
Raiders of Blackveil is a multiplayer action-roguelite with MOBA-style mechanics. Read on to learn everything we know, our review of its early access build, and more.
Everything We Know About Raiders of Blackveil
Raiders of Blackveil Plot

Raiders of Blackveil tells the story of a group of mercenaries and rebels standing in defiance of an evil corporation. Armed with whatever loot they can find and supported by a rebel flagship, the Liberator, agents of this rebellion carry out surgical strikes against key corporate installations until all are free from its grasp.
Raiders of Blackveil Gameplay

Raiders of Blackveil combines roguelike elements with MOBA and RPG-style mechanics to create a gameplay loop of looting, improving, selling, equipping, and fighting against enemies.
Players can join strike teams of 1-3 characters to go on missions and earn loot. Players can then determine their path through the mission, picking rooms and rewards by voting with their teammates and strategizing the best path forward.
Raiders of Blackveil Release Date

Raiders of Blackveil was released for the PC (Steam) on December 15, 2025.
| Digital Storefronts | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| $19.99 |
Raiders of Blackveil Review [Early Access]
Busted Fun, with a Busted Multiplayer to Match

I’ve never been one for top-down MOBAs ever since League of Legends decided to throw its monetization down the drain, but dungeon-crawling roguelikes have always been my jam. Something about building up your character and resources room by room made me feel unstoppable, although I have always relented that RNG determined your success more than skill most of the time (looking at you, Binding of Isaac).
So, what, then, would become of a roguelike dungeon-crawler with MOBA-style skills and RPG equipment and class systems? Well, that’s what we’re here to find out as we dive deeper into the systems, mechanics, and designs that make Raiders of Blackwell tick. There’s much to discuss, so let’s begin.
MOBA Skill Design Meets Roguelite Mechanics and RPG Class Systems

Raider’s of Blackwell isn’t a game that plays its entire hand immediately. It has a lot of layers you’re going to have to work to peel back, but once you do, you’re rewarded with unexpected complexity and synergy between its three core systems.
Let’s begin with its core combat mechanics, which are a combination of traditional dungeon-crawler hack-and-slash from a ¾ view, and MOBA-style skills and progression. You’ve got a basic attack that changes per character, and a series of unlockable and improvable skills, culminating with an "Ultimate" skill. If you’ve played any sort of MOBA, or perhaps even a hero shooter, then you’ve got the gist of it.

That’s only the beginning, however, as the game also has an RPG-style equipment and class system to take advantage of. Although each hero has a set of unchanging skills that can be improved once you level up mid-run, passive improvements, called "perks" must be earned by completing a room, buying it from the mid-run store, or getting lucky with the game’s mid-run slot machines.
Perks push your character to a certain playstyle, leveraging their skills in a certain direction by assigning them a class. Each perk you gain grants you a level in that class, with certain level thresholds providing even more passive bonuses in addition to what perks you already have. To add to that, certain classes can earn combined perks that synergize with each requisite class’s specialty.

For example, let’s say you want to build a powerful melee assassin character specializing in powerful critical strikes and hit-and-run tactics. You’re going to want to pick the character Draskyl for that, since his kit revolves entirely around roguish tactics and mobility. The perfect class combination for him would be Assassin and Cleric, since the former improves critical hit chance, critical hit damage, and mobility, while the latter can bless your own attacks for a percentage-based increase in base damage.
What’s more is that the two are adjacent complementary classes, at least at the start, so if you have at least two class levels in each, you can start getting perks that synergize with both of each class’s specialty. You end up with a crit-printing stab machine that one-shots most enemies and deletes healthbars.
And just when you thought it was complex enough, there’s more build-crafting to be had with the game’s RPG equipment system.
Impressive Internal RPG Synergy with Great Variety

Roguelikes and RPGs go well together because both thrive in the RNG to some degree. Naturally, the perfect marriage of the two genres manifests in this game as equipment drops. Your character has equipment slots to fill out, MMORPG-style, and the equipment can come in different rarities, with each rarity from Common to Legendary bringing in its own stat modifier to go on top of whatever your class, perks, and chosen character already give you.
It’s surprisingly complex because while perks are temporary and must be earned each run, equipment can be brought home and stored for future runs or even other characters via a communal chest. This lets you plan two or three runs ahead, grinding other characters for equipment to kit out your main with.

The variety of equipment is great, too, with specific pieces meant for the base classes, unlockable classes, or particular playstyles within either. It’s a good thing any character can wear any class of equipment, because the system, as it is, really does open the game up to some great customization if you’re willing to get creative.
Crisp Combat with Fun 3D Visuals

So you’ve got your build. What now? Well, you head out, of course! You’ve got two maps to pick from at the start, and an entire suite of difficulty sliders and modifiers to mess with before you commit. These sliders affect loot rarity and drop rates, rewarding daring players with better and better loot.
This in itself is already great, allowing you to customize your experience and give you room to grow while rewarding you to boot, but it’s also fun because it adds even more variety to an otherwise slim pickings of maps.

The combat itself is very smooth, playing like a true hybrid of MOBA and roguelike to such a degree that I wonder why there aren’t many more games like this. The variety of different rooms in each dungeon, the option to face stronger rooms for more rewards, and the boss fights at the end of each run all create a gameplay loop that’s broken fun…at least when it’s not just plain broken.
Questionable Matchmaking Quality

Sadly, this game isn’t great in every facet. Though its variety, presentation, and combat mechanics are great, its matchmaking is absolutely abysmal. The game can be played solo or with friends, with the balance of each run adjusting accordingly.
Solo, the game feels like your standard dungeon-crawler, but the MOBA influences start to make themselves known once there are three of you in a party with unique roles and legions of enemies to match.
Alas, it’s not to be. The matchmaking itself is decent, but it lacks many of the tools other multiplayer games use to make their matchmaking queue more bearable. First off, you can’t invite other players (friends in particular) through Steam’s built-in Friend Invite System. If you want to play as a squad, either host a game and give its details to your friends through another medium, or join an existing game on the list.

This would’ve been a good enough solve, as even R.E.P.O. was this finicky at the start, but the list of ongoing games is insufficient at worst and deceptive at best. Games will show up on the list with available spots and low ping, but the host is no longer available for some unspecified reason. Sometimes, the host is available, but the connection just isn’t possible. Again, unspecified.
The filters for the games list don’t work very well either, updating only every 5 seconds at the soonest, with some refreshes not even following what parameters you’ve set. This is definitely what the devs need to fix come next update; otherwise, this game is doomed to sink before it has any chance to swim.
Great Ideas Crippled by Poor Execution

It’s easy to see why Raiders of Blackveil is still in early access. It’s a great game with a fleshed-out gameplay loop that’s genuinely addicting, but some parts of its non-gameplay components still need polish for the rest of it to shine. The game’s matchmaking function definitely needs a lot of work before release, and some new characters and maps also wouldn’t be turned down.
Overall, Raiders of Blackveil has the makings of another good multiplayer action game. It’s not there yet, but it has set itself up for a great future if the devs can figure out how to solve its matchmaking woes. It’s truly a busted game in terms of fun, but just plain busted in terms of almost everything else.
Game8 Reviews

You may also like...
Raiders of Blackveil Product Information
![]() |
|
| Title | RAIDERS OF BLACKVEIL |
|---|---|
| Release Date | December 15, 2025 (PC) |
| Developer | Wombo Games |
| Publisher | Wombo Games |
| Supported Platforms | Steam |
| Genre | Action, Roguelike, Multiplayer, RPG, Indie |
| Number of Players | 1-3 |
| ESRB Rating | RP |
| Official Website | Raiders of Blackveil Official Website |





















Надёжный ветош <a href='https://vetosh-optom.ru' target='_black' rel='nofollow'>https://vetosh-optom.ru</a> используется в промышленности, автосервисах и на производственных площадках. Материал подходит для удаления загрязнений, смазок и пыли, удобен в работе и рассчитан на многоразовое применение. Поставка осуществляется напрямую, без посредников, с понятными условиями и стабильными характеристиками продукции.