Palworld Devs Believe Bigger Is Not Better and Remains Content as Indie Game Studio

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Palworld makers Pocketpair has expressed its commitment to remaining an independent studio and maintaining its small-scale operations in a recent interview with Bloomberg. Read on to learn more about the comments from the studio's CEO.

Palworld Studio Says "Triple-A Games Are Not for Us"

CEO Also Averted to Offering Pocketpair Shares on Public Trade Markets

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Pocketpair CEO Takuro Mizobe spoke about the wildly popular indie hit, Palworld, and the studio's trajectory in an interview with Bloomberg over the past week. Mizobe reiterated Pocketpair's dedication to staying as a small studio, conveying their preference for developing smaller-scale projects over large-scale triple-A games.

"We are and will remain a small studio," Mizobe told Bloomberg. "I want to make multiple small games. Big-budget triple-A games are not for us." Meanwhile, the company was reported to be in talks to bring Palworld to more platforms beyond Steam and the Xbox console. Mizobe also added that they were open to considering offers for partnership or acquisition, though clarified that the company was not engaged in acquisition talks with Microsoft.

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Palworld was developed at a cost of around 1 billion Japanese Yen (approx. $6.7 million), an amount that was "too big for a studio with our size to handle," Mizobe shared. However, the game returned 10x of the cost in profit. With that, though, Mizobe expressed that they are not confident that they can create another game as popular as Palworld.

As with its commitment to being small-scale, Mizobe declared that Pocketpair is not interested in spending on "more staff or fancier offices," despite money coming in, nor is the company looking into offering shares in Pocketpair on publicly traded markets. While Pocketpair does not plan to expand significantly, it looks into diversifying the Palworld IP by venturing into other mediums, with a Palworld manga reported to be in the works.

Source:
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