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R.E.P.O. Gameplay and Story

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R.E.P.O.
Release Date Gameplay & Story Pre-Order & DLC Review

R.E.P.O. is an online multiplayer physics-based horror game where you’re tasked with collecting valuable artifacts from horrific environments. Read on to learn how it plays, what it's about, and everything else we know so far.

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R.E.P.O. Gameplay

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R.E.P.O.'s gameplay follows a cyclical structure, requiring players to meet a cash quota by looting haunted locations for valuables across a series of subsequent stages. Each stage begins with players arriving at a new location in their armored truck, which doubles as their escape vehicle once the quota is met.

Once inside, players must search for valuable objects and transport them to the extraction point, all while avoiding the lurking dangers. The quota increases significantly with each stage, pushing players to take greater risks for higher rewards. To aid in their mission, they can use various tools, including a physics-based grab mechanic to lift and carry items, as well as a cart that helps transport multiple objects while tracking their total value.
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The game’s physics-based object manipulation plays a crucial role, as rough handling can decrease an item’s worth or render it completely useless. Bumping valuables against walls, monsters, or even other players can lead to costly mistakes. The same physics-driven mechanics apply to player movement, meaning environmental hazards, hostile entities, and even teammates can send players tumbling.

Roaming each location are various entities and monsters, each with distinct abilities and behaviors. Some rely on sound to detect players, while others require a direct line of sight. Some can be fought off, while others are invulnerable, forcing players to either strategize their escape or risk an encounter. Balancing stealth, teamwork, and resource management is key to surviving and making it out with enough profit to move on to the next job.

R.E.P.O. Story Plot

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R.E.P.O.’s story is minimalistic, centering entirely on the players’ objective of meeting their cash quota. There is little in the way of world-building, character development, or dialogue, at least in its current early access state. The game focuses on its core gameplay loop, leaving much of its narrative context open-ended for players to interpret as they navigate its haunted locations.

We'll update this article with more information as soon as it is available as the game's development continues.

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