Play as RoboCop and fight back against a ruthless group of mercenaries trying to seize control of Omni Tower in RoboCop: Rogue City – Unfinished Business. Read our review to see what it did well, what it didn't do well, and if it's worth buying.
RoboCop: Rogue City - Unfinished Business Review Overview
What is RoboCop: Rogue City - Unfinished Business?
RoboCop: Rogue City – Unfinished Business is a standalone expansion and sequel to Rogue City, released on July 17, 2025, for PC, PlayStation 5, and Xbox Series X|S. Set after the events of the original game, players once again step into the iconic metallic boots of RoboCop, called back to action as Old Detroit remains plagued by crime.
This time, the threat comes from a group of highly trained mercenaries attempting to seize control of OmniTower—OCP’s latest high-tech residential complex, designed to revitalize life for the city’s citizens.
This first-person action shooter puts you in control of RoboCop’s full arsenal of iconic weapons and gadgets, including the Urban Pacifier, as you enforce justice with cold precision in a city on the brink.
RoboCop: Rogue City - Unfinished Business features:
⚫︎ FPS
⚫︎ Action
⚫︎ Singeplayer
⚫︎ Expansion Sequel
⚫︎ Sci-fi
⚫︎ Cyberpunk
⚫︎ Mature
PlayStation |
Xbox |
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| Price | $29.99 | ||||
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RoboCop: Rogue City - Unfinished Business Pros & Cons

| Pros | Cons |
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RoboCop: Rogue City - Unfinished Business Overall Score - 80/100
RoboCop: Rogue City – Unfinished Business does exactly what a great expansion should—it meaningfully builds on the brutal, satisfying gunplay of Rogue City and delivers a campaign that, while occasionally rough around the edges and noticeably easier than its predecessor, still excels at making you feel like RoboCop: ready to serve the public trust, protect the innocent, and uphold the law.
RoboCop: Rogue City - Unfinished Business Story - 8/10
Unfinished Business feels like the explosive result of RoboCop crashing into Judge Dredd or The Raid—and that’s absolutely a compliment. The game delivers a tightly focused narrative set almost entirely within a single building, as you fight your way up floor by floor, uncovering deeper layers of truth along the way. It begins shrouded in mystery but gradually evolves into a more compelling and personal story. While the main antagonist initially comes off as fairly generic, he gains complexity as the plot unfolds. The pacing isn’t always smooth—some sections feel rushed while others drag—and the writing occasionally slips into awkward or cheesy dialogue. Still, it remains an entertaining and engaging experience that not only deepens the world’s lore but also offers new insight into John Murphy as a character. That said, newcomers may struggle to fully connect with the story if they haven’t played Rogue City or seen the original RoboCop films, as much of the narrative draws heavily from prior context.
RoboCop: Rogue City - Unfinished Business Gameplay - 9/10
Unfinished Business largely retains the core gameplay and tone of Rogue City—which is absolutely a good thing—but builds on it in meaningful and exciting ways. The expansion introduces new weapons, enemy types (including the standout Otomo samurai units), interactive environmental elements, and engaging side missions. The pacing feels faster and more refined, and the addition of cinematic execution kills and the ability to pilot the iconic ED-209 really elevate the power fantasy of being RoboCop. It maintains the first game’s straightforward design while cranking up the over-the-top action and brutal violence fans expect. However, the one major drawback is the lack of difficulty—Unfinished Business feels noticeably easier than Rogue City, which may leave some players craving a greater challenge.
RoboCop: Rogue City - Unfinished Business Visuals - 7/10
Unfinished Business looks pretty decent, with RoboCop himself being a clear standout—he looks and feels every bit as powerful and intimidating as you'd expect, both in gameplay and cutscenes. The tower setting is also a highlight: dark, gritty, and atmospheric, it effectively channels the tone of the 1987 film. The blood effects are particularly satisfying, with punchy, over-the-top particle effects that enhance the impact of every firefight. Unfortunately, the experience is let down by some technical issues. Visual bugs pop up from time to time, lip-syncing is often noticeably off, and character animations—especially in cutscenes—can feel stiff and awkward, breaking immersion just when the game should be pulling you in.
RoboCop: Rogue City - Unfinished Business Audio - 8/10
The audio design in Unfinished Business is solid overall. The legendary Dr. Peter Weller once again brings RoboCop to life with his iconic voice, delivering a performance that feels both powerful and authentic. Miranda Hale, the OCP scientist, is another standout with a strong and memorable voice performance. That said, not all the voice acting hits the mark. Some NPCs come off as flat or overly cheesy, and even the main villain occasionally feels forced or unnatural. On the technical side, though, the game shines—gunfire sounds punchy, enemy splatters are satisfyingly brutal, and the retro-inspired soundtrack perfectly captures the vibe of the classic RoboCop films.
RoboCop: Rogue City - Unfinished Business Value for Money - 8/10
Unfinished Business is priced at $30—$20 less than Rogue City—and honestly, that feels like a fair deal. While the overall runtime is shorter at around 8–12 hours, the experience is more tightly packed and focused. It works well as a standalone, so even if you haven’t played Rogue City, you can still jump in and have a great time. That said, returning players will definitely appreciate the more refined, fast-paced, and addictive combat. Of course, it’s not without flaws. The linear structure means there isn’t much replay value, and some lingering bugs could really use a patch or two. Still, you're absolutely getting your money’s worth with one of the most satisfying and straightforward action shooters available right now.
RoboCop: Rogue City - Unfinished Business Review: Justice, Served Right

Dead or alive, you're coming with me.
That quote has stuck with me ever since I first watched RoboCop. Admittedly, I was way too young when I saw it, but something about its surreal, dark, and dystopian world really left a mark on me. The gritty atmosphere, the bleak tone, the satirical edge—it all just worked, and it made me fall in love with the RoboCop franchise, yes… even the third one.
So when Rogue City launched, I was thrilled. RoboCop deserved a great game, and the developers absolutely nailed it. But when Unfinished Business was announced as a standalone expansion, I’ll admit—I was skeptical. Was this just a quick cash grab? Could it live up to the quality of the base game?
Now that I’ve played it, I can confidently say this: Unfinished Business doesn't just live up to Rogue City—in many ways, it does things even better.
Judge Dredd Meets RoboCop

I’ve always wondered how RoboCop would fare in a setting like the Judge Dredd movie—given how similar the two are—and holy hell, the developers must’ve read my mind, because that’s basically the plot of RoboCop: Unfinished Business. It blends the best elements of Dredd and The Raid in all the right ways, and it’s awesome.
That said, you can definitely tell this was originally meant to be DLC before becoming a standalone expansion. The story picks up immediately after Rogue City, which means players who skipped or forgot details from the first game might feel lost at the start. Even I was scrambling to remember certain things. Thankfully, after the initial confusion, the narrative finds its own footing—you get the gist of RoboCop’s role and world quickly enough.
The premise? The New Guy in Town has been taken care of, but Old Detroit is still a mess. OCP tries to fix that with a shiny new project: OmniTower, a high-tech residential complex meant to help rebuild the city. Naturally, things go sideways when a heavily armed mercenary group seizes control and turns the building into a warzone. RoboCop is sent in to restore order—and what unfolds from there is surprisingly deep.

What starts as a straightforward infiltration mission turns into a layered and compelling narrative. You meet Dr. Hales, a mysterious scientist who becomes a key ally, and through her, you not only learn more about OmniTower but also about RoboCop himself—specifically his human side, Officer Johnny Murphy.
The game dives into his past in touching, sometimes haunting ways, adding emotional depth without undermining the mythos. I won’t spoil the villain, who appears a few hours in, but while they start off feeling underwhelming, their arc builds into something surprisingly impactful by the final act.
The story does take a while to really get going, and the pacing in the first half isn’t great. Some dialogue also veers into cheesy or awkward territory, and a few character moments feel rushed. But when it hits, it really hits. The third act is especially strong—a banger, honestly—and it ties everything together in a way that feels both personal and fitting for the world of RoboCop.
There’s so much love and respect for the source material here. You feel it in the gritty, corrupt atmosphere, the cold isolation of RoboCop himself, and the noir cyberpunk tone throughout. Despite some rough patches, Unfinished Business delivers a story that’s more emotionally resonant than I expected—and proves once again that RoboCop has so much more to offer beyond just bullets and catchphrases.
The Exaggerated Swagger of RoboCop

This game makes you feel like the exaggerated swagger of RoboCop—okay, kidding aside, Unfinished Business clearly understood the assignment. If you already felt like RoboCop in the base game, this expansion goes even further, evolving and improving on everything that made the first experience great.
RoboCop’s arsenal is a joy to unleash. From the iconic Auto-9 to new weapons like the Cryo Cannon and the mini machine gun, you’re given a wide variety of tools to “cool down” your enemies' ambitions. The new cinematic melee finishers are especially brutal and satisfying—whether it’s smashing a thug’s head into a concrete wall or sending them flying into a vending machine, it never gets old. And it’s not just brute force either; your tactical tools return and feel even better—scanning enemies, slowing down time, zapping foes with electricity, shielding, and dashing all make you feel like the ultimate walking tank.
What really sets the gameplay apart is how deliberate it feels. RoboCop doesn’t sprint around like other FPS protagonists; he’s precise, heavy, and methodical. Aiming feels tight and powerful. There’s something incredibly satisfying about how each shot lands with weight, and how the level design encourages you to use everything—from ricocheting bullets off walls to grabbing barrels and car doors as makeshift shields.

And yes, there’s even a segment where you play as ED-209. It’s just as chaotic and awesome as it sounds. The environments and combat arenas offer tons of freedom—snipe enemies from afar, go in guns blazing with an assault rifle or shotgun, or get up close and personal with melee and environmental kills. The enemy variety is solid too, from standard grunts to armored goons and even samurai-inspired foes that feel like callbacks to RoboCop 3.
But it’s not all action. I genuinely enjoyed the side missions this time around. There are some surprisingly interesting and quirky characters—like a diehard RoboCop fan, or a man who refuses to use a gun out of respect for his late wife. These smaller stories add depth and really challenge RoboCop's morality and duty in a way that feels authentic to the world.
Yes, the game still has its share of problems, but the execution? It’s phenomenal. Whether you’re dishing out justice or just causing calculated chaos, Unfinished Business is pure fun from start to finish.
RoboCop Feels More Human Than Some of These Humans

It’s honestly jarring how RoboCop himself sometimes displays more human emotion than the supporting characters around him. The lip-syncing and stiff animations in many of the cutscenes feel noticeably off, and while I completely understand this is a lower-budget title—that’s totally fine—it still ends up hurting the storytelling. When you're trying to immerse yourself in the world, mismatched lip flaps and robotic facial expressions, and animations can really pull you out of the experience.
To be fair, I can forgive some of that—after all, games like Yakuza, which I love, don’t always have the best facial animations either. But what’s harder to overlook here is the inconsistent voice acting. Some performances are passable, but others feel poorly delivered or just plain awkward. I get that they were probably aiming for that cheesy 80s vibe, and at times it works, but there’s a fine line between homage and whiplash. The dialogue often feels janky, and the tone doesn’t always land, making it hard to tell whether it's intentional or just uneven execution.
But what really adds to the jank are the bugs. There’s quite a few I ran into, but the most noticeable one is what I’m calling the “shiny bug”—for some reason, your weapon becomes so shiny that it’s actually hard to see what’s going on. The glare messes with your visibility, especially during combat, and it seems to happen often when switching weapons or pulling one back out. I also had instances where enemies looked dead but weren’t, or moments where I just couldn’t reload properly.
It’s nothing game-breaking, but these bugs are definitely noticeable and break the immersion at times. Hopefully, the devs patch them out soon, because they do get in the way of what’s otherwise a really fun gameplay loop.
Incredibly Easy, Even for RoboCop

Man, at first I thought this game was going to be tough. The first combat section throws you right into the OmniTower, where a bunch of mercenaries immediately notice you and start blasting. I actually died the first time because there were just so many waves of enemies, and I had to really think about how to use the environment—finding cover, recharging, and even grabbing random objects as weapons. It was chaotic in a good way. But then… the difficulty just drops off.
After a while, it becomes surprisingly easy. And sure, I get it—you’re RoboCop, you should feel unstoppable—but the lack of challenge really starts to show. Enemy weapons are always fully loaded when you pick them up, healing supplies are everywhere, and you can quickly upgrade your Vitality, Armor, and Combat skills to the point where you’re basically a walking tank. Most encounters turn into steamrolls, and the “challenge” just becomes clearing out more and more mercenaries, which gets repetitive fast.
That said, there are a few standout set pieces that offer a bit more of a thrill, and I really wish the rest of the game followed suit. RoboCop should feel powerful, but I also wanted to feel like I earned that power.
Is RoboCop: Rogue City - Unfinished Business Worth It?
I’d Buy This For More Than A Dollar

Unlike Bixby Snyder’s iconic quote from the original RoboCop—“I’d buy that for a dollar!”—this game is worth far more than that, and honestly, offers incredible value at its $30 price point. Unfinished Business delivers a more refined, explosive gameplay experience wrapped in a story that fits seamlessly into the RoboCop universe. It nails the power fantasy, making you feel like a total badass as you tear through enemies with signature weapons and iconic one-liners.
It’s easily one of the most enjoyable first-person shooters out right now—you’ll have a hard time putting the controller down. While there are still some bugs that need patching, the core experience is strong, and I genuinely hope it sells well. We need more RoboCop games like this.
PlayStation |
Xbox |
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| Price | $29.99 | ||||
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RoboCop: Rogue City - Unfinished Business FAQ
Is RoboCop: Rogue City - Unfinished Business a DLC?
RoboCop: Rogue City – Unfinished Business is a standalone expansion that was originally planned as DLC but ultimately evolved into a full-fledged game.
RoboCop: Rogue City - Unfinished Business PC Requirements
Minimum Requirements
| Minimum Requirements | |
|---|---|
| OS: | Windows 10 |
| Processor: | Intel Core i3-12100F or AMD Ryzen 5 1600 |
| Memory: | 16 GB RAM |
| Graphics: | GeForce GTX 1060 6GB or Radeon RX Vega 56 8GB |
| DirectX: | Version 12 |
Recommended Requirements
| Recommended Requirements | |
|---|---|
| OS: | Windows 10 |
| Processor: | Intel Core i9-9900k or AMD Ryzen 5 5600X |
| Memory: | 16 GB RAM |
| Graphics: | GeForce RTX 3080 10GB or Radeon RX 6800 XT 16GB |
| DirectX: | Version 12 |
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RoboCop: Rogue City - Unfinished Business Product Information
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| Title | RoboCop: Rogue City - Unfinished Business |
|---|---|
| Release Date | July 17, 2025 |
| Developer | Teyon |
| Publisher | Nacon |
| Supported Platforms | PC, PS5, Xbox Series XIS |
| Genre | FPS, Action |
| Number of Players | 1 |
| ESRB Rating | M |
| Official Website | RoboCop: Rogue City - Unfinished Business Website |






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