
| No, I'm Not A Human | |||
|---|---|---|---|
| Release Date | Gameplay & Story | DLC & Pre-Order | Review |
| Release Date | |
|---|---|
| September 16, 2025 (PC) TBD (PlayStation, Xbox) More Details |
|
| Genre | |
| Horror, Simulation | |
| Platforms | Price (MSRP) |
| TBD | |
| Developer | Publisher |
| Trioskaz | CRITICAL REFLEX |
| Number of Players | Age Rating |
| 1 | TBD |
| Time to Finish | Cross Platform Play |
| TBD | TBD |
| Official Website | Official Website for No, I'm Not A Human |
No, I'm Not A Human Latest News
⚫︎ No, I’m not a Human Demo Gets Even Better With Horrifying New Feature (Comic Book)
⚫︎ Anxiety horror thriller No, I’m not a Human launches this fall for PC, later for PS5 and Xbox Series (Gematsu)
No, I'm Not A Human Overview
No, I'm Not a Human is an anxiety-horror game by Trioskaz and Critical Reflex, released on September 16, 2025 for PC. Players must survive a post-apocalyptic world by identifying and keeping out "Visitors"—doppelgangers mimicking humans—from their home. The core gameplay involves intense observation and decision-making under extreme paranoia, using subtle clues and limited information from in-game media to distinguish real humans from threats.
The game has received positive reception for its unsettling atmosphere and unique premise, with plans for PlayStation 5, and Xbox Series X|S releases.
| Digital Storefronts | |||||
|---|---|---|---|---|---|
PlayStation |
Xbox |
||||
| $14.99 | Wishlist Only | ||||
No, I'm Not A Human Gameplay

No, I'm Not a Human is a psychological horror game focused on paranoia and difficult decision-making. Players act as a gatekeeper in a post-apocalyptic world, needing to distinguish humans from insidious Visitors
who perfectly mimic people, to prevent them from entering a safe haven.
Core gameplay involves meticulous observation for subtle, ambiguous signs that differentiate humans from Visitors. Players use an in-game radio and TV for clues, though information can be misleading, adding to the psychological pressure. Most guest identities are randomized for high replayability. Mistakes can lead to serious consequences, including the potential use of a shotgun as a last resort.
No, I'm Not A Human Announcement Trailer
No, I'm not a Human official trailer. Release window
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