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| Release Date | Gameplay & Story | Pre-Order & DLC | Review |
Everything We Know About Neverness to Everness (NTE)
Neverness to Everness (NTE) Plot

Neverness to Everness is set in the city of Hethereau, a dense urban environment plagued by mysterious phenomena known as Anomalies. Players assume the role of a protagonist who has no memories of their past and is recruited by the Bureau of Anomaly Control. Assigned to Eibon, a specialized branch of anomaly hunters, the protagonist works as an appraiser tasked with investigating, analyzing, and resolving supernatural disturbances occurring throughout the city.
Neverness to Everness (NTE) Gameplay

Neverness to Everness is an open world rpg that features real-time action combat in an open-world urban setting. Players build a team of characters, each with unique abilities, and switch between them during combat encounters.
Neverness to Everness (NTE) Release Date

Neverness to Everness does not currently have a confirmed global release date. Stay tuned to our page below for any future announcements!
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Neverness to Everness (NTE) Review (Co-Ex Test)
Rolling the Dice on Something Special

There’s a lot going on in the live service gacha scene right now. Ever since Genshin Impact reshaped the landscape, the floodgates opened. We’ve seen everything from the spacefaring spectacle of Honkai: Star Rail to the tactical promise of Arknights: Endfield, each bringing their own flavor, each demanding their own slice of my time… and my wallet.
And yet, despite juggling a few gachas at any given time, there’s always been this itch no one quite scratched. I’ve always wanted a sprawling, modern metropolis. Not a fantasy city floating in the sky. Not a post-apocalyptic ruin. I wanted something that felt grounded. Familiar. A city that resembles ours—with highways, side streets, convenience stores, neon lights reflecting off wet pavement. A place that feels like I can live in it.

So when I booted up Neverness to Everness, and that opening scene unfolded before me, my jaw genuinely dropped. For the first time in a long while, I wasn’t just impressed by a gacha game. I was in awe.
Neverness to Everness is set in Hethereau, an urban city plagued by anomalies, distortions in reality that range from strange to outright horrifying. Of course, like any self-respecting gacha protagonist, our main character wakes up with no memories prior to the opening scene. (You can choose gender at the start, but I’ll be referring to the protagonist as her for consistency.)

Recognizing her potential, the Bureau of Anomaly Control recruits her as an appraiser and assigns her to Eibon—a severely underfunded branch of anomaly hunters who are trying their best.
At first, I thought "Anomaly hunting? I’ve heard this one before." There was a moment where I feared it might lean into the premise of beloved otome, Love and Deepspace. Anomalies also come with oddities, which felt reminiscent of challenge modifiers in another gacha, Honkai Star Rail.

But those thoughts quickly evaporated once I saw the anomalies themselves. The first they showed looked like they crawled straight out of a theological fever dream, massive and surreal that resembled a biblically accurate angel.
Every Main Quest Feels Like a Case File

If you’ve played enough live service RPGs, you know the rhythm it likes to take: talk to NPC, fetch item, defeat enemies, report back. Rinse and repeat. One of my biggest issues with many modern gachas is how quickly quests start feeling transactional. Like you’re not solving anything, instead you’re checking boxes.
However, with NTE the main quests revolve around investigating and resolving anomalies, and they play out more like case files than errands. You’re not simply told "defeat this thing." The game walks you through understanding the anomaly—what caused it, how it behaves, what makes it dangerous.

It reminded me strongly of Lord of the Mysteries, where each arc unfolds like a supernatural investigation. There’s structure. There’s buildup. You gather clues. You observe patterns. This approach transforms the entire experience. I wasn’t just grinding through content. I was participating in a mystery.
Now, there is a caveat and that is, main quests are level-locked. If you’re the type who dislikes hitting progression walls and being told to come back later, that’s something to keep in mind. But unlike some games where being gated feels like punishment, here it simply nudged me toward side content.
Creative Side Quests

Let’s be real, side quests in most games are filler. In NTE, they’re delightful. Yes, technically they exist to pad progression. But they’re so creative that I found myself actively seeking them out. One moment I’m shifting perspective from 3d to 2d to help solve a mystery, the next I’m suddenly joining a band and performing like I’m in an episode of Bocchi the Rock! or Rock is a Lady’s Modesty.
It doesn’t stop at simple fetch-and-deliver tasks. These quests have flavor. Personality. They feel like standalone chapters that expand the city’s culture. Instead of treating Hethereau as a backdrop for combat, NTE lets it breathe.
Gacha Is A Minigame

Let’s finally address what everyone has been waiting for, the gacha system. And I’m genuinely happy to report that it's generous, at least in this test phase. After roughly 110 pulls, I walked away with three S-tier characters. That’s an S lineup in a relatively short span.
There’s a standard banner that uses blue dice and a limited banner that uses red dice. Hard pity sits at 90. Most importantly: limited banners are 100% guaranteed. No 50/50. If you hit pity, you’re getting the featured unit.

But what really makes it stand out is how pulling works. It’s not just an animation cutscene. You’re literally rolling dice across a board game-style layout, landing on tiles that correspond to rewards. Pulling becomes interactive. It feels tactile.
It transforms what’s usually a passive, anxiety-inducing moment into a mini-game of its own. And in an era where some gacha systems feel increasingly punishing, NTE’s approach feels refreshingly transparent. Will it remain this generous at launch? That’s the big question. Test environments are often kinder than live servers. But for now? It feels good.
Mini-Games, Missed Potential, and Beta Growing Pains

NTE is packed with mini-games, which I love in theory as it reinforces that this is a city you live in, not just fight in. However, this is also where I started noticing cracks. Mahjong, for example, is online matchmaking only. There’s no single-player mode. Sometimes you just want to relax and learn the ropes without waiting in a queue.
Then there’s driving. This was something I was incredibly excited about. Anything with cars? Sign me up. I literally ran to the dealership before the garage was available, hoping i can buy a car in advance. Unfortunately, the handling feels stiff. The vehicles lack fluidity, making races more frustrating than thrilling.

On PS5—where I reviewed the demo—the camera sensitivity is also overly aggressive, with no option to adjust it. A slight nudge of the right stick sends the camera spinning. And then, of course, there are beta bugs.
One system allows you to build relationships with characters. Raise affinity high enough and you can call them to accompany you around the city, even hold hands while walking through town. It’s adorable! Except sometimes they get stuck somewhere on the map. And when you try summoning them elsewhere, the game insists they’re already "around."

Another quest outright stopped progressing until I physically ran far away from the area—far away—before it triggered properly. These are frustrating in the moment. But they’re also understandable in a beta environment. It’s important to remember that they’re issues that can be fixed.
Every Character Can Only Hit

Now for my biggest personal gripe: combat roles. At the moment, the playable cast leans heavily into melee-focused combat. Yes, some characters have ranged capabilities, but those aren’t their default attacks. Most of your moment-to-moment combat involves close-range hits.
And I’m not the biggest fan of that. When almost everyone fights up close, combat can start feeling repetitive. You’re dodging, striking, building meter, waiting for your ultimate. It becomes less about tactical variety and more about cycling through cooldowns.

I was hoping for more diversity in baseline attack styles, more dedicated ranged specialists, more distinct combat identities. That said, there is one mechanic that genuinely impressed me.
The Esper Gauge Makes Switching Feel Spectacular

The Esper Gauge is easily my favorite combat system element. Instead of simply swapping characters, activating a switch allows the incoming character to perform an entry attack while your current one is still active. It creates this fluid overlap, a moment where both characters occupy the battlefield in a coordinated exchange.
It makes switching feel like a game of relay. Strategic. Stylish. That added layer elevates combat beyond simple rotation. It encourages timing and rewards awareness. In those moments where the system clicks, combat feels fantastic.
Foundations Strong Enough to Withstand the Cracks

For every gripe I have—camera sensitivity, driving stiffness, melee-heavy roster—there’s a foundation underneath that feels incredibly strong. The setting? Exceptional. The narrative structure? Engaging. The side stories? Surprisingly creative. The gacha system? Promising.
I’m genuinely grateful I got to participate in this Co-Ex test. And I’m genuinely sad I only have until the 20th to keep playing. Because despite its beta flaws, Neverness to Everness feels like something special.

If you’ve been waiting for a gacha set in a modern city that actually feels like a city, this might be it. And if this demo is any indication of what’s to come, then when NTE finally launches, I’ll be there on day one.
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Neverness to Everness (NTE) Product Information
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| Title | NEVERNESS TO EVERNESS (NTE) |
|---|---|
| Release Date | TBA |
| Developer | Hotta Studio |
| Publisher | Perfect World Games |
| Supported Platforms | PC, PS5, Mobile |
| Genre | Action, RPG, Open World, Gacha |
| Number of Players | 1 |
| ESRB Rating | TBA |
| Official Website | Neverness to Everness |




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