List of All Counter Traps | Duel Links

This is a list of all counter traps for the game Duel Links. Use this page if you would like to know a counter trap's rating, strength and weakness, basic information, or how to get it.

This is a list of all counter traps for the game Duel Links. Use this page if you would like to know a counter trap's rating, strength and weakness, basic information, or how to get it.

List of Counter Traps Spells

UR

Card Effect Rating
Magic JammerMagic Jammer When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it. /10
Divine WrathDivine Wrath When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster. /10
Seven Tools of the BanditSeven Tools of the Bandit When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it. /10
Dark BribeDark Bribe When an opponent's Spell/Trap Card is activated: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it. /10
Infernity BarrierInfernity Barrier When your opponent activates a Spell/Trap Card, or monster effect, while you control a face-up Attack Position "Infernity" monster and have no cards in your hand: Negate the activation, and if you do, destroy that card. /10
Stellarnova AlphaStellarnova Alpha When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card. /10

SR

Card Effect Rating
Gladiator Beast War ChariotGladiator Beast War Chariot When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it. /10
WiretapWiretap When a Trap is activated: Negate the activation, and if you do, shuffle that card into the Deck. /10
Blackbird CloseBlackbird Close When a monster your opponent controls activates its effect: You can send 1 face-up "Blackwing" monster you control to the Graveyard; negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Black-Winged Dragon" from your Extra Deck. If you control a "Blackwing" Synchro Monster or "Black-Winged Dragon", you can activate this card from your hand. /10
Saber HoleSaber Hole Activate only while you control a face-up "X-Saber" monster. Negate the Summon of a monster, and destroy it. /10
ChampionChampion's Vigilance If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card. /10
Spell Shield Type-8Spell Shield Type-8 Activate 1 of these effects. ●When a Spell Card is activated that targets exactly 1 monster on the field: Negate the activation, and if you do, destroy it. ●When a Spell Card is activated: Send 1 Spell Card from your hand to the Graveyard; negate the activation, and if you do, destroy it. /10
Cursed Seal of the Forbidden SpellCursed Seal of the Forbidden Spell When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel. /10
Solemn ScoldingSolemn Scolding If this is the only Set card in your Spell & Trap Zone, when a monster would be Summoned, OR a Spell Card, Trap Card, or monster effect is activated: Pay 3000 LP; negate the Summon or activation, and if you do, destroy that card. /10
Divine PunishmentDivine Punishment Activate only if "The Sanctuary in the Sky" is face-up on the field. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect, and destroy that card. /10
DebunkDebunk When a monster effect is activated in the hand or Graveyard: Negate the activation, and if you do, banish it. /10
Heartless Drop OffHeartless Drop Off When a face-up card(s) on the field and/or in the Graveyard is added to your opponent's hand by an effect: Look at their hand, also banish the added card(s) and all cards with the same name, if any. /10
Earthbound WaveEarthbound Wave When your opponent activates a Spell/Trap Card while you control a "Earthbound Immortal" monster: Negate the activation, and if you do, destroy it. /10
Bending DestinyBending Destiny If the only face-up monsters you control are "Fortune Lady" monsters, you can activate this card. Negate the activation of a Spell or Trap Card, or the Normal Summon of a monster, and remove that card from play. The card removed from play by this effect is returned to its owner's hand during the End Phase. /10
XYZ BlockXYZ Block When your opponent activates a monster effect: Detach 1 Xyz Material from a monster you control; negate the activation, and if you do, destroy that monster. /10

R

Card Effect Rating
Super Soldier ShieldSuper Soldier Shield When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a "Black Luster Soldier" monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field; Set this card, but banish it when it leaves the field. /10
YosenjuYosenju's Secret Move When a Spell/Trap Card, or monster effect, is activated while you control at least 1 "Yosenju" card, and all face-up monsters you control are "Yosenju" monsters: Negate the activation, and if you do, destroy that card. /10
Assault CounterAssault Counter Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it. /10
Rebirth of ParshathRebirth of Parshath When a Spell/Trap Card, or monster effect, is activated: Reveal 1 Counter Trap in your hand, then discard 1 card and pay 1000 LP; negate the activation, and if you do, shuffle that card into the Deck. Then, you can Special Summon 1 "Parshath" monster from your Deck or Extra Deck. /10
Trap JammerTrap Jammer When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it. /10
Judgment of AnubisJudgment of Anubis When your opponent activates a Spell Card that would destroy a Spell/Trap Card(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field. /10
Ultimate ProvidenceUltimate Providence When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it. /10
ChivalryChivalry Activate only during the Battle Phase, when the effect of an opponent's Effect Monster is activated. Negate the activation and destroy that card. /10
Showdown of the Secret Sense Scroll TechniquesShowdown of the Secret Sense Scroll Techniques When your opponent activates a Spell/Trap Card, or monster effect, with the same name as a card in their Graveyard: Negate the activation, and if you do, destroy that card. /10
Flamvell CounterFlamvell Counter When a Spell/Trap Card is activated: Banish 1 FIRE monster with 200 DEF from your Graveyard; negate the activation, and if you do, destroy it. /10
Nega-Ton CorepanelNega-Ton Corepanel Activate only if you control a face-up "Koa'ki Meiru" monster and have "Iron Core of Koa'ki Meiru" in your Graveyard. Negate the activation of an Effect Monster's effect, and destroy it. /10
Iron Core LusterIron Core Luster Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it. /10
Burgeoning WhirlflameBurgeoning Whirlflame When a Trap Card is activated: Send 1 "Laval" monster from your hand to the Graveyard; negate the activation and destroy it. If this card is in the Graveyard: You can banish 2 FIRE monsters from your Graveyard; add this card to your hand. /10
Judement of AnubisJudement of Anubis When your opponent activates a Spell Card that would destroy a Spell/Trap Card(s) on the field: Discard 1 card; negate the activation, and if you do, destroy it, then you can destroy 1 face-up monster your opponent controls, and if you do that, inflict damage to your opponent equal to the destroyed monster's ATK on the field. /10
United FrontUnited Front When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it. /10
Damage PolarizerDamage Polarizer Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card. /10
InterceptIntercept Activate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster. /10
Smashing HornSmashing Horn When a monster effect or Trap Card is activated that negates the Normal or Special Summon of a monster(s): Negate the activation and destroy it. /10
Hieratic Seal of ReflectionHieratic Seal of Reflection When a Spell Card, Trap Card, or monster effect is activated: Tribute 1 "Hieratic" monster; negate the activation, and if you do, destroy it. /10
Jolt CounterJolt Counter During the Battle Phase, when a Spell/Trap Card, or monster effect, is activated while you control a "Battlin' Boxer" monster: Negate the activation, and if you do, destroy that card. /10

N

Card Effect Rating
Currently UnavailableRetort When your opponent activates a Spell/Trap Card with the same name as one in your Graveyard: Negate the activation, and if you do, destroy that card. Then you can add 1 card with that name from your Graveyard to your hand. /10
Currently UnavailableRoyal Surrender Activate only when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it. /10
HeroHero's Rule 2 Negate the activation of an Effect Monster, Spell or Trap Card that targets a card(s) in the Graveyard, and destroy it. /10
Do a Barrel RollDo a Barrel Roll When a Spell Card, Trap Card, or monster effect is activated: Tribute all "Mecha Phantom Beast Tokens" you control; negate the activation, and if you do, destroy it. /10
Swallow FlipSwallow Flip Negate the activation of an Effect Monster's effect that activates when a monster is Special Summoned (including itself), and destroy it. /10
Snake DeitySnake Deity's Command Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card, and destroy it. /10
OverwhelmOverwhelm Activate only while you control a face-up Level 7 or higher monster that was Tribute Summoned. Negate the activation of a Trap Card or Effect Monster's effect and destroy that card. /10
ExterioExterio's Fang Activate only if you control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard. /10
Cash BackCash Back When your opponent activates a Spell/Trap Card, or monster effect, by paying their Life Points: Negate the activation, and if you do, return it to the Deck. /10
Pulling the RugPulling the Rug Negate the activateion and effect of an Effect Monster whose effect activated when a monster was Normal Summoned (even itself), and destroy that Effect Monster. /10
Morphtronic ForcefieldMorphtronic Forcefield Negate the activation of a Spell or Trap Card that would destroy a face-up "Morphtronic" monster you control and destroy it. Add 1 "Morphtronic" card from your Deck to your hand. /10
Dark IllusionDark Illusion When a Spell/Trap Card, or monster effect, is activated that targets a DARK monster on the field: Negate the activation, and if you do, destroy that card. /10
VanityVanity's Call Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them. /10
Shining Silver ForceShining Silver Force Activate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of that card and destroy it and all face-up Spell and Trap Cards your opponent controls. /10
Spell VanishingSpell Vanishing Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard. /10
Tutan MaskTutan Mask When a Spell/Trap Card is activated that targets exactly 1 Zombie monster on the field (and no other cards): Negate the activation, and if you do, destroy it. /10
ReboundRebound When your opponent activates a Spell Card, Trap Card, or monster effect that returns a card(s) from the field to the hand: Negate that effect, and if you do, send 1 card from your opponent's hand (at random) or from their side of the field to the Graveyard. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card. /10
Destruction JammerDestruction Jammer Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card. /10
Dice Try!Dice Try! When your opponent activates a Spell/Trap Card, or monster effect, that requires a dice roll: Negate the activation, and if you do, destroy it. /10
Crimson FireCrimson Fire When your opponent activates a Spell/Trap Card that would inflict damage to you, while you control a "Red Dragon Archfiend": Your opponent takes twice the effect damage you would have taken, instead. /10
ParryParry Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it. /10
DisarmDisarm Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Spell Card, and destroy it. /10
Madolche NightsMadolche Nights When a monster effect is activated, if you have no monsters in your Graveyard: Negate the activation, then if you control "Madolche Puddingcess", shuffle 1 random card from your opponent's hand into the Deck. /10
Madolche Tea BreakMadolche Tea Break When a Spell/Trap Card is activated, if you have no monsters in your Graveyard: Negate the activation, and if you do, return it to the hand, then, if you control a face-up "Madolche Puddingcess", you can destroy 1 card your opponent controls. /10
Face-OffFace-Off When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it. /10
Spell-Stopping StatuteSpell-Stopping Statute Activate only when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it. /10
Barrel Behind the DoorBarrel Behind the Door Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead. /10
The Huge Revolution is OverThe Huge Revolution is Over When a Spell/Trap Card, or monster effect, is activated that would destroy 2 or more cards on the field: Negate the activation, and if you do, banish it. /10
Emergeroid CallEmergeroid Call When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the Graveyard. You can banish this card from the Graveyard, then target 1 "roid" monster in your Graveyard; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn. /10
Musakani MagatamaMusakani Magatama When your opponent activates a Spell/Trap Card, or monster effect, that destroys a card(s), while you control a "Six Samurai" monster: Negate the activation, and if you do, destroy it. /10
Oh F!sh!Oh F!sh! When an Effect Monster's effect activates: Shuffle 1 of your banished Fish, Sea Serpent, or Aqua-Type monsters into the Main Deck; negate the activation and destroy it. /10
Karakuri Cash ShedKarakuri Cash Shed Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it. /10
Paradox FusionParadox Fusion When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position. /10
Anti-SpellAnti-Spell Remove 2 Spell Counters on your side of the field to negate the activation of a Spell Card and destroy it. /10
Fusion GuardFusion Guard Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and randomly send 1 Fusion Monster from your Extra Deck to the Graveyard. /10
Feather WindFeather Wind When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it. /10
Gemini CounterGemini Counter Change 1 face-up Gemini monster you control to face-down Defense Position and negate the activation of an opponent's Spell Card, and destroy it. /10
Goblin Out of the Frying PanGoblin Out of the Frying Pan Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand. /10
Trap of Board EraserTrap of Board Eraser When an effect that inflicts damage to your Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent then selects 1 card from his/her hand and discards it to his/her Graveyard. /10
Riryoku FieldRiryoku Field When a Spell Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, destroy it. /10
MalfunctionMalfunction Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position. /10
Armor BreakArmor Break Negate the activation of an Equip Spell Card and destroy it /10
Heraldry RecordHeraldry Record When an effect of your opponent's Xyz Monster is activated by detaching its own Xyz Material(s): Negate the activation, and if you do, destroy it. /10

Related Links

Card's Category

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Trap Cards by Category

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Normal Trap.pngNormal Continuous Trap.pngContinuous Counter Trap.pngCounter

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