GUNTOUCHABLES is an action roguelite multiplayer shooter where you fight back a horde of mutants in the middle of doomsday. Read our review to see what it did well, what it didn't do well, and if it's worth adding to the base game experience!
GUNTOUCHABLES Review Overview
What is GUNTOUCHABLES?
GUNTOUCHABLES throws you headfirst into a chaotic, co-op roguelite shooter where doomsday has gone full-on mutant. As one of a ragtag crew of hardened preppers—each armed to the teeth and packing their own brand of expertise—you’ll fight tooth, nail, and bullet to survive the endless swarms. Scour the wasteland for supply crates, hold the line against the horde, and turn every last mutant into a smoking crater.
GUNTOUCHABLES features:
⚫︎ 4 playable characters
⚫︎ Large armory of guns, perks, gun mods, and upgrades
⚫︎ 4 unlockable expeditions, plus one that changes weekly
⚫︎ 3 difficulty settings with run modifiers
⚫︎ 1-4 player online co-op multiplayer
| Price | $4.99 | ||||||
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GUNTOUCHABLES Pros & Cons

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GUNTOUCHABLES Overall Score - 68/100
Where GUNTOUCHABLES falls short on thrills or intrigue, it makes up for in charm and the promise of something more. It's wacky, unapologetic carnage easily earns it a curious first try, but don’t expect to linger long, because at the moment, there’s just not much to stick around for. This is a game you jump into for a blast of fun, not one you lose sleep over, which is a shame for a roguelite, but not a mark against its overall quality.
GUNTOUCHABLES Story - 5/10
When it comes to the story, GUNTOUCHABLES is all about the setting, with just a light dusting of stereotypical doomsday prepper quirks to keep it from feeling paper-thin. The “plot” boils down to killing mutants and not dying—fun, sure, but hardly Pulitzer material.
GUNTOUCHABLES Gameplay - 7/10
Don’t come to GUNTOUCHABLES expecting a mental workout because pointing, shooting, and watching the bodies drop is all it takes to come out on top most of the time. It’s brain-dead destruction at its most satisfying, wrapped in a sturdy meta-progression system and sprinkled with mutant brains for flavor, plus some fun roguelite twists. If it weren’t so starved for content right now, it’d be scoring higher—but honestly, you’re unlikely to regret diving in regardless.
GUNTOUCHABLES Visuals - 7/10
GUNTOUCHABLES sports a visual style that’s as wacky as it is unmistakable, melding odd bursts of color with a gritty, cross-hatched cel-shaded look I honestly didn’t see coming from a game like this. The palette leans dull and the variety is thin, but that’s more a reflection of the game’s lean content than a flaw in the art direction itself. For what it’s aiming for, it fits and it works.
GUNTOUCHABLES Audio - 6/10
I can’t exactly shower GUNTOUCHABLES with praise for its audio, mostly because—like every other part of the game—it’s about as straightforward as they come. It gets the job done, and the surprise sprinkle of voice acting is a nice touch, but there’s nothing here that’s going to stick in your head or set it apart from the other cheaply-made games on Steam.
GUNTOUCHABLES Value for Money - 9/10
It launched with a 24-hour freebie window, but even outside that sweet deal, GUNTOUCHABLES goes for a downright criminal $4.99. And by criminal, I mean daylight robbery—in your favor. Sure, it’s shallow. Sure, it’s brain-dead. But it’s also pure, unfiltered fun, and there’s more on the horizon to sweeten that pot.
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GUNTOUCHABLES Review: Easy to Pick Up, Easier to Put Down

Not every game needs to be a magnum opus destined to live rent-free in your brain for years. Sometimes you just want to switch off, mow down waves of random baddies, tussle with a hulking boss, die, and jump right back in—because it’s fun, and thinking is overrated today.
GUNTOUCHABLES is exactly that: a blast of explosive prepper-versus-mutant mayhem where the guns do the talking and quippy violence is the house special. Its simplicity is its charm, but that same simplicity also keeps it from being truly addictive. Like a decaf espresso (and yes, that’s apparently a real thing), it gives you a nice hit at the start, but it won’t linger long after.
Maybe that’s fine. Maybe it’s not. Let’s see where you stand. Lock and load, prepper.
The World Ended for Some, Not For Us

I’ll keep the story rundown short, mostly because there isn’t much of one. GUNTOUCHABLES is a doomsday prepper’s dream come true: society collapses when mutants overrun the planet, wiping out most of humanity. Only the prepared earned the right to survive, and they have to re-earn that right every single day in the most American way ever—by unloading hot lead into anything with too many teeth.
Normally, this is where you’d expect some connective tissue between points A and B, but here? Not so much. The “plot” begins and ends with blasting mutants into mush. The preppers themselves get a sprinkle of personality—albeit painted in broad, stereotypical strokes—but it’s hardly enough to pull focus from the main act of shooting everything that moves.

GUNTOUCHABLES doesn’t have a story, and honestly, it doesn’t need one. This is pure, mindless violence, and no amount of plot would make mowing down mutants any more satisfying. The barebones setup gives you just enough to know what you’re here to do. I just wish the flavor came through stronger. It doesn’t have to tell me a story, but I’d love to feel one simmering beneath the gunfire.
Speaking of guns, let’s talk about the gameplay, because it’s the same story of “good enough to try, but not remember,” that the story was.
Guns, Guns, and More Guns (Also Explosives)

So, how does this prepper’s paradise actually play? GUNTOUCHABLES is first and foremost a co-op shooter, letting up to four players pick their prepper of choice and head out on “Expeditions”—multi-stage gauntlets that always end with a boss fight. Each Expedition is broken into distinct missions, each with its own objectives, plus scattered shops where you can stock up on fresh firepower, consumables, and other tasty power-ups.
Objectives can range from sprinting across the map to holding a location against waves of attackers. Whatever the goal, expect to be swarmed on all sides by an endless buffet of mutants and environmental hazards, all while a Risk of Rain-style threat meter creeps ever higher with every passing second.

Feeling bold? Hunt down the scattered crates for passive upgrades at the end of a stage, though they’re usually guarded by mutant swarms hungry for your face. Then there are the red and golden crates, which up the ante with timed challenge rooms or point-defense trials that, if survived, net you weapon mods or legendary passives, respectively.
Complete your objective, and it’s payday—time to trick out your guns with mods that can tweak everything from reload speed to magazine size to that timeless favorite: raw damage. Passives, on the other hand, tie directly to your prepper, boosting health, stamina, range, and more. Borrowing a page from bullet-heaven games, these passives can be stacked and leveled to downright ridiculous extremes if you pile on enough of them.
Then there are the guns themselves. Each player can carry two, along with two or three consumables, depending on their prepper of choice. In a twist that might make roguelite purists twitch, guns don’t have infinite ammo, but you can restock with ammo crates. You’ll also find health packs, energy drinks for bursts of unlimited stamina, Gatling turrets, decoy grenades, and, of course, plain old grenades.

Rinse and repeat enough times, and you’ll hit the boss fight, which is usually just a beefed-up version of something you’ve already been mowing down. Drop it, and your Expedition wraps up, rewarding you with meta-currency, new weapons, and fresh passives from the progression store (which, fittingly, only takes payment in cans of beans). Then it’s back in for another run.
You might notice I haven’t gone into much detail about the enemies. Technically, there’s variety, but it barely matters. GUNTOUCHABLES is so lean on content that the kind of mutant you’re turning into chunky salsa is far less important than the satisfying process of doing it.
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Emphasizes the “Lite” in Roguelite

As I’ve said before, GUNTOUCHABLES doesn’t have much in the way of staying power. That first rush of bombastic, guns-akimbo action is great—until you realize there’s just not that much to shoot at right now.
With only four preppers to choose from, roughly 20 unique enemies, four Expeditions (plus a rotating weekly one), and about 10 starting guns with 30 more to unlock, the permutations start to blur together fast. Combine that with a small mutant roster and not nearly enough enemies on-screen to push you unless you crank up the modifiers, and it’s easy to see where the monotony sets in.

I love the little touches it already has: mutants mutating whenever you grab a boon, guns evolving into new forms once you stack enough mods, and the fact that every gun, limited as the selection is, feels unique and fun to use. But that’s just the first layer of what could be something far more captivating.
What GUNTOUCHABLES needs is more enemy types—make them relentless, make them endless. Give us boss fights that aren’t just DPS sponges. More preppers. More synergy between perks and guns. Ghost Ship nailed this with Deep Rock Galactic: Survivor, where every tiny upgrade chained into three more. Here, it’s all surface-level fun, good for a while, but it runs out of steam faster than it should.
Matchmaking Ain’t All There Yet

To make matters worse, GUNTOUCHABLES’ matchmaking is barely functional. You can’t choose your region—so if yours goes down or your ping shoots through the roof, tough luck. Dedicated lobbies don’t exist, and inviting friends relies entirely on Steam’s system. The bare-bones public and private options feel less like features and more like placeholders waiting for the real thing.
Worth Trying, Staying Might Be A Different Story

All of those mentioned, together, paint a rather obvious, if mutant blood-smeared, picture of a big ol’ marketing stunt. The game is free for 24 hours and has promised to bring a slew of new content in the coming weeks and months.
It’s safe to say that free things are hard to pass up, and the multitudes of free players who got the game on its first day also provide the devs a wellspring of valuable criticism moving forward.
Long story short, GUNTOUCHABLES feels like a proof of concept—a solid one, but still an unfinished creation that eventually drifts into monotony. The hooks never really sink in because the game clearly isn’t complete, though its potential is undeniable. As it stands, it’s easy to pick up, easy on the eyes… and even easier to put down.
Is GUNTOUCHABLES Worth It?
Worth It, Even if You Miss the Big Sale

GUNTOUCHABLES launched with a 24-hour freebie window, and if you’ve missed it, don’t worry—it’s still sitting at a very wallet-friendly $4.99. For a game that’s essentially the opening act of something bigger, five bucks isn’t a steep ask. Think of it like a good burger: satisfying at first bite, but a little disappointing when you’re staring at the empty plate wishing there’d been more.
I’d recommend holding off until GUNTOUCHABLES gets a bit more meat on its bones. Unless you and your squad grabbed it during the freebie window, that $5 value starts shrinking with every extra player you rope in. At least when there’s more content to go around, that decline will feel a lot slower.
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| Price | $4.99 | ||||||
GUNTOUCHABLES FAQ
Until When is GUNTOUCHABLES Free?
GUNTOUCHABLES will be free until August 8, 2025, at 1:00 a.m. PT, which comprises the first 24 hours of the game’s release.
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GUNTOUCHABLES Product Information
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| Title | GUNTOUCHABLES |
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| Release Date | August 7, 2025 |
| Developer | Game Swing |
| Publisher | Ghost Ship Publishing |
| Supported Platforms | PC (Steam) |
| Genre | Action, Shooter, Roguelite, Multiplayer |
| Number of Players | 1-4 Online Co-op Multiplayer |
| ESRB Rating | RP |
| Official Website | GUNTOUCHABLES Website |


















