Deadlock's been out for a few months now and its roster of heroes has expanded since then, including six new work-in-progress heroes. Read on to learn more about Deadlock's new heroes, and all of the game's hero skills, weapons, and backstories.
Deadlock Introduces Six Experimental Heroes in Latest Update
New Heroes, Changed Names, and Reused Skills for the Roster
Valve's highly anticipated MOBA shooter, Deadlock, burst onto the gaming scene in mid-2024 and has held a steady spot atop Steam's Most Wishlisted games list ever since. While regular weekly updates have kept fans engaged, the recent "10-24-2024" update is the most significant yet, introducing six new heroes for players to explore and test out.
These new additions—Calico, Fathom (formerly Slork), Holliday (also called Astro in their skill descriptions), Magician, Viper, and Wrecker—are currently limited to the Hero Sandbox mode and are not yet accessible in casual or ranked PvP. Although each hero’s kit has been added, some Skills are still placeholder duplicates from other heroes, such as Magician’s ultimate ability being a copy of Paradox’s Paradoxical Swap.
For an early look at each character’s current role and playstyle, check the table below to see how they’re shaping up on the battlefield!
Hero | Description |
---|---|
Calico | Agile and sneaky mid-to-frontline hero designed to strike from the sidelines while being unseen and uncatchable. |
Fathom | Short-ranged burst assassin designed for all-in dive engagements and taking out key targets quickly. |
Holliday | Mid-to-long-ranged DPS/Assassin who relies on headshots and explosives to obliterate her enemies from range. |
Magician | Tactical, long-ranged DPS who can bend projectiles, teleport, and swap positions with allies and enemies. |
Viper | Mid-to-long-ranged burst assassin who can envenom their bullets, dealing damage over time before petrifying groups of enemies. |
Wrecker | Mid-to-close range brawler who engages with troopers and NPCs to turn them into scrap and projectiles for their Skills. |
All Deadlock Characters Revealed So Far: Skills, Weapons, and Story
Deadlock’s roster currently includes 22 unique heroes, including the recently-added Mirage. Here’s a rundown of all of their skills, weapon profiles, and backstories, as described in the game’s hero-select screen.
Abrams Skills, Weapons, and Story
Skills | |
---|---|
Siphon Life: | Drain health from enemies in front of you while they are in the radius. |
Shoulder Charge | Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes. |
Infernal Resilience | Regenerate a portion of incoming damage over time. |
Seismic Impact | Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned. |
Weapon Profile | |
Weapon Name | Case Closed |
Properties | Spread Shot, Close Range |
Special Description | Reloads single shells at a time. Can be interrupted |
Abrams is a formidable frontline bruiser, built to withstand intense punishment with his powerful health regeneration and crowd control Skills that keep enemies engaged and off his allies. Once a dedicated New York detective determined to rid the city of crime, Abrams’s life changed when a mysterious tome appeared on his desk with a chilling note: "Don’t let them have it."
Now, he’s on a relentless mission to keep the tome out of dangerous hands, relying on his immense resilience, steadfast resolve, and massive firearm to keep the world safe.
Bebop Skills, Weapons, and Story
Skills | |
---|---|
Exploding Uppercut | Deal Light Melee damage to nearby units and send them flying back, causing area damage and fire rate slow where they land. Does not damage allies. |
Sticky Bomb | Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. Gain a bomb stack that gives additional bomb damage for every enemy hero killed within a few seconds of taking bomb damage. |
Hook | Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing. |
Hyper Beam | Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam. |
Weapon Profile | |
Weapon Name | Humble Pie |
Properties | Beam Weapon, Medium Range |
Special Description | Fires a continuous beam with no bullet travel. |
Bebop is a dynamic mid-to-frontline bomber who excels in displacement tactics, with his ultimate unleashing devastating, sundering plasma. Originally built by a childless, widowed junkyard attendant as the son she never had, Bebop’s purpose shifted when she fell ill. Now, he's on a mission to raise the money needed for her recovery, taking matters—and enemies—into his own metallic hands.
Armed with sticky bombs, lasers, grappling claws, and a wicked hook that could pull even the toughest heroes off-balance, Bebop is a force on the battlefield, always ready to catch foes off guard.
Dynamo Skills, Weapons, and Story
Skills | |
---|---|
Kinetic Pulse | Release an energy pulse that knocks enemies up into the air. |
Quantum Entanglement | Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus. |
Rejuvinating Aurora | While channeling, restore health over time to you and any allies nearby. Dashing does not break channel. |
Singularity | Create a singularity in your hands that pulls in nearby enemies and damages them. Once it's finished, enemies get knocked into the air. |
Weapon Profile | |
Weapon Name | The Vonnegun |
Properties | Medium Range, Heavy Hitter, Projectile |
Special Description | N/A |
Dynamo is a versatile support hero who excels in healing, enhancing mobility, and unleashing powerful crowd control with knock-ups that keep foes off balance. Once a brilliant scientist, Professor Dynamo’s insatiable curiosity led him to explore an Astral Gate in New York—an encounter that obliterated his body, transforming him into a living singularity. But even becoming a walking black hole hasn’t dimmed his relentless pursuit of knowledge.
Now, Dynamo wields the gravitational force of a collapsed star, using his unique powers to support his allies and destabilize enemies on the battlefield.
Grey Talon Skills, Weapons, and Story
Skills | |
---|---|
Charged Shot | Charge up a powerful shot that pierces through enemies. Hold 1 or [M1] to hold the shot. |
Rain of Arrows | Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. [Alt-Cast] for reduced jump height. Press Space to cancel the glide. |
Immobilizing Trap | Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing and then slowing them. |
Guided Owl | After a brief cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Press [Space] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl. Hold [M1] to accelerate the owl. |
Weapon Profile | |
Weapon Name | The Mourning Comes |
Properties | Medium Range, Heavy Hitter, Projectile |
Special Description | N/A |
Grey Talon, also known as Wesley, is a formidable ranged hero who excels in long-range burst damage and area control, striking from both the ground and sky with deadly precision. A founding member of the Baxter Society—a group of monster hunters dedicated to defending the innocent—Wesley had retired from his life of danger. But tragedy brought him back; after his son, daughter-in-law, and grandchild perished in a suspicious house fire, he returned to the hunt, driven to uncover the truth and seek justice.
Armed with his bow, cunning traps, and potent spirit magic, Grey Talon dominates the battlefield, targeting enemies no matter where they hide. His unyielding gaze and deadly Skills make him a relentless force, bringing justice one arrow at a time.
Haze Skills, Weapons, and Story
Skills | |
---|---|
Sleep Dagger | Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling Skills. |
Smoke Bomb | Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see through your invisibility. |
Fixation | Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, more if the hit is a headshot. |
Bullet Dance | Enter a flurry, firing your weapon at nearby enemies with perfect accuracy. |
Weapon Profile | |
Weapon Name | Censure & Penance |
Properties | Rapid Fire, Close Range |
Special Description | N/A |
Haze is a shadowy mid-to-frontline assassin, built to isolate targets and unleash devastating burst damage, with crowd control powerful enough to dismantle entire enemy teams. As an agent of OSIC’s covert Sandman Division, Haze’s specialty lies in infiltrating the dreams of high-priority targets—and, when necessary, ensuring they never wake up.
Equipped with dual SMG-like weapons and the power of full invisibility, Haze is a lethal presence on the battlefield. Unseen and unstoppable, she strikes without warning, ensuring that by the time her enemies notice, it’s already too late.
Infernus Skills, Weapons, and Story
Skills | |
---|---|
Catalyst | Spew napalm that slows enemy movement and amplifies the damage Infernus does to them. |
Flame Dash | Move forward at high speed and leave a flame trail that burns enemies. Infernus gains slow resistance for the duration. Hold [M1] to dash faster. |
Afterburn | Your bullets build up to apply a burning effect on enemies. Infernus's bullets and Skills will refresh the duration. |
Concussive Combustion | Turns you into a living bomb that explodes after a short delay, stunning all enemies in its radius. |
Weapon Profile | |
Weapon Name | Incendiary Remarks |
Properties | Rapid Fire, Medium Range |
Special Description | N/A |
Infernus is a potent mid-range DPS hero, specializing in steady, relentless damage with the power to deliver a massive payload that can shut down entire teams if used strategically. Hailing from another realm, Infernus was drawn to Earth by a Maelstrom and, despite his mastery over fire, he’s no villain—instead, he’s the enigmatic bartender at Jezebel’s, though one you'd be wise not to cross.
Armed with afterburn effects, powerful stuns, and a slowing napalm that leaves enemies smoldering in his wake, Infernus turns up the heat on the battlefield, ensuring there’s no escape once he decides to ignite his foes.
Ivy Skills, Weapons, and Story
Skills | |
---|---|
Kudzu Bomb | Summon a patch of choking vines that damages and slows enemies in its radius. |
Watcher’s Covenant | Gain bonuses and automatically connect with a nearby ally to share them. Healing is replicated among all those connected. Connection requires line of sight. Press [2] to Lock on to a target. |
Stone Form | Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health. You have some air control before falling. |
Air Drop | Take flight with an ally or a bomb. Drop your ally or bomb to cause a large explosion that causes movement slow. Ivy and Allies gain a bullet shield when flying ends. While lifted, your ally gains bullet resist but cannot attack and deals less damage. Air Drop has faster cast time when targeting an ally. Press [M1] to accelerate flying speed. Press [M2] to drop ally/bomb. |
Weapon Profile | |
Weapon Name | Protector’s Hand |
Properties | Rapid Fire, Medium Range |
Special Description | N/A |
Ivy is a highly mobile mid-to-backline hero, excelling in air-based area control and support, where she buffs, heals, and swiftly transports allies across lanes. Once an ordinary stone gargoyle, Ivy was brought to life by a Maelstrom and has since dedicated herself to protecting Spanish Harlem, especially the Arroyo family who welcomed her as one of their own.
With her ability to unleash choking vines and provide unmatched aerial support, Ivy is a threat from above, raining bullets on enemies while delivering her allies straight into the action.
Kelvin Skills, Weapons, and Story
Skills | |
---|---|
Frost Grenade | Throw a grenade that explodes in a cloud of freezing ice, damaging and slowing enemies. |
Ice Path | Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains significant slow resistance for the duration. Enemies can also walk on the floating trail.
Press [Shift / Ctrl] to travel up or down while in Ice Path. |
Arctic Beam | Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. The beam may also claim Souls. |
Frozen Shelter | Kelvin freezes the air around him, creating an impenetrable dome around himself. While in the dome, allies rapidly regenerate health, and enemies are slowed.
Objectives become Invulnerable and Frozen under Frozen Shelter. |
Weapon Profile | |
Weapon Name | Expedition’s End |
Properties | Medium Range, Heavy Hitter, Projectile |
Special Description | N/A |
Kelvin is a resilient mid-to-backline defender, skilled in delivering burst spirit damage, applying frequent and potent slows, boosting ally mobility, and providing rapid healing. Once a renowned scientist and adventurer committed to unraveling the secrets of the Arctic Astral Gate, Kelvin’s final expedition ended in tragedy, leaving him and his team lost to the unforgiving cold.
Now somehow reanimated and wielding a rune-etched stone, Kelvin now commands the power of ice and frost, freezing enemies in their tracks and accelerating his relentless pursuit of knowledge, specifically of his icy return.
Lady Geist Skills, Weapons, and Story
Skills | |
---|---|
Essence Bomb | Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.
Self-damage type is Spirit and can be mitigated. |
Life Drain | Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other Skills during the drain, but your movement speed is reduced by half.
[Alt-Cast] to give health to friendly Heroes. Press 2 to cancel. |
Malice | Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time. |
Soul Exchange | Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health. |
Weapon Profile | |
Weapon Name | Johann’s Gift |
Properties | Medium Range, Heavy Hitter |
Special Description | N/A |
Lady Geist is a tenacious mid-to-backline bruiser who turns her own vitality into a weapon, siphoning enemy health and, when needed, swapping her dwindling life force with theirs. Once the celebrated Lady Jeanne Geist, renowned for her charm and grace, she faded into obscurity with age—until an enigmatic Maelstrom entity known as Oathkeeper granted her a second chance.
Now wielding Oathkeeper's lifedraining powers, Lady Geist sustains her youthful allure by draining her enemies into empty husks, a deadly beauty who thrives on the vitality of those who dare to face her.
Lash Skills, Weapons, and Story
Skills | |
---|---|
Ground Strike | Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after a certain distance. |
Grapple | Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes. |
Flog | Strike enemies with your whip, stealing life from them. |
Death Slam | Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
Press [M1] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed. |
Weapon Profile | |
Weapon Name | Tale of the Tape |
Properties | Burst-fire, Medium Range |
Special Description | N/A |
Lash is a nimble frontline skirmisher, built for rapid, in-and-out combat that allows him to chip away at foes before striking with a massive, team-wiping blow. Known for his scrappy resilience, Lash can dive into the fray and retreat just as quickly, keeping opponents on edge and capitalizing on openings.
While details on Jacob Lash's backstory remain scarce, his fearless style and powerful finishing moves make him a formidable force on the battlefield.
McGinnis Skills, Weapons, and Story
Skills | |
---|---|
Mini Turret | Deploy a Mini Turret that automatically shoots enemies. The turret expires after a limited lifetime.
Turrets gain some of McGinnis's max health and have additional Spirit Resist. They deal reduced damage to troopers and objectives. |
Medicinal Specter | Deploy a spirit that heals nearby units. |
Spectral Wall | Creates a wall that divides the terrain in half. On creation, the wall deals damage and applies slow to enemies nearby.
After casting, press [M1] or [3] to erupt the wall early. |
Heavy Barrage | Unleashes a volley of rockets that home in on a targeted location. |
Weapon Profile | |
Weapon Name | Services Rendered |
Properties | Rapid Fire, Medium Range |
Special Description | Increase fire rate as the gun spins up |
McGinnis is a versatile, mid-to-backline hero skilled in deploying an array of battlefield devices—from turrets to healing stations and walls—to both damage enemies and support her team. Her knack for machinery began early; even at the age of four, she was crafting mechanical marvels.
Now, as the head of Fairfax Industries’ Military R&D department, McGinnis commands her own workshop in New York City, where she’s unafraid to unleash her inventions on anyone standing in the way of progress.
Mirage Skills, Weapons, and Story
Skills | |
---|---|
Tornado | Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion. |
Fire Scarabs | Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is more effective as against non-heroes. |
Djinn’s Mark | Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier. |
Traveler | Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain movement speed as well as fire rate until your next reload. |
Weapon Profile | |
Weapon Name | Promises Kept |
Properties | Medium Range, Heavy Hitter |
Special Description | N/A |
Mirage is a strategic backline hero who excels at cornering enemies, exposing hidden foes, and achieving unparalleled map mobility with his teleportation Skills. As the trusted bodyguard of Djinn ambassador Nashala Dion—currently in the U.S. to negotiate the purchase of land in Wyoming for her people—Mirage is a formidable presence on the battlefield.
Acting as Nashala’s vessel, Mirage wields a portion of her wind-based magic, allowing him to teleport unpredictably across the field, block escape routes, and hunt down concealed targets with relentless precision.
Mo & Krill Skills, Weapons, and Story
Skills | |
---|---|
Scorn | Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes. |
Burrow | Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends. |
Sand Blast | Spray sand that disarms enemies in front of you and deals damage. |
Combo | Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health. |
Weapon Profile | |
Weapon Name | Yellow Canary |
Properties | Medium Range, Spreadshot |
Special Description | N/A |
Mo & Krill are a powerful frontline duo, dominating the battlefield with relentless control that halts enemy attacks and restricts movement through focused, single-target crowd control. As members of the Tunnel Rats, they serve as trusted transporters of illicit goods between New York’s boroughs.
While most New Yorkers respect their trade and steer clear of their tunnels, those who overstep may need a sharp lesson in respect—and that’s when Mo & Krill’s overwhelming offensive power truly shines.
Paradox Skills, Weapons, and Story
Skills | |
---|---|
Pulse Grenade | Throw a grenade that begins pulsing when it lands. Each pulse applies damage, movement slow, and stacking damage amplification for Paradox against the victim. |
Time Well | Create a time-warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will take damage as a percentage of their max health and be briefly slowed. |
Kinetic Carbine | Start charging your weapon and gain increased movement speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage.
You can slow time on yourself by pressing [M2] while an empowered shot is available. |
Paradoxical Swap | Fire a projectile that swaps your position with the target enemy hero. While the effect occurs, you gain spirit lifesteal and the enemy takes damage over time. |
Weapon Profile | |
Weapon Name | Trade Secret |
Properties | Medium Range, Burst Fire |
Special Description | N/A |
Paradox is a strategic mid-to-frontline hero, mastering the manipulation of time to freeze enemy projectiles, halt foes in their tracks, and create spatial distortions that swap her position with her opponent's. "Paradox" isn’t a name but a title, carried by each member of a notorious thieves' guild that exclusively targets the untouchable.
With each guild member wielding time as their weapon, Paradox is more than a formidable force—it’s an unrelenting wave of time thieves that defies any attempt to stop them.
Pocket Skills, Weapons, and Story
Skills | |
---|---|
Barrage | Channel to start launching projectiles that deal damage and apply movement slow around their impact point. Each projectile landed on a hero grants you a stacking buff that amplifies all of your damage.
If you cast it while in the air, you'll float and maintain any horizontal momentum you started with. |
Flying Cloak | Launch a sentient cloak that travels forward and damages enemies. You can press [2] to teleport to its location. |
Enchanter’s Satchel | Escape into your suitcase. When the duration ends, deal damage to nearby enemies. Duration can be ended early by performing any action. |
Affliction | Apply damage over time to all enemies nearby.
Affliction's damage is non-lethal and does not apply item procs. |
Weapon Profile | |
Weapon Name | The Black Sheep |
Properties | Close Range, Spreadshot |
Special Description | N/A |
Pocket is a nimble and tactical frontline hero, adept at wearing down enemies with a powerful shotgun and spirit-infused attacks, while deftly avoiding counterattacks using excellent self-defense and mobility Skills. Arin Fairfax, now known as “Pocket,” has spent the last five years in hiding after a failed assassination attempt on their 18th birthday.
Still evading pursuers and determined to uncover who wants them dead for their inheritance of Fairfax Industries, Pocket wields an array of magical artifacts, delivering high-impact, close-range damage—all while staying just out of the enemy's reach.
Seven Skills, Weapons, and Story
Skills | |
---|---|
Lightning Ball | Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world. |
Static Charge | Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius. [Alt-Cast] to cast on yourself. |
Power Surge | Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot. |
Storm Cloud | Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased Bullet Resist during the channel. |
Weapon Profile | |
Weapon Name | Cold Calculus |
Properties | Medium Range, Burst Fire |
Special Description | N/A |
Seven is a formidable mid-to-frontline DPS hero, skilled at overwhelming multiple foes with his mastery over electricity. He hurls lightning orbs and fires arcing electric bullets that chain between targets, culminating in a devastating storm cloud capable of wiping out entire teams. Unbound by laws or morality, Seven has always thrived on chaos; when magic became accessible to the masses, he exploited it to such extremes that he was ultimately imprisoned in Lost Whisper, a notorious oubliette for the world’s worst occult criminals.
Now, having broken free through raw power, Seven casts a shadow of fear across the world. With each new day, his relentless command over supernatural lightning threatens to bring devastation at a scale never before imagined.
Shiv Skills, Weapons, and Story
Skills | |
---|---|
Serrated Knives | Throw a knife that damages and bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.
Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed. |
Slice and Dice | Perform a dash forward, damaging enemies along the path. Ultimate Unlock: While rage is full an echo of Shiv retraces the dash path after a short delay, damaging enemies again. |
Bloodletting | Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage. |
Killing Blow | Activate to leap towards an enemy hero and instantly kill them if their health is below the kill threshold, otherwise deal heavy damage to them. |
Weapon Profile | |
Weapon Name | Busted Flush |
Properties | Close Range, Spreadshot |
Special Description | N/A |
Shiv is a ruthless frontline burst assassin, adept at breaking down enemy defenses from mid-range with relentless shotgun blasts and crippling bleeds before moving in for a decisive, single-target kill. Once a notorious criminal, Shiv now hunts monsters for The Baxter Society, determined to atone for his past.
Armed with a handheld shotgun, a serrated arsenal of throwing knives, a prosthetic arm, and a swaggering Elvis-like persona, Shiv is a deadly force up close—ensuring no creature escapes once he sets his sights on them.
Vindicta Skills, Weapons, and Story
Skills | |
---|---|
Stake | Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether. |
Flight | Leap into the air and fly. While in flight your weapon deals bonus spirit damage. |
Crow Familiar | Your crow familiar deals impact damage, reduces their bullet resist, and applies a bleed that deals damage based on the target's current health. |
Assassinate | Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after some time of being scoped. Does bonus damage to enemies with a certain amount of health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls. |
Weapon Profile | |
Weapon Name | Wallflower’s Revenge |
Properties | Rapid Fire, Long Range |
Special Description | N/A |
Vindicta is a swift and lethal backline hero, crafted to be the ultimate marksman with a rapid-fire weapon for mid-to-long-range engagements and an ultimate that unleashes powerful sniper shots. Equipped with immobilizing traps, flight, and her ominous crow familiars, she can strike enemies from any distance.
Once one of the 19 souls condemned during the Salem Witch Trials, Vindicta now roams the world as a vengeful, gun-wielding specter, resurrected by a Maelstrom event. Though her accuser is long dead, his bloodline remains—and Vindicta’s aim is unerring as she seeks her dark justice.
Viscous Skills, Weapons, and Story
Skills | |
---|---|
Splatter | Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius. |
The Cube | Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed.
Can be used on self. Press [Space] to escape early. |
Puddle Punch | Materialize a fist in the world that punches units in the area and send them flying. Enemies will be dealt damage, have their dash distance reduced for a brief moment, and have their movement slowed. This is considered a Light Melee attack. |
Goo Ball | Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls, and can double jump. |
Weapon Profile | |
Weapon Name | Deep Sea Interpreter |
Properties | Medium Range, Projectile |
Special Description | Has an alt-fire mode that can be fire with [M2]. Fires globs of slime that explode on hit, costing 5 ammo per shot. |
Viscous is a disruptive frontline hero, built to displace enemies with chaotic precision. Using his goo-based Skills, he strikes from any angle, causing heavy knockback and sowing confusion among enemy ranks, all while drawing fire and shielding allies. Created by a Maelstrom event, Viscous is a psychic anemone inhabiting a body of ectoplasmic goo, one of the strangest beings to emerge from the depths.
Now caught up in a war beyond his understanding, Viscous must wield his unusual form to fight for allies, seek a powerful patron, and defend his underwater realm from the deadly predators lurking in the Bermuda Triangle.
Warden Skills, Weapons, and Story
Skills | |
---|---|
Alchemical Flask | Throw a flask that damages, slows movement, and reduces the weapon damage and of enemies it hits. |
Willpower | Gain a spirit shield and bonus movement speed. |
Binding Word | Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized. |
Last Stand | After a brief start-up, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you are have greatly increased bullet resist. |
Weapon Profile | |
Weapon Name | Freedom’s Cost |
Properties | Medium Range, Projectile |
Special Description | N/A |
Warden is a powerhouse frontline brawler, expertly equipped to pin down enemies before bombarding them with bullets, alchemical flasks, and supernatural-slaying Skills. Trained from childhood to combat an impending supernatural apocalypse, Warden knows only battle. Now, as the world faces escalating Maelstrom events and the looming threat of Astral Gates, Warden stands ready for the challenge.
His arsenal keeps him resilient and relentless, with powerful self-heals and speed boosts to sustain him in combat, along with punishing crowd control to wear down foes. His ultimate, Last Stand, allows him to shift the tide of battle in an instant, turning Warden into a one-man army when it matters most.
Wraith Skills, Weapons, and Story
Skills | |
---|---|
Card Trick | Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair. |
Project Mind | Teleport to the targeted location. |
Full Auto | Temporarily boosts your fire rate. Nearby allies receive some of the fire rate bonus. |
Telekinesis | Lift an enemy hero into the air, stunning them for a short time. When the lift ends, the target receives Telekinesis damage. |
Weapon Profile | |
Weapon Name | The Rake |
Properties | Medium Range, Rapid Fire |
Special Description | N/A |
Wraith is a sharp-talking, rapid-firing frontline combatant with exceptional offensive and mobility capabilities. Her kit is built to harness her weapon’s incredible fire-rate, allowing her to shred isolated targets or lay down suppressive fire against entire teams. And when the odds turn, she can slip in and out of combat instantly or execute a high-priority target with lethal precision.
As the mastermind behind New York’s largest network of gambling dens, Wraith commands influence even the city’s elite can’t ignore, backed by a web of bribes, shakedowns, and blackmail. Untouchable by the law, Wraith wields her untamed power without restraint, fully aware of the advantage her position affords.
Yamato Skills, Weapons, and Story
Skills | |
---|---|
Power Slash | Channel to increase damage over a brief time, then release a fully-charged sword strike.
Press [1] or [M1] to trigger the strike early, dealing partial damage. |
Flying Strike | Throw a grappling hook to reel yourself towards an enemy, damaging and slowing the target when you arrive. |
Crimson Slash | Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal. |
Shadow Transformation | Become infused with Yamato's shadow soul. After an initial invincible transformation, your Skills are refreshed and are faster, and you gain immunity to negative status effects. You are unable to die in this mode. |
Weapon Profile | |
Weapon Name | Sister’s Lament |
Properties | Close Range, Spreadshot |
Special Description | N/A |
Yamato is a deadly, combo-focused mid-to-frontline hero with a unique melee combat style that allows her to slip behind enemy lines and tear apart foes with relentless sword strikes. Known by her true name, Kaori, she was one of two heirs to the Seventh Moon crime syndicate. Following a tragic miscommunication that led to the uprising and death of her brother, she fled to the U.S., adopting his name to honor his dream and carry on his legacy.
As a dive-centric hero, Yamato excels at wreaking havoc within enemy ranks, dealing massive burst damage, and sustaining herself with powerful lifesteal. Her ultimate grants her brief immortality, making her truly unkillable in the thick of battle—a hero built to be the last one standing in every confrontation.
Source:
Official Deadlock 10-24-2024 Update Post