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"Multiply It By 1,000" Challenge From Mewgenics Dev Brings Chaotic Results

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Game developers across Twitter(X) engage in creative chaos by heeding a game developer’s challenge to amplify aspects of their games by a factor of 1,000. Read on to learn about the results, spanning a spectrum of unexpected and often humorous outcomes.

Mewgenics Co-Creator's Playful Challenge Ignites Developer Community

Sparking Creativity, From Gore to Chaos

Game developer Tyler Glaiel sparked a creative frenzy in the developer community with a simple challenge: "Pick a number in your code or data files, multiply it by 1,000, and post the results." Glaiel, known for co-creating Mewgenics, encouraged developers to inject some playful chaos into their projects. The challenge originated from a playful suggestion by a player for an extra gore mode in Mewgenics. Glaiel responded by demonstrating what this might look like, resulting in a brief but vivid spectacle within the game.

The premise was straightforward: by multiplying various numerical values in the code by 1,000, developers could see unexpected and often humorous consequences. This ranged from exaggerated physics interactions, to dramatic changes in the scale of characters and objects within the game world. Responses flooded in from developers across Twitter(X), eager to showcase the results of their experimentation. Some shared gifs and videos highlighting the comical outcomes of their numerical adjustments, while others reported unexpected technical challenges, such as significant drops in framerate.

Game Devs Multiply, Discover, and Share

Notable participants in the challenge included established studios like Creative Assembly, as well as independent developers like Domesticated Ant. Their contributions added to the diverse array of outcomes, showcasing the creativity of the developer community. The results were chaotic, with some games feeling like they were in cheat mode while others seemed impossible to play. Even developers whose projects couldn't withstand such extreme numerical alterations joined in, embracing the spirit of experimentation and sharing their experiences.

Glaiel himself decided to take the challenge to new heights yesterday by attempting to multiply a value by a million. His tweet revealed the outcome: "i was curious how many gibs I could have before my engine actually started lagging and well 1 million definitely does it."

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The resulting flood of gifs and videos provided not only entertainment but also valuable insight into the versatility of game development. From quirky physics mishaps to surreal visual transformations, the challenge underscored the endless possibilities and potential pitfalls of game design.

In the end, Glaiel's challenge served as a playful reminder that innovation often thrives in moments of lighthearted experimentation. As developers continue to push the boundaries of what's possible in gaming, it's clear that there are countless avenues for creativity and perhaps a few surprises waiting to be uncovered by multiplying a number by 1,000.

Source:
Mewgenics 1 Million Gibs
Mewgenics Extra Gore Mode

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