The Outer Worlds 2 | |||
---|---|---|---|
Release Date | Gameplay & Story | Pre-Order & DLC | Review |
The Outer Worlds 2 News
2025
June 30
⚫︎ The Outer Worlds 2 is heavily inspired by developer Obsidian Entertainment's other title, Fallout: New Vegas. However, Game Director Brandon Adler also revealed that the game also took inspiration from Deus Ex games such as 2011’s Deus Ex: Human Revolution and 2016’s Deus Ex: Mankind Divided.
June 23
⚫︎ The Outer Worlds 2 Game Director Brandon Adler revealed that players will not be able to respec as they wanted to make them feel that every decision they make is permanent and important.
June 13
⚫︎ With The Outer Worlds 2 being Xbox's first $80 game, director Brandon Adler noted that the pricing is not up to the developers. He wished that everyone would be able play their game, but said that the game's price is ultimately the decision of Xbox.
June 11
⚫︎ The Outer Worlds 2 will be Xbox's first $80 game as they increased prices across their gaming products. Furthermore, the game will not have a physical release on Xbox, but will have one for the PlayStation 5.
May 8
⚫︎ The Outer Worlds 2 is taking huge inspiration from Fallout: New Vegas in all the right ways, drawing huge excitement from fans of both series alike.
May 1
⚫︎ The game’s lead combat designer revealed The Outer Worlds 2 combat system from a series of IGN interviews, showing the character progression, movement and mobility, and its gameplay mechanics.
⚫︎ Developers from Obsidian likened the difficulty and feeling they wish to convey for The Outer Worlds, naming the notorious experience of being attacked and relentlessly buried by Deathclaws in Fallout: New Vegas.
April 21
⚫︎ The new Flaws system that’s heavily featured in The Outer Worlds 2 was revealed and broken down by two of the game’s lead developers, particularly the Sungazer and the Foot-in-Mouth.
April 16
⚫︎ During an extensive sit-down interview and reveal with The Outer Worlds 2 director, they enumerate the multiple instances where team manages to expand and make the worlds bigger for the sequel.