The Lord of the Rings: Gollum Developers Issue Apology Due to Terrible Reception

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Daedalic Entertainment apologized to their disappointed audience following The Lord of the Rings: Gollum's massively negative reception.

The Lord of the Rings: Gollum Developers Apologize

An Unwanted Goal, Achieved

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Previously, we released an article sharing what just a fraction of the internet thought about Daedalic Entertainment's latest release, The Lord of the Rings: Gollum. To summarize, everybody hated it. Even those that gave the game a thumbs up on Steam mostly did it sarcastically. As the week ended, the game achieved an honor it probably didn't want in the first place; it became the worst-rated game of the year, displacing Clive 'N' Wrench, according to Metacritic. It scored even lower than Forspoken in terms of Critic and User scores.

The Lord of the Rings: Gollum eventually garnered so much negative response that the developers issued an official statement, a letter of apology which they posted on the official Twitter account of the game.

Daedalic Entertainment made the above statement a mere day after the game's launch, which tells how poorly the game performed. But the developers mention that they will address the technical issues with their game as best as possible while also updating the community regarding their progress.

A Trend of Terrible Take-Offs

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Sadly, The Lord of the Rings: Gollum is not the first nor one of the pioneers of games released in horrible states. Famous examples include Cyberpunk 2077 and No Man's Sky, with the latter suffering one of the biggest pile-ons in gaming history due to game-breaking bugs, technical issues, unfulfilled promises, and blatantly poor planning. The more vocal gaming communities used to cry out for people to stop supporting early releases, but now the time frame has extended to games on their release. Regardless, the damage had been done, and The Lord of the Rings: Gollum will now have to bear the stigma for the rest of the game's life.

However, that doesn't mean the game has no hope left. After all, redemption stories do happen. The games mentioned above are a shining example of this. Particularly, No Man's Sky suffered as much, if not worse, than The Lord of the Rings: Gollum. But with the proper mindset, perseverance, and dedication to their community, Hello Games, the developers of No Man's Sky, eventually turned their bitterly disappointed audience into fiercely loyal fans.

Only time will tell if Daedalic Entertainment can do the same.

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