
| Styx: Blades of Greed | |||
|---|---|---|---|
| Release Date | Gameplay & Story | Pre-Order & DLC | Review |
Styx: Blades of Greed continues the adventures of the master of stealth after Styx: Shards of Darkness. Read on to learn how it plays, what it's about, and everything else we know so far.
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Styx: Blades of Greed Gameplay
The Art of Stealth

Styx: Blades of Greed expands its approach to stealth with more vertical environments and dynamic abilities. Rather than focusing on a single solution to every location-specific puzzle, the game grants the player freedom and creativity to get out of tricky situations and advance.
To upgrade Styx’s stealth skills, abilities, and tools, the player must complete quests from his crewmates Helledryn, Djarak, and Wren.
Magical Abilities

While Amber makes its return as a core mechanic that allows Styx to use Cloning and Invisibility, Quartz also offers two new abilities, Mind Control and Time Shift. Cloning lets him duplicate himself, whereas Invisibility enables him to carefully skirt past Inquisition guards without being seen. With Mind Control, he can make enemies eliminate themselves. Time Shift slows down time.
Traversal & Surprise Attacks

Aside from his magical skillset, gameplay reveals parkour and other feats of level traversal, environment utilization, and covert assassination accomplished by Styx. A glider allows him to navigate between areas in the air. He can mislead enemies by throwing an object in another direction and lay traps for unsuspecting victims. Sneak attacks are a common technique for the goblin, whether he ambushes them from afar, above, or below. He can destroy traces of evidence by dissolving the body or disposing of it elsewhere.
Other examples of what Styx could do include causing a chandelier to fall on opponents, minor teleportation, eavesdropping on conversations to gather clues, stealing from dead bodies, and entering through chimneys.
Styx: Blades of Greed Story Plot

The story picks up shortly after the second game wraps up, building toward the Great War and introducing the rise of the Black Hand, a mercenary group central to the game Of Orcs and Men.
Styx has destroyed the Amber factory of High Priestess Lyssril and left the Dark Elf city of Korrangar. He now travels aboard a zeppelin with a ragtag crew—Helledryn, Djarak, and Wren—as they hunt down the Quartz, a volatile and powerful resource that could tip the balance in a brewing conflict among humans, elves, and orcs.
Hunted by the Inquisition, who wish to eliminate all non-human races, Styx must obtain the Quartz before they do. This sets the stage for an adventure spanning Iserian's diverse landscapes, from the floating ruins of Akenash to humanity's fortress in The Wall, and the perilous jungles of Turquoise Dawn.
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