Persona 5: The Phantom X | |||
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Release Date | Gameplay & Story | Pre-Order & DLC | Review |
Become a Phantom Thief and steal evil desires harming society in Persona 5: The Phantom X. Read our review to see what it did well, what it didn't do well, and if it's worth buying.
Persona 5: The Phantom X Review Overview
What is Persona 5: The Phantom X?
Persona 5: The Phantom X (also known as P5X) is the latest entry in the Persona series, and the first mobile game for the Persona 5 subseries. Set in modern-day Tokyo, the game puts players in the role of the silent Protagonist as he lives his double-edged life—an average high-school student during the day, then becoming a mysterious Phantom Thief at night.
Like the Persona titles before it, P5X features elements of social simulation and dungeon-crawling adventure.
The Protagonist is able to freely explore various areas of Tokyo during the day, experiencing story events, creating relationships with NPCs through Synergy Links, and earning money and proficiency in social stats through various activities like jobs, batting, or fishing. Combat comes into play during the night when the Protagonist and his crew head into the Metaverse to fulfill requests and complete story events, as well as to hone their combat abilities.
Persona 5: The Phantom X features:
⚫︎ Persona 5 Spin-Off
⚫︎ Gacha Game
⚫︎ Mobile Game
⚫︎ RPG Adventure
⚫︎ Free to Play Friendly
⚫︎ Turn-Based Combat
⚫︎ Anime Game
For more gameplay details, read everything we know about Persona 5: The Phantom X's gameplay and story.
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Persona 5: The Phantom X Pros & Cons
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Persona 5: The Phantom X Overall Score - 84/100
Persona 5 may be wearing a new mask in its gacha spin-off, Persona 5: The Phantom X, but beneath it still beats the familiar, fun, and rebellious heart of the Phantom Thieves. Its daily gameplay loop is engaging, blending surprisingly well with gacha mechanics—between turn-based battles, social bonds, and the excitement of the next banner, it’s easy to get drawn in. That said, not every mechanic lands a critical hit; some story beats, systems, and characters still need a bit more refinement from the Velvet Room. Even so, with a solid core, consistent monthly updates, and an ever-growing narrative, Phantom X is a spin-off well worth your time.
Persona 5: The Phantom X Story - 8/10
Persona 5: The Phantom X opens with intrigue and follows some familiar story beats from the original Persona 5, but its first arc is a slow burn. The pacing feels bogged down, as if the narrative is holding back—censored or restricted from fully expressing what it truly wants to say. Thankfully, the story picks up significantly afterward, delivering a much stronger and more engaging experience. While the main cast shows promise and has intriguing traits, they still need more development to truly shine.
Persona 5: The Phantom X Gameplay - 8/10
Persona 5: The Phantom X streamlines the iconic formula of the Persona series—part dungeon crawler, part life sim—and reimagines it through the lens of a gacha RPG. Surprisingly, this fusion works for the most part, delivering a familiar yet refreshing twist to the genre. However, the progression system could use some fine-tuning, as it can feel sluggish and grindy at times. Still, the core elements fans know and love are alive and well here—just served with a different kind of spice.
Persona 5: The Phantom X Visuals - 7/10
Persona 5: The Phantom X does an excellent job of capturing the stylish flair that defines the series—its menus, UI, and character portraits are visually striking and full of personality. However, the game leans heavily on reused assets, which is understandable for a spin-off, but not always seamless. Some textures appear low-quality or out of place, especially in background environments, which can be visually jarring. Character animations also suffer from repetition, with Wonder, for example, mimicking Joker’s exact expressions—diminishing his uniqueness. Add in occasional bugs and awkward movement, and the experience can sometimes feel a bit unpolished despite its strong aesthetic foundation.
Persona 5: The Phantom X Audio - 9/10
Persona 5: The Phantom X also reuses much of the original soundtrack—which, in this case, is more than welcome given how phenomenal the music already is. The new tracks introduced are solid additions that complement the existing soundscape well (particularly the opening), and the voice acting is consistently impressive and engaging. However, the game isn’t without its audio quirks. There are occasional issues with sound mixing, awkward fade-ins and fade-outs, and a few jarring or misplaced music choices in key scenes. These technical hiccups can break immersion, but they don’t overshadow the overall strength of the game’s audio presentation.
Persona 5: The Phantom X Value for Money - 10/10
Persona 5: The Phantom X earns extra points for being free-to-play—and even better, it’s surprisingly friendly to free players. There's plenty of content to dive into right from the start, with new story chapters and features added monthly to keep things fresh. It also supports cross-progression, meaning you can seamlessly switch between mobile devices and PC while keeping your save file intact. For a free title, it offers an impressive amount of value and flexibility.
Persona 5: The Phantom X Review: Just About Stole My Heart
The Persona series has always held a special place in my heart—ever since I first played it, it’s been more than just a game to me. So when Persona 5: The Phantom X was first announced, I’ll admit, my initial reaction was one of hesitation. Maybe it was the creeping feeling of spin-off fatigue or simply the fact that I was eagerly waiting for Persona 6. But more than that, the reveal trailer just didn’t spark the excitement I usually feel with a new Persona title. And knowing it was a gacha game only added to my concerns—would it be just another cash grab? Would it dilute what makes Persona special?
But as more trailers, gameplay previews, and character reveals came out, something shifted. I found myself drawn in—curious about the new storylines, the mysterious connections to the original Phantom Thieves, and the surprisingly thoughtful approach to its world and characters. Slowly but surely, my skepticism turned into genuine excitement.
And after years of waiting for a global release, I can honestly say the wait was worth it. Phantom X may be a spin-off, but it carries the heart of the series in a way that I never saw coming.
The First Arc is Weak, But the Story Gets Noticeably More Compelling
One of the biggest strengths of the Persona series has always been its storytelling and memorable characters. Each mainline entry starts with a compelling hook: Persona 4 opened with mysterious murders in the quiet town of Inaba, Persona 3 introduced the eerie Dark Hour filled with coffins and shadows, and Persona 5 began with an intense casino heist that instantly raised questions. Persona 5: The Phantom X follows in those footsteps—and at first, it nails the vibe. It opens in a familiar casino setting, mirroring Persona 5’s iconic intro, and it’s a hype moment for returning fans. You’re suddenly in Joker’s shoes again, and the scene feels nostalgic yet strangely off. Then, in a shocking twist, Joker faces off against the new protagonist—Wonder—and that’s when the real mystery kicks in.
This dual-narrative structure is one of the more intriguing elements of P5X. On one hand, you have the classic Phantom Thieves, and on the other, a brand-new team coming together in a world where the original Thieves don’t exist. It raises a ton of questions early on: Why are there two stories? What’s the connection between them? And why is Joker even here? It sets up a compelling premise, full of intrigue and layered mystery.
But then... things stumble. After the thrilling intro, the first major arc shifts focus to a new antagonist—Takeyuki Kiuchi, a disgraced former baseball player turned notorious subway assailant known as the Subway Slammer.
And honestly? This arc is rough. While it eventually delivers a twist that adds some depth, the character himself is dull and forgettable. The story feels oddly restrained, almost as if parts were censored or toned down, which dampens the emotional impact. Compared to Kamoshida’s disturbing but undeniably effective introduction in Persona 5, or even Saki’s tragedy in P4, this storyline lacks punch. Even Wonder’s Persona awakening—usually a series highlight—feels disappointingly low-energy.
That said, the arc does serve a purpose: it lays the groundwork and provides the necessary exposition for what’s to come, especially helpful for newcomers who haven’t played the mainline games. And once this arc ends? The story takes off. The writing improves dramatically, the pacing tightens, and the characters finally come into their own. Riko quickly became my favorite, but Motoha and Shun also shine through with their distinct personalities and fantastic banter. It’s classic Persona chemistry—quirky, heartfelt, and occasionally hilarious.
As the story unfolds, Persona 5: The Phantom X gradually reveals its deeper themes—exploring the duality of desire and the societal pressures that continue to plague modern life, especially within the context of contemporary Japan. These thematic undercurrents, true to the series’ legacy, give the narrative emotional weight and cultural relevance, enriching the experience beyond its stylish surface.
So if the early hours of Phantom X don’t grab you right away, don’t worry—you’re not alone. But stick with it. The game finds its rhythm, and once it does, the narrative becomes genuinely engaging, filled with twists, great character moments, and the kind of storytelling fans expect from the franchise. If this upward trend continues with future updates, P5X might just become one of the most narratively rewarding entries in the series.
One of the reasons the story becomes so compelling is thanks to its high production quality—especially the cutscenes. True to the Persona legacy, Phantom X blends in-game cinematics with fully animated sequences, and they’re genuinely impressive. The animation is clean, expressive, and emotionally resonant, capturing that signature Persona style fans love. Even when the writing stumbles early on, the visual presentation and direction elevate the experience.
While Wonder’s awakening feels a bit underwhelming, the other Phantom Thieves more than make up for it. Each awakening scene is packed with flair and emotion, and the designs of their Personas are just as striking. Luffel’s mecha-inspired Persona is a personal favorite, but Motoha’s awakening easily steals the spotlight—not just because of the raw emotion behind it, but also because her Phantom Thief outfit is arguably the coolest in the current roster.
The voice acting and soundtrack also deserve praise. From intense, character-driven scenes to the quieter, more reflective moments, the performances bring a real sense of depth and energy. Combined with an excellent score that mixes classic Persona vibes with fresh tracks, these elements work together to create a cinematic atmosphere that pulls you in and keeps you invested.
An Engaging Fusion of Persona and Gacha
If I had to sum up Persona 5: The Phantom X’s gameplay, I’d compare it to a Velvet Room fusion accident—chaotic on paper, but somehow it turns out great. That’s exactly what this game feels like: a surprising fusion of traditional Persona mechanics with gacha game design that, against all odds, actually works—and works well, for the most part.
All the core systems fans love are here: turn-based combat, dungeon crawling, Persona fusion, extracurricular activities, social bonds (now called Synergy Links), and of course, the Velvet Room. But everything’s been reimagined to fit the gacha model. One of the most notable changes is the removal of the classic calendar system. Instead of progressing day by day with a full monthly view, time now moves in simplified “Today” and “Tomorrow” increments. Activities now run on a stamina system, with a limited number of points replenished daily. You can spend them on part-time jobs, stat-boosting events, or hanging out with characters—essentially compressing the life sim aspect of Persona into a more mobile-friendly loop.
You’re limited to five activity points per day, which refill over time or can be refreshed with items. Some actions can cost more points for extra bonuses. The upside is that there are no deadlines—you can tackle main missions at your own pace. Locations like batting cages, fishing spots, gardens, and shops return, and there are plenty of new areas to explore. Synergy Links replace Social Links but work similarly, now extended up to 20 ranks instead of the usual 10.
Even your personality stats go up to 20, giving you long-term progression to work toward. Merope, the new Velvet Room attendant, is a standout character—and her Synergy Link is easily one of my favorites. She’s quirky, mysterious, and honestly up there with Elizabeth in terms of charm. Other Synergy Links double as Phantom Idols—side characters who join you in battle as cognitive manifestations—and their stories are often heartfelt and compelling.
Mementos has been reworked too. It’s no longer procedurally generated; now it features set regions with unique layouts, enemies, and secrets. There’s also a mysterious park area in the Metaverse that functions like a social hub, akin to the Thieves Den, where events and special dailies take place. Events range from lighthearted character hangouts to boss challenges, and the promise of monthly content drops—like Valentine’s Day or Christmas-themed events—keeps things fresh.
Now, about the combat. It’s a slightly more streamlined take on Persona 5’s battle system. Each Persona has only three active skills, with two passive abilities and a unique trait called Awareness. One Mores, Baton Passes, All-Out Attacks, and Gun Attacks all return, though they've been simplified. For example, downing an enemy doesn’t grant you full control again—it gives you the option to use a fixed follow-up move or Baton Pass to an ally for their follow-up. All-Out Attacks can now be triggered by any character (except the navigator) once all enemies are downed.
A new mechanic called Highlights works like a solo version of Persona 5 Royal’s Showtime or Persona 3 Reload’s Theurgy skills. As your Highlight gauge charges in battle, you can unleash a flashy, high-impact move with a chosen character. It’s a stylish and satisfying addition to battles, especially once you start syncing your team strategies.
There’s also an auto-battle feature—essentially a smarter, faster version of Rush—that fits the gacha genre well and helps speed up repetitive farming. And then there are the Palaces—wow. They’re massive, well-designed, and full of puzzles, secrets, and treasures. Best of all, they don’t disappear after you complete them, meaning you can go back, explore more, and farm to your heart’s content. The baseball stadium palace, in particular, was a blast with its creative theme and layout.
Surprisingly, this gameplay loop works incredibly well within a gacha framework. It’s fun, engaging, and genuinely addictive—and you don’t have to spend a dime to enjoy it. The game is remarkably generous with resources, characters, and events, making it a satisfying experience for both casual players and hardcore grinders.
Will Steal Your Heart, But Not Your Money
This was, without a doubt, the part of Persona 5: The Phantom X I was most concerned about—and I know I’m not alone. Some gacha games are infamous for expensive monetization tactics, and there was a real fear that this game would fall into the same trap: pay-to-win mechanics, story content locked behind payments, and a constant pressure to spend. Thankfully, those fears were mostly unfounded. P5X is surprisingly generous for a gacha game and doesn’t gate story progression behind a paywall. You can finish the current main story without spending a single cent, and all of the core Phantom Thieves featured in the story are free to play.
You also receive a strong starter unit in Kotone and can unlock additional characters throughout the game’s story. Many of these are known as Phantom Idols—cognitive versions of characters who don’t have Personas in the real world but appear in the Metaverse and fight alongside you. These characters are created by Merope under specific narrative conditions and often serve dual roles, functioning as Confidants and appearing in side quests. Seiji, Yukimi, and Kotone are just a few examples. This system makes building your team feel more accessible and less reliant on gacha pulls, though it can still be a grind if you’re going completely free-to-play.
As for the gacha itself, the game features a variety of banners for characters, weapons, Personas, and occasionally costumes. Character pulls cost 1,500 currency per 10-roll, while weapon banners are cheaper at 1,000. There’s a permanent standard banner for characters, but not for weapons—likely due to how weapon distribution is handled.
The pity system is solid. Older character banners follow a 50/50 model with hard pity at 80 pulls and soft pity starting at 70. Soft pity starts at 70, though the rate increase is slower compared to the 50/50 system. Pity is shared within the same banner type, but you can’t transfer progress between different systems—so your 100% pity pulls won’t count toward a 50/50 banner, and vice versa.
Weapons are obtained through a separate banner that operates on a 50/50 system, with pity at 70 pulls. You can set two preferred standard weapons as potential loses
if you miss the rate-up. There’s also a special currency called Lucky Coins earned slowly over time. Once you collect 10, you can exchange them for any standard five-star weapon, including newly released ones. You even get one free ticket per event, and the pity is capped at 10 pulls. While it’s weighted toward the final few draws, it’s still fully accessible for free-to-play users.
What I personally love is that the 100% rate-up banner system provides real value, giving players a clear path to their desired character without the frustration of off-banner pulls. It’s a rarity in the gacha genre and offers a level of transparency and fairness that many games lack. In my experience, it’s very possible to collect limited characters, avoid excessive duplicates, and build a strong team without spending money.
Daily missions and event rewards are generous as well, helping you save for future pulls and upgrades. For Persona fans unfamiliar with gacha systems, P5X provides a surprisingly fair entry point. It’s still a grind, of course—this is a live-service game after all—but it never feels punishing or exploitative.
Futaba Needs to Code this Better
Visually, Persona 5: The Phantom X largely delivers the signature style fans have come to love. The UI is sleek, stylish, and packed with that unmistakable Persona flair. But while the presentation hits the right aesthetic notes, a noticeable layer of jank sometimes breaks the illusion. Environmental textures—particularly in places like Shibuya—can appear low-res or out of place, with visible pop-ins and polygon issues that clash with the game’s otherwise polished look.
Character animations also suffer from repetition. Wonder, for instance, mimics Joker’s mannerisms almost frame-for-frame—whether it's the way he gestures with his hand or stretches between conversations—making him feel more like a reskinned protagonist than a unique character. It’s a small detail, but one that undermines the sense of individuality. Then there are the bugs. While not game-breaking, they’re frequent enough to be distracting. In Mementos, entire floor textures occasionally fail to load, leaving only a blue void.
Cutscenes sometimes misplace characters, and lip sync often lags behind dialogue—further breaking immersion. What’s frustrating is that many of these issues were present in earlier regional versions, and yet still made it into the global release. It’s surprising, given the extra time the devs had to smooth things out. Hopefully, with ongoing support, these rough edges will be patched—but for now, they’re hard to ignore in an otherwise great-looking game.
Temu Joker? I Wonder
At first glance, the new Phantom Thieves crew in Persona 5: The Phantom X might feel a little… off-brand. Jokes about “Temu Joker” or “Temu Phantom Thieves” might be harsh, but they come from a real place—these characters don’t exactly make the strongest first impression. While there are unique quirks—Lufel’s penchant for grandiose vocabulary and Motoha’s tomboyish, baseball-loving charm—many of them lack the immediate spark that made previous Persona casts instantly lovable. Unlike past games where characters like Ryuji or Yukiko grabbed you from the start, the P5X crew takes time to grow on you.
Thankfully, they do get better. Much better. As the story unfolds and you dive deeper into their personal struggles and backstories, characters like Shun (who gives off strong Ryuji vibes) and Riko (who channels a Makoto-like energy) really begin to shine. Without spoiling anything, their arcs go in interesting directions that make them feel more fleshed out and worth rooting for. There’s a lot of potential here—and considering this is a live-service game, the cast could expand and evolve over time. But when it comes to first impressions, this is arguably the weakest main team introduction in the series so far.
The biggest letdown, though, is the protagonist, Wonder. While Persona protagonists are traditionally blank slates meant for player projection, they still usually have some flavor. Joker had a quiet swagger, Yu Narukami had deadpan giga-chad energy, and even Kotone radiated charm. Wonder, by contrast, feels… empty. His dialogue choices are flat, his design looks like Joker and Tatsuya had a blender accident, and his Persona is arguably the least interesting of any lead so far. The mystery surrounding his past is engaging enough to keep you curious, but beyond that, he lacks presence—no aura, no spark, no standout traits.
The first villain’s premise—harassing girls on trains by pushing their shoulders—feels more absurd than threatening, and lacks the emotional weight or urgency seen in past Persona antagonists. The entire arc feels underwhelming and fails to hook the player in a meaningful way.
One particular moment early on really had me rolling my eyes: the scene where the villain attempts to push Motoha, and her friend intervenes by shoving her out of the way—only to stand still and take the hit herself, getting thrown onto the train tracks. It’s such an oddly staged moment that feels overly dramatic and unnatural, especially for a Persona game. Instead of feeling tense or meaningful, it comes off as forced and unintentionally awkward, adding to the sense that the opening arc just doesn’t land the way it should.
As disturbing as Kamoshida was in Persona 5, he evoked a strong emotional reaction and gave players a clear reason to fight back. This opening villain, by contrast, feels forgettable and tonally confused, as if the game wanted to go darker but pulled its punches. The result is a slow and somewhat dull start. Thankfully, once the narrative gains momentum, the pacing improves, and the story begins to showcase more depth—along with giving the cast room to grow and become genuinely compelling.
“Take Your Time” Taken Too Far at Times
Since Persona 5: The Phantom X is built around a gacha model, it comes with all the expected systems designed to keep players engaged over the long term—and ideally spending money. While the fusion of classic Persona mechanics with gacha elements is mostly well-executed, the grind-heavy progression can be a double-edged sword. The traditional loop of dungeon crawling and daily life management is still here, but it's layered under a mountain of currencies, upgrade materials, and time-gated systems that can seriously slow your momentum. Newcomers from the mainline series expecting to level through combat and breeze through the story may be surprised to find themselves quickly hitting progression walls.
Character growth depends on multiple interlocking systems: leveling up, ascension, weapon upgrades, skill enhancements, and Tarot Cards—items that function similarly to Genshin’s artifacts, boosting substats and requiring you to recycle gear for better results. At level 70 and above, you can unlock even further stat boosts through late-game boss battles. While some gear is relatively easy to farm—such as the 4-piece Revelation sets—the 1-piece Universe card adds a frustrating layer of RNG. These can’t be farmed directly, and obtaining a good one often feels more like luck than effort.
To give an example, it took me hours just to build a functional team using Wonder, Lufel, Kiyoshi, and Katone. That included leveling characters, grinding for ascension materials, fine-tuning gear stats, and chasing skill materials that aren’t even freely farmable. The upside? You can still build strong, viable teams without spending money, and the gacha itself is surprisingly generous. Weapons, especially 4-stars, are fairly accessible through gameplay alone, and creating fun, effective builds is possible without going all-in on min-maxing.
Still, the process can feel tedious—especially early on. It's clearly designed to stretch playtime, and while you do adjust over time, it can be overwhelming at first. That feeling of padded progression even extends into the game’s core systems. The traditional day/night calendar has been replaced with a stamina system, removing the urgency of completing palaces but also limiting your freedom. Social links—now extended to 20 levels instead of 10—feel artificially prolonged, with meaningful moments sometimes buried beneath filler just to make the system feel more robust than it is.
Despite these drawbacks, the core gameplay loop remains engaging. But there's no denying that parts of the experience feel bloated sometimes—not to deepen the experience, but simply to keep players coming back.
Is Persona 5: The Phantom X Worth It?
Let it Steal Your Heart and Desires
Despite its flaws, Persona 5: The Phantom X never feels like a cash grab—the passion and effort from the developers are evident in nearly every aspect. It’s already a fun and engaging experience, with the promise of continued polish, new characters, events, and regular content updates on the horizon. I’ve spent countless hours immersed in the game, and even after wrapping up your daily tasks, there's still plenty to do—whether it's grinding bosses in Mementos, raising synergy with your team, or diving into surprisingly heartfelt side content.
The story does start off slow, and the protagonist isn’t the most memorable, but give it time—it grows into something genuinely addictive and rewarding. Once you hit your stride, the game opens up with a wealth of satisfying systems and gameplay loops that feel like a proper Persona experience. Best of all, you don’t need to spend a dime to enjoy it. Thanks to its remarkably generous free-to-play model, progression feels fair and accessible.
With over 1.5 million pre-registrations across the English and Japanese versions, the foundation is set for major updates and long-term support. Free-to-play, content-rich, and full of heart, Phantom X is a must-play for both seasoned fans and curious newcomers. If it stays on course, it just might become one of the standout titles in the gacha genre.
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Persona 5: The Phantom X FAQ
Does Persona 5: The Phantom X Support Cross-Platform Play and Progression?
Persona 5: The Phantom X supports cross-platform play and cross-progression across PC, Android, and iOS devices.
Who are the Main Characters in Persona 5: The Phantom X?
⚫︎ Wonder
⚫︎ Lufel
⚫︎ Motoha Arai
⚫︎ Shun Kano
⚫︎ Riko Tanemura
⚫︎ Shoki Ikenami
Game8 Reviews
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Persona 5: The Phantom X Product Information
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Title | Persona 5: The Phantom X |
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Release Date | June 26, 2025 |
Developer | ATLUS, Perfect World |
Publisher | SEGA |
Supported Platforms | PC, Android, Apple |
Genre | RPG, Gacha |
Number of Players | 1 |
ESRB Rating | M |
Official Website | Persona 5: The Phantom X Website |
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