launch)
Developer Blackstorm Company
Publisher Blackstorm Company
Supported Platforms PC, Mobile
Genre Adventure, Gacha, Turn-Based Strategy
Number of Players 1
ESRB Rating TBA
Official Website ReMemento - White Shadow Website

Comments

Apip3 months

Bila Game8 mahu letak rememento white shadow untuk build characters dan lain lain dan tier list dan lain lain.....

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