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MY HERO ACADEMIA: All’s Justice Review | Doesn’t Fully Go Beyond

74
Story
6
Gameplay
7
Visuals
8
Audio
9
Value for Money
7
Price:
$ 60
Clear Time:
10 Hours
Reviewed on:
PS5
MY HERO ACADEMIA: All’s Justice is a solid, if flawed, celebration of everything that made the franchise a pop culture staple. It isn’t going to win over anyone who isn’t already a fan of the series, but the game leverages the hype of the Final War arc to cover up its repetitive combat and uneven story presentation. Regardless, the sheer size of the roster and the authenticity of the voice acting make it hard to totally dislike. It captures the spirit of the series well enough, even if it doesn’t quite go Plus Ultra.
MY HERO ACADEMIA: All’s Justice
Release Date Gameplay & Story DLC & Pre-Order Review

MY HERO ACADEMIA: All’s Justice Review Overview

What is MY HERO ACADEMIA: All’s Justice?

MY HERO ACADEMIA: All’s Justice serves as the final title in the One’s Justice trilogy, featuring MY HERO ACADEMIA’s final story arc. It focuses on the anime’s climactic finish between One for All and All for One, promising a new perspective on the anime in the game’s story mode.

The game boasts an incredible roster that includes fan-favorite U.A. Students, Pro Heroes, and Villains spanning the anime’s story, all in their final and full-powered versions. MY HERO ACADEMIA: All’s Justice was developed alongside the production of the anime’s final season.

MY HERO ACADEMIA: All’s Justice features:
 ⚫︎ 3v3 Tag-Team Battle System
 ⚫︎ "Rising" Comeback Mechanic
 ⚫︎ Team Plus Ultra Combos
 ⚫︎ Interactive "Team Up Missions"
 ⚫︎ Final War Story Mode
 ⚫︎ Archive Battles
 ⚫︎ Large Roster of Characters

For more gameplay details, read everything we know about MY HERO ACADEMIA: All’s Justice’s gameplay and story.


Digital Storefronts
Steam IconSteam Playstation IconPlayStation Xbox IconXbox
$59.99

MY HERO ACADEMIA: All’s Justice Pros & Cons

MY HERO ACADEMIA: All

Pros Cons
Checkmark Large Roster of Heroes and Villains
Checkmark In-Engine Cutscenes are Amazing
Checkmark Anime Voice Actors Reprise Their Roles
Checkmark Extremely Short Campaign
Checkmark Uneven Presentation
Checkmark Very Repetitive Combat

MY HERO ACADEMIA: All’s Justice Story - 6/10

The game does a great job of letting you play as almost every character from the series, which those who have a favorite hero or villain will like to hear. However, trying to fit the Final War arc into a short five-hour campaign means the story moves way too fast and skips over a lot of things. Although it is cool to see the biggest moments from the series play out, the way the game presents these events is honestly pretty bad and low-budget at times.

MY HERO ACADEMIA: All’s Justice Gameplay - 7/10

Combat here is fun once you get into the rhythm of linking quirks and landing Plus Ultra finishers. Fights are fast and flashy, albeit a lot floaty. You’ll definitely have fun experimenting with the huge roster, though the experience loses some points because the gameplay can get pretty repetitive and the AI is often cheap enough to punish you just for trying to have a good time. It’s a solid arena fighter that works well for what it is, even if it doesn't quite reach the top tier of the genre.

MY HERO ACADEMIA: All’s Justice Visuals - 8/10

The in-engine cutscenes and big special moves really, really look impressive and capture the high-energy look of the anime. However, it’s hard to ignore how lazy the rest of the presentation feels, especially when the story switches to those static, low-quality images that feel like a slideshow. The action stays smooth during fights, but the jarring jump between high-end cinematics and cheap-looking stills make the overall experience feel pretty inconsistent.

MY HERO ACADEMIA: All’s Justice Audio - 9/10

Audio design is easily one of the game’s strongest points. Every hit feels heavy and impactful, and the music hits all the right emotional notes during those climactic moments from the Final War. The voice acting is also great, with the English and Japanese cast delivering exactly the kind of intensity you’d expect from the series’ finale. Battle dialogue, though, can get pretty repetitive, as hearing the same victory lines and attack shouts over and over again eventually takes a bit of the shine off an otherwise great audio presentation.

MY HERO ACADEMIA: All’s Justice Value for Money - 7/10

For a $60 game, you get a lot of characters and enough side activities to keep you busy for a while. The variety in the roster and the customization options make it feel like a solid package for anyone who plans on playing online or messing around in the rather small open-world city. However, the very short campaign and the repetitive nature of the missions mean you might feel like you’ve seen most of what the game has to offer in just a few sittings.

MY HERO ACADEMIA: All’s Justice Overall Score - 74/100

MY HERO ACADEMIA: All’s Justice gets a lot of mileage out of its source material, but it doesn’t always back it up with strong execution. It’s fun in short bursts, especially if you care about the Final War arc and want to see those big moments in playable form, but the cracks become more obvious the longer you play. There’s effort in the roster, presentation, the fan service, but there are also frustrating design choices that hold it back from being truly great. If you’re a fan, you’ll likely walk away satisfied enough, even if it never fully lives up to what it could have been.

MY HERO ACADEMIA: All’s Justice Review: Doesn’t Fully Go Beyond

Plus Ultra, Minus a Few Points

MHA: All

It is crazy to think that for over a decade, superheroes were pretty much the only thing anyone cared about. Whether you were at the movies or scrolling through your phone, you couldn't escape them. They completely took over pop culture, and back then, it felt like everyone was more than happy to ride that wave for as long as it lasted. Around the middle of that craze, specifically in 2016, the My Hero Academia anime showed up. I ended up consuming that show to an almost embarrassing degree. Even when the pacing started to drag or the story felt like it was spinning its wheels, I stayed loyal. I stuck with it for years, mostly because I was already too deep to turn back.

But as it usually goes with things you obsess over when you’re younger, my interest eventually started to fade. I grew up, and my hyper-fixation on teenage heroes just didn't hit the same way anymore. Still, I never completely walked away. I’ve always kept an eye on the series just to see the shenanigans unfolding, and I only recently sat down to finally catch up on the Final War arc.

MHA: All

Which brings us to MY HERO ACADEMIA: All’s Justice, a game that is built entirely around that climactic finale. This is the direct follow-up to 2020’s My Hero One’s Justice 2. If you played that one, you know exactly what you’re getting into here. It is another 3D-anime arena fighter, and to its credit, it features a massive character roster. It feels like every single person who threw a punch in the manga is playable here. However, for every smart decision the developers made, there is a frustrating one right around the corner.

The game is fun. You get a rush to see these final forms in action, and for the first hour or two, the sheer spectacle of it all carries the experience. But once that excitement wears off, the cracks start to show. By the time you’re a few hours deep, you realize even a die-hard fan would need more than just a pair of rose-tinted glasses to ignore the flaws hiding under the surface.

It’s a game that knows its audience, but it also seems to bank on the idea that our nostalgia and love for the series will do the heavy lifting for it.

Story Sometimes Looks Like a PowerPoint Presentation

MHA: All

Since MY HERO ACADEMIA: All’s Justice centers almost entirely on the Final War arc, it is pretty much impossible to talk about the story mode without ruining its plot beats for people. If you aren’t caught up with the manga or the latest anime seasons, you are going to see things that reveal exactly where major characters end up and who wins the feuds that have been building for years. I’ll try to keep things as general as possible, but consider this a fair warning: If you want to go into the series’ conclusion blind, you might want to skip this section until you’ve finished reading or watching the source material.

As a primer, My Hero Academia is about a world where almost everyone is born with a superpower, known as a Quirk. It follows Izuku Midoriya, a kid born without any powers in a society that is obsessed over them. After a chance encounter with the world’s greatest hero, All Might, he inherits a legendary power and enrolls in a high school for heroes-in-training. The series spent years building up the rivalry between the young heroes of Class 1-A and the League of Villains, a group of outcasts who wanted to tear down the current social order. It was a story about what it means to be a hero and whether a broken society can actually be fixed.

The Final War arc is the culmination of all those years of build-up. It is a multi-front conflict that involves basically every character the series has ever introduced. The stakes are as high as they can get, with the villains launching an all-out assault to reshape the world in their image, while the heroes try to stage a desperate last stand. It’s a very heavy stretch of the story where characters are forced to face their pasts and decide what they are willing to sacrifice. It is meant to feel like the end of an era, and because there are so many moving parts, it can be a lot to keep track of even in the original format.

MHA: All

All’s Justice story mode tries to cram a massive amount of content into a relatively short experience. The game covers most of Season 8 and a significant chunk of Season 7. For some reason, the developers even decided to throw in a few side stories from earlier seasons that don’t really feel like they belong here.

The entire campaign clocks in at about five hours. Although that sounds like a decent length for an arena fighter, you have to realize they are condensing dozens of episodes into that timeframe. Fights that took up multiple episodes in the anime are shrunk down to three or four minutes of gameplay.

To make up for the lost time, the characters just talk to each other constantly in the background while you are fighting. It feels like the game is mirroring the biggest problem with the Final War arc itself: the pacing is all over the place. Everything feels rushed, and the big moments don’t always get the room they need to breathe.

MHA: All

The way the game actually presents this story is also pretty inconsistent. When the game wants to look good, it really looks good. There are in-engine cutscenes that are genuinely impressive and capture the energy of the anime perfectly. But those are only about half of the experience. The other half of the story is told through static images that honestly look like someone is clicking through a PowerPoint presentation of JPEGs. It is jarring to go from a high-quality cinematic to still images that occasionally shake to mimic the tension.

On top of that, there is a narrator who pops up between fights to summarize what is about to happen. I found this really distracting. It felt like the game didn't trust me to understand what was going on, so it chose to tell me what was happening rather than just showing me through the action.

Even with those issues, the game still manages to hit those big hype moments that fans are looking for. It’s amazing seeing the final confrontations play out on your screen.

A big reason for this is the voice acting. The game is fully voiced by the original Japanese and English casts from the anime, and you can tell they put the work in. Whether it’s a high-quality cutscene or just one of those static images, hearing the actual actors deliver those iconic lines makes a huge difference. It adds a level of weight and authenticity that the visuals sometimes lack.

What a Miserable Final Fight

MHA: All

All of this leads up to a final battle that is, quite honestly, one of the most miserable experiences I’ve had in a game recently. It is still a spectacle; seeing it in video game format still got me hyped, but I really struggle to understand what the developers were thinking when they put this together.

Now, I know that insanely cheap final bosses are normal in the fighting game genre, and I usually expect a bit of a difficulty spike at the end. However, this isn’t just a matter of the AI being hard or the boss having too much health. What makes this fight so exhausting is the fact that it happens in multiple phases, and when I say multiple, I mean a ridiculous amount.

If you lose during any one of those phases, even the very last one, the game shows no mercy. You are immediately thrown back to the very beginning of the entire sequence. There are no checkpoints between forms or stages of the fight. Spending twenty minutes working your way through several different versions of a boss only to get caught by one cheap move and lose everything is incredibly frustrating. By the time I actually finished it, I didn't feel a sense of accomplishment; I just felt relieved that I didn't have to do it again.

MHA: All

To make matters worse, the game doesn't even give you a satisfying payoff for all that work. After you finally grind through that final gauntlet, you don't get to see what happens to the rest of the cast or how the world recovers after the war. You get one short, underwhelming cutscene, and then the credits start rolling. If I hadn't already read the manga or watched the anime, I would have felt completely cheated. The game builds up all this momentum and then just cuts to black without any of the closure the story actually deserves.

See How’s Life as a Pro Hero

MHA: All

If you decide to step away from the story mode after dealing with that final boss, I honestly wouldn’t blame you. Luckily, the game offers an alternative called Team-Up Missions. In this mode, the premise is that Deku and the rest of the Class 1-A students are using a VR simulation room. This allows you to roam around a city as different characters from the series and take part in a variety of activities that aren't strictly focused on the main plot. It serves as a sort of small open-world environment where you can recruit other heroes to join your squad and use their specific movement abilities to navigate the map.

One of the more interesting parts of this mode is how it lets you interact with the city. Just like in the anime, you can take on odd jobs and minor requests from citizens to raise your hero rank. These tasks are pretty simple, but they provide a steady stream of rewards like coins. You can take these coins to the in-game shop to buy new costumes for the characters or various cosmetic items. They even let you customize your HUD for fights, which is a nice touch if you want to change the look of your health bars or meters during combat.

It is a decent way to pass the time if you just want to relax and enjoy the movement systems. I like swinging through the streets like Spider-Man when playing as Deku, or using Ochako’s powers to jump incredibly high and float over the buildings. The city itself isn't huge, and it can feel a bit empty at times, but the novelty of using these quirks for traversal instead of just fighting makes it worth checking out.

MHA: All

The game also includes something called Hero’s Diary missions. These are side stories that focus specifically on individual members of Class 1-A. While I appreciate that the developers tried to give these side characters more screen time, these missions are unfortunately very short. They don't have much depth and usually end just as they start to get interesting. The content is pretty lightweight, often consisting of just one or two quick objectives followed by a short conversation. However, if you have a favorite student who didn't get enough attention in the main story, this is at least a way to spend a little more time with them. It’s not a deep narrative experience, but it’s a harmless addition for fans of the cast.

Combat Has a Lot of Quirks

MHA: All

The main attraction of MY HERO ACADEMIA: All’s Justice is, of course, the fighting. As a 3D arena fighter, it follows the same blueprint that has defined many anime games over the last decade. If you have played any of the Ultimate Ninja Storm titles or the previous One’s Justice games, you will immediately feel at home here.

You are placed in a large, destructible environment where you have full freedom of movement to run, jump, and dash around your opponent. It is designed to look like a high-budget episode of the show, focusing heavily on cinematic camera angles and big, flashy visual effects that trigger whenever you land a significant hit.

You’ve got your standard attacks, quirk-based specials, and a very specific counter-attack system. Every character has access to basic combos that can be performed with simple button presses, but the real depth comes from how you integrate their unique powers. The counter system is particularly important here. It works like a rock-paper-scissors mechanic where certain armored attacks can absorb a hit and strike back, but they can be broken by unblockable moves. You have to constantly watch your opponent’s animations to see which type of move they are committing to, or you will find yourself stuck in a loop of being punished for being too aggressive.

MHA: All

Despite the fact that the game spends a lot of time trying to teach you these systems through various tutorials, the combat is actually quite hard to learn. The game explains the basics, but it doesn't really prepare you for the actual flow of a high-level match. There are certain mechanics that require almost pixel-perfect timing, especially when it comes to dodging or initiating a perfect counter.

The basic combos are easy enough to memorize, but the game doesn’t do a great job of showing you how to link different moves together; you are mostly left to discover those synergies on your own.

MHA: All

The combat also inherits a familiar issue from the previous games in the series: It can feel very floaty. Characters stay in the air for a long time, and sometimes the gravity doesn't feel quite right, which can make precise positioning a bit of a chore. This becomes especially annoying when you are fighting a decently skilled AI. The computer-controlled opponents in this game are quite sharp and will frequently pull off counters that specifically punish anyone who tries to button-mash their way through a fight. If you just press buttons randomly, the AI will find a gap in your string and knock you across the map, which can be a very frustrating experience for newer players.

However, if you stick with it, the system usually starts to click after a few dozen fights. Once you get a feel for the rhythm and the timing of the dashes, you will start stringing together combos that you didn't even realize were possible. This is where the game is at its best, when you are experimenting with the massive roster and finding out which characters have quirks that complement each other. For example, you might use a support character to bind an enemy in place just as you are finishing a ground combo, which allows you then to extend the attack into the air.

MHA: All

Using a character’s "Rising" boosts their overall attack and speed. It builds up over the course of a match and gives you a temporary window where you can really overwhelm your opponent.

There are also "Plus Ultra" moves that act as the game’s ultimate attacks. Landing one of these to finish a round is incredibly satisfying, as they trigger an animated sequence that deals massive damage.

MHA: All

At its worst, the game can feel repetitive. Because the optimal way to win usually involves finding one or two reliable yet linear combos and repeating them, the variety can wear thin after a long session.

The counters do help break up the monotony because they force you to try and outsmart your opponent, but the gameplay loop doesn’t change much. It’s a fun system for what it is, and it definitely delivers on the fantasy of being a powerful hero, even if it lacks the complexity of other fighting games.

Is MY HERO ACADEMIA: All’s Justice Worth It?

Yes If You’re a Fan; Wait for a Sale If Not

MHA: All

As a fan, I had fun. It definitely isn’t the deepest or most technical 3D fighter on the market, but you get a solid amount of value for your $60. The roster is massive, finally including every member of Class 1-A alongside a huge list of pro heroes and villains in their final forms. There are several modes to keep you busy, and the customization options are decent. If you enjoy tweaking costumes, changing victory poses, or messing around with player banners and UI stickers, you’re going to spend a lot of time just in the menus making your favorite heroes look exactly how you want.

However, the main campaign is unfortunately quite short. It covers the Final War arc with some great cinematic moments, but you can fly through the story missions in just one sitting. Because of this, the game’s longevity really depends on how you like to play. If you aren't interested in taking your skills online to fight other people, you might find yourself running out of things to do after only a couple of hours. Once the story is done and you've tried out the Team-Up missions, the single-player side of things starts to feel a bit thin.

I still think this is a good anime game. For people who truly love My Hero Academia, it’s an easy game to recommend. But if you’re only mildly curious about the series or just looking for a new fighting game to play casually, I’d suggest waiting for a sale. It serves its target audience well, but it might not have enough meat on its bones to satisfy a newcomer at full price.


Digital Storefronts
Steam IconSteam Playstation IconPlayStation Xbox IconXbox
$59.99

MY HERO ACADEMIA: All’s Justice FAQ

Who is on the Roster of MY HERO ACADEMIA: All’s Justice?

MY HERO ACADEMIA: All’s Justice has the largest roster in the series’ history, with over 50 base-game characters at launch. It consists of heroes from U.A. High School, Pro Heroes, many of the series’ villains, and other characters that make brief appearances during the Final War arc.

You can check out the full roster on the game’s official website.

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MY HERO ACADEMIA: All’s Justice Product Information

MY HERO ACADEMIA All’s Justice Cover
Title MY HERO ACADEMIA: ALL’S JUSTICE
Release Date February 6, 2026
Developer Byking Inc.
Publisher Bandai Namco Entertainment Inc.
Supported Platforms PC (Steam)
PlayStation 5
Xbox Series X|S
Genre Action, Anime, Arena Fighter
Number of Players 1-2
ESRB Rating ESRB Teen
Official Website MY HERO ACADEMIA: All’s Justice Website

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