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Lost Sword Review | Missing More Than It Says

58
Story
5
Gameplay
4
Visuals
7
Audio
6
Value for Money
7
Price:
free
Reviewed on:
Mobile
Lost Sword takes a familiar story and turns it into an unexpectedly entertaining ride through exaggerated writing and a cast full of charm. Meanwhile, the visuals and music are solid, but rough edges and shallow, practically non-existent gameplay keep it from reaching its full potential.

Lost Sword is an RPG that reimagines the Arthurian Legends through a more fantastical and comedic lens. Read our review to see what it did well, what it didn't do well, and if it's worth buying.

Lost Sword Review Overview

What is Lost Sword?

The Holy Sword Excalibur—an enchanted weapon forged by fairies—vanished long ago. Prophecy says it will return to aid the true king once the Red Dragon's blessing fades. Lost Sword is a fantasy RPG with 2D side-scrolling, real-time AFK combat, cinematic skill cutscenes, and full voice acting by top-tier talent. Set out with a cast of captivating heroes and seek the legendary sword together!

Lost Sword features:
 ⚫︎ Hundreds of stages
 ⚫︎ Voice-acted characters
 ⚫︎ Boss raid modes
 ⚫︎ Position-based teambuilding
 ⚫︎ Base building
 ⚫︎ Equipment and artifact farming


Android Play Store $9.99
Apple Store


Lost Sword Pros & Cons

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Pros Cons
Checkmark Annoyingly Engaging Writing
Checkmark Voice Acting Grows On You
Checkmark Game With Basically No Play
Checkmark But Then, Voice Acting Just Disappears
Checkmark High Gacha Rate, Low Gacha Reward

Lost Sword Overall Score - 58/100

Lost Sword spins a predictable, trope-heavy tale into something surprisingly fun, thanks to its over-the-top writing, wild character antics, and moments of genuine comedy. Its visuals and soundtrack hold their own, but the lack of polish and gameplay drag down what could’ve been a fully immersive experience.

Lost Sword Story - 5/10

While Lost Sword leans heavily on clichés and a predictable plot, its absurd, anime-style writing and over-the-top character interactions manage to make it surprisingly entertaining. Think Monty Python and the Holy Grail, but more anime. Still, beyond the comedy, which is arguably its strongest and most enjoyable aspect, and a bit of serious matters here and there, the game has little to offer aside from recycled tropes and familiar narrative punchlines.

Lost Sword Gameplay - 4/10

Make no mistake—there’s barely any real gameplay here. Lost Sword is essentially a numbers game: you click things, the numbers go up, and you repeat the cycle until your current obstacle disappears. Even activating skills is optional since the AI is competent enough to do it for you. Sure, there’s plenty of content to farm and a surprisingly extensive main story, but at the end of the day, it doesn’t feel like you’re actually playing anything beyond interpreting the results of each stage.

Lost Sword Visuals - 7/10

While the game gives off a poor first impression with its stiffly animated character artworks, the overall visuals aren’t half bad. The models and sprites look solid, the animations are smooth, and some cutscenes feature artworks that are genuinely wallpaper-worthy. That said, issues like a dated UI, an irritatingly persistent tutorial popup, and a clear lack of polish in enemy designs hold the entire thing back.

Lost Sword Audio - 6/10

Like its visuals, Lost Sword’s audio stumbles out of the gate with awkward voice acting that doesn’t quite land. Thankfully, the cast seems to grow into their roles over time, eventually matching the game’s surprisingly above-average soundtrack. Still, it’s a missed opportunity—the writing had the potential for genuine comedy if only the performances could’ve carried it better and all the way through… because it just completely disappears at one point.

Lost Sword Value for Money - 7/10

When you talk about a gacha game with a 3% SSR rate, you’d expect it to score high in terms of value—especially with a two-in-three chance to pull limited characters, right? Well, you’d be right to an extent—but for those hoping to grab strong units early using the power of their credit cards, be warned: Lost Sword’s design mostly rewards collectors and whales. For everyone else, spending isn’t really worth it; the rates are not only high enough, but the economy is generous enough that you can get by with just grinding, too.

Lost Sword Review: Missing More Than It Says

Image

First of all, close enough—welcome back, Sword Master Story. Lost Sword is an RPG that puts you in the shoes of a young man who found himself taken from his home on Earth and into another world. Cliche? Yes, but as an enjoyer of the isekai genre myself, I do not mind the setting as long as it can deliver.

And deliver it… didn’t, unfortunately. If anything, the only redeeming qualities about this is the script and the artwork. Everything else feels like it would have been a hit if we were still living back when mobile games like Soccer Spirits and Seven Knights were still new ten years ago. In other words, the whole system feels dated as all hell, and the only thing that gave it a modern feel was its high resolution.

Ranting aside, what is Lost Sword about, anyway?

The Script Is So Anime, For Better and Worse

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Lost Sword follows the story of Ethan, an ordinary man whisked away from his miserable life on Earth into a chaotic, magical retelling of Arthurian legend. But unlike most isekai protagonists, Ethan actually wants to go back. To do that, he’s forced to submit to a prophecy that binds him to assist the daughter of the late Uther Pendragon.

At first glance, it sounds like yet another cliche-ridden setup, right? And to be fair—it is. And it doesn’t really get any better in terms of originality. But here’s the thing: I still found myself enjoying the story far more than I expected. And that’s entirely thanks to how it’s written.

Lost Sword’s script reads like a full-on anime in motion—loud, exaggerated, and completely unafraid to lean into melodrama so inappropriate that it somehow becomes apt for the setting. It’s over-the-top and transparently forced enough that you can’t help but smile, even laugh, as each ridiculous scenario spirals toward some kind of punchline.

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To top it off, every character has at least one quirk that makes them perfect fodder for the joke of the day. Take Morgana, for instance—reborn with all her memories as the queen of fairies, yet saddled with a young one’s frail body and temperament. She boasts about her power but can barely cast a single spell without passing out, or worse, losing control of her bladder mid-fight, or getting eaten by slimes while her butt is sticking out.

Then there’s Elizabeth, daughter of Avalon’s king, who has no idea how anything works in the world around her. Her knight, Bedivere, is no better—more like a babysitter who’s just as lost. And Ethan himself? Don’t expect a straight man to keep the others in check, as he’s kind of a sleazebag, too.

Watching this band of lovable idiots bounce off each other honestly reminded me of the weird chemistry of the main cast from KonoSuba. It’s messy, absurd, and weirdly endearing—and that’s what makes it work.

Image

There’s even voice acting to go along with the narrative, which is great, despite starting off awkward as heck. As the story progresses, though, the performances begin to settle in, as if the cast is finally getting comfortable in their roles. It really helps with immersion and makes the chaos of everyone’s antics even more enjoyable.

Then suddenly, it’s gone. No warning, no explanation—just silence. Maybe the lines weren’t recorded yet? Either way, it feels careless at best, and at worst, like you’re playing an unfinished game.

... Honestly, though, the funny lines doesn't actually absolve it for having such a mess of a story without much substantial to tell besides a few backstory flashbacks from the MC and such. In a way, I get why the developers allow players to just skip it automatically.

It Also Lost the Gameplay

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If you’re looking for an engaging RPG that demands focus and active involvement, Lost Sword probably isn’t it. The gameplay boils down to four main activities: grinding for resources, dumping them into your characters, and watching to see if they’re strong enough to clear the stage—oh, and occasionally, PvP. As for combat itself? You can let the AI handle everything, and more often than not, it’ll do just fine.

In truth, it’s basically an idle game. The system even includes features that let you auto-run through multiple stages and skip the story entirely, stripping away what little player interaction remains, even on the results screen.

So, what’s left to actually do? You can pull from the gacha, upgrade gear, enhance your base, pick dungeons, and so on. Technically, yes, that’s “gameplay.” But in practice, it feels more like navigating a menu than playing. Sure, you can disable the AI and take control yourself, but with the game structured around clearing dozens upon dozens of stages, doing so quickly becomes a tedious timesink and you’re honestly better off looking for another game to play.

Image

Even the base-building mechanic, something I hoped would add much-needed depth, ends up being just another loop of grinding materials, tossing them into upgrades, and unlocking the ability to grind even more.

I get that this kind of cycle is standard for idle games, but I’ve seen others do it with far more engaging systems. They could’ve at least added modes that require careful unit placement or some level of strategy, but after sixty levels in, that kind of gameplay is nowhere to be found.

The Gacha is Generous, But Unnecessary

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With a 5-star drop rate set at 3%, Lost Sword’s gacha system is among the more generous ones in recent memory. While it doesn’t guarantee the rate-up character like some newer titles do, it offers a two-in-three chance—respectably better odds than the typical 50/50 systems.

So, is there anything wrong with it? Technically, no—but it depends on your perspective.

The catch lies in how Lost Sword actually plays. Pulling new or stronger characters feels less like building a team and more like just another step in the grind. Thanks to its extremely passive gameplay and the current lack of clearly defined team archetypes, new characters mostly boil down to stat upgrades. In practice, you can coast on the freebies until a character you genuinely like comes along, and you likely won’t be missing much in the meantime.

Add to that the dupe system—where the first duplicate can be used to unlock a character’s unique weapon, and subsequent copies merely boost stats—and heavy vertical investment (that is, pulling for multiple dupes) starts to feel unrewarding, unless you're chasing highly optimized stats for niche reasons like ranked content.

Is Lost Sword Worth It?

Give It a Couple of Months

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As it stands, Lost Sword feels more like style over substance. I don’t doubt that future updates could flesh out the teambuilding mechanics and (hopefully) bring back the voice acting. But for now, it’s hard to recommend diving in. At best, approach it with tempered expectations—or better yet, wait and see how it develops.


Android Play Store $9.99
Apple Store


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Lost Sword Product Information

Lost Sword Cover
Title LOST SWORD
Release Date July 10, 2025
Developer Wemade Connect Co., Ltd
Publisher Wemade Connect Co., Ltd
Supported Platforms Mobile
Genre RPG
Number of Players 1
ESRB Rating TBA
Official Website Lost Sword Website

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