Go Home Annie | |||
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Release Date | Gameplay & Story | DLC & Pre-Order | Review |
A narrative-driven mystery with psychological horror elements, Go Home Annie weaves SCP lore into a gripping journey of discovery and unease. Read our review to see what it did well, what it didn't do well, and if it's worth buying.
Go Home Annie Review Overview
What is Go Home Annie?
Go Home Annie is a first-person psychological horror game that integrates the SCP Foundation lore into its narrative. Players step into the shoes of Annie, an employee of the SCP Replication Division, tasked with maintaining and investigating anomalous objects. As you delve deeper, the story evolves from eerie house explorations to uncovering Annie’s personal ties to the anomalies, all while unraveling a larger mystery about her missing father and her role in the division.
Go Home Annie features:
⚫︎ A mystery-focused narrative that ties SCP lore
⚫︎ Atmospheric Sound Design
⚫︎ Clean, Functional Graphics
⚫︎ Handheld Camcorder for Puzzles
⚫︎ Anomaly Exploration and Maintenance
For more gameplay details, read everything we know about Go Home Annie's gameplay and story.
Digital Storefronts | |||||
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Steam | Epic | GoG | |||
Price | $19.99 |
Go Home Annie Pros & Cons
Pros | Cons |
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Immersive Audio Design and Voice Acting
Engaging, Lore-Rich Puzzles
Unique Integration of SCP lore Into Gameplay |
Narrative Becomes Hard to Follow Toward the End
Limited Appeal for Players Seeking Traditional Horror |
Go Home Annie Overall Score - 78/100
Go Home Annie delivers a compelling SCP-inspired narrative with atmospheric audio and challenging puzzles that keep players invested. Its standout feature is the seamless blending of story with gameplay, particularly in how it ties Annie’s personal journey to the mysteries of the SCP Foundation. While the narrative falters slightly toward the end and may confuse some, its strengths far outweigh its shortcomings. For fans of mysteries, puzzles, and immersive soundscapes, it’s a rewarding experience.
Go Home Annie Story - 8/10
The narrative in Go Home Annie is deeply engaging, blending SCP lore with Annie’s personal journey of self-discovery. Annie’s disorientation mirrors the player’s experience, immersing you further into her shoes as you uncover secrets about her past and her connection to the anomalies. The character dynamics are well thought out, with most feeling fully fleshed out rather than one-dimensional, adding emotional weight to the mystery. However, the story loses clarity in its latter parts, leaving some players unsure of what’s real and what’s not, which can be a double-edged sword depending on personal preference.
Go Home Annie Gameplay - 7/10
Go Home Annie focuses on exploration and solving puzzles that are meaningfully tied to the story, providing a sense of progression with each solved mystery. The puzzles are well-designed, requiring thought without feeling overly obtuse, making them a satisfying challenge. The pacing is ideal for players who enjoy taking their time to unravel mysteries, though it might alienate those seeking fast-paced or action-heavy horror gameplay. Despite this, the game’s mechanics complement its narrative-driven design, creating a cohesive and engaging experience for fans of immersive storytelling.
Go Home Annie Visuals - 8/10
The game’s visuals, while not groundbreaking, are atmospheric and perfectly suited to its SCP-themed world. Environments are crafted with eerie detail, making each location—from the replicated anomalies to the Replication Division offices—feel unsettling and alive. Lighting plays a significant role in building tension, with shadows and dimly lit spaces contributing to the game’s psychological edge. However, some areas can feel visually repetitive.
Go Home Annie Audio - 8/10
The audio design in Go Home Annie is exceptional, delivering an immersive experience that stands out among its indie peers. From ambient noises to the meticulously balanced soundtrack, the soundscape amplifies the tension and keeps you on edge throughout the game. The voice acting is a particular highlight, with strong performances that breathe life into the characters and enhance the emotional depth of the story. Every creak, whisper, and musical note feels intentional, making the audio a key factor in the game’s ability to captivate and unsettle players.
Go Home Annie Value for Money - 8/10
For its price, Go Home Annie offers a unique blend of mystery, puzzles, and SCP lore that feels well worth the investment. Its tightly woven narrative and engaging gameplay provide a fulfilling experience, especially for fans of slower-paced, story-driven games. If you’re looking for a game that delivers thought-provoking challenges alongside an intriguing story, this one is worth your time and money.
Go Home Annie Review: A Mind-Bending SCP Mystery
From the moment Go Home Annie begins, you’re thrust into a surreal journey that blurs the lines between reality and anomaly. At first, the setting is a seemingly ordinary house, but as you begin recreating videos and piecing together the scenes, it becomes clear that this house is far from normal. It’s a recreation of an anomaly, one tied to the mysterious Replication Division of the SCP Foundation. The game wastes no time immersing you in its lore, and this initial setting sets the stage for an intriguing, puzzle-filled adventure.
Once the tasks in the house are complete, the story shifts dramatically. Annie finds herself back in reality—or at least, the version of reality maintained by the SCP Foundation. This is where the real mystery begins. The Replication Division serves as a hub where anomalies are recreated, maintained, and studied, but it’s also where Annie’s personal questions begin to take shape. Why was she recruited into this shadowy organization? What is her connection to the anomalies, particularly the first one we encountered in the game—the house with a child in the attic?
The sense of disorientation works in the game’s favor here, aligning perfectly with Annie’s own fragmented understanding of her situation. As I explored the Replication Division, I couldn’t help but feel like a cog in a much larger, incomprehensible machine. Every room, every replica anomaly felt like a piece of a puzzle that I needed to solve.
What makes this narrative structure so compelling is how it gradually escalates. The house was just the beginning; as the game progresses, the scope widens, taking you deeper into Annie’s story and her connection to the anomalies. However, this escalation also introduces a sense of chaos, especially toward the end when the game moves outside. The driving and chase sequences were thrilling but also disorienting, leaving me questioning what was real and what was a product of Annie’s fractured mind.
Immersive Sound and Atmosphere
One of Go Home Annie’s greatest strengths is its sound design. From the creaks in the initial house to the hum of machinery in the Replication Division, the audio is masterfully crafted to draw you into its unsettling world. The ambient sounds feel almost alive, shifting and reacting in ways that make the environments feel dynamic and unpredictable.
The voice acting deserves special mention here. It’s rare for a game to deliver performances that feel this natural, but Go Home Annie excels in this department. The characters, especially Annie, come alive through their voices, adding depth and emotion to the story. The voice work enhances the tension, curiosity, and disorientation that define the experience, making it easier to connect with Annie’s perspective.
The audio mix is so immersive it borders on ASMR territory. Sounds seem to echo and bounce within your head, creating a spatial awareness that’s both unsettling and captivating. It’s the kind of design that makes you want to play with headphones to fully appreciate its intricacies.
Despite its reliance on audio, the game avoids feeling one-dimensional. Instead, the sound complements the visuals and gameplay, creating a cohesive experience. The standout car chase scene, for instance, uses sound to heighten the tension and make every moment feel urgent. The screech of tires, the roar of the engine, and the distant sounds of pursuit all come together to create a heart-pounding sequence that contrasts beautifully with the slower, puzzle-focused sections.
A Story of Discovery and Loss
The heart of Go Home Annie lies in its narrative, which is both deeply personal and tied to the broader SCP mythos. Annie’s journey is one of self-discovery, but it’s also a search for answers about her missing father and her connection to the anomalies. The story takes you from the controlled environment of the Replication Division to the open, unpredictable world outside, constantly shifting and evolving.
What I found most engaging was how the game ties Annie’s personal struggles to the larger mysteries of the SCP Foundation. The anomalies aren’t just objects or events—they’re deeply intertwined with her past and identity. This duality makes the story feel both intimate and expansive, keeping me invested in uncovering the truth.
However, as the story unfolds, it becomes increasingly complex. The shift from the Replication Division to the outside world introduces a sense of chaos that mirrors Annie’s own mental state. The chase scene, in particular, was a turning point. It was thrilling and cinematic, but it also left me questioning the nature of the threat. Was it an anomaly? A hallucination? Or something else entirely?
This narrative ambiguity was both a strength and a weakness. On one hand, it effectively conveyed Annie’s disorientation. On the other hand, it left me feeling lost toward the end. I appreciate that the game wanted to immerse me in Annie’s perspective, but I would have liked a bit more clarity to tie everything together.
Gameplay That Challenges and Engages
The gameplay in Go Home Annie is centered around puzzles, and it’s clear that a lot of thought went into their design. From recreating videos in the house to navigating the anomalies in the Replication Division, every challenge felt purposeful and tied to the story. The puzzles are not just obstacles but tools for storytelling, making each solved puzzle feel like a step closer to understanding Annie’s world.
What I appreciated most was how the gameplay encouraged exploration and experimentation. The game doesn’t hold your hand, which made every solution feel earned. At the same time, it wasn’t so cryptic that I felt frustrated. The balance in difficulty was just right, at least for someone like me who enjoys puzzles.
The pacing of the gameplay also stood out. It starts slow, allowing you to soak in the atmosphere and get a feel for the mechanics, but it gradually ramps up, introducing new challenges and environments. The transition from the slower, methodical puzzle sections to the high-stakes scenes was a welcome change of pace that kept the experience fresh and engaging.
However, the puzzle-heavy approach might not appeal to everyone. Players looking for a straightforward horror game might find the slower pace and cerebral challenges less appealing. But for those who enjoy games that make you think, Go Home Annie delivers a satisfying and rewarding experience.
A World of Intriguing Characters
Although Go Home Annie focuses primarily on Annie, the supporting characters and their connection to the SCP Foundation add depth to the story. Annie herself is a compelling protagonist, largely because of her confusion and vulnerability. Her journey feels personal, and I found myself rooting for her even as the story became more complex.
The characters in the Replication Division, though less prominent, felt like integral parts of the world. Their voices and actions added layers to the mystery, making the SCP Foundation feel like a living, breathing organization. The voice acting brought these characters to life, making them feel real despite their limited screen time.
I also appreciated how the anomalies themselves felt like characters. Each one had its own story and presence, adding to the sense of unease and curiosity. The game’s ability to make these anomalies feel alive is a testament to its strong storytelling and design.
If there’s one thing I wished for, it’s more time with some of the supporting characters. While the focus on Annie was effective, a deeper dive into the lives and motivations of the other characters could have added even more depth to the narrative.
Is Go Home Annie Worth It?
Yes, It’s Time to Go Home Annie
If you’re drawn to unraveling mysteries wrapped in eerie settings, Go Home Annie is a must-play. You’re not just solving puzzles—you’re uncovering pieces of a story that’s as unsettling as it is intriguing. Despite the disorientation in its later stages, this sense of being lost mirrors Annie’s own journey, making it all the more immersive.
While it may not deliver the heart-pounding terror of traditional horror games, its psychological edge and well-crafted mysteries set it apart. For those who enjoy thoughtful, layered narratives paired with satisfying challenges, this is a game you shouldn’t miss.
In the end, Go Home Annie isn’t just about going home—it’s about finding out what home means in a world where nothing is as it seems.
Digital Storefronts | |||||
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Steam | Epic | GoG | |||
Price | $19.99 |
Go Home Annie FAQ
What anomalies are included in Go Home Annie?
The game prominently features SCP-1974 (The Tub SCP) and SCP-354 (The Red Pool SCP), both of which play a significant role in the narrative. The game also presents other anomalies, but these two are central to the plot's twists and developments.
Why is Annie in the Replication Division?
Annie is initially recruited by the SCP Foundation to be absolved of her past crimes, but there is a larger, more complex reason for her recruitment. This ties directly into the overarching mystery that Annie must unravel, involving her missing father and the sinister events within the Replication Division. The truth behind her recruitment and her connection to the anomalies forms a crucial part of the game’s narrative.
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Go Home Annie Product Information
Title | GO HOME ANNIE |
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Release Date | December 10, 2024 |
Developer | Misfit Village |
Publisher | Nordcurrent Labs |
Supported Platforms | PC (Steam, GOG, Epic) |
Genre | Adventure, Horror, First-Person |
Number of Players | 1 |
ESRB Rating | IARC 16+ |
Official Website | Go Home Annie Website |