
| Vampire: The Masquerade - Bloodlines 2 | |||
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| Release Date | Gameplay & Story | DLC & Pre-Order | Review |
Vampire: The Masquerade - Bloodlines 2 takes place after a centuries-old vampire wakes up in the world of darkness. Read on to learn more about its gameplay and story info.
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Vampire: The Masquerade - Bloodlines 2 Gameplay
Combat Playstyles
Vampire: The Masquerade - Bloodlines 2 is a narrative-driven action RPG. To achieve this, The Chinese Room outlined three core gameplay styles: Strategic Stalker, Action Brawler, and Narrative Adventurer. Each playstyle corresponds to one of the vampire clans in Bloodlines 2, influencing how players, as Phyre, navigate and engage with the world around them.
Strategic Stalker emphasizes stealth, offering players opportunities to plan their moves and utilize Discipline powers judiciously. This approach suits clans like Banu Haqim and Tremere, allowing for tactics such as ambushing enemies, feeding discreetly, and employing hit-and-run strategies.
Action Brawler caters to those who prefer direct combat, with the Brujah clan excelling in close-quarters mayhem. Inspired by action-brawling games like God of War and Shadow of Mordor, this style encourages players to dominate the battlefield, using powerful abilities to control crowds and inflict maximum damage.

Finally, Narrative Adventurer appeals to players who are focused on story and character interactions, reminiscent of the original Bloodlines game. This style allows for engaging battles without extensive combat mechanics, prioritizing narrative immersion.
The first four playable vampire clans in Bloodlines 2 are Brujah, Tremere, Banu Haqim, and Ventrue, each offering distinct gameplay experiences:
⚫︎ Brujah: Masters of brutal melee combat, embodying rebellion and physical prowess.
⚫︎ Tremere: Experts in magic-based combat, wielding telekinetic abilities and blood manipulation.
⚫︎ Banu Haqim: Stealthy assassins driven by a sense of justice, adept at hunting down other vampires.
⚫︎ Ventrue: Masters of mind control and high defense, renowned for their influence and status within vampire society.
Basic Attack Styles and Dashing

Dev Diary 25 delves into the game’s advanced combat mechanics and weaponry. Players will often face multiple foes simultaneously. Each clan’s basic attack styles come in handy in such cases. Banu Haqim’s attacks are swift, Ventrue’s are precise, Tremere’s provide extended reach, and Brujah’s are forceful.
As Phyre, players are privy to a dashing ability that allows them to maintain a distance or break an opponent’s guard when timed correctly. Kicks, executed immediately after a dash, offer crowd control options, with different kicks affecting enemies in various ways. Overusing these attacks, however, can lead to diminishing effectiveness.
Telekinesis

Telekinesis offers several tactical advantages. It allows players to pull enemies closer for follow-up attacks or to be devoured. It can also eliminate unsuspecting foes by pulling them off ledges. Furthermore, telekinesis enables manipulation of environmental objects for distraction or harm, such as throwing explosives. Players can also retrieve weapons from fallen enemies. This ability synergizes with discipline abilities, such as triggering Tremere’s explosive blood curse from a distance or disarming enemies by combining Brujah’s taunt with mass manipulation.
Elixirs

The game also introduces elixirs crafted by Thin-Bloods, weaker vampires who use alchemy to access power they otherwise lack. Players can find and use these elixirs to gain advantages in combat. The four available elixirs are:
⚫︎ Mending Elixir, which restores health
⚫︎ Blood Elixir, which replenishes blood pips for abilities
⚫︎ Potence Elixir, which temporarily increases attack damage
⚫︎ Fortitude Elixir, which temporarily reduces damage taken
Vampire: The Masquerade - Bloodlines 2 Story Plot
Players play as an Elder vampire named Phyre who has lain dormant for about a century before awakening in modern-day Seattle. From the moment Phyre reawakens, they find their powers sealed by a magical mark and realize that another vampire’s voice—Fabien, a Malkavian thin-blood detective—is present in their mind. Phyre’s goal becomes to uncover why they have been weakened, why Fabien is bound to them, and who or what is pulling strings in Seattle’s hidden vampire society.
As Phyre (and sometimes through Fabien’s perspective), the story explores Seattle’s tense power struggle among vampire factions. The Camarilla, which once held firm control, has been destabilized by assassinations and internal strife, providing space for the Anarchs and other forces to push for change. Meanwhile, a vampire-hunting group called the Information and Awareness Office (IAO) adds external pressure to the city’s already volatile situation.
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