
| Fate Trigger: The Novita | |||
|---|---|---|---|
| Release Date | Gameplay & Story | Pre-Order & DLC | Review |
We had the chance to play the Closed Beta Test of Fate Trigger: The Novita from Saroasis Studios. Read on to learn everything we know, our review of the early access, and more.
Everything We Know About Fate Trigger: The Novita
Fate Trigger: The Novita Plot

In a world torn asunder by the Paleblight disaster, you step into the shoes of the Awakener, a chosen warrior destined to restore balance and unveil the mysteries lurking in the shadows. Floating islands dot the sky, remnants of a once-unified realm now threatened by chaos. A massive, enigmatic spherical entity looms overhead, its intentions shrouded in mystery. As the Paleblight spreads, it threatens to obliterate everything in its path, including the battlefield where legends are born.
As you navigate this fragmented landscape, you encounter a diverse roster of anime heroes, each harboring unique skills and abilities that can turn the tide of battle. From the Light Whisperer, who unleashes devastating beams of energy, to the Seafarer, capable of swift, stealthy maneuvers, every hero offers a different approach to combat. Choose your champion wisely as you engage in fierce battles, unravel the truth of this world, and etch your name in the annals of history.
Fate Trigger: The Novita Gameplay

Fate Trigger: The Novita combines thrilling battle royale elements with fast-paced shooter mechanics, creating an exhilarating experience that keeps players on their toes. Players can engage in combat solo or form teams, utilizing the aerial battlefields to their advantage. The game encourages scavenging and crafting, allowing players to develop the most powerful weapons and unleash their unique abilities against opponents.
Customization is key in this game, thanks to the Gun-Chip System, which lets you tailor your weaponry to suit your combat style. Each hero’s abilities can be strategically combined, resulting in dynamic team compositions that can adapt to any situation. The Time to Kill mechanic amplifies the adrenaline of combat, while convenient respawn and transfer options ensure accessibility for all players.
Fate Trigger: The Novita Release Date

Fate Trigger: The Novita has no set release date and time yet, but we do know it is set to launch as free to play on PC via Steam and Epic, PlayStation 5, Xbox Series X|S and Mobile platforms via App Store and Play Store.
| Free To Play | |||||
| Wishlist Only | Epic |
PlayStation |
Xbox |
||
App Store |
Google Play |
||||
| Free To Play | |||||
| Coming Soon | |||||
Fate Trigger: The Novita Review [Closed Beta Test]: Making Me Trigger Happy

Before anyone asks—no, Fate Trigger: The Novita isn’t part of the Fate franchise by Type-Moon. It’s a completely separate game. I might be the only one who got confused at first, but still, I figured it was worth pointing out. Honestly, I didn’t expect much going in. I thought it would be another Strinova or Snowbreak-style game—fun but maybe not particularly distinct. But the moment I booted it up, I could tell from the opening cinematic alone that a lot of love and passion went into this project.
After diving into a few of the available modes, I was pleasantly surprised by just how fun it is. The current beta gives access to several game types: Awakener’s Trials, Ranked Match, Team Deathmatch (both TPP and FPP), and Rapid Trials. Unfortunately, I wasn’t able to try Ranked Match or Rapid Trials myself, since they were on a rotation and I always seemed to miss the window.
Essentially, Ranked Match is essentially Awakener’s Trials with a competitive ranking system. Rapid Trials, on the other hand, is an experience-intensive, small-map survival mode featuring a shrinking zone, evolving armor, and game-changing weapon chips.
Awakeners are All Unique and Creatively Designed
From the moment you dive into Fate Trigger: The Novita, one truth becomes immediately clear: the Awakeners are the lifeblood of the game. They don’t just carry the combat—they embody the lore, the strategy, and the emotional heartbeat of this evolving sci-fi world. These aren’t your run-of-the-mill hero shooter tropes. Each Awakener is meticulously designed with distinct identities, powers, and motivations, woven seamlessly into the fabric of the game’s universe.
In this world, Awakeners are humans who “awaken” before others—individuals capable of syncing with GenLink, a mysterious system that channels a powerful energy known as Source. This sync births extraordinary abilities, but it comes at a cost. The GenSphere, essentially a second heart, creates a biological dependence on Source. That dependence is what binds Awakeners to Oculus Principi, a shadowy organization obsessed with human evolution. In return for a steady supply of Source, Awakeners must submit to dangerous missions and grueling trials—whether they want to or not.
Mechanically and visually, the current beta roster already shows impressive range. Featuring Huxley, Kira, Xiva, Nase, Ryoin, Cynric, Mindy, Eos, Soarwynne, and Camille, each Awakener brings a fresh flavor to the battlefield. No two play the same. Take Nase, for example—an aquatic rogue who plays like she swam out of Splatoon. When she enters a Blessed state and takes lethal damage, she dissolves into a free-moving water form, gradually healing until she reforms. It’s as dazzling to witness as it is clever in execution.

Kira, by contrast, supports her team with deployable barriers and a massive tower that serves as both a vantage point and an escape route. Mindy shakes up the tempo with the ability to hijack airdrops and summon them directly to her location—an economy disruptor that can tilt the match in your favor if used wisely. Each character has clearly defined roles—Assault, Support, Recon, Defender—but thanks to their unique toolkits, they never feel constrained by labels. Instead, they feel like puzzle pieces you experiment with, matching their synergy to your team and the map’s flow.
Backing all this is top-tier English voice acting that helps bring these personalities to life. Standouts like Xanthe Huynh, who voices Huxley, inject charisma and emotional range that elevate the cast beyond mere avatars—they feel like people with stakes, agency, and charm.
Right now, there are even some skins available for these characters—mostly recolors for now, but they look great. The game also features a gacha system, though it's currently barebones and mostly a placeholder for the beta. The only pullable item at the moment is a skin for Nase called Starwish Nase. The beta currencies (Astral Stamps for pulls and Source Crystals for purchases) can’t be bought with real money and are earned through missions and rewards.

You’re guaranteed a Mythic item at 50 pulls and all Mythics at 150, which is solid on paper, but again—it’s all test-exclusive, so we’ll have to wait and see how the full release handles it.
For now, the monetization side can't really be judged, but the core gameplay loop, character variety, voice acting, and art direction are already very promising. There's definitely a lot of love and care put into this project—and I’m excited to see where it goes from here.
Ultimately, the Awakeners are more than just playable characters. They’re the core of Fate Trigger: The Novita—the spark that gives its world meaning, its battles tension, and its future endless possibility.
Waifu Battle Royale
The core mode you’ll find yourself returning to again and again is Awakener’s Trials—and for good reason. I’ll admit, I was a bit skeptical at first. With the surge of anime-inspired shooters lately, I wasn’t sure how this one would set itself apart. But that doubt faded fast once I dove into this mode.
If I had to describe Awakener’s Trials in one sentence, I’d say: imagine PUBG reimagined through the lens of Valorant, Overwatch, and Marvel Rivals. It’s a hero-based battle royale that leans more into tactical combat and strategic synergy than building mechanics or flashy gimmicks. You drop into a large-scale map called Helix Arena with a squad of four, and your mission is straightforward—outlast and eliminate every other team to claim victory.
Like classic battle royales, the match begins with looting. You’ll scavenge for weapons, gear, healing items, attachments, and more to strengthen your loadout. Assault rifles, snipers, shotguns—the weapon pool is solid and diverse. The playable area gradually shrinks, creating high-stakes pressure as squads are forced into closer encounters until only one remains standing. If you’re not already a fan of the genre, this mode may not win you over—it sticks closely to the familiar BR formula. But where Awakener’s Trials really comes alive is in its unique twist: the Awakeners themselves.

Each player chooses an Awakener—hero units with distinct roles and abilities—and they’re more than just window dressing. Their skills can genuinely tip the tide of battle, yet they’re balanced in a way that never feels unfair. Ultimates are powerful but come with long cooldowns, so strategic timing is everything. Regular abilities, on the other hand, are used more frequently and can completely shift the flow of a fight when used well.
Team composition and coordination are crucial. Defenders control space and protect allies with AoE skills, Assault types bring the burst damage needed to clean up engagements, and Recons—like Huxley—offer vision-based intel that turns the battlefield into a chessboard. Huxley can reveal enemies through smoke or walls and even execute downed foes to expose their teammates. Unsurprisingly, they often top the killboard.
Support Awakeners bring a unique utility-driven playstyle. Camille provides healing at range, while Mindy’s ability to steal dropboxes can turn the tide before a fight even begins. Add in mechanics like resurrection stations (with a cooldown to prevent abuse), and you’ve got a system that encourages smart play and constant adaptation.

To keep matches dynamic, the game also borrows some traversal features from Fortnite. Gliders, flying vehicles, ziplines, and quick-move options inject an element of mobility that breaks up the pacing and keeps you engaged. The gunplay is tight and responsive, with ADS shifting you into first-person mode—more PUBG than Fortnite—and hit registration feels clean. Each firefight had weight and fairness, never feeling off or inconsistent.
After a handful of matches—and a few satisfying wins—I can confidently say Awakener’s Trials delivers a thrilling and surprisingly deep experience. It blends genres in a way that doesn’t feel forced, carving out its own identity. It’s fast, chaotic, tactical, and just plain fun. The more you play, the more layers of strategy you uncover—and that’s what keeps you coming back.
Quick Bursts of Chaos in Team Deathmatch
There’s also a Team Deathmatch mode where two squads of four face off in fast-paced, close-quarters combat. It’s a stripped-down experience compared to Awakeners’ Trials—characters lose access to their abilities, and instead of scavenging for gear, you pick from preset loadouts. Right now, there’s only one available map for both modes—the Factory. It’s a fairly basic environment that gets the job done, but doesn’t particularly stand out, and I hope more maps are added in future updates.
Despite the lack of powers and environmental variety, Team Deathmatch is still an enjoyable diversion. It leans into more traditional shooter territory, offering a more straightforward mode for players who just want to jump in and get a few quick matches in. The core loop is simple: get as many kills as possible before the timer runs out. It’s great for short bursts of action, though I do wish there were an option to keep character abilities active—having those powers in the mix could elevate the mode to something closer to the strategic chaos you’d find in games like Valorant.
Maps Need More Variety
One of my main critiques is the lack of map variety. It would definitely benefit the game if future updates or tests introduced at least one or two additional maps. While Helix Arena and Factory serve their purpose, they could use a bit more flair and uniqueness—especially considering how rich and intriguing the game’s world and lore already are.
At times, the current maps feel a bit too reminiscent of standard layouts like PUBG’s default battlegrounds. Given the creativity shown in the concept art—like floating sky islands and the eerie beauty of the Pale Blights—it would be amazing to see that level of imagination reflected in the actual map design. There's a lot of untapped potential here, and I’d love to see the developers take a page from Fortnite’s approach, where the environments constantly evolve and tell stories of their own. With the right tweaks, the maps could match the game’s ambitious tone and elevate the whole experience.
Movement and TTK Needs Tweaking
The game’s most noticeable flaw across all modes right now is the time-to-kill (TTK) and how the characters handle it. Characters often feel sluggish, and that lack of mobility makes it hard to react to enemy fire in time—especially since the TTK is extremely unforgiving. Combine the two, and it creates a frustrating experience where you can go down almost instantly without having a real chance to fight back. I really think the game could benefit from more dynamic character movement outside of abilities—maybe adding something like a slide mechanic or a slight boost to base movement speed.
It would make encounters feel more responsive and skill-based. Right now, I’ve noticed that because of this punishing TTK, most players rely on using vehicles as the dominant meta. It’s the only way to shoot and stay mobile at the same time, and it ends up turning a lot of fights into chaotic drive-bys. I hope this gets rebalanced because faster, more fluid movement could make the gunplay feel a lot more exciting and enjoyable.
Since the game is still in beta, it's understandable that there are some bugs—but they’re definitely worth pointing out in hopes the developers address them soon. One of the most common issues I’ve encountered is that when an enemy dies, you’re sometimes unable to pick up their loot. You have to walk back and forth repeatedly just to trigger the loot prompt, which can get frustrating in the middle of a match. There are also occasional vehicle-related glitches—for example, instead of showing your aiming reticle, the game will sometimes switch to the car’s interior view, preventing you from aiming altogether.
I've also run into moments where your character fails to dive properly into a destination, and in Team Deathmatch, there are times when changing your loadout doesn't give you the selected weapon after respawning. Hopefully, these issues get ironed out soon, as fixing them would go a long way in polishing the overall experience.
A Solid Start that Could Takeover the Genre

Despite some rough edges and a steep time-to-kill, Fate Trigger: The Novita remains an incredibly enjoyable experience. The core gameplay is fast-paced and addictive, and once you’re in the thick of it, it’s easy to overlook the minor flaws. It’s especially impressive how many game modes are already available in this beta stage, offering plenty of variety to keep players engaged.
If you're a fan of anime-inspired shooters like Strinova or Snowbreak, this game will definitely be up your alley. The characters are packed with charm and individuality, and the world of the Awakeners shows real promise. I genuinely hope the developers build on the lore in future updates—there’s enough potential here to support a rich, full-fledged story mode.
The Awakeners are definitely the standout feature—each one has a distinct look and playstyle, even within their defined roles like attacker or supporter. There’s already a surprisingly wide roster to choose from, even at this stage, but my personal favorites so far are Nase, Kira, and Camille. The variety they bring adds a ton of depth and keeps the gameplay feeling fresh and exciting.
There’s also strong potential for Fate Trigger to evolve into a standout battle royale title. It carries the tactical weight of PUBG while blending in gacha elements and hero-based shooter mechanics reminiscent of Valorant and Overwatch. It’s surprisingly accessible for newcomers, and with continued updates and polish, this could truly make a mark in the battle royale genre.
Game8 Reviews

You may also like...
Fate Trigger: The Novita Product Information
![]() |
|
| Title | Fate Trigger: The Novita |
|---|---|
| Release Date | July 24, 2025 (Closed Beta Test) |
| Developer | Saroasis Studios s |
| Publisher | Saroasis Studios |
| Supported Platforms | PC |
| Genre | Battle Royale, FPS |
| Number of Players | 1-4 |
| ESRB Rating | N/A |
| Official Website | Fate Trigger: The Novita Website |




Epic
PlayStation
Xbox
App Store
Google Play















