
Battlefield 6 will use bots to fill its underpopulated servers. Read on to learn more about the developers’ approach to using bots for the game and if the story is tied to any real-life scenarios.
Battlefield 6 Will Use Bots and Have Various Changes Across the Board
Filling Underpopulated Servers

Battlefield 6 will utilize AI bots to populate its underpopulated servers. In a report by GNN News on August 3, during Battlefield 6’s multiplayer reveal event in Hong Kong, the development team from DICE revealed how they will take advantage of bots to create a better experience for players.
Earlier this week, DICE Producer Alexia Christofi reached out to the community on what they want to see in the game’s server browser. One of the major issues fans want the developers to address is the support for low-population servers.

According to Battlefield 6 Development Director Anna Narrevik, the game will use bots to fill the gap in underpopulated servers. This is a typical practice for first-person multiplayer shooters, but it is quite unpopular with the community as it somehow sullies the enjoyment of players.
Games such as Call of Duty: Warzone, Fortnite, PUBG, and other online multiplayer shooters also use the same system, but have all caught flak for overboarding the addition of bots, as fans said that it diminishes the experience of winning.
Beyond filling servers, bots will also be used in the Portal mode so that newcomers and those returning to the series after a long time can practice. Game Designer Jac Carlsson noted that this game mode "should serve this purpose and allow newcomers to train and improve their abilities."

Furthermore, the usage of bots in underpopulated servers may not even be felt as much, considering EA has big expectations for the game’s player count. As reported by Ars Technica on July 2, EA executives expect Battlefield 6 to reach over 100 million players across the game’s lifespan, including post-launch.
This is quite a daunting task considering its previous title, Battlefield 2042, received mixed reviews across all sites. Regardless, Narrevik mentioned the game’s ability to house multiple players all at once, and stated, "We designed the game to be played with as many players as possible at the same time."
Open Beta Changes Based on Battlefield Labs Feedback

As the game approaches its Open Beta weekend, the developers posted a detailed community update on Steam on August 5 regarding the changes they will implement in the game for the Open Beta based on feedback received from Battlefield Labs. They discussed several improvements to various mechanics, such as weapons, maps, modes, and classes.
For the weapons, players will be able to choose between Closed and Open weapon modes, catering to different playstyles. Despite this, choosing the appropriate weapon for players’ class still yields a significant incentive, but the developers want players to explore what feels right for them.

They stated, "We encourage everyone to try switching between both systems to find out what works best for you." However, they also introduced signature weapons to further differentiate the classes and provide unique advantages.
The developers elaborated, "Selecting a weapon that aligns with your class now grants exclusive advantages for that weapon that no other classes will benefit from. For example, no other class will be able to utilize a sniper rifle as effectively as a Recon."

In terms of changes in maps and modes, the developers used data from Battlefield Labs to improve the flow of movement and pace of players. They stated, "Several direct changes have also been made to the layout of objectives, including improved cover, adjusted objective sizes, and tailored designs to support balanced play for both sides."
Additional tweaks will also be applied to all of the game’s classes, such as better teamwork for Assaults, balancing for Engineers, refresh rate of supply crates for Supports, and improved sabotage elements for Recons. The developers have also released an Open Beta Readiness article to help players get ready for the upcoming Open Beta weekends.
Averting Real-World Military Conflicts

Beyond its gameplay, EA is shedding more light unto Battlefield 6’s interesting and close-to-reality story. The game’s story revolves around the rise of a new private military company (PMC), Pax Armata, as major countries defect from NATO, the North Atlantic Treaty Organization, which is a military alliance of 32 countries from North America and Europe.
This new PMC attempts to overthrow America and its allies for a global takeover. Like most military-based games, fans always theorize whether the storylines and narratives presented in such titles are based on real-world events.

During the Battlefield reveal event, Polygon sat down with Battlefield Executive Producer Christian Grass and Creative Director Thomas Andersson and discussed the game’s narrative and whether it is tied to real-life political commentary. Both developers clarified that although it may create some intrigue, the story is set up to be a solid foundation for the game.
Grass stated, "We needed two factions. We wanted to create something that felt that it could be real, but it’s clearly fiction because we’re creating entertainment products." Moreover, they noted that decisions such as making America "the good guy" in the game or other countries leaving NATO do not come from a deeper, underlying meaning, but rather from rounding up their creative goals.

He explained, "We needed a cool, badass enemy, and we believe that Pax Armata is awesome. To me, when I spawn in as a Pax Armata player, I’m like ‘yeah, here we go!’ They’re so cool, I love them! They have a really cool branding. We just wanted it to be a cool, relatable, badass enemy."
Additionally, Anderson highlighted how Pax Armata could fuel the game for a very long time, especially since Battlefield 6 is a live-service. "[Here] you have NATO and Pax Armata, and when you have a private military corporation, who knows where they get the people," he stated.

It is indeed a landmine when involving real-world countries in a storyline built from military operations and global dominance. This type of intrigue has been in the Battlefield series or any game that explores the same nature, which is always something that fans have loved, as it pushes the boundary between fiction and reality.
Anderson stated, "There’s something so visceral about having something that could be happening tomorrow. It’s the excitement of that without getting yourself in trouble with writing reality, if you know what I mean."
With the game nearing its Open Beta weekend, more information about its gameplay will come to light. Battlefield 6 is set to launch on October 10, 2025, on PlayStation 5, Xbox Series X/S, and PC via Steam, Epic Games, and EA App. To stay up to date with the latest information about the game, check out our article below!
Source:
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