FEROCIOUS Review Overview
What is FEROCIOUS?
FEROCIOUS is a single-player action first-person shooter with survival elements set on an uncharted island filled with territorial dinosaurs and deadly mercenaries. The game features multiple firearms that function as your primary weapons against your enemies.
It also features numerous ways to control the wild animals, with technology allowing you to command them to attack enemies, open secluded paths, or infiltrate guarded areas. Lastly, the game features light survival mechanics, such as crafting, to help players navigate the terrors of the island.
FEROCIOUS features:
⚫︎ Action-Packed First-Person Shooter
⚫︎ Deadly Dinosaurs and Mercenaries
⚫︎ Dark and Gritty Visuals
⚫︎ Multiple Firearms
⚫︎ Crafting
⚫︎ Controlling Dinosaurs
For more gameplay details, read everything we know about FEROCIOUS’s gameplay and story.
| Digital Storefronts | ||
|---|---|---|
| $24.99 |
FEROCIOUS Pros & Cons

| Pros | Cons |
|---|---|
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FEROCIOUS Story - 8/10
The story of FEROCIOUS takes a long time to get going, but the plot’s payoff is worth staying for. It features surprising emotional scenes and effectively showcases the tense moments that keep the narrative intriguing as you progress through the game. However, it is definitely flawed, specifically in its pacing and character development.
FEROCIOUS Gameplay - 5/10
The gameplay is a decent overall package, but it has clear weaknesses that affect its foundations. Gunplay and exploration are average for the most part, but it quickly becomes a poor feedback loop due to weak enemy AI and lackluster collectibles. Additionally, the crafting system is the bare minimum, which diminishes the game’s supposed survival aspect.
FEROCIOUS Visuals - 9/10
The overall visuals are great, especially the ocean and water effects that affect your screen when you get hit by a wave or go for a swim. The textures, designs, and vibrancy all contribute to elevating the game’s tense atmosphere and prehistoric vibe. It does have issues with its colliders and geometry, as getting stuck in certain holes and spaces becomes a natural occurrence.
FEROCIOUS Audio - 7/10
The audio design of the game isn’t good, to the point that it becomes one of the biggest detractors of its immersion. There would be times when the audio completely disappears or intermittently cuts in and out, and the music becomes repetitive fast. But it does have great ambient noises that make you feel like you’re in a jungle.
FEROCIOUS Value for Money - 8/10
Honestly, the price-to-value ratio is amazing. For $25, you’re getting a lengthy campaign that has a memorable payoff and additional side content through exploration. There are some performance issues and bugs, which were expected, but the developers have been constantly updating the game to patch them out.
FEROCIOUS Overall - 74/100
FEROCIOUS is an ambitious title that satisfies the specific dinosaur and narrative FPS niche that’s been missing for some time now. It has flaws and the usual jank that are to be expected from an indie title, but you can clearly see the intended design through its many elements. It has to be said that the game doesn’t make a great first impression, but if you stick through it, you’ll be rewarded by a surprisingly compelling narrative, immersive atmosphere, and dino-riding.
FEROCIOUS Review: Jurassic Ambition, Janky Execution

There’s a clear lack of dinosaur-related games lately. With CAPCOM still being dismissive of a Dino Crisis remake and Turok: Origins nowhere in sight, the niche hasn’t seen more love in recent memory. As a self-proclaimed connoisseur of FPS single-player games and dinosaur media, it hasn’t been an amazing year for fans of the prehistoric menaces.
But what if I told you that there’s a single-player FPS that also has dinosaurs and is actually out right now?
FEROCIOUS is an indie FPS adventure where guns and dinosaurs take center stage on an uncharted island in a past-meets-present warfare setting. Think Far Cry meets ARK: Survival Evolved because of the dinosaur control. But of course, the real question is: Is the game worth it? Let’s find out.
Compelling Slow Burn Narrative

FEROCIOUS puts you in the shoes of San Win, who is left stranded on an uncharted island in search of his brother, Min Tun, after getting shipwrecked. During his search, he finds out that the island is populated by deadly man-eating animals and dangerous people, where the latter have taken his brother captive. It even gets to a point where he is forced to kill because the militaristic inhabitants were shooting survivors on sight.
And it gets even worse when he discovers that dinosaurs exist on this island, which almost made a meal out of him on his first meeting. With a gun in hand and a will to survive, San Win takes on the terrors of the island to rescue his brother.
And, yeah. That’s it—at least for the first few hours.

To be honest, this game makes a horrible first impression. There’s not much of an explanation as to why and how San Win is who he is. There’s a hint that he’s ex-military, but there’s no confirmation of this, even throughout the game. But of course, things aren’t always as they seem.
It isn’t until the second "chapter" that the story does get going. The organization inhabiting the island is revealed to be a mega-corporation named Manifesto, and they’re treating the island as a "lost paradise." I won’t go into too much detail, but let’s just say that the intrigue continues to pick up from here on, and San Win’s objective is to become a one-man army against a private military with a little help from nature.
Narratively speaking, the game is very much a slow burn. But I will say this: the story of this game is much, much better than I expected, and I’m glad that I continued to play through it despite the dreadful first impression. It’s a compelling narrative that revolves around the danger of disturbing natural selection and how human intervention and "playing god" bring consequences.

Much of the game’s more intense and emotional moments are hidden much deeper in, and one particular scene almost made me shed a tear. That said, the story of the game is great. But it isn’t perfect.
While San Win’s character does get a chance to develop, everyone else doesn’t. The antagonists, The General and Kane, are very one-dimensional and barely get seen throughout the story. But the biggest issue? The biologist who’s helping you take down Manifesto, Franka, never makes an appearance.
It’s a weird case of the story being good but not carried by its characters, if that makes sense.
Unintelligent AI

The main comparison of the game is Far Cry, especially with the wilderness setting and its penchant for guns. To put it simply, the gunplay is decent, and firefights feel intense due to being outmanned almost all the time. But there’s a very big problem. The enemy AI is pretty dumb and easily exploitable.
Similar to Far Cry, the game also has stealth mechanics, and one of the issues with its stealth is that it’s too good because of the AI. Enemies tend to have a singular patrol pattern for bases, and there are not a lot of them in the right places that tend to overlap or cover each other’s blind spots. So what tends to happen is that you just chain assassinations and never get hurt in the process.

It even came to a point where I was constantly looking for firefights instead of going the quiet route. Plus, there’s also a lack of variety when it comes to the firearms, and while the actual shooting mechanics were fine, everything felt "samey," for lack of a better word.
That being said, the AI is also problematic when it comes to shooting. They easily miss their shots when you strafe, and they don’t track you very well as soon as you leave their sight. But, hey, at least they do try to get you out of cover using grenades.
Flawed Exploration

The game is structured similarly to a typical open-world game, where you can find secrets by exploring the map. Now, I never expected the game to have a level of exploration like a AAA game, but I did at least want it to be rewarding. And this is where the problems come in.
The first part of exploration is fine; you look for an obscure area, you find a small puzzle, and then you get a reward. The problem is that the game’s rewards end up being too much and make it pointless to go for every nook and cranny because you already have more than enough money, materials, or weapons to take on any challenge.
A specific example of having too much is when I finally found the game’s first shop, where you can purchase weapons. But I was dismayed when I realized that I didn’t need to manage my cash at all. I bought three of the most expensive weapons and still had enough to buy each of them twice.

Another example is the overabundance of crafting materials out in the world; it meant that you had a full stock of bandages, spears, body armor, and more very early. This trivializes crafting, and you never lack any items in your playthrough at any point.
The combination of the problematic AI and the flawed exploration diminishes the complexity of the game. There wasn’t a point in the game where I felt challenged or at least put in a situation where I had to think about survival. To make matters worse, some exploration points just never feel fruitful.
There are some statues that you could find that seemingly serve no purpose, which made exploration even worse because some rewards just don’t work. It’s an erroneous design flaw of giving too much and being unrewarding at the same time, which really puts down one of the game’s elements.
Intense Atmosphere, Great Presentation

Let’s get on to more of what the game does right—the atmosphere. Now, I know I said that I never felt challenged during my playthrough in the gameplay, but I never said I didn’t feel tense or anxious during it. The visuals, the music, and the overall vibe of the game keep you on edge at all times. The graphics, especially, capture the island’s wild side, especially with the details of the dinosaurs, foliage, and the contrast of the military bases and the lush forests.
The music, while repetitive, adds a lot to the unsettling vibe of the game. The combination of traditional instruments and eerie chanting makes every trek around the island feel like something’s bound to go wrong. I just hoped that there was more variety to its music, as there’s only so much the ambience can do without being held up by a strong soundtrack.
The vibes of the game are genuinely a masterclass. In my many years of gaming experience, there are only really a few of these types of games that just capture that essence and immersion just through playing through them. What makes it even more impressive is that this was the biggest aspect of the game that kept me playing, and not the gameplay.
Is FEROCIOUS Worth It?
Yes, and It’s Only Getting Better

As of writing this review, the game has already received multiple updates to address most of its bugs and issues. But in all honesty, this game is a steal for $25, even with all its jank. The presentation and sheer atmosphere that the game brings are absolutely amazing. And let’s not forget the narrative is also compelling.
If you ever find yourself wanting to play a random indie game, I would recommend this game as something you could take a chance on. I just need to warn you that it does have a terrible first impression, and the first few hours are just something you need to get through before you actually get to the meat of the game.
If you go in expecting the jank already, you’re never going to be disappointed in this game. On the contrary, you might even surprise yourself.
| Digital Storefronts | ||
|---|---|---|
| $24.99 |
FEROCIOUS FAQ
What are the System Requirements to Play FEROCIOUS?
The System Requirements as listed on Steam are as follows:
| Specifications | Minimum | Recommended |
|---|---|---|
| OS | Windows 10/11 64-bit | |
| Processor | Intel Core i5‑8400 / AMD Ryzen 5 2600 | Intel Core i5‑10400 / AMD Ryzen 5 3600 |
| Memory | 16GB RAM | 32GB RAM |
| Graphics | NVIDIA GeForce GTX 1650 Super (4 GB) or AMD equivalent) | NVIDIA GeForce RTX 2060 (6 GB) or AMD equivalent |
| Storage | 60GB | |
| Additional Specs | Direct X12 | SSD recommended |
Does FEROCIOUS Have Controller Support?
No, but the developers have stated that controller support is currently being developed.
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FEROCIOUS Product Information
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| Title | FEROCIOUS |
|---|---|
| Release Date | December 4, 2025 |
| Developer | OMYOG |
| Publisher | tinyBuild |
| Supported Platforms | PC(Steam) |
| Genre | Action, Shooter, Survival |
| Number of Players | 1 |
| ESRB Rating | RP |
| Official Website | FEROCIOUS Official Website |






















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