In the recent episode of Inside Square Enix, the FF7 Remake Trilogy dev team talked about the things they focused on during the development of FF7 Rebirth as well as their plans and vision for the final installment in the remake project.
FF7 Remake Trilogy Team Will Give Players More Freedom in Game Finale
Finale Will Be Bigger and Better
Featuring FINAL FANTASY VII REMAKE project's director Naoki Hamaguchi, co. director Motomu Toriyama, art director Shintaro Takai and battle director Teruki Endo, Inside Square Enix's most recent episode on YouTube delved into the creative and development process of making the second game in the project, FF7 Rebirth, as well as the team's goals for the finale, FINAL FANTASY VII REMAKE Pt.3.
Endo, the battle director, said their ambition for the final installment of the FF7 Remake trilogy includes offering players "even more freedom." Endo shared that the development team aimed to expand both the battles and overall gameplay in Rebirth, allowing players to engage with the game in various ways and discover new elements and features as they explore the world.
As the team looks ahead to the final part of the trilogy, Endo stated that they intend to build on the foundations laid in the previous installments. Hamaguchi said that, for REMAKE, the team had already settled on the core concept of the battle system merging action and strategy.
Takai, the art director, revealed that he is already conceptualizing the final game, drawing inspiration from the expansive universe and lore of FF7. He pointed out playful touches in both Remake and Rebirth, such as comical sequences with Aerith wearing sunglasses, will continue to enrich the project’s overall appeal. Takai promised that the design team is committed to making the finale more detailed and satisfying.
He also teased the exciting augmentation to the world of Gaia, saying that in the finale, the world setting will be "so big and all-encompassing." Earlier this year, director Hamaguchi had said that the team is rebuilding the game world to reintroduce the game's iconic airship, the Highwind.
Meanwhile, Hamaguchi discussed the broader vision for the series. He hoped that the expansive world of FF7 Rebirth wouldwill provide players with a sense of how the franchise can evolve. Hamaguchi explained that the goal offor the final game is to offer a different gameplay experience from what players encountered in Remake and Rebirth. He reassured fans that the team is working diligently to deliver a high-quality game as soon as possible.
Earlier this year, producer Yoshinori Kitase mentioned that the development team aims to complete the final installment within three years. If everything goes according to plan, fans can expect the concluding chapter of the FF7 Remake trilogy to be released around 2027.