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Date Everything! Review | If Only Dating Was This Fun

80
Story
7
Gameplay
7
Visuals
9
Audio
9
Value for Money
8
Price:
$ 30
Clear Time:
25 Hours
Reviewed on:
Switch
Date Everything is a quirky and fun dating simulator with the intriguing concept of dating inanimate objects. The 100 characters you meet are what makes the game entertaining, from their well-done voice lines to their unique character designs, all coming together with the odd but unpredictable and compelling overarching plot and individual storylines. However, it is marred by a few technical lapses and continuity issues that can break immersion somewhat.
Date Everything!
Release Date Gameplay & Story Pre-Order & DLC Review

Date Everything! is a sandbox dating simulator where you are on a mission to get all the inanimate objects in your house to love you…or hate you. Read our review to see what it did well, what it didn't do well, and if it's worth buying.

Date Everything! Review Overview

What is Date Everything?

Date Everything! is a sandbox dating simulator where players take on the role of the unfortunate protagonist whose life turns upside down when they’re gifted with a pair of magical sunglasses that lets them see inanimate objects—in their human forms. Build romance, friendship, or even hatred with all 100 of the objects in the house, from your warm couch and bed to even the shadows and your nightmares.

This quirky dating sim is Sassy Chap Games’ debut title, helmed by prolific voice actors such as Robbie Daymond (Tuxedo Mask, Spider-Man, Goro Akechi), Ray Chase (Noctis Lucis Caelum, Neuvilette, Ryomen Sukuna), and Max Mittelman (Saitama, Ryuji Sakamoto, Red XIII), who roped in over 90 other voice actors to feature in their daring title.

Date Everything! features:
 ⚫︎ Dating, Dating, And Dating!
 ⚫︎ A 100 Inanimate Objects To Romance (or Hate)
 ⚫︎ Quirky Character Designs
 ⚫︎ Tons of Humorous, Voiced Dialogue
 ⚫︎ A Star-Studded Cast

Digital Storefronts
Steam IconSteam Switch IconSwitch PSN IconPlayStation Xbox IconXbox
$29.99

Date Everything! Pros & Cons

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Pros Cons
Checkmark Humorous Dialogue
Checkmark Spectacular Voice-Acting
Checkmark A Massive Variety of Characters to Date
Checkmark Unique Character Designs and Personalities
Checkmark Content Warning Option
Checkmark A Few Text and Asset Errors
Checkmark Little to No Retroactive Continuity
Checkmark No Auto Play

Date Everything! Overall Score - 80/100

Date Everything is a wholly entertaining sandbox dating simulator with a weirdly fascinating premise, allowing players to romance over a 100 different inanimate objects made real by magical sunglasses. The main storyline is strange but engaging, just like the individual character arcs you go through with each of the Dateables. While it doesn’t have much in terms of flashy gameplay mechanics as a visual novel, it delivers fun through its hilarious dialogues made better with a fully-voiced cast that just brings the whole thing to life. However, it suffers from a few technical issues as well as having a lack of continuity between the storylines.

Date Everything! Story - 7/10

The main storyline is amusing, and puts the player in the center of a strange, long-winded conspiracy with the company that fired you in the very beginning of the game. It’s actually so weird that it’s unpredictable and motivates you to keep going, trying to get to the bottom of all this. Individual character storylines are also engaging and entertaining (especially with how they’re written), but some of them feel way too short compared to others that require more effort. There are also some continuity issues, with previously romanced characters acting as if they don’t know you, which can be a little off-putting.

Date Everything! Gameplay - 7/10

Gameplay-wise, it mostly plays out like your standard visual novel, sometimes even going through several whole chunks of text at once depending on the character. Thus, with any game of the same genre, reading and cycling through text is the norm and can be a bore if you’re not familiar with it. Unfortunately, it also lacks an auto-play option which seems to be a standard feature in all other visual novels. There is a bit of an exploration mechanic with some interactive elements like opening doors and drawers and shooting heart-shaped laser beams at objects, as well as a few in-game phone menus to fiddle with and upgrading S.P.E.C.S stats, but not much else.

Date Everything! Visuals - 9/10

Its visuals are impeccable, with quirky character designs customized to their respective objects to a T in creative and amazing ways. No character looks exactly the same, and while similarities will appear in cases of duos and groups, they can still be told apart. While the 3D environment that is your house is nothing to write home about, it serves its purpose as a proper backdrop for the stunning characters.

Date Everything! Audio - 9/10

It deserves high praise for being a fully-voiced dating sim, as well as having an extensive soundtrack. The cast of voice actors present in the game is full of veteran stars that deliver their lines with an impeccable quality. Each of the 100 dateable characters have their own unique music track playing in the background as you interact with them, tailored to their individual personalities.

Date Everything! Value for Money - 8/10

It’s well-worth its $30 price tag for the amount of hours and content you get out of playing it. You’ve barely scratched the surface of the game at even 10 hours in, with a full playthrough needing at least 20 without full completion. Even in its dating sim-otome game niche, it’s already decently priced and with a chunk more gameplay than your average visual novel to boot.

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Date Everything! Review: Dating Has Never Been So Fun

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I love myself a good dating sim or otome game—I’ve delved into the genre quite a bit in the past, even reviewing Battlefield Waltz a few months ago. However, I’ve admittedly mostly played those whose origins hail from the land of the otome—Japan, or those from tech powerhouses in China, like Love and Deepspace or Tears of Themis. I’ve had a hand in Dream Daddy and Doki Doki Literature Club (um, if that counts), but that’s about it.

Western-style dating sims have a more fun take on the genre in comparison to the Japanese and Chinese ones that really sell you on the long-winded slow-burn storylines, tons of lore (I’m looking at you, LaDS), and immensely gorgeous men and women whose looks are, quite literally, out of this world. Dating sims from the West, while still having some sort of whimsy and fantasy to them, are more tailored to characters that are more relatable and grounded. It’s your childhood friend, your downstairs neighbor, or something of that sort.

When Date Everything was first announced, needless to say—I was hooked. Aside from the obvious drop in the title (I can date literally everything? Sign me up.), the idea of dating inanimate objects in a game was something I’ve never heard of before. Granted, there’s a lot of media for anthropomorphic objects, but not yet a dating sim. I was intrigued, and boy, I do not regret jumping headfirst into this wild ride.

Stellar, Almost Perfect Voice Acting

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One thing that makes Date Everything stand out from most other common dating sims or otome games is the fact that all characters—every last one of them are fully voiced, a feature not usually present, or at least during the entirety of the game. From the Dateables to the narrator to even the humans you communicate with on your Thiscord and Wrkspace—they are given a unique voice by a cast of charming voice actors, and these voice actors aren’t here to play. Players are treated to a star-studded cast of voices, who delivered and breathed life into their characters.

All the actors play their lines really well, and sell the whole objects-are-alive kind of schtick to it. Even if you could care less about who’s who and just want to play blindly, the characters are all made even more real by their unique voices (even when being played by the same voice actors), giving a little more immersion in the whole gameplay experience.

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Admittedly, I am quite the nerd for voice actors, and boy, were my ears (and eyes, in terms of character designs but more on that later) in for a delectable treat, with many familiar voices sending alarms through my head. What do you mean Zuko is now my fireplace, trying to teach me how to be…hot? Is that Clive Rosfield standing guard at my house’s doors? Why is Spider-Man singing a really weird song to me as my shower?

English voice actor enthusiasts will have an extra fun time discovering and realizing who these voice actors are. There’s something amusing about having Matt Mercer voicing a happy-go-lucky Dungeon Master who just wants to play, in comparison to his more serious-toned roles.

Stunning, Unique Character Designs

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The character designs are such a treat, with remnants of their real object selves embedded into their human bodies in creative ways. Dasha the absolutely dashing desk has epaulettes in the shape of desks, complete with a mini computer monitor and a desk lamp, while Dirk the dirty clothespile looks gorgeous despite having mismatched clothes plastered all over him. Mac the computer (who is, in fact, not a Macintosh) has beautiful RGB fan lights as their shirt, accentuated by keyboard designs on their jacket, then Harper the attractive but rather crazy laundry hamper has a cute wicker basket on her back complete with a wicker basket top and skirt.

I can keep going, but I’ll take forever praising their designs. I haven’t even gotten into Washford, Drysdale, Daisuke, and Dorian—my God, who would have thought an anthropomorphic door-bodyguard man (object?!) would look so damn good? It’s not exactly a surprise though—you’re playing a dating sim, and they have to appeal to you somehow. In that aspect, they definitely delivered.

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Speaking of character design, their personalities are also designed well, embodying their object selves very well in some form or another. Freddy Yeti, your refrigerator, is a muscle-y yeti determined to keep your food from spoiling, and becomes crestfallen when he fails to keep them at an edible state. Mitchell Linn, the food critic, delves into the nuances of food and all with his critiques and restaurant reviews—seeing as he’s made of food himself (technically). Dorian the door—all your doors—is a serious and stoic being dedicated to keeping things in and out. Kopi the coffee machine is like your favorite neighborhood barista, her coffee and warm voice enveloping you like a hug.

It’s great also that their personalities all vary in some way—despite the name Date Everything, not every object in the house is in love with you simply for being their human. There’s Rebel the rubber duck who automatically flips you off the first time you meet, or Cam the garbage can who could care less about you for the first few times you interact. There’s a bit of variety for everyone, and I’m sure individual players will have their own set of favorites to aim for.

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Content Warning Option

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In connection to having a number of varied personalities and quirks, there is a much-needed accessibility option present in the game, fittingly called Content Warning. Some of these characters, like Rebel the rubber duck, Diana the secret diary, and Nightmare your literal nightmare, have lines that may be repulsive or uncomfortable to some players. For instance, Rebel’s incredibly rude (that’s the nicest I can say about it) attitude is a turn off for some, while Nightmare’s detailed nightmare descriptions can invoke fear into those with certain types of phobias.

Date Everything makes a content warning pop up before it gets to the tricky parts, listing what the interaction will entail. Players can then choose to continue with the dialogue if they’re okay with it, or skip it entirely—either way, they don’t miss out on level up points or anything just because they’re uncomfortable with the content. It’s an incredibly appreciated add-on to the game, and makes it more accessible to a wider audience too.

Humorous Dialogue Lines

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In a visual novel-esque kind of game filled to the brim with text, you’ve gotta keep your audience’s attention somehow, right? Well, Date Everything has got you covered with its hilarious, usually punny lines, delivered with spectacular voice-acting. There are a lot—when I mean a lot, a lot—of comedic banter and interactions, with you or even between objects, which will surely get you laughing more often than you’d think. Your own replies range from sassy and mean to friendly, making for a wide branching narrative depending on how you present yourself to them. The Dateables each have three different mini-endings, namely Love, Friendship, or Hate, which is conditional to how you interact with them, and it’s entirely amusing to go through all that even if they end up hating your guts.

While we’re on the subject of dialogue and lines, I’d like to highlight that when going down the romance route for some (if not most) of the objects, the lines admittedly get a little more…spicier. Just putting out a warning to all players out there who may not be as comfortable with their inanimate objects wanting to take things to a higher level. Luckily enough, you’ll still be able to up your S.P.E.C.S stats no matter what ending you get with them, so you’re not missing out on level up content if you don’t wish to romance them nor wish to see those types of interactions.

Little to No Retroactive Continuity

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Given that there’s over 70,000 (yes, 70,000, according to the devs) voice lines and 100 dateables to discover, it’s no surprise that sometimes the continuity of the timeline sometimes just doesn’t match. For instance, when I met Scandalabra for the first time, he proceeded to tell me that the washing machine Washford and dryer Drysdale weren’t speaking to each other at all—which I already knew beforehand because I already completed my initial arc with that pair. There was no option to tell him that yes, I know all about their little falling-out, and even the aftermath of it all—I was there.

This appears in other conversations as well when there’s multiple characters on screen. Despite meeting Mitchell Linn first before Freddy Yeti the refrigerator, he acted as if I was just an unknown human…as if we weren’t food critic buddies who perhaps had a little something going on. Sometimes, you can tell another Dateable that you already know who they’re talking about, but that’s it—usually, the interactions don’t overlap, and it ruins the experience just a little bit. What do you mean I spent all those food dates with you, Mitchell, just for you to ignore me and call me just a human?! How you break my poor little heart.

Even characters who supposedly hate you (I’m looking at you Washford) still end up in the scenes of other characters despite them outright stating that they do not wish to interact with you any longer. The way they act here breaks the immersion a bit because they’re treating you normally, even quipping in some jokes if there is. It’s understandable that with so many branching narratives to keep track of and the game being a debut title of a new developer studio, having this kind of continuity with every and all relationships may be too complex for now.

Text Issues

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There's a crap-ton of dialogue, and perhaps some of it slipped through the cracks during testing because some text boxes don’t match what the audio is saying. This especially goes for characters who speak another language, like Miranda the toaster. Usually, the text boxes just write out what she says in Spanish, complete with accents. However, sometimes it just gets translated outright—which is honestly what I would prefer. There’s no standard to it, and it can feel a little janky because of that.

In other instances, entire sentences of text are missing from the text box as they speak, presumably because the paragraph was too long that the text box couldn’t fit it in properly. Not a big issue for those who stick with audio, but I do like to read my subtitles and texts as they appear on screen.

There are also issues with rendering in the text box. When a character speaks a whole chunk of text (for example, when Chance is storytelling your GnG—not DnD—session, or when Teddy is reading you a bedtime story), the text doesn’t split into two different sections like usual visual novels. Instead, they fit the entire paragraph into the text box, making the text smaller. This may end up being difficult to read especially if you’re playing on a tiny Switch screen.

Disappearing Assets

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While a relatively minor issue as it rarely comes up, some entire sprites just disappear mid-scene, replaced by a white rectangle. Perhaps it’s something with the way the Switch works with rendering and it usually fixes itself up right after, but it can shock some players when your date just disappears into thin air.

However, it’s a sign that there’s a bit of an optimization problem or performance issue in the background, seeing as it happened more than once on my playthrough. Hopefully there will be some patch fixes released later on when the game comes out officially.

Missed Opportunity for Auto-Play

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Auto-play would have been such a godsend in a game like this. Most visual novels and dating sims already have this kind of option available, and it’s a bummer that Date Everything doesn’t, especially with some of the characters having such long lines of text. I would have loved to listen to all of the character voice lines while just lying down leisurely without needing to keep my hands on the buttons.

Unfortunately, the game doesn’t have an archive or a text log that lets you recap on what you missed—perhaps an extra button press or click jumped the text forward, and you suddenly lose context of what’s happening for the next paragraph, or you’d like to hear them say that line again.

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Is Date Everything! Worth It?

Worth Every Penny If You Like Funny Romances and Voice Actors

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Date Everything is a treat for the eyes and the ears, and is a wondrous visual novel-with-extra-gameplay to try. With tons of characters to interact with, as well as a New Game+ that unlocks even more lines, dating sim players and voice actor fans will admittedly find themselves lost in its strange but engaging world. Even if you’re new to the genre, the fulfilling and humorous interactions may just be your cup of tea, keeping you entertained throughout your gameplay despite its gameplay cycle just reading lines of text upon text. It doesn’t promise any deep storylines, but it’s sure to put a smile on your face.

It’s also priced decently ($30) for the amount of voice lines and text content you are given. One afternoon is not enough to get through all that Date Everything has in store, and it will surely keep you hooked until you get to all the nooks and crannies. If you can look past its performance lapses (on the Switch) and timeline continuity issues, then this peculiar dating simulator deserves a place on your bucket list.

Now if you’ll excuse me, I have a date with my dishware…and my D20…and my toaster.


Digital Storefronts
Steam IconSteam Switch IconSwitch PSN IconPlayStation Xbox IconXbox
$29.99

Date Everything! FAQ

Does Date Everything have a demo?

Date Everything has a demo available to play on their Steam page, and allows players to go through the initial first two days of the full game.

Which voice actors are in Date Everything?

Date Everything has an extensive cast of voice actors, given that there are 100 Dateables and a few side characters to voice. Notable veterans include Robbie Daymond, Ray Chase, Max Mittelman, Troy Baker, Laura Bailey, Matthew Mercer, Ben Starr, Erika Harlacher, Allegra Clark, Alejandro Saab, and more!

Does Date Everything have a mobile port?

There has been no news as to whether or not Date Everything will be available on mobile devices. It is only playable on Windows PC via Steam, Nintendo Switch, PlayStation 5, and Xbox Series X|S.

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Date Everything! Product Information

Date Everything! Cover
Title Date Everything!
Release Date June 17, 2025
Developer Sassy Chap Games
Publisher Team17
Supported Platforms PC, Nintendo Switch, PlayStation 5, Xbox Series X|S
Genre Simulation
Number of Players 1
ESRB Rating RP
Official Website Date Everything! Official Website

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