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Baldur's Gate 3 News

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Baldur’s Gate 3
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Baldur’s Gate 3 News

2019

June 6, 2019

 ⚫︎ Larian Studios, the team behind Divinity: Original Sin, unveiled their latest project, Baldur’s Gate 3, at Google’s first Stadia Connect event. This new entry continues BioWare’s classic Baldur’s Gate series, which began in 1998 with the original game and was followed by Baldur’s Gate II: Shadows of Amn in 2000.

2020

October 6, 2020

 ⚫︎ One year after its announcement, Baldur's Gate 3 has officially launched in early access on Steam, GOG, and Google Stadia. The release follows multiple delays, including a previous target date of September 30, and an earlier mid-2020 projection from developer Larian Studios.

This early-access build of the game only included the game’s first act, a customizable player character, and five playable origin characters, including Astartion, Gale, Lae’zel, Shadowheart, and Wyll.

2023

August 3, 2023

 ⚫︎ Baldur’s Gate 3 is released for the PC through Steam and GOG to much anticipation. This full version of the game includes all three of the game’s acts, an expanded storyline, all available origin characters, balance tweaks and changes, and improved cinematic performance. The game then became one of Steam’s most-played and top-selling games of all time shortly after release.

August 16, 2023

 ⚫︎ Following a highly successful PC launch, Baldur’s Gate 3 tops the PSN pre-order charts as anticipation builds for its upcoming PS5 release. With critical acclaim pouring in, Baldur’s Gate 3 is shaping up to be one of 2024’s standout titles as the fourth quarter approaches.

2024

March 23, 2024

 ⚫︎ At this year’s GDC panel, Larian Studios CEO Swen Vincke announced that the studio will be stepping away from the Dungeons & Dragons IP and shifting focus to new projects after Baldur’s Gate 3. Vincke assured fans that Baldur’s Gate 3 will continue to receive updates and fixes before the team fully transitions to their next venture.

March 28, 2024

 ⚫︎ In an interview with IGN, Baldur’s Gate 3 director Swen Vincke shared his perspective on AI in game development, calling it a useful tool but emphasizing its limitations. Vincke stated he's open to using AI where it can assist but asserted, “AI could never replace the creative side of things, and I can put my money where my mouth is.”

July 5, 2024

 ⚫︎ Wizards of the Coast lead rule designer Jeremy Crawford recently discussed how Baldur’s Gate 3 has influenced the design approach for the upcoming 2024 edition of Dungeons & Dragons. He specifically highlighted the game’s handling of spells like Cloud of Daggers and Produce Flame as examples of innovations that could shape future rules for the tabletop RPG.

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