List of All Counter Traps | Duel Links

This is a list of all counter traps for the game Duel Links. Use this page if you would like to know a counter trap's rating, strength and weakness, basic information, or how to get it.

This is a list of all counter traps for the game Duel Links. Use this page if you would like to know a counter trap's rating, strength and weakness, basic information, or how to get it.

List of Counter Traps Spells

UR

Card Effect Rating
Magic Jammer
Magic Jammer
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it. 8 /10
Divine Wrath
Divine Wrath
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster. 8 /10
Seven Tools of the Bandit
Seven Tools of the Bandit
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it. 8 /10
Dark Bribe
Dark Bribe
When an opponent's Spell/Trap Card is activated: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it. 7 /10
Infernity Barrier
Infernity Barrier
When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card. 7 /10
Stellarnova Alpha
Stellarnova Alpha
When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card. 9 /10

SR

Card Effect Rating
Gladiator Beast War Chariot
Gladiator Beast War Chariot
When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it. 6 /10
Wiretap
Wiretap
When a Trap is activated: Negate the activation, and if you do, shuffle that card into the Deck. 8 /10
Blackbird Close
Blackbird Close
When a monster your opponent controls activates its effect: You can send 1 face-up "Blackwing" monster you control to the Graveyard; negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Black-Winged Dragon" from your Extra Deck. If you control a "Blackwing" Synchro Monster or "Black-Winged Dragon", you can activate this card from your hand. 10 /10
Saber Hole
Saber Hole
Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster, and destroy it. 8 /10
Champion
Champion's Vigilance
If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card. 8 /10
Spell Shield Type-8
Spell Shield Type-8
Activate 1 of these effects. ●When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it. ●When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it. 8 /10
Cursed Seal of the Forbidden Spell
Cursed Seal of the Forbidden Spell
When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel. 9 /10
Solemn Scolding
Solemn Scolding
If this is the only Set card in your Spell & Trap Zone, when a monster would be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card. 7 /10
Divine Punishment
Divine Punishment
Activate only if "The Sanctuary in the Sky" is face-up on the field. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card. 5 /10
Debunk
Debunk
When a monster effect is activated in the hand or Graveyard: Negate the activation, and if you do, banish it. 5 /10
Heartless Drop Off
Heartless Drop Off
When a face-up card(s) on the field and/or in the Graveyard is added to your opponent's hand by an effect: Look at their hand, also banish the added card(s) and all cards with the same name, if any. 6 /10
Earthbound Wave
Earthbound Wave
When your opponent activates a Spell/Trap Card while you control a "Earthbound Immortal" monster: Negate the activation, and if you do, destroy it. 9 /10
Bending Destiny
Bending Destiny
If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase. 7 /10
XYZ Block
XYZ Block
When your opponent activates a monster effect: Detach 1 Xyz Material from a monster you control; negate the activation, and if you do, destroy that monster. 9 /10

R

Card Effect Rating
Super Soldier Shield
Super Soldier Shield
When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a "Black Luster Soldier" monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field; Set this card, but banish it when it leaves the field. 6 /10
Yosenjus
Yosenjus' Secret Move
When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card. 6 /10
Assault Counter
Assault Counter
Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it. 5 /10
Rebirth of Parshath
Rebirth of Parshath
When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck. 8 /10
Trap Jammer
Trap Jammer
When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it. 5 /10
Judgment of Anubis
Judgment of Anubis
When your opponent activates a Spell Card that would destroy a Spell/Trap Card(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field. 7 /10
Ultimate Providence
Ultimate Providence
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it. 10 /10
Chivalry
Chivalry
Activate only during the Battle Phase, when the effect of an opponent's Effect Monster is activated. Negate the activation and destroy that card. 6 /10
Showdown of the Secret Sense Scroll Techniques
Showdown of the Secret Sense Scroll Techniques
When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their Graveyard: Negate the activation, and if you do, destroy that card. 6 /10
Flamvell Counter
Flamvell Counter
When a Spell/Trap Card is activated: Banish 1 FIRE monster with 200 DEF from your Graveyard; negate the activation, and if you do, destroy it. 4 /10
Nega-Ton Corepanel
Nega-Ton Corepanel
Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it. 3 /10
Iron Core Luster
Iron Core Luster
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it. 5 /10
Burgeoning Whirlflame
Burgeoning Whirlflame
When a Trap Card is activated: Send 1 "Laval" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand. 7 /10
Judement of Anubis
Judement of Anubis
When your opponent activates a Spell Card that would destroy a Spell/Trap Card(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field. 5 /10
United Front
United Front
When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it. 6 /10
Damage Polarizer
Damage Polarizer
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card. 5 /10
Intercept
Intercept
Activate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster. 5 /10
Smashing Horn
Smashing Horn
When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it. 3 /10
Hieratic Seal of Reflection
Hieratic Seal of Reflection
When a Spell Card, Trap Card, or monster effect is activated: Tribute 1 "Hieratic" monster; negate the activation, and if you do, destroy it. 5 /10
Jolt Counter
Jolt Counter
During the Battle Phase, when a Spell/Trap Card, or monster effect, is activated while you control a "Battlin' Boxer" monster: Negate the activation, and if you do, destroy that card. 3 /10
Curse of Royal
Curse of Royal
Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it. 7 /10
Ultimate Fire Formation - Sinto
Ultimate Fire Formation - Sinto
When a Spell/Trap Card is activated, while you control a "Fire Fist" monster and a "Fire Formation" Spell/Trap: Negate the activation, and if you do, destroy that card. You can only activate 1 "Ultimate Fire Formation - Sinto" per turn. 8 /10

N

Card Effect Rating
Retort
Retort
When your opponent activates a Spell/Trap Card with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then you can add 1 card with that name from your Graveyard to your hand. 5 /10
Royal Surrender
Royal Surrender
Activate only when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it. 6 /10
Hero
Hero's Rule 2
Negate the activation of an Effect Monster, Spell or Trap Card that targets a card(s) in the Graveyard, and destroy it. 6 /10
Do a Barrel Roll
Do a Barrel Roll
When a Spell Card, Trap Card, or monster effect is activated: Tribute all "Mecha Phantom Beast Tokens" you control; negate the activation, and if you do, destroy it. 5 /10
Swallow Flip
Swallow Flip
Negate the activation of an Effect Monster's effect that activates when a monster is Special Summoned (including itself), and destroy it. 6 /10
Snake Deity
Snake Deity's Command
Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card, and destroy it. 7 /10
Overwhelm
Overwhelm
Activate only while you control a face-up Level 7 or higher monster that was Tribute Summoned. Negate the activation of a Trap Card or Effect Monster's effect and destroy that card. 6 /10
Exterio
Exterio's Fang
Activate only if you control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard. 6 /10
Cash Back
Cash Back
When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck. 6 /10
Pulling the Rug
Pulling the Rug
Negate the activateion and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster. 4 /10
Morphtronic Forcefield
Morphtronic Forcefield
Negate the activation of a Spell or Trap Card that would destroy a face-up "Morphtronic" monster you control and destroy it. Add 1 "Morphtronic" card from your Deck to your hand. 7 /10
Dark Illusion
Dark Illusion
When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card. 6 /10
Vanity
Vanity's Call
Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them. 6 /10
Shining Silver Force
Shining Silver Force
Activate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of that card and destroy it and all face-up Spell and Trap Cards your opponent controls. 5 /10
Spell Vanishing
Spell Vanishing
Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard. 4 /10
Tutan Mask
Tutan Mask
When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it. 5 /10
Rebound
Rebound
When your opponent activates a Spell Card, Trap Card, or monster effect that returns a card(s) from the field to the hand: Negate that effect, and if you do, send 1 card from your opponent's hand (at random) or from their side of the field to the Graveyard. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card. 7 /10
Destruction Jammer
Destruction Jammer
Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card. 7 /10
Dice Try!
Dice Try!
When your opponent activates a Spell/Trap Card, or monster effect, that requires a dice roll: Negate the activation, and if you do, destroy it. 3 /10
Crimson Fire
Crimson Fire
When your opponent activates a Spell/Trap Card that would inflict damage to you, while you control a "Red Dragon Archfiend": Your opponent takes twice the effect damage you would have taken, instead. 5 /10
Parry
Parry
Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it. 5 /10
Disarm
Disarm
Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it. 5 /10
Madolche Nights
Madolche Nights
When a monster effect is activated, if you have no monsters in your Graveyard: Negate the activation, then if you control "Madolche Puddingcess", shuffle 1 random card from your opponent's hand into the Deck. 4 /10
Madolche Tea Break
Madolche Tea Break
When a Spell/Trap Card is activated, if you have no monsters in your Graveyard: Negate the activation, and if you do, return it to the hand, then, if you control a face-up "Madolche Puddingcess", you can destroy 1 card your opponent controls. 6 /10
Face-Off
Face-Off
When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it. 7 /10
Spell-Stopping Statute
Spell-Stopping Statute
Activate only when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it. 6 /10
Barrel Behind the Door
Barrel Behind the Door
Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead. 3 /10
The Huge Revolution is Over
The Huge Revolution is Over
When a Spell/Trap Card, or monster effect, is activated that would destroy 2 or more cards on the field: Negate the activation, and if you do, banish it. 6 /10
Emergeroid Call
Emergeroid Call
When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the Graveyard. You can banish this card from the Graveyard, then target 1 "roid" monster in your Graveyard; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn. 6 /10
Musakani Magatama
Musakani Magatama
When your opponent activates a Spell/Trap Card, or monster effect, that destroys a card(s), while you control a "Six Samurai" monster: Negate the activation, and if you do, destroy it. 8 /10
Oh F!sh!
Oh F!sh!
When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it. 8 /10
Karakuri Cash Shed
Karakuri Cash Shed
Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it. 8 /10
Paradox Fusion
Paradox Fusion
When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position. 5 /10
Graydle Combat
Graydle Combat
When a Spell/Trap Card, or monster effect, that targets exactly 1 "Graydle" monster you control (and no other cards) is activated: Activate 1 of these effects;
●The activated effect becomes "Destroy that monster".
●Negate the activation, and if you do, destroy that card.
4 /10
Anti-Spell
Anti-Spell
Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it. 4 /10
Fusion Guard
Fusion Guard
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Extra Deck to the Graveyard. 5 /10
Feather Wind
Feather Wind
When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it. 4 /10
Gemini Counter
Gemini Counter
Change 1 face-up Gemini monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it. 3 /10
Goblin Out of the Frying Pan
Goblin Out of the Frying Pan
Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand. 4 /10
Trap of Board Eraser
Trap of Board Eraser
When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard. 4 /10
Riryoku Field
Riryoku Field
When a Spell Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, destroy it. 5 /10
Malfunction
Malfunction
Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position. 4 /10
Armor Break
Armor Break
Negate the activation of an Equip Spell Card and destroy it 3 /10
Heraldry Record
Heraldry Record
When an effect of your opponent's Xyz Monster is activated by detaching its own Xyz Material(s): Negate the activation, and if you do, destroy it. 5 /10

Related Links

Card's Category

image.pngMonsters image.pngSpells image.pngTraps

Trap Cards by Category

image.pngAll Traps
Normal Trap.pngNormal Continuous Trap.pngContinuous Counter Trap.pngCounter

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