| Mecha BREAK | |||
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| Release Date | Gameplay & Story | Pre-Order & DLC | Review |
Mecha BREAK is a mecha hero shooter being developed by Amazing Seasun. Read our review to see what it did well, what it didn't do well, and if it's worth buying.
Mecha BREAK Review Overview
What is Mecha BREAK?
Mecha BREAK is set in an alternate version of Earth where mercenaries and global factions fight for resources in a war-torn, inhospitable planet. It features a selection of unique mechs that players can freely mod and customize to their preferences, paired with a pilot that can be personalized and controlled within a central hub.
Mecha BREAK features:
⚫︎ Fast-paced mech combat
⚫︎ Three main gameplay modes
⚫︎ Supports up to 12 players in a lobby
⚫︎ Explorable hangar
⚫︎ Pilot and mech skins and cosmetics
For more gameplay details, read everything we know about Mecha BREAK's gameplay and story.
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Xbox |
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| Price | Free | ||||||
Mecha BREAK Pros & Cons

| Pros | Cons |
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Mecha BREAK Overall Score - 76/100
Mecha BREAK is a game heavily carried by its gameplay and visuals, offering fast-paced, polished gameplay, gorgeous mechs, and varied classes. Meanwhile, some combat elements are clunky, hangar exploration feels unnecessary, and the audio is a pretty big disappointment. But most of all, its aggressive monetization is an incredible drawback, though luckily, none of it is essential to enjoy the core game.
Mecha BREAK Story - 7/10
Aside from a basic premise, Mecha BREAK doesn’t really offer any substantial story. The sparse details provided in its prologue exist purely to set the stage for the different gameplay modes players can choose from. And honestly, that’s perfectly fine. In fact, the game benefits from skipping a full narrative and instead focusing on being a multiplayer experience you can jump into whenever you’re craving some solid mecha action.
It’s kind of a shame, though; the plot hides a lot of potential despite its simplicity.
Mecha BREAK Gameplay - 9/10
Players are bound to enjoy much of what Mecha BREAK offers, thanks to its impressive level of polish where it really matters. The variety of classes and their diverse loadouts also keep each match feeling as dynamic as the game’s fast-paced visuals suggest. Unfortunately, though, it’s puzzling that the developers dedicated a significant chunk of resources to the largely unnecessary feature of exploring the hangar, and some aspects of the combat feel pretty clunky.
Mecha BREAK Visuals - 9/10
Mecha BREAK blends the stylish impracticality of mecha fantasies with the raw awe we naturally feel toward anything colossal. Its level designs do a fantastic job emphasizing the size and weight of these towering combatants, and they look absolutely stunning thanks to the game’s high-quality graphics. However, while the mechs themselves are a visual treat, the same can’t be said for the pilots, who feel oddly out of place. As a treat, though, messing around with their facial expressions can produce some of the most cursed images you’ll find in the genre.
Mecha BREAK Audio - 6/10
Any good mecha game worth its salt needs to deliver top-tier sci-fi sound effects that match the sheer scale of the mechanical spectacle on screen. Mecha BREAK certainly nails that part on the head, serving up some of the most satisfying and appropriately larger-than-life SFX I've heard in ages. Unfortunately, it seems to have lost focus on everything else: the otherwise great background music is easily drowned out by the booming effects, and the English voice acting is some of the most atrocious I’ve ever heard.
Mecha BREAK Value for Money - 7/10
Before anything, let me preface by saying that this is a free-to-play game. Why? Because that will at least let you prepare for the part where I say that Mecha BREAK’s monetization practice is quite literally jaw-dropping. It monetizes nearly everything except which game modes you’re allowed to play, and it does so at price points that feel completely unjustifiable when you consider what you actually get in return. Thankfully, none of it is necessary if you’re just looking to play, so it still gets a solid score.
Mecha BREAK Review: Giant Robots Sure Are Expensive

It only took two beta playtests for me to realize that Mecha BREAK was a game worth keeping an eye on. It was fast-paced, intuitive, visually impressive, and, most importantly, fun and engaging—a game practically begging you to rope in your friends for the ride.
After those sessions, I firmly believed it was a 10/10 mecha shooter, absolutely worthy of the hype swirling around it. However, by the time of the last beta, plenty of players were voicing concerns about its monetization, especially around how mechas were unlocked. Thankfully, the full release tackled those issues—but not without a few caveats, as you’ll soon see… or rather, read.
Mecha Fights Are Always Epic

For the uninitiated, Mecha BREAK is an action game featuring, well, mechas, at its front and center. Each of them come with a loadout of weapons and equipment that greatly influence their combat style. The Aquila, for example, is armed with a semi-automatic sniper rifle, a wide-range radar, high-power thrusters, and an EMP hook. Narukami, meanwhile, is also a sniper, but instead has a charged beam rifle, a personal cloaking device, a stealth field generator, and a grappling hook. So while Aquila has strong, consistent damage it can rain from above, Narukami has better burst damage that it can deal from unexpected angles.
Aside from that, you have the industry staple of being able to dodge, call down airdrops, and other unsurprising features.
Anyway, the variety in their kits mean that every fight rarely plays out the same as a previous one, especially considering each player’s own habits and behavior. But while the controls are mostly polished to an admirable shine, there still remains some things that should be addressed, such as the unintuitive lower limits for mechas when they aim, or the strange hitboxes that allows players to get hit despite being behind solid cover.
Otherwise, though, combat in Mecha BREAK is exceptionally fun, and it’s no wonder that the game racked up six digits in concurrent players mere hours after its release.
Who Can Say No to Mechas?
I promise you—even if you meet someone who genuinely detests every aspect of mecha, they’d be hard-pressed to deny that towering mechanical constructs firing massive lasers and swinging bridge-sized swords aren’t at least a little awesome. Sheer size carries its own majesty; there’s something undeniably primal about witnessing machines so colossal they make us feel small.
Mecha BREAK, for its part, does an incredible job of constantly reminding you just how massive its mechs are, no matter the size of your monitor. And the way it accomplishes this is surprisingly straightforward, yet underutilized in even the splash artwork of other mecha franchises: it always places these giants alongside other large, familiar objects for scale.
Simple, right? Even in the thick of combat, the fact that you’re dashing and boosting around skyscrapers, canyons, and grounded airplanes serves as a perpetual reminder of your machine’s sheer weight and size. Meanwhile, back in the hangar, the mechs towering over the maintenance works from the ground is a striking comparison. And despite the incredible speed granted by their powerful thrusters, the mechs still manage to feel like they carry real heft.

It also helps that Mecha BREAK leans hard into stylistic visuals rather than strictly practical ones. Take the sniper’s scope UI, for instance; it’s way fancier than it has any right to be. All you truly need is a crosshair and maybe a distance marker to be usable, not additional neon lines in the border pointing out where your reticle is—it’s obvious enough, thanks.
But then again, mecha battles were never meant to be practical, much as I hate to admit it. So rather than settle for boring functionality, doubling down on visual flair to give players the time of their lives is a far better choice. In a way, this fanciful depiction even seeps into the game’s balancing: it’s all for show, nothing’s truly balanced, and somehow that creates its own weird kind of balanced state.
Like, for real, is it actually balanced that fighters can stunlock you into, well, dying? Or Snipers can just keep shooting at you from half a galaxy away and just hightail it without much difficulty if you get close? Or how supports can turn essentially anything they latch onto, especially heavy defenders, effectively immortal? But as you can see, they’re all extremely powerful in specific ways, and none of the mechs who don’t specialize in what they do can even hope to match them there. That’s why you simply don’t.
The Eye Candy Ends With the Mechs

While Mecha BREAK is all about giant robots sporting rifles the size of small ships, there’s another crucial part of the equation we can’t ignore whenever we talk about mecha franchises: the pilots.
…Okay, unless we’re talking about Transformers or SD Gundam.
So, what’s there to say? On the surface, the pilots look like normal people, and honestly, I wouldn’t mind grabbing a beer or two with any of them—even if they’re almost completely lacking in character. But look a little closer, and it’s painfully obvious: the same level of care and passion poured into designing the mechs just didn’t make its way to the pilots.
Unlike regular humans—and unlike the developer’s other game, Snowbreak: Containment Zone—the pilots in Mecha BREAK have this unsettling vibe, like there’s no soul behind their eyes. Is it because their pupils barely move? Or maybe it’s the lighting that gives them that eerie, vacant look? Honestly, even their animations feel stiff and robotic, further cementing the impression that these characters are more mannequins than people.
Though, to be fair, you do get quite the unintended comedy if you fire up the game’s Photo Mode and play around with the default expressions. It’ll bless you with some of the most cursed images you’ll ever see. And, hey, entertainment is always a good thing.
Did We Go Back to the Era of Synthesizers?

While Mecha BREAK’s visuals are certainly nothing to scoff at, despite not being perfect, the same absolutely cannot be said about its audio. Besides the sound effects, which are absolutely fantastic, the music and the voice acting have a lot to catch up to, but for different reasons.
Talking about the music first, it’s not that they’re bad by any means. Some of them are actual boppers, really. The problem is that most of them feel like they weren’t composed with the intent to be played alongside all of the game’s action-packed SFX. As a result, the battle often completely overtakes and overpowers the music, making it feel like you’re only really experiencing the former.
Now, despite how that sounds, that’s not the worst part about the game’s audio, oh, no no no. That one manifests much earlier than the music—it’s the English voice acting. It’s bad enough, in my opinion, that it could be mistaken as something generated by sound synthesizers, really. It lacks everything that you would expect from someone talking to you, such as proper inflection, pauses, etc. The other languages are fine, but the English one made me physically reel back in horror.
Please replace it. Or just remove it, really.
Insane Customization? More Like Absurd Monetization

Lastly, let’s talk about the biggest issue facing Mecha BREAK at the moment: the monetization.
During its previous beta, players voiced their issues with mechs having to be unlocked using currency you can either farm or purchase. Fair enough. And while farming those resources was pretty slow, at least it can be achieved rather easily as long as you play regularly. In response, the devs made the starting mechs free, and “only” paywalled three premium mechs meant to be part of its seasonal releases.
Again, fair enough… but why did everything else get monetized in the process?
For context, one of the aspects players praised about the game back then was its extensive customization system. It allows you to, for example, give your pilots accessories, hats, new clothes, a better hairdo, some makeup, and even tattoos and a TV for a head. Your mecha’s painting scheme can also be finely adjusted, with some offers even including patterned decals and alternative forms for either the mech itself or their equipment.

Back in the beta, a lot of those options were essentially free. But now? Not only were most of those suddenly thrown behind a paywall, but the price behind each item doesn’t even justify the purchase. Like, the fancy qipao set for about $30? Unless it comes with special effects, I don’t think that’s even remotely justified for a skin.
The seasonal mechs, of course, are also behind a paywall, albeit one that’s much easier to get over. But the same can also be said for the aces; skin pairs released for certain mechs that include an accompanying pilot. You know how much those cost? About $50, give or take. For two skins, yes, but mind you: one of them will barely be seen outside the results screen.
Fortunately, though, the Battle Pass is a pretty good deal. But in my opinion, if the cosmetics were even 25% cheaper, or if people had more free stuff to play with, then more of them would be willing to entertain the idea of buying instead of complaining.
Is Mecha BREAK Worth It?
To Play? Of course. To Pay? Barely.

As mentioned, Mecha BREAK’s monetization seeps into nearly every aspect of the game, aside from simply picking which mode you want to play. Pilot and mech cosmetics are up for sale, you can buy airdrop items, and even changing the color of your makeup comes with a price tag.
Thankfully, none of this is required to actually enjoy or play the game. But if you end up liking it and feel inclined to support the developers, just be sure to spend wisely, because a lot of these extras come with a pretty hefty price.
| Digital Storefront | |||||||
|---|---|---|---|---|---|---|---|
Playstation |
Xbox |
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| Price | Free | ||||||
Mecha BREAK FAQ
What are the gameplay modes in Mecha BREAK?
The game features three main modes: Operation Verge, which drops you into random objective-based 6v6 matches; Ace Arena, a fast-paced Team Deathmatch mode; and Mashmak, an extraction shooter-style mode where you collect resources, complete objectives, and fight to escape.
Are mechs paywalled in Mecha BREAK?
The basic mechs are offered for free, while the seasonal mechs can be unlocked via in-game currency you can farm for free.
Game8 Reviews

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Mecha BREAK Product Information
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| Title | MECHA BREAK |
|---|---|
| Release Date | July 1, 2025 |
| Developer | Amazing Seasun |
| Publisher | Amazing Seasun |
| Supported Platforms | PC, PS5, Xbox Series X|S |
| Genre | Shooter, Action, Mecha |
| Number of Players | 1-12 |
| ESRB Rating | T |
| Official Website | Mecha BREAK Website |






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