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Story of Seasons: Grand Bazaar Review | Business is Blooming

80
Story
8
Gameplay
7
Visuals
8
Audio
9
Value for Money
8
Price:
$ 60
Clear Time:
50 Hours
Reviewed on:
Switch 2
Turning Zephyr Town’s market from a ghost of its former self into the liveliest bazaar on the continent is as rewarding as it is repetitive in Story of Seasons: Grand Bazaar. The weekly loop can drag in places, especially early on when inventory limits and the backtracking make the grind feel heavier than it should. Yet, this is a game that's easy to fall for. Between the quirky cast, the calming routine of tending to your farm, and the joy of seeing your hard work pay off in the town's revival, it's a cozy and occasionally frustrating game that's hard not to enjoy once the market starts bustling.
Story of Seasons: Grand Bazaar
Gameplay & Story Release Date Pre-Order & DLC Review

Story of Seasons: Grand Bazaar is the 2025 remake of the 2010 DS game! Read our review to see what it did well, what it didn't do well, and if it's worth buying.

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Story of Seasons: Grand Bazaar Review Overview

What is Story of Seasons: Grand Bazaar?

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Zephyr Town's once-famous market is in decline, but you can restore its glory in this enhanced Nintendo Switch release of the classic Nintendo DS farming sim, STORY OF SEASONS: Grand Bazaar. With updated visuals, new characters, and an expanded storyline, you'll revitalize the town by managing your farm, utilizing unique wind mechanics, and selling your produce at the weekly bazaar. Build relationships with the townsfolk and maybe even find romance when the game launches on August 27th.

Story of Seasons: Grand Bazaar features:
 ⚫︎ Full Visual Overhaul
 ⚫︎ Interactive Weekly Bazaar
 ⚫︎ Glider and Improved Mobility
 ⚫︎ Character Voice Acting
 ⚫︎ New and Expanded Content
 ⚫︎ Revamped Tool Upgrade System
 ⚫︎ Nature Sprites and Happy Points

For more gameplay details, read everything we know about Story of Seasons: Grand Bazaar’s gameplay and story.

Steam IconSteam Switch IconSwitch Switch IconSwitch 2
$49.99 $59.99

Story of Seasons: Grand Bazaar Pros & Cons

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Pros Cons
Checkmark Expressive Character Designs and Portraits
Checkmark Cozy Atmosphere Backed by Cozy Music
Checkmark Seeing Zephyr Town Blossom is Satisfying
Checkmark Weekly Bazaar Structure can Feel Repetitive and Limiting
Checkmark Early-Game Inventory Limits Lead to Constant Backtracking
Checkmark Certain Story Events Don’t Impact Gameplay in Any Meaningful Way

Story of Seasons: Grand Bazaar Overall Score - 80/100

Story of Seasons: Grand Bazaar might have a few quirks, but it more than makes up for them with a satisfying gameplay loop of growth, relationships, and community building. The lively bazaar finally feels like the centerpiece it was always meant to be, and the charming cast of characters keeps the quieter days fun. While it's not the “grandest” entry in the series, it’s the kind of game that hooks you for the long haul. Cozy, imperfect, but endlessly endearing.

Story of Seasons: Grand Bazaar Story - 8/10

The "grand" in Grand Bazaar isn't about the size of the place itself, but the way a small effort can slowly transform a sleepy market into the thriving heart of a town. The cast of marriage candidates and townsfolk carry much of the charm, with their small quirks and rival events adding texture to everyday life. That said, the rival events don’t really go anywhere beyond being pleasant little cutscenes, which makes them feel more like background noise. It’s a shame, too, that the loop after reaching a thriving bazaar can feel thin, but the personalities you meet along the way make the grind worth sticking through.

Story of Seasons: Grand Bazaar Gameplay - 7/10

Running your stall each Saturday has a nice rhythm to it, and the days in between are filled with the usual farming, tending to animals, and festivals that make the series so reliable. The new wind-gliding mechanic makes getting around smoother, which helps ease some of the backtracking, especially in those early storage-strapped hours. Everything, though, revolving around the bazaar—down to even you earning money—can feel bottlenecked, which turns what should be cozy downtime into logistical busywork. It’s a loop that works, but not without occasionally testing your patience.

Story of Seasons: Grand Bazaar Visuals - 8/10

The jump from the DS original to this remake is massive, with characters and animals now brimming with expression thanks to the game’s fully committed cartoonish style. Portraits for each character are still present, which goes a long way in making interactions feel more personal. On the Switch 2, the colors pop and the world feels lively, even if you’re often retracing the same paths over and over. Some blocky textures and the inevitable repetition of scenery do peek through, but the overall presentation is charming enough that it rarely overstays its welcome.

Story of Seasons: Grand Bazaar Audio - 9/10

The sound design does a lot of lifting here, with character voices and little flourishes that make the townsfolk feel more alive than their text boxes alone could manage. Each area has its own fitting musical touch, too. The hotel’s laid-back jazz, the bright daytime melodies, the softer string arrangements at night, they all work together to lock in that cozy, small-town vibe. It’s easy to get lost in the routine when the soundtrack so neatly mirrors the flow of your day. However, I can’t help but wish the game leaned into full voice acting beyond heart events, since even minor festivals could benefit from that extra spark of personality.

Story of Seasons: Grand Bazaar Value for Money - 8/10

For what it asks, Grand Bazaar gives you plenty to chew on: hours upon hours of farming, selling, and community-building that can easily stretch into the hundreds if the loop clicks with you. The Switch 2 version comes in at $60, while the regular Switch sits a bit lower, and both feel fair considering the sheer time you can pour into the game. Even with its repetitive stretches, it’s a fun experience that keeps you invested long after you’ve hit the big milestones.

Story of Seasons: Grand Bazaar Review: Business is Blooming

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I still remember when Harvest Moon DS: Grand Bazaar came out, tucked away in the Nintendo DS library as though a forgotten corner stall in an actual bazaar. It wasn’t exactly a critical masterpiece—critics gave it a middling 68 on Metacritic—and it never really rose to "fan favorite" status the way Friends of Mineral Town, A Wonderful Life, and even Animal Parade did. But it carries fond memories for those who played it at just the right age. Ask around and you’ll hear warm recollections about selling wares at the bazaar stalls, watching your little village come alive each week, and vibes that didn’t quite match the series’ high points but were nonetheless cozy. I wasn’t one of those kinds, unfortunately; I was firmly in the Mineral Town and Animal Parade camp back then. However, even I find it endearing to scroll through those recollections now, seeing how much a not-so-revered entry managed to imprint itself on so many.

More than a decade later, that DS entry has been given a second life under the Story of Seasons name. It has now been polished, reinterpreted, and set loose again. It's almost poetic how a game that was overlooked at launch is now stepping back into the spotlight, especially since the farming sim genre is so much more crowded than it was back in 2010. It's great to see this one get a second chance and find new relevance.

Coming into Story of Seasons: Grand Bazaar, I wasn’t expecting much more than a nostalgia-driven rehash, but I walked away feeling like I’d just been reminded why these games still hit so well after all these years. Purchasing items to sell in your stall is a fun loop that makes you want to check in every day if you’re not chasing some big farm expansion. It’s slower, sure, but it also feels like it’s nudging you toward savoring the small victories of farm life. I may not have nostalgia for the DS original, but this version managed to make me wish I did.

A Story Written in Soils and Stalls

The setup for Story of Seasons: Grand Bazaar is simple: You arrive in Zephyr Town, a place whose once-thriving bazaar has dwindled into something closer to a weekend yard sale. Once upon a time, merchants from all over the continent would flock here, filling the streets with goods and chatter. Now, though, the space is mostly vacant, the crowds thin, and the sense of life barely hanging on. You, the player, are essentially the town’s catalyst, someone whose small, steady efforts ripple outward until the bazaar regains its title as the beating heart of commerce in the region.

That’s really all there is to the "story," at least in the conventional sense. There are no grand villains nor shocking twists, and the "grand" in the title is definitely not referring to any central narrative. Story of Seasons has never tried to sell itself as the series for larger-than-life tales—that’s more so Rune Factory’s job. Here, what you get instead is more down-to-earth, a narrative that nudges you into creating your own story through honest day’s work and community building.

Farming sims thrive more on the everyday, on the gradual layering of effort that pays off in its own quiet way. The fun here lies in seeing your small corner of Zephyr Town slowly take shape, from setting up your first modest stall to being so big it starts to feel like an event worth traveling for. The sense of growth is baked directly into this structure. Not only are you improving your farm for yourself, you’re also contributing to the town’s revival. Watching the bazaar evolve from a sleepy marketplace into the most celebrated event on the continent is as much a story as anything with scripted cutscenes could ever be. It’s your labor writ large, with townsfolk and traders responding to your consistency.

I also appreciate how that gradual improvement makes the world feel alive without requiring much heavy lifting from the "plot." There are seven Bazaar Ranks in total, and to climb them, you need to rack up sales and help villagers set up their stalls through special requests. For example, going from Rank 2 to 3 requires over 50,000 in total sales and helping two villagers with their stalls. The sales requirement climbs steadily—soon you'll need millions to reach the highest rank. It’s a simple system, but the feeling of progression is immensely satisfying.

When your Bazaar rating climbs and suddenly there are more stalls, more products, more visitors, it feels very well earned. That narrative framework is intentionally modest, but that modesty works in its favor. By the time your market is flourishing and the town feels alive again, you can look back at those quiet beginnings and see how far things have come.

What Happens After You Hit It Big?

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Once the bazaar is booming, stalls are crowded, and the Saturday rush feels like second nature, a question naturally lingers in the air: what now? The weekly cycle of opening shop and hitting profit goals has a certain appeal at first, especially when you’re competing for the coveted titles of Profit and Reputation Winner. It’s satisfying, but repetition eventually sets in. After a while, the loop can feel like you’re just clocking in for another shift.

Fortunately, Story of Seasons has never been solely about the crops or the commerce. The series also thrives on community, and Grand Bazaar is no different. When you’re not running your stall or grinding toward higher sales numbers, the heart of the game lies in building relationships with the people of Zephyr Town. Friendships and relationships form gradually through conversations, gift-giving, and shared events. There are twelve marriage candidates to choose from—six men, six women—and, regardless of your character’s gender presentation, you’re free to pursue whichever candidate you like.

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Each candidate comes with quirks and small touches that make them feel distinct, if not dramatically deep. Derek, the upbeat waiter at Café Madeleine, brings a warmth to the everyday rhythm of town life. Lloyd, the reclusive merchant, offers a slower burn as he gradually reveals more about his relationship with Sophie, the daughter of Mayor Felix. Maple, my bachelorette of choice, has an enthusiasm that often outpaces her precision, which leads to small slip-ups she shrugs off with a grin. It’s these little imperfections that stick with you and make the relationships feel more than just courting mechanically.

These relationships help fill in the spaces left behind by the bazaar’s repetition. Building bonds, whether platonic or romantic, gives your time in Zephyr Town texture. The characters’ small stories, events, and everyday dialogue become the connective tissue that keeps the world from feeling like nothing more than a profit simulator. Marriage is the eventual endpoint if you choose to pursue it, and raising a family adds more to this. Even when the bazaar stalls start to blur together week after week, it’s these human interactions that make you want to check back in.

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There are also rival events, which are small story sequences that play out between other characters in town, independent of your direct involvement. They unfold gradually over several in-game years, showing off the friendships and conflicts between candidates.

Unlike in Friends of Mineral Town on the Game Boy Advance, though, these events do not lead to rival marriages in Grand Bazaar. That’s consistent with the original DS version, and depending on your perspective, it’s either a relief or a missed opportunity. On one hand, it means the characters you’re eyeing as potential partners won’t be "taken" by someone else if you take too long to put a ring on it. On the other, it reduces rival events to being pleasant but ultimately inconsequential. They become little scenes you watch without any ripple effect on the actual game.

Grinding Daily for that Weekly Payoff

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If you’re not manning your stall in the bazaar or tossing gifts into the hands of whoever you’ve decided deserves your attention this season, you’re most likely tending to the usual trappings of farm life. Crops need planting, watering, and harvesting, and while the loop is familiar, it’s still dependable. Animals fill in the other half of the routine—brushing crows, collecting milk, grabbing eggs, and generally making sure they don’t feel neglected. Festivals punctuate the calendar and offer brief reprieves from the work cycle, though they’re more pageantry than anything, as the preparation for these festivals happen before the festival day. However, you’ll also be doing bite-sized favors from villagers, usually giving them materials. They rarely demand much, but they do add a little extra to the week-to-week grind and for that one day of the week that really matters.

One of the bigger changes in this remake is how traversal has been streamlined. The developers leaned into Zephyr Town’s ever-present winds to launch you between areas. It sounds minor, but it smooths over a lot of the friction that the DS version was saddled with.

Backtracking is a constant here, especially in the early hours when inventory space is suffocatingly small. If you’re like me, the compulsion to hoard everything quickly fills up your bag. The result of this is a lot of running around, shuffling items between your backpack, your storage, and your stall inventory just to keep things moving. An in-game minute is a real-world second, so you can feel whole afternoons evaporating while you jog back and forth with armfuls of odds and ends. Eventually, you can expand both your backpack and storage space to ease the crunch by a bit, but in those first seasons it’s a grind that tests your patience.

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And yet, even when the wind carries you across town in seconds, the game makes you feel the weight of its limitations. There’s no mining, for one. That was always my favorite downtime activity back in the GBA days, descending into the dark, hammer in hand, chipping away at stone while keeping one eye on stamina. Its absence here leaves a gap, especially when managing your stall starts to blur into repetition.

Money flows only through the bazaar, once a week, every Saturday. If you want to upgrade your backpack or buy, say, a new outfit, you’ll need to wait for the next week. Also, if you want to cash in a high-value item you’ve been saving, you’ll have to hold it until Saturday, unless you’re willing to sell to Miguel for a fraction of its worth.

These might seem like small inconveniences, but over time, they accumulate. The waiting, the running back and forth, the sense that your week is little more than preparation for a single Saturday—it wears down the game’s otherwise cozy surface. Farming sims are supposed to be about setting into a rhythm and finding comfort in that repetition. But when those repetitions turn into chores that don’t pay off until days later, the comfort slips. You end up managing not just your crops or your animals, but your minor frustrations, letting go of items, ambitions, or even whole plans just to keep moving forward.

Is Story of Seasons: Grand Bazaar Worth It?

Yes, Even With Minor Grievances

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Even with the handful of frustrations I’ve pointed out, I can’t deny how much time I’ve happily sunk into Story of Seasons: Grand Bazaar. I’m not even a full in-game year in yet, but I’ve already hit so many personal milestones, both big and small, and each of those moments comes with a little jolt of accomplishment.

I’ve said before that Story of Seasons isn’t the kind of series you play for a big finale; it’s the kind of series you play because you want to exist in its world. Grand Bazaar nails that better than I expected. Sure, the weekly rhythm of selling at the bazaar can feel repetitive, but the flip side is that the game is constantly nudging you toward small victories. There’s seemingly always a goal just around the corner—a new recipe to try, a friendship to deepen, an upgrade to save for. And those little steps pile up until you realize you’ve built something that feels uniquely yours.

The value is there, too. I played on the Switch 2 at its $60 price point, but the standard Switch version costs ten bucks less. For what you get, it’s a decent package, especially if you’re the type of player who enjoys settling into a routine and watching it unfold over dozens, or hundreds, of hours.

Grand Bazaar is not as "grand" when compared to other games out there. It’s not about saving the world or even saving Zephyr Town in some dramatic fashion. It’s more so about saving yourself a little space to breathe and grow, and that, for me, is more than enough reason to keep coming back every Saturday.


Steam IconSteam Switch IconSwitch Switch IconSwitch 2
$49.99 $59.99

Story of Seasons: Grand Bazaar FAQ

Who are Story of Seasons: Grand Bazaar’s Marriage Candidates?

There are 12 romanceable characters in Story of Seasons: Grand Bazaar, six men and six women. These are:

 ⚫︎ Jules
 ⚫︎ Sophie
 ⚫︎ Derek
 ⚫︎ June
 ⚫︎ Lloyd
 ⚫︎ Freya
 ⚫︎ Gabriel
 ⚫︎ Maple
 ⚫︎ Samir
 ⚫︎ Kagetsu
 ⚫︎ Arata
 ⚫︎ Diana

Regardless of your character’s gender presentation, all characters here are romanceable.

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Story of Seasons: Grand Bazaar Product Information

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Title STORY OF SEASONS: GRAND BAZAAR
Release Date August 27, 2025
Developer Marvelous Inc.
Publisher XSEED Games, Marvelous USA, Inc., Marvelous Europe
Supported Platforms PC (Steam)
Nintendo Switch 2
Nintendo Switch
Genre Farming Simulator
Number of Players Single-Player (1)
ESRB Rating ESRB E
Official Website Story of Seasons: Grand Bazaar Website

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