Enotria The Last Song Review | Flew Too Close to the Sun

80
Story
7
Gameplay
7
Visuals
9
Audio
9
Value for Money
8
Price:
$ 49
Clear Time:
35 Hours
Reviewed on:
PS5
Enotria The Last Song is a game that has deep mechanics and amazing art direction that are bogged down by classic indie jank. It’s clear that the game needs polish, but regardless it delivers on amazing visuals and an innovative class system. There are clear positives and negatives in the game, and the latter are more of an outcome of being the indie studio’s first try at a soulslike. While there’s much to be desired, this isn’t a bad first attempt for Jyamma Games. If anything, I’m very much looking forward to their future releases in the genre.
Enotria The Last Song
Gameplay & Story Release Date Review

It’s time to change the world’s fate and face the music in Enotria The Last Song. Read our review to see what it did well, what it didn't do well, and if it's worth buying.

Enotria The Last Song Review Overview

What is Enotria The Last Song?

Enotria is an indie soulslike that is based on ancient Italian folklore and culture. The designs of the different characters, environments, and overall aesthetic are based on ancient Italy and have a stark contrast to other soulslike titles. You will assume the role of the Maskless One, one who is able to assert their own destiny as opposed to the rest of the beings in the world. The game features a unique class system where you equip and collect different Masks and you are able to switch and equip different loadouts in real-time.

In terms of combat, it is similar to FromSoftware’s Bloodborne and NEOWIZ’s Lies of P, where you will need to rely on parrying to defend yourself. Another element that the game borrows from Lies of P and another FromSoftware title, Sekiro, is the game’s stance system. Lastly, the game also features its own elements and status affliction system that work in tandem with its unique class system and combat mechanics.

Enotria The Last Song features:
 ⚫︎  Setting and Character Designs Based on Ancient Italy
 ⚫︎  Vibrant and Colorful Visuals
 ⚫︎  Familiar Soulslike Combat
 ⚫︎  Unique Class System and Skill Tree
 ⚫︎  Over 100 Weapons to Choose From
 ⚫︎  Status and Element System

For more gameplay details, read everything we know about Enotria The Last Song’s gameplay and story.


Enotria The Last SongEnotria The Last Song
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$49.99 Indefinitely delayed

Enotria The Last Song Pros & Cons

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Pros Cons
Checkmark Stunning Visuals
Checkmark Innovative and Deep Customization
Checkmark Tries to Emulate the Vagueness
Checkmark Inconsistent Hitboxes
Checkmark Could Do With a Bit More Polish

Enotria The Last Song Overall - 80/100

Enotria The Last Song is a game that has deep mechanics and amazing art direction that are bogged down by classic indie jank. It’s clear that the game needs polish, but regardless it delivers on amazing visuals and an innovative class system. There are clear positives and negatives in the game, and the latter are more of an outcome of being the indie studio’s first try at a soulslike. While there’s much to be desired, this isn’t a bad first attempt for Jyamma Games. If anything, I’m very much looking forward to their future releases in the genre.

Enotria The Last Song Story - 7/10

The premise of the game is that you’re a special anomaly that is able to change their own fate, in a world where everyone’s role and destiny are predetermined. Your job is to take down the Authors who are responsible for making the world a predictable and stagnant place. Lore-wise, it might’ve been better if they explained it outright through an NPC of some sort than some text that I’ll have to read to get a better idea of.

Enotria The Last Song Gameplay - 7/10

The gameplay is both a hit and a miss. It features a combination of a class system, abilities, skill tree, and loadouts to create a robust and deep system that is never before seen in other games, much less roguelikes. On the contrary, the game’s sluggish pacing and awkward animations might need some work as it really sours the whole experience when combat segments happen.

Enotria The Last Song Visuals - 9/10

Graphics are this game’s biggest draw. Using Italian folklore as a base and vibrant colors to counteract the genre’s bleak tone is nothing but a stroke of genius. Everything from the character designs, environments, and the execution of the game’s aesthetic makes the game an actual treat to the eyes. If there was anything to complain about the visuals, it would be the game’s animations, as most of the characters in motion look stiff and awkward when it comes to the combat.

Enotria The Last Song Audio - 9/10

The music in the game is pretty darn good, but the rest of the elements don’t really pop out all that much. Boss battles are a lot more intense, and exploration feels less monotonous with the right background noise. However, the sound effects aren’t all that great, and the voice acting is few and far between. They could’ve used more voice acting to enhance the game’s storytelling and dialogue, so that the game could have a more digestible experience as a whole.

Enotria The Last Song Value for Money - 8/10

For $49.99, the game offers tons of content to enjoy and a really well presented game with tons of variety and customization involved. It’s quite easily worth it just to look at the game’s art direction and visuals alone, as well as studying the game’s class and combat system to minmax your available loadouts. Lastly, it’s stated that the game will take around 40 hours to complete, which is definitely worth the price.

Enotria The Last Song Review: Flew Too Close to the Sun

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In a year full of action RPGs and soulslikes, we are getting yet another title in the form of Enotria The Last Song. Going in to the review, I didn’t really expect much with the game itself, as indies tend to be very hit or miss when it comes to soulslikes. While it didn’t really crash and burn, the game has some strong positive aspects and certain negative aspects with the game’s combat and overall polish.

The game is an absolute treat to see.

Its aesthetic and subversion of how soulslikes normally are take the game’s vibrant and colorful imagery to a whole new level. Not to mention that there hasn’t been any game in the genre based on Italian folklore, which really adds to the game’s uniqueness. The character designs, environments, and overall theme of the game shine with the art direction and how it all matches up together.

Additionally, the music lends a hand in making the presentation great as well. It uses familiar sounding tones and relatively decent audio design to showcase the game’s pretty decent audio design. It’s a shame, however, that the game didn’t use more voice acting to make the narrative a bit more memorable as well.

Speaking of the narrative, the game’s narrative does a good job of drawing you in, especially when you read the text of the intro cinematic. But from there, the story becomes something that you have to piece together. This isn’t anything new with regards to their approach to storytelling, but it might’ve been better if they added more dialogue and just explained it outright without beating around the bush.

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The approach of having a story that’s open to interpretation is that most people will have it wrongly interpreted. Especially with a game that has a vague premise, the whole thing might just leave you with more questions than answers.

Moving on to the gameplay, it’s definitely a soulslike. Controls and everything are familiar, and combat is something that is a cross between Bloodborne and Lies of P. The game primarily relies on parrying as the player’s main way of countering enemies, similar to the aforementioned games. The combat itself needs a little improvement, as it has a few issues with pacing and animations.

One of the game’s special aspects is the Mask system. The game allows you to use 3 different loadouts at a given time, each outfitted with a different mask, which serves as the game’s class system in other RPG games. Additionally, each loadout comes with two equippable weapons, a parry gem that changes the effect of successful parries, and equippable abilities that you learn in the game’s skill tree.

You can see that the game opens up to massive customization really early on. And what makes this even bigger is that it also complements the game’s element system, which has its own corresponding status ailment. Using these status ailments and the weakness to specific elements is the key to the game’s deep combat mechanics.

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Overall, Enotria The Last Song is a really good example of a great entry to the genre. It has souls-like combat mechanics, a unique setting, amazing visuals, and deep customization that can satisfy any playstyle. For $49.99, the game is definitely worth a shot for those who can enjoy games with amazing art direction. However, for those who are only there for the gameplay, they might find it a little too stiff and awkward.

The future definitely looks bright for Enotria if they ever decide to make a sequel. With the right adjustments and polish, I wouldn’t be surprised if Jyamma Games are out again with another Soulslike banger.

Pros of Enotria The Last Song

Things Enotria The Last Song Got Right
Checkmark Stunning Visuals
Checkmark Innovative and Deep Customization

Stunning Visuals

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One of the game’s main selling points is the overall aesthetic of the game, and for the genre as a whole, Enotria might be one of the better-looking games. The game’s art direction is certainly amazing, and it’s seen in the game’s character designs and environments. Clearly, the game is much more than being a "sunny Souls game," but it does pull off the theme quite well.

Innovative and Deep Customization

One of the game’s big aspects is its build customization. The Mask system has a lot of different moving parts like the Skill Tree, the actual Mask changing, and the game’s primal elemental system. The possibilities are endless when it comes to creating loadouts, as there’s tons of factors to care about. There are tons of synergies to find when it comes to using certain elements and your playstyle as well, since some abilities and spells really push for a specific playstyle.

Cons of Enotria The Last Song

Things That Enotria The Last Song Can Improve
Checkmark Tries to Emulate the Vagueness
Checkmark Inconsistent Hitboxes
Checkmark Could Do With a Bit More Polish

Tries to Emulate the Vagueness

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The game’s lore is reminiscent of the storytelling that the Dark Souls series used to have, where players would have to piece together the lore of the world and the characters based on dialogue and item descriptions. The problem with this approach is that the game isn’t Dark Souls, especially in a time where there are a ton of games that are trying to copy or emulate the Souls series.

Sure, the game does have its own unique lore and world, but the risky approach of having the story be up for interpretation means that you have enough of the lore and the gameplay to keep the players interested. Enjoyment is subjective, especially when it comes to storytelling, but it might’ve been better to show players clarity with the game’s worldbuilding, especially since such a risky approach might lead to misinterpretation.

Inconsistent Hitboxes

Some bosses and even enemies have very weird hitboxes. The combat is primarily reliant on parrying your adversaries, but dodging is also another way of avoiding or mitigating damage. With the way the hitboxes are in the game, however, I’ve noticed that it may not be beneficial to dodge in most, if not all, situations. Certain attacks have very wonky hitboxes and often times will get you clipped, even when you think you’ve dodged an attack. For better success, it’s better to parry all of the attacks instead, as a failed parry mitigates most of the damage anyway.

Could Do With a Bit More Polish

The game suffers from what is known as "Indie Jank". There are a couple of things that show the game’s worst side, especially when it comes to its animations and the combat itself. One specific example of faulty enemies are the dog-like enemies in the game, as they have a tendency to get stuck on walls and floating up in the air when they jump. A lot of the game’s animations also feel stiff and awkward to look at, which really affects the experience.

As for the combat, the game could’ve had a little more time with regards to the combat mechanics and inner workings. An example is the fact that it seems like long swords seem to be the best at whatever training, since every other weapon feels too slow to use. Though the game has its own unique combat systems, it feels like they just missed the mark with the gameplay and how it feels.

Is Enotria The Last Song Worth It?

For the Art and Customization? Yes. For the Combat? Maybe Not.

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Enotria The Last Song is definitely up there when it comes to being a beautiful-looking soulslike. Its art direction, setting, designs, and overall visuals are a breath of fresh air to the genre. It has unique systems that make it its own game, but has flaws when it comes down to the game’s combat. The game obviously needs a bit of polish when it comes to the core gameplay as well as the animations of the character models.

With that price point, it’s not exactly a big showstopper or a strong contender for this year’s biggest games or its genre. Those who can enjoy familiar but flawed souls-like gameplay with deep customization and brilliant art direction will feel right at home with Enotria.


Digital Storefront
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$49.99 Indefinitely delayed

Enotria The Last Song FAQ

In terms of performance, does Enotria The Last Song run on 60 fps?

While running the PS5's Performance Mode, the game runs on 60 fps. However, the game does have its hiccups even with the Performance mode enabled.

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Enotria: The Last Song Product Information

Enotria The Last Song Cover
Title ENOTRIA: THE LAST SONG
Release Date September 19, 2024
Developer Jyamma Games
Publisher Jyamma Games
Supported Platforms PC, PC5, Xbox Series X|S
Genre Action, RPG, Soulslike
Number of Players 1
ESRB Rating TBA
Official Website Enotria: The Last Song Website

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