Strinova | |||
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Release Date | Gameplay & Story | Pre-Register & Pre-Order | Review |
Strinova Gameplay
Strinova features third-person hero shooter gameplay using agents with unique playstyles, upgrades, and abilities. Each of them also uses loadouts that fit their playstyles ranging from carrying assault rifles with machine pistols, snipers with submachine guns, and so on.
One key feature that sets this game apart from everything else is how all players have the ability to turn into paper-thin 2D forms, which allows them to hide, avoid bullets, attach to walls, and glide through the air.
Unlike in the games like Valorant and Counter Strike, this game has a much longer time-to-kill, making gunfights last a little longer. Strinova is also a third-person shooter, not an FPS.
One key feature that sets this game apart from everything else is how all players have the ability to turn into paper-thin 2D forms, which allows them to hide, avoid bullets, attach to walls, and glide through the air.
Strinova Game Modes
Team Deathmatch
In Team Deathmatch, five teams of three players each (3v3v3v3v3) compete to be the first team to achieve 50 kills. The twist in this mode is that all agents lose access to their non-weapon upgrades and ultimate abilities. However, weapon upgrades, active and passive skills, as well as the ability to stringify,
remain available.
Grenades are largely disabled but can still be used if picked up as drops from fallen enemies.
Respawning is enabled and happens shortly after you’re eliminated. Players usually respawn close to their teammates, but there is a risk of spawning near enemy teams as well, which adds a layer of unpredictability to the match.
Demolition
Demolition is a 5v5, objective-based mode where teams alternate between attacking and defending. Attackers must either eliminate all Defenders or plant a timed bomb at one out of two to three designated objectives. The Defenders' job is to prevent the objectives from being destroyed, either by taking out all Attackers or defusing any bombs that get planted.
Respawning is disabled in this mode, although certain agents like Kokona have abilities that bypass this restriction. Additionally, agent restrictions apply: Attackers can’t use Painting Utopia Security agents, while Defenders are barred from selecting agents from The Scissors faction. Teams also cannot have duplicate agents, though enemy teams can still select the same agents as the opposition. Other than these limitations, players have full access to their agents' loadouts and skills.
Escort
In Escort mode, players are split between the Attacking and Defending teams. The Attackers must escort a payload through four checkpoints within a limited time, while the Defenders must stop them. The timer starts at five minutes, and the Attackers gain an extra three minutes for every checkpoint the payload reaches. If the Attackers fail to deliver the payload within the total allotted time, the Defenders win.
Respawning is enabled in this mode but only occurs every 20 in-game seconds, no matter when an agent is eliminated. Players have full access to their agents' loadouts and upgrades, including those unique to their characters. As in Demolition, Attackers cannot use Painting Utopia Security agents, and Defenders cannot use agents from The Scissors faction. Duplicate agents aren’t allowed on the same team, though the opposing side can pick the same characters as their enemies. Unlike Demolition, teams do not swap sides between rounds; the role assigned at the start stays the same until the match is over.
Team Arena
Team Arena is perhaps Strinova’s most straightforward mode. It’s a 7v7 fight between two teams with no restrictions on character selection. The sole objective is to reach 50 team kills before the opposing side. Respawning is unlimited, but it only happens within your team’s designated base, and agents are granted super armor for a brief time after respawning to prevent spawn-camping.
In this mode, agents are limited to using only their passive skills and their ability to stringify themselves, making it a more stripped-down, fast-paced experience compared to the other modes.
Strinova Characters and Factions
Painting Utopia Security
⚫︎ Michele (Sentinel)
⚫︎ Nobunaga (Sentinel)
⚫︎ Kokona (Support)
⚫︎ Yvette (Controller)
⚫︎ Flavia (Duelist)
The Scissors
⚫︎ Kanami (Initiator)
⚫︎ Meredith (Controller)
⚫︎ Ming (Duelist)
⚫︎ Lawine (Initiator)
⚫︎ Reiichi (Controller)
Urbino
⚫︎ Fuchsia (Duelist)
⚫︎ Celestia (Support)
⚫︎ Audrey (Sentinel)
⚫︎ Bai Mo (Duelist)
⚫︎ Maddelena (Controller)
Strinova (Calabiyau) Maps
Strinova currently has a dozen available maps, each with their own different layout, verticality, and gimmicks! Each of them are available for specific game modes, and may not appear in the rotations for others. These are:
Demolition:
⚫︎ Area 88
⚫︎ Port Euler
⚫︎ Base 404
⚫︎ Windy Town
⚫︎ Space Lab
⚫︎ Cauchy Street
Team Arena:
⚫︎ District Arcadia
⚫︎ Blossom Archery Dojo
⚫︎ No. 2 Depot
⚫︎ Power Plant
⚫︎ Pier Town
Team Deathmatch:
⚫︎ Area 88
⚫︎ Port Euler
⚫︎ Base 404
⚫︎ Windy Town
⚫︎ Space Lab
⚫︎ Cauchy Street
Escort:
⚫︎ Departure Zone
⚫︎ Yaksar Factory
Strinova Gacha
Strinova’s legendary drop rate starts at a base chance of 0.65%, with a general chance that can go up to 1.7%. There’s a hard pity system that kicks in on the 80th pull, ensuring you’ll obtain one of the Limited cosmetics featured in the current prize pool. However, since there are multiple Limited cosmetics, you’ll have an even chance of getting any of them. Fortunately, if you get one, the next Legendary pull is guaranteed to give you any of the others you didn't obtain.
It’s worth noting that all items in Strinova’s gacha are purely cosmetic. Agents, on the other hand, are obtained directly from the Agent List, using either free or premium currency.
Strinova Story
As a result of the Old World's disasters, humanity has decided to relocate to a multidimensional place known as Strinova, where Superstrings, who follow various philosophies, fight for their beliefs.
You are thrust into that world as the Navigator, a respected and loved individual capable of stabilizing the minds of their agents to prevent the onset of Collapse Syndrome. The Navigator is able to synchronize with these agents’ senses and record their experiences, treating them as they see fit.