
StarRupture is a first-person open-world base-building game by the creators of Green Hell. Read our review of its early-access build to see what it did well, what it didn't do well, and if it's worth buying.
Everything We Know About StarRupture
StarRupture Plot

StarRupture takes players to the far ends of space on a planet called Arcadia-7. As a prisoner of the state, they are forced to work for their freedom under the watchful eye of the Claywood Corporation and their Argos project. Good standing equals "redemption and a fresh start" in what they call a new Earth.
StarRupture Gameplay

On a mysterious planet far out in space, players with up to three other friends must survive on its ever-changing landscape ravaged by cataclysmic events and hordes of alien monsters. Gather resources scattered throughout the planet and create an all-encompassing base, manufacturing different tools and products with a complex industrial system which are then sent back to Earth.
Aside from base-building and factory-planning, players must also explore its lavish and vast open world, discovering hidden areas and secrets just waiting to be found, as well as new places to expand their growing factory empire.
StarRupture Release Date

Released on January 6, 2026, StarRupture is now available to be purchased in Early Access on Steam for $19.99. The game is projected to be in Early Access for a year.
| Digital Storefronts | ||
|---|---|---|
| $19.99 | ||
StarRupture Review [Early Access]
Satisfactory Lite Meets No Man’s Sky

I’ve heard pretty good things about the game Green Hell, especially during the pandemic era when gamers all over the world turned to simulation video games for some semblance of the outside world. While I was scouring the treacherous waters of Raft, other people sought comfort in the lush jungles of Green Hell and The Forest, among others.
The masterminds behind Green Hell, Creepy Jar, are back with a new game—this time, in the far reaches of the galaxy. Enter StarRupture, set on a strange planet where the land and its inhabitants are out to get you.
Welcome to Arcadia-7

You begin your journey as one of the four playable characters, namely biologist Samuel, scientist Chris, engineer Maeve, and soldier Han. Each of them are convicted for unique reasons, and are exiled to an alien planet called Arcadia-7—their new home for the unforeseeable future. There, under the authority of the Claywood Corporation and their Argo Project, they are tasked to scout the land, exploring and documenting its habitat to see if it is habitable for humanity in the near future, while also extracting resources and materials and sending it back to Earth for further research.
The mission is clear—explore, extract, and make this darned planet home sweet home. There’s no escaping either through death or disease, as the corporation has your consciousness stored in its servers and can whip you up a new body (er, vessel, as they call it) in no time at all. Nowhere to go but up—build your reputation and earn brownie points with the powerful companies on Earth, and freedom might just be inching towards your fingertips with each completed order and data.
Base Building Is The Name of the Game

StarRupture is a first-person open-world base-building game with combat elements and a whole world to explore—sound familiar? If you’ve played around with No Man’s Sky and Satisfactory, then you’ll find yourself right at home with StarRupture.
It leans towards being more like Satisfactory with the large focus on factory and base-building, as the plot revolves around you mining and producing refined products on a large scale. The surface of Arcadia-7 is dotted with resources, both mineral and plant, to exploit and turn into a money-making machine. You must explore the land for these deposits and whatnot to process them into usable materials, both to send back to Earth and also to upgrade your own base structures to help you survive the planet’s harsh conditions.
The more you send back to Earth, the more brownie points you earn with any of the five companies you send the goods to. Each of them have their own set of unlockables and with varying requirements for leveling up your reputation with them, which means you can’t just focus on one for the entire game—you’d need the Moon Energy Corporation’s Map sooner or later, or the Clever Robotics’ Storage Depots, as well as more efficient Solar Generators and whatnot. Thus, factory expansion and improvements are on top of your priority list to make sure you’re living a good life out here in the wilderness.
A Not So Welcoming Home

While factory and base-building is the centerpiece of it all, you can’t just grow your factory empire just sitting around on your bum. Exploration is key to growing and improving, but it’s not a walk in the park either—you’re on an alien planet, after all. Mind you, an alien planet that periodically burns its surface every few days or so.
That is Arcadia-7’s quirk—it frequently tears itself apart with cataclysmic levels of destruction, setting itself on fire in order to be reborn again. Its landscape changes a little, slowly rejuvenating itself and allowing for new resources to be reborn anew. So you’d also need to be careful to not get caught in its crossfire, lest you burn into a crisp like those corpses you find scattered around. It adds an element of careful planning in the gameplay, making you more aware of your surroundings and the passage of time rather than just go around all willy-nilly.
Aside from these (literally) exploding events, you’re also subject to the wrath of the alien monster species that roam its lands. Combat in this game is just like a first-person shooter, armed with your trusty space gun. Point, click, shoot. It’s nothing special—if you’ve played one first-person shooter, you know how to play all of them. You can shoot off some of a monster’s parts, but there’s nothing particularly notable about it. Nevertheless, it’s smooth, crisp, and serviceable.
Pleasing Audio-Visuals

Maybe it’s just a requirement in space-themed games at this point, but StarRupture doesn’t disappoint either with its pretty detailed and pleasing visuals. It’s nothing jaw-droppingly amazing, but it's decent enough to provide an immersive experience. From the textures of the structures around your base, to the picturesque view of the lush alien land from up on a hill, stretching to the horizon, Arcadia-7 may not be the best place to live right now, but you can definitely appreciate the sights, as bare as it feels.
The audio doesn’t disappoint as well—the soundtrack is easy on the ears and isn’t too jarring or obtrusive to the overall gameplay, and blends well with the sound design and sound effects of it all, which is highly appreciated in a game where you find yourself focusing on building and creating. It kind of invokes the feeling of zen, even.
Additionally, the voice acting in this game is quite good, and I don’t mean just the robot assistant GAL that speaks to you at random times or the battle sounds your character makes when jumping or fighting. It’s pretty cool that even when you’re playing solo, the three other characters you’re supposedly stuck with will jump into random conversations with you through your earpiece, making you feel less alone on this distant planet. Their banter is quite hilarious at times, and so far I haven’t had any repeating lines, so there must be a treasure trove of party interactions just waiting to happen.
Screen Tearing and Random Black Screens

It’s quite stunning visually, but it is quite bothersome that sometimes the game just can’t seem to keep up. While I’m sprinting and exploring, the screen evidently tears and drops a few frames, or even blacks out for a quick second or two before fixing itself up again—and mind you, this is at the early game when I have barely anything set up for my base or such. The game lists its minimum graphics card requirements at a modest GTX 1060, and my rig is able to meet its recommended specs as well, and I always play games on slightly lower specs for maximum performance without compromising my PC.
Granted that it’s in Early Access and is still in active development, it’s not surprising to see things like these. Nevertheless, it takes away a little from the experience with how often it happens (I just want to dash around and pick weird alien fruits in peace, please). Hopefully, it’ll be ironed out in future patches sooner or later.
Moving Things Is Tedious

While I did praise the overall execution of the base and factory building, there’s one thing that irks me a little bit—it’s the lack of an option to move your buildings and structures. That’s right, you can’t move them per se. Although they aren’t permanent, you’d need to dismantle the entire thing and then reprint or rebuild it to your liking.
It wasn’t much of an annoyance at first, but when my factory started growing bigger in size and all I needed to do was move things around a little bit to give space for my new machines, it was insanely tedious to dismantle and reposition like two squares away. It’s doubly frustrating when you accidentally build a structure in the wrong position or at the wrong height, and instead of just picking it up, you’re forced to make the thing disappear and build it again.
Luckily enough, unlike other survival-leaning base-building games, you don’t lose a portion of the resources used when destroying things, but…it just feels and seems tedious to go about it the roundabout way. I just wanted to move my Smelter, darn it.
No Transportation Options

Another complaint I have is the absolute lack of any efficient transportation methods. Come on—you’re out here trekking in space with legitimate human body regeneration technology and you don’t have the means for teleportation in between bases? Okay, perhaps that’s asking for a lot because it might make things way too easy. How about…an off-terrain bike? Or maybe a scooter? I can also make do with a gravity-defying hoverboard.
Having at least a small vehicle to traverse the land with isn’t out of place in a space-themed game, and it’s a little disappointing to have no option to have one. I love exploring on foot (in game) as much as the next person, but when I’m required to return to base before the planet quite literally incinerates me into a crisp or just to simply check on my factories, I’d need a way to get around fast. Again, this is a game in its infancy, so I’m crossing my fingers in hopes that it’s in the works in some way or another.
Overall Conclusion

StarRupture is starting off on a good note, and while it may feel empty a few hours in, it still bears a solid foundation of what it’s scoping out to be. Aside from the visual mishaps and the lack of efficient travel options and other unpolished elements, it’s a decent game to spend an afternoon or two (or more) in.
It plays much like No Man’s Sky and Satisfactory, but in a bare, stripped down version, perhaps owing to its Early Access state—and that is, in no way, a terrible idea. The two games have been long loved by people across the globe, so much so that it has grown into the behemoths of games they are now, full of guides, content, and whatnot.
If those are too overwhelming for your poor casual heart or if you’re just looking for something a little more palatable, then StarRupture might just be the game for you.
Game8 Reviews

You may also like...
StarRupture Product Information
![]() |
|
| Title | StarRupture |
|---|---|
| Release Date | January 6, 2026 |
| Developer | Creepy Jar |
| Publisher | Creepy Jar |
| Supported Platforms | Steam |
| Genre | Action, Adventure, Indie, Simulation |
| Number of Players | 1-4 |
| ESRB Rating | RP |
| Official Website | StarRupture Official Website |




















