List of All Normal Traps | Duel Links

This is a list of all normal traps for the game Duel Links. Use this page if you would like to know a normal trap's rating, strength and weakness, basic information, or how to get it.

This is a list of all normal traps for the game Duel Links. Use this page if you would like to know a normal trap's rating, strength and weakness, basic information, or how to get it.

List of Normal Traps Spells

UR

Card Effect Rating
Widespread Ruin
Widespread Ruin
When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied). 7 /10
Ballista Squad
Ballista Squad
Tribute 1 monster, then target 1 card your opponent controls; destroy it. 10 /10
Michizure
Michizure
Activate only when a monster is sent from the field to your Graveyard. Select and destroy 1 monster on the field. (You can activate this card during the Damage Step.) 7 /10
Dimensional Prison
Dimensional Prison
When an opponent's monster declares an attack: Target that attacking monster; banish that target. 7 /10
Magician Navigation
Magician Navigation
Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn. 9 /10
Memory of an Adversary
Memory of an Adversary
When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field. 5 /10
Yosenjus
Yosenjus' Sword Sting
If you control no monsters: Reveal up to 2 "Yosenju" monsters with different names in your hand, then target the same number of face-up cards your opponent controls; return them to the hand. You can only activate 1 "Yosenjus' Sword Sting" per turn. 4 /10
Raigeki Break
Raigeki Break
Discard 1 card, then target 1 card on the field; destroy it. 10 /10
The Deep Grave
The Deep Grave
Target 1 monster in either player's Graveyard; during your next Standby Phase, Special Summon it from the Graveyard. 7 /10
Magical Arm Shield
Magical Arm Shield
When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation. 7 /10
Eliminating the League
Eliminating the League
Discard 1 Spell, then target 1 face-up monster your opponent controls; destroy that target, then look at your opponent's hand and send all cards in their hand with the same name as that destroyed card to the Graveyard. 4 /10
Floodgate Trap Hole
Floodgate Trap Hole
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. 10/10
Paleozoic Canadia
Paleozoic Canadia
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. 10 /10
Needle Ceiling
Needle Ceiling
When there are 4 or more monsters on the field: Destroy all face-up monsters. 9 /10
Drowning Mirror Force
Drowning Mirror Force
When an opponent's monster declares a direct attack: Shuffle all Attack Position monsters your opponent controls into the Deck. 6 /10
Horn of the Phantom Beast
Horn of the Phantom Beast
Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the Graveyard: Draw 1 card. 7 /10
Dust Tornado
Dust Tornado
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand. 7 /10
Kunai with Chain
Kunai with Chain
Activate 1 or both of these effects (simultaneously).
●When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
●Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
7 /10
Paleozoic Hallucigenia
Paleozoic Hallucigenia
Target 1 face-up monster on the field; its ATK and DEF becoe half its current ATK and DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (this card is NOT treated as a Trap Card.) If summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. 8 /10
Sakuretsu Armor
Sakuretsu Armor
When an opponent's monster declares an attack: Target the attacking monster; destroy that target. 9 /10
Chain Disappearance
Chain Disappearance
When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck. 7 /10
Justi-Break
Justi-Break
Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters. 7 /10
Blast Held by a Tribute
Blast Held by a Tribute
When an opponent's monster that was Tribute Summoned declares an attack: Destroy as many face-up Attack Position monsters they control as possible, and if you do, inflict 1000 damage to your opponent. 9/10
Fish Depth Charge
Fish Depth Charge
Tribute 1 Fish-Type monster to target 1 card on the field; destroy that target, and if you do, draw 1 card. 7 /10
Gemini Trap Hole
Gemini Trap Hole
Activate only when a Gemini monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls. 10/10
Starlight Road
Starlight Road
When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck. 9 /10
Exchange of the Spirit
Exchange of the Spirit
If both players have 15 or more cards in their Graveyards: Pay 1000 LP; each player swaps the cards in their Graveyard with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel. 7 /10
Fiend Comedian
Fiend Comedian
Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard. 8/10
King
King's Consonance
When an opponent's monster declares a direct attack: Negate the attack, then you can apply the rest of this card's effect. Banish 1 Tuner monster and any number of non-Tuner monsters from your Graveyard, whose total Levels equal 8 or less, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon.) 8 /10
Infernity Break
Infernity Break
If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target. 10 /10
Thunder Dragons
Thunder Dragons' Hundred Thunders
Target 1 Thunder monster in your Graveyard; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your Graveyard. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 "Thunder Dragons' Hundred Thunders" per turn. 9 /10
Constellar Meteor
Constellar Meteor
During the turn this card is activated, if an opponent's monster battles a "Constellar" monster, and the opponent's monster is not destroyed, shuffle it into the Deck at the end of the Damage Step. 10 /10
Offering to the Immortals
Offering to the Immortals
When your opponent's monster declares a direct attack while you have 3000 or less LP: Negate the attack, and if you do, Special Summon 2 "Ceremonial Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0), and if you do that, add 1 "Earthbound Immortal" card, "Earthbound Revival", or "Roar of the Earthbound" from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster, and cannot be used as Synchro Material. 8 /10
Dice It
Dice It
Roll a six-sided die. Apply this effect, depending on whose turn it is. ●During your turn: Banish cards from your Graveyard equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the Graveyard. ●During your opponent's turn: Send cards from the top of your Deck to the Graveyard equal to the result. Then, if the result was 6, banish 1 card from your Graveyard. 7 /10
Twilight Eraser
Twilight Eraser
If you control 2 or more "Lightsworn" monsters with the same Type but different names: Banish 2 "Lightsworn" monsters from your Graveyard, then target 2 cards on the field; banish them. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can Special Summon 1 "Lightsworn" monster from your hand. 8 /10
Apparition
Apparition
If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn. 9 /10
Malefic Force
Malefic Force
Target 1 "Malefic" monster you control; that monster is unaffected by your opponent's Spell effects while it is face-up on the field 8 /10
Battle Teleportation
Battle Teleportation
Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent. 9 /10
XYZ Reborn
XYZ Reborn
Target 1 XYZ Monster in your Graveyard; Special Summon it, and if you do, attach this card to it as an Xyz Material. 7 /10
Cubic Ascension
Cubic Ascension
When an opponent's monster declares an attack: Special Summon 1 "Vijam the Cubic Seed" from your Deck, and if you do, change the attack target to it, and perform damage calculation. If your opponent's LP are at least 2000 higher than yours: You can banish this card from your Graveyard; Special Summon 1 "Vijam the Cubic Seed" from your hand, Deck, or Graveyard, then, if only your opponent controlled a monster when this effect was activated, you can Special Summon up to 2 more "Vijam the Cubic Seed". You can only use this effect of "Cubic Ascension" once per turn. 7 /10
Labyrinth of Kline
Labyrinth of Kline
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, switch the original ATK and DEF of that monster until the end of the next turn. 4 /10

SR

Card Effect Rating
Rising Energy
Rising Energy
Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase. 6 /10
Hero Blast
Hero Blast
Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them. 6 /10
W Nebula Meteorite
W Nebula Meteorite
Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck. 5 /10
Trap Stun
Trap Stun
Negate all other Trap effects on the field this turn. 7 /10
Wall of Thorns
Wall of Thorns
When a Plant-Type monster you control is targeted for an attack: Destroy all Attack Position monsters your opponent controls. 6 /10
Wall of Disruption
Wall of Disruption
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control. 10 /10
Draining Shield
Draining Shield
When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK. 6 /10
Assault Mode Activate
Assault Mode Activate
Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position. 9 /10
Void Trap Hole
Void Trap Hole
When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it. 7/10
Skill Successor
Skill Successor
Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn. 5 /10
Defense Draw
Defense Draw
During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card. 6 /10
Treacherous Trap Hole
Treacherous Trap Hole
If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets. 10/10
The Golden Apples
The Golden Apples
When you take battle damage while you control no monsters: Gain LP equal to the battle damage you took, and if you do, Special Summon 1 "Malus Token" (Fiend/DARK/Level 1/ATK ?/DEF ?). Its ATK/DEF are each equal to the amount of LP you gained by this effect. 6 /10
Lair Wire
Lair Wire
Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls. Destroy the selected monster. 6 /10
Traptrix Trap Hole Nightmare
Traptrix Trap Hole Nightmare
When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card. 5/10
Memory Loss
Memory Loss
When a face-up Attack Position monster your opponent controls just activated an effect (except during the Damage Step): Negate that effect, and if you do, change that monster to face-up Defense Position. 7 /10
Rocket Hand
Rocket Hand
Target 1 Attack Position monster you control with 800 or more ATK; equip this card to that target. It gains 800 ATK. You can send this equipped card to the Graveyard, then target 1 face-up card on the field; destroy it, then change the ATK of the monster this card was equipped to, to 0, also its battle position cannot be changed. You can only use 1 "Rocket Hand" effect per turn, and only once that turn. 4 /10
Super Team Buddy Force Unite!
Super Team Buddy Force Unite!
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or Graveyard, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone. 8 /10
Shiranui Squire
Crystron Impact
Target 1 of your banished "Crystron" monsters; Special Summon it, and if you do, if your opponent controls any face-up monsters, change their DEF to 0. During either player's turn, except the turn this card was sent to the Graveyard, when a card or effect is activated that targets a "Crystron" monster you control: You can banish this card from your Graveyard; negate that effect. 6 /10
Storm Dragon
Storm Dragon's Return
Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only activate 1 "Storm Dragon's Return" per turn. 5 /10
Karma Cut
Karma Cut
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard. 10 /10
Karakuri Cash Inn
Karakuri Cash Inn
Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your Graveyard, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn. 4 /10
Magical Hats
Magical Hats
During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase. 6 /10
Reinforcements
Reinforcements
Target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. 6 /10
Regretful Rebirth
Regretful Rebirth
When a monster you control is destroyed by battle and sent to the Graveyard: Target that monster; Special Summon it in face-up Defense Position, but it is destroyed during your End Phase. 3 /10
Magician
Magician's Circle
When a Spellcaster-Type monster declares an attack: Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in Attack Position. 4 /10
Wild Tornado
Wild Tornado
Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell/Trap from their hand. If this Set card is destroyed and sent to the Graveyard: Target 1 face-up card on the field; destroy that target. 7 /10
Adhesion Trap Hole
Adhesion Trap Hole
When your opponent Summons a monster(s): Halve that monster(s)'s original ATK. 7/10
Inspiration
Inspiration
Target 1 face-up monster you control; it gains 700 ATK until the end of this turn. 7 /10
Double Magical Arm Bind
Double Magical Arm Bind
Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase. 5 /10
Soul Transition
Soul Transition
If you control no Special Summoned monsters: Tribute 1 face-up Level 4 Normal Summoned/Set monster; draw 2 cards. You can only activate 1 "Soul Transition" per turn. You cannot Special Summon monsters the turn you activate this card. 4 /10
Judgment of Thunder
Judgment of Thunder
When a Thunder-Type monster is Summoned to your field (except during the Damage Step): Target 1 card your opponent controls; destroy that target. 5 /10
Gemini Booster
Gemini Booster
Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster. 4 /10
Typhoon
Typhoon
Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand. 7 /10
Ghosts From The Past
Ghosts From The Past
Banish 2 monsters from your Graveyard, then target 1 Attack Position monster on the field; change its ATK to 0 until the end of this turn. 4 /10
Bad Aim
Bad Aim
When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it. 9 /10
Skill Prisoner
Skill Prisoner
Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. 6 /10
First-Aid Squad
First-Aid Squad
Target 1 Normal Monster in your Graveyard; add it to your hand. When a Normal Monster is destroyed by battle: You can Special Summon this card from your Graveyard in Defense Position as a Normal Monster (Warrior-Type/EARTH/Level 3/ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) You can only use this effect of "First-Aid Squad" once per turn. If Summoned this way, banish this card when it leaves the field. 4 /10
Impenetrable Attack
Impenetrable Attack
During the Battle Phase, activate 1 of these effects.
●Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase.
●You take no Battle Damage during this Battle Phase.
6 /10
Fusion Reserve
Fusion Reserve
Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand. 7 /10
Blast with Chain
Blast with Chain
Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target. 5 /10
Synchro Material
Synchro Material
Select 1 face-up monster your opponent controls. If you Synchro Summon this turn, you can use the selected monster as a Synchro Material Monster. You cannot conduct your Battle Phase the turn you activate this card. 5 /10
Liberty at Last!
Liberty at Last!
When a monster you control is destroyed by battle and sent to the Graveyard: Target 2 face-up monsters on the field; shuffle those targets into the Deck. 8 /10
Subterror Final Battle
Subterror Final Battle
Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the Graveyard.
● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position.
● Change 1 face-up "Subterror" monster on the field to face-down Defense Position.
● Change 1 face-up "Subterror" monster on the field to face-down Defense Position.
● ATK and DEF of 1 "Subterror" monster on the field become equal to its combines original ATK and DEF until the end of this turn.
● This turn, activated effects of "Subterror" cards cannot be negated.
7 /10
Necro Fusion
Necro Fusion
Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard face-down, but it cannot attack this turn. 6 /10
Six Style - Dual Wield
Six Style - Dual Wield
If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand. 8 /10
Reject Reborn
Reject Reborn
When an opponent's monster declares a direct attack: End the Battle Phase, then you can Special Summon 1 Tuner and 1 Synchro Monster from your Graveyard, but they have their effects negated. 9 /10
Network Trap Hole
Network Trap Hole
When your opponent Special Summons a monster(s) from the Main Deck or Graveyard: Banish it face-down. 8/10
The Transmigration Prophecy
The Transmigration Prophecy
Target 2 cards in the Graveyard(s); shuffle those targets into the Deck(s). 4 /10
Gladiator Beast Charge
Gladiator Beast Charge
Target face-up cards on the field, up to the number of "Gladiator Beast" monsters you control with different names; destroy them. 8 /10
Acid Trap Hole
Acid Trap Hole
Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000. 7/10
Chain Hole
Chain Hole
When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand. 7 /10
Gottoms
Gottoms' Emergency Call
If a face-up "X-Saber" monster is on the field: Target 2 "X-Saber" monsters in any Graveyard; Special Summon both to your side of the field. 7 /10
Skull Dice
Skull Dice
Roll a six-sided die. All monsters your opponent currently controls lose ATK and DEF equal to the result x 100, until the End Phase. 8 /10
Reverse Trap
Reverse Trap
Until the End Phase, all effects that add or subtract ATK or DEF are reversed. (Additions now subtract, and subtractions now add, instead. Multiplications and divisions, including halving/doubling, are not affected.) 9 /10
Metalmorph
Metalmorph
Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. 8 /10
Hunting Instinct
Hunting Instinct
When a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): Special Summon 1 Dinosaur monster from your hand. 7 /10
Collected Power
Collected Power
Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card. 4 /10
Gorgon
Gorgon's Eye
Until the end of this turn, all effects of Defense Position monsters are negated. 7 /10
Spiritual Earth Art - Kurogane
Spiritual Earth Art - Kurogane
Tribute 1 EARTH monster. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster. 8 /10
Burst Breath
Burst Breath
Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field. 8 /10
Dark Spirit of the Silent
Dark Spirit of the Silent
Activate only when an opponent's monster declares an attack. Negate that attack, and select another face-up monster your opponent controls. That monster attacks instead. (If it is in face-up Defense Position, change it to Attack Position.) 5 /10
Red-Eyes Spirit
Red-Eyes Spirit
Target 1 "Red-Eyes" monster in your Graveyard; Special Summon it. 9 /10
Damage Gate
Damage Gate
When you take Battle Damage: Target 1 monster in your Graveyard with ATK less than or equal to the amount of damage you took; Special Summon that target. 9 /10
DNA Checkup
DNA Checkup
Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards. 7 /10
Gamushara
Gamushara
When a Defense Position monster you control is targeted for an attack: Change that Defense Position monster to face-up Attack Position. Then, if the attacking monster is destroyed by that battle and sent to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK in the Graveyard. 8 /10
Time Machine
Time Machine
When exactly 1 monster is destroyed by battle and sent to the Graveyard: Special Summon that monster to the same field it was on, in the same battle position it was in when destroyed. 6 /10
Pikeru
Pikeru's Circle of Enchantment
Damage to you from card effects becomes 0 until the end of this turn. 8 /10
Legacy of Yata-Garasu
Legacy of Yata-Garasu
Activate 1 of these effects: ●Draw 1 card. ●Activate only if your opponent controls a face-up Spirit monster. Draw 2 cards. 7 /10
Queen
Queen's Pawn
Activate only when an "Amazoness" monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Special Summon 1 Level 4 or lower "Amazoness" monster from your Deck. 8 /10
Amazoness Archers
Amazoness Archers
Activate only when your opponent declares an attack while you control an "Amazoness" monster. All monsters your opponent controls are changed to face-up Attack Position (Flip Effects are not activated), and lose 500 ATK as long as they remain face-up on the field. Your opponent must attack with all of their monsters. 7 /10
Destruct Potion
Destruct Potion
Select 1 monster you control. Destroy it, and gain Life Points equal to it's ATK. 7 /10
Destiny Signal
Destiny Signal
When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck. 7 /10
Union Scramble
Union Scramble
Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn. 4 /10
Rainbow Life
Rainbow Life
Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead. 9 /10
Pulse Mines
Pulse Mines
If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position. 8 /10
Psychic Shockwave
Psychic Shockwave
Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck. 7 /10
Ghostrick Break
Ghostrick Break
When exactly 1 face-up "Ghostrick" monster you control (and no other cards) is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 2 "Ghostrick" monsters in your Graveyard with different names from the destroyed monster; Special Summon them in face-down Defense Position. 6 /10
Psychic Overload
Psychic Overload
Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. 5 /10
Inverse Universe
Inverse Universe
Switch the ATK and DEF of all face-up Effect Monsters on the field. 8 /10
Intrigue Shield
Intrigue Shield
Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it. 9/10
That Wacky Alchemy!
That Wacky Alchemy!
If a face-up Spell Card(s) in your opponent's Spell & Trap Card Zones is sent to the Graveyard: You can target 1 face-up monster on the field; destroy that target. 8 /10
Aegis of the Ocean Dragon Lord
Aegis of the Ocean Dragon Lord
Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects. 5/10
Crystal Raigeki
Crystal Raigeki
Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target. 7 /10
Battle of the Elements
Battle of the Elements
Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute. 4 /10
Zero Force
Zero Force
Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0. 9 /10
The Monarchs Awaken
The Monarchs Awaken
If you have no cards in your Extra Deck: Target 1 face-up Tribute Summoned monster you control; its effects are negated, also it is unaffected by the effects of cards other than this card. 8 /10
Morphtronic Mix-up
Morphtronic Mix-up
If you control 2 or more face-up "Morphtronic" monsters, select 2 cards your opponent controls. Destroy 1 card of your opponent's choice from those 2. 6 /10
Blackwing - Bombardment
Blackwing - Bombardment
Tribute 1 "Blackwing" monster to select 1 face-up Synchro Monster you control. That Synchro Monster gains ATK equal to the Tributed monster's ATK, until the End Phase. 9 /10
Hero Counterattack
Hero Counterattack
When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster. 9 /10
Descending Lost Star
Descending Lost Star
Target 1 Synchro Monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated, its Level is reduced by 1, its DEF becomes 0, also its battle position cannot be changed. 9 /10
Volcanic Eruption
Volcanic Eruption
During your End Phase, if you control "Jurassic World": Destroy all cards on the field. 7 /10
Survival of the Fittest
Survival of the Fittest
Target 1 Dinosaur-Type monster you control; equip this card to that target. It gains 1000 ATK. When that attacking monster destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; the equipped monster can make a second attack on an opponent's monster in a row. 9 /10
Survival
Survival's End
Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your Graveyard, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them. 6 /10
Miracle
Miracle's Wake
Target 1 monster that was destroyed by battle and sent to your GY this turn; Special Summon it. 4 /10
Infernity Inferno
Infernity Inferno
Discard up to 2 cards, and send the same number of "Infernity" cards from your Deck to the Graveyard. 6 /10
Synchro Spirits
Synchro Spirits
Target 1 Synchro Monster in your Graveyard; banish it, then, if all of the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon all of them. 8 /10
Slip of Fortune
Slip of Fortune
Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase. 8 /10
Dark Sacrifice
Dark Sacrifice
When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY. 7 /10
Counter Gate
Counter Gate
When an opponent's monster declares a direct attack: Negate the attack, and if you do, draw 1 card, then if it is a monster, immediately after this effect resolves, you can Normal Summon it in face-up Attack Position. 9 /10
Infernity Force
Infernity Force
Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard. 6 /10
Scramble Egg
Scramble Egg
If a monster you control is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 "Sonic Chick" from your hand, Deck or Graveyard. 6 /10
Black Illusion
Black Illusion
Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects. 5 /10
High and Low
High and Low
When your face-up monster is targeted for an attack: Apply the following effect up to 3 times while you control that face-up attack target. ●Send the top card of your Deck to the Graveyard, and if it is a monster, the attack target gains ATK equal to the ATK of the monster you sent to the Graveyard, but if the attack target's ATK is higher than the attacking monster's ATK, destroy the attack target. 8 /10
Crystal Slicer
Crystal Slicer
Send 1 "Crystal Beast" monster from your Deck to the Graveyard, then target 1 face-up monster your opponent controls; halve the original ATK of that target, also your opponent draws 1 card. 7 /10
Synchro Back
Synchro Back
Target 1 Synchro Monster you control; return that target to the Extra Deck, also during the Standby Phase of your next turn, Special Summon from your Extra Deck, 1 Synchro Monster with the same name as that monster returned to the Extra Deck. 9 /10
Prideful Roar
Prideful Roar
During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay LP equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only. 8 /10
D - Time
D - Time
When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level. 7 /10
Contaminated Earth
Contaminated Earth
If a face-up Level 5 or higher monster(s) you control was destroyed by a card effect this turn: Special Summon 1 "Earthbound Immortal" monster from your hand, Deck, or Graveyard, but it cannot attack, nor activate its effect this turn. 8 /10
Dimension Equilibrium
Dimension Equilibrium
When a Beast-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard: Target that monster; Special Summon it, and if you do, banish the attacking monster 9 /10
Chain Close
Chain Close
When a card(s) on the field is destroyed by battle or card effect and sent to the Graveyard: Your opponent cannot activate Spell/Trap Cards this turn. Neither player can activate cards or effects in response to this card's activiation 8 /10
Twilight Cloth
Twilight Cloth
Target 1 face-up monster you control; banish any number of "Lightsworn" monsters from your Graveyard, and if you do, that monster gains 200 ATK and DEF for each monster banished by this effect, until the end of this turn. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can activate this effect; this turn, "Lightsworn" monsters you control cannot be destroyed by battle or card effects. 7 /10
Beast Burial Ritual
Beast Burial Ritual
Target 1 face-up monster you control; destroy that target, and if you do, draw 2 cards during the next Standby Phase. 9 /10
Zero Sprite
Zero Sprite
Target 1 face-up monster you control; equip this card to that target. The equipped monster's original ATK becomes 0, but it can attack twice during each Battle Phase 8 /10
Changing Destiny
Changing Destiny
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, change it to Defense Position and it cannot change its battle position while it is face-up on the field. Then, your opponent chooses 1 of these effects. ●You (the opponent of this card's activator) gain LP equal to half the target's ATK. ●Your opponent (the activator of this card) takes damage equal to half the target's ATK. 7 /10
D - Counter
D - Counter
When a "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster. 7 /10
Cocoon Veil
Cocoon Veil
Activate by Tributing 1 face-up "Chrysalis" monster. This turn, any damage to a player caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" monster written on the "Chrysalis" monster you Tributed from your hand, Deck or from either player's Graveyard. 9 /10
Geargiagear
Geargiagear
Special Summon 2 "Geargiano" monsters from your Deck and increase their Levels by 1. You can only activate 1 "Geargiagear" per turn. 6 /10
Infernity Reflector
Infernity Reflector
Activate only by discarding all the cards in your hand when an "Infernity" monster you control is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard, and inflict 1000 damage to your opponent. 8 /10
Halfway to Forever
Halfway to Forever
Target 2 monsters in your Graveyard; Special Summon both, but negate their effects (if any), and if you do, immediately after this effect resolves, Xyz Summon 1 LIGHT "Utopia" or "Utopic" Xyz Monster using only those 2 monsters. 6 /10
Hi-Five the Sky
Hi-Five the Sky
During your Battle Phase: Target 1 face-up Xyz Monster that attacked this turn; it can make a second attack during this Battle Phase. If it does so using this effect, your opponent cannot activate cards or effects until the end of the Damage Step. 6 /10
Until Noble Arms are Needed Once Again
Until Noble Arms are Needed Once Again
Excavate cards from the top of your Deck, equal to the number of "Noble Arms" Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your Graveyard, except the turn this card was sent to the Graveyard; Special Summon from your Deck, 1 "Noble Knight" monster with a different name from the cards you control or in your Graveyard. You can only use this effect of "Until Noble Arms are Needed Once Again" once per turn. 8 /10
Double Type Rescue
Double Type Rescue
If you control 2 or more face-up monsters with different Types, and your opponent controls more monsters than you do: Target 1 monster in your Graveyard; Special Summon it. 5 /10
Mask of Weakness
Mask of Weakness
Target 1 attacking monster; that target loses 700 ATK until the end of this turn. 8 /10
Spiritual Wind Art - Miyabi
Spiritual Wind Art - Miyabi
Tribute 1 WIND monster, then target 1 card your opponent controls; place that card on the bottom of the Deck. 5 /10
Hero Ring
Hero Ring
Target 1 Warrior-Type monster with 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack that target. 4 /10
Eternal Galaxy
Eternal Galaxy
If you control a "Photon" or "Galaxy" monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Photon" or "Galaxy" Xyz Monster that is 4 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Eternal Galaxy" per turn. 8/10
Trap Hole
Trap Hole
When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target. 8/10
Gold Cat for Coins
Gold Coins for Cats
If your Beast-Type monster attacks an opponent's monster, during damage calculation: That monster you control gains ATK equal to half the opponent's monster it is battling, until the end of this turn. 7 /10
bad URI(is not URI?): https://game8.co/games/Duel-Links/archives/333246 Tribute 1 "Elemental HERO Bladege" to target one monster your opponent controls; destroy that target and inflict damage to your opponent equal to half that target's ATK. 4/10

R

Card Effect Rating
Soul Rope
Soul Rope
When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck. 4/10
Rope of Life
Rope of Life
When a monster(s) is destroyed by battle and sent to your Graveyard: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK. 3 /10
Darklight
Darklight
Tribute 1 DARK monster with 1500 or more ATK; destroy all monsters that were Special Summoned this turn. 3 /10
D-Fusion
D-Fusion
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, and if you do, it cannot be destroyed by battle or card effects this turn. Only "Destiny HERO" monsters can be used as Fusion Material for a Fusion Summon using this card's effect. 6 /10
D - Fortune
D - Fortune
When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase. 6 /10
Ghostrick Vanish
Ghostrick Vanish
Reveal 1 "Ghostrick" monster in your hand; this turn, "Ghostrick" cards you control, and face-down Defense Position monsters you control, cannot be targeted by, or be destroyed by, card effects. 5 /10
Dragon
Dragon's Rebirth
Target 1 Dragon monster you control; banish that target, and if you do, Special Summon 1 Dragon monster from your hand or GY. 6 /10
Reverse Glasses
Reverse Glasses
Halve the ATK of all face-up monsters currently on the field, until the End Phase. 3 /10
Plant Food Chain
Plant Food Chain
Target 1 Plant-Type monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: You can target 1 Plant-Type monster in your Graveyard; Special Summon that target. 5 /10
Needlebug Nest
Needlebug Nest
Send the top 5 cards of your Deck to the Graveyard. 8 /10
Security Orb
Security Orb
Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field 7 /10
Elemental Recharge
Elemental Recharge
Gain 1000 Life Points for each face-up "Elemental HERO" monster you control. 6 /10
Hero Barrier
Hero Barrier
Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect. 6 /10
A Hero Emerges
A Hero Emerges
When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard. 4 /10
Dimensional Inversion
Dimensional Inversion
Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters. 4 /10
Limiter Overload
Limiter Overload
If this card is sent to the Graveyard: Special Summon 1 "Speed Warrior" from your hand, Deck, or Graveyard. 5 /10
Spirit Force
Spirit Force
During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, then you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand. 6 /10
Synchro Strike
Synchro Strike
Target Synchro Summoned monster gains 500 ATK for each Synchro Material Monster used to Summon it, until the End Phase. 6 /10
NEXT
NEXT
Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand. 6 /10
Sonic Boom
Sonic Boom
During your turn: Target 1 "Mecha Phantom Beast" monster on the field; this turn, its ATK becomes double its original ATK, it is unaffected by other Spell/Trap effects, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this effect is applied to that monster, destroy all Machine-Type monsters you control during the End Phase of this turn. Other monsters cannot attack during the turn you activate this card. 5 /10
The Revenge of the Normal
The Revenge of the Normal
Special Summon Level 4 or lower monsters from your hand, up to the number of monsters your opponent controls. You can only activate 1 "The Revenge of the Normal" per turn. 4 /10
Synchro Call
Synchro Call
Target 1 monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 DARK Dragon or Fiend-Type Synchro Monster using only monsters you control as Materials, including the Summoned monster. 5 /10
Attack and Receive
Attack and Receive
You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard. 6 /10
Bujin Regalia - The Sword
Bujin Regalia - The Sword
Activate 1 of these effects.
●Target 1 "Bujin" monster in your Graveyard; add that target to your hand.
●Target 1 of your banished "Bujin" monsters; send that target to the Graveyard.
6 /10
Puzzle Reborn
Puzzle Reborn
If exactly 1 monster you control (and no other cards) is destroyed by a card effect: Target that monster; Special Summon that target. 7 /10
Anti-Magic Prism
Anti-Magic Prism
When your opponent activates a Quick-Play Spell Card, select 1 card on the field and destroy it. 4 /10
Good Goblin Housekeeping
Good Goblin Housekeeping
Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck. 5 /10
Unified Front
Unified Front
Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF becomes the discarded monster's ATK and DEF, until the end of this turn. Monsters you control cannot attack directly during the turn you activate this card. 5 /10
Super Rush Recklessly
Super Rush Recklessly
Target 1 Beast-Type monster you control and 1 monster your opponent controls; destroy the first target, and if you do, shuffle the second target into the Deck. 7 /10
Inzektor Orb
Inzektor Orb
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 "Inzektor" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect. 5 /10
Vampire Takeover
Vampire Takeover
If you have no card in your Field Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn. 7 /10
Spikeshield with Chain
Spikeshield with Chain
Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster attacks or is attacked while in Defense Position, it gains DEF equal to its ATK during damage calculation only. 7 /10
Past Image
Past Image
If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position. 3 /10
Tyrant Wing
Tyrant Wing
Target 1 Dragon monster on the field; equip this card to it. It gains 400 ATK/DEF, also it can make up to 2 attacks on monsters during each Battle Phase. Once per turn, during the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster this turn: Destroy this card. 6 /10
Rock Bombardment
Rock Bombardment
Send 1 Rock monster from your Deck to the Graveyard; inflict 500 damage to your opponent. 7 /10
Overwind
Overwind
Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn. 5 /10
Infestation Terminus
Infestation Terminus
Target 1 "lswarm" monster you control and 2 cards your opponent controls; banish the first target, and if you do, return the second targets to the hand. 6 /10
Ritual Beast Tamer Elder
The Sanctified Darklord
Send 1 "Darklord" monster from your hand or face-up from your field to the Graveyard; negate the effects of 1 Effect Monster on the field until the end of this turn, and if you do, gain LP equal to its ATK. You can only activate 1 "The Sanctified Darklord" per turn. 9 /10
Apple of Enlightenment
Apple of Enlightenment
Target cards in your opponent's Graveyard, up to the number of "Valkyrie" monsters you control; banish them. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the Graveyard or banished: You can draw cards equal to the number of "Valkyrie" monsters you control +1. 3 /10
Staunch Defender
Staunch Defender
You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters. 5 /10
Curse of Aging
Curse of Aging
Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated. 4 /10
Ready for Intercepting
Ready for Intercepting
Target 1 Warrior or Spellcaster monster on the field; change that target to face-down Defense Position. 6 /10
Backup Soldier
Backup Soldier
While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand. 5 /10
Evolutionary Bridge
Evolutionary Bridge
When a monster you control is targeted for an attack: Target 1 "Evoltile" monster in your Graveyard; Special Summon that target, then switch the attack target to that monster and conduct damage calculation. 3 /10
Mayakashi Metamorphosis
Mayakashi Metamorphosis
Discard 1 card, then target 1 of your "Mayakashi" monsters that is banished or in your Graveyard; Special Summon it. Your opponent cannot target it with card effects this turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except "Mayakashi" monsters. You can only activate 1 "Mayakashi Metamorphosis" per turn. 6 /10
Cry Havoc!
Cry Havoc!
You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase. 4 /10
Common Charity
Common Charity
Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard. 4 /10
Desert Sunlight
Desert Sunlight
All monsters on your side of the field are changed to face-up Defense Position. 6 /10
Beckoning Light
Beckoning Light
Discard your entire hand, then for each card you discarded to the Graveyard by this effect, add 1 LIGHT monster from your Graveyard to your hand. 7 /10
Micro Ray
Micro Ray
Target 1 face-up monster on the field; that target's DEF becomes - until the end of this turn. 6 /10
Dark Spirit Art - Greed
Dark Spirit Art - Greed
Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand. 4 /10
Dark Mirror Force
Dark Mirror Force
When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls. 8 /10
Physical Double
Physical Double
During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase. 4 /10
Pineapple Blast
Pineapple Blast
When you Normal Summon a monster, if your opponent controls more monsters than you do: Destroy your opponent's monsters so that your opponent controls the same number of monsters as you (your opponent chooses which of their monsters are destroyed). 5 /10
Spiritual Light Art - Hijiri
Spiritual Light Art - Hijiri
Tribute 1 LIGHT monster to target 1 banished monster; your opponent can reveal 1 Trap Card from their hand to negate this card's effect, otherwise you Special Summon that monster. 4 /10
Ritual Sealing
Ritual Sealing
Destroy 1 face-up Ritual Monster on the field 4 /10
Lineage of Destruction
Lineage of Destruction
Activate only during a turn in which you destroyed a Defense Position monster your opponent controlled. Select 1 Level 8 monster you control. During this turn, the selected monster can attack twice. 5 /10
Roll Out!
Roll Out!
Target 1 Union monter in your Graveyard; equip that target to a monster you control that would be an appropriate target for that Union monster's effect. 4 /10
Jar of Avarice
Jar of Avarice
Target 5 cards in your Graveyard, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn. 6 /10
Weed Out
Weed Out
Pay 500 Life Points. Destroy all face-up Attack Position Level 3 monsters. 2 /10
Assault on GHQ
Assault on GHQ
Target 1 monster you control; destroy it, then send 2 cards from the top of your opponent's Deck to the Graveyard. 7 /10
Half-Counter
Half-Counter
During damage calculation, if a monster you control is being attacked: Target that monster you control; that target gains ATK equal to half the original ATK of the attacking monster, until the End Phase. 5/10
Damage Diet
Damage Diet
Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.) 6 /10
Archfiends Roar
Archfiend's Roar
Pay 500 Life Points, then target 1 "Archfiend" monster in your Graveyard; Special Summon that target. It cannot be Tributed. Destroy it during the End Phase of this turn. 4 /10
The Forces of Darkness
The Forces of Darkness
Target 2 "Dark World" monsters in your Graveyard; add those targets to your hand. 4 /10
King
King's Synchro
When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.) 6 /10
Dustflame Blast
Dustflame Blast
Banish all "Laval" monsters from your Graveyard; destroy any number of cards on the field, up to the number of monsters banished for this card's activation. 5 /10
Super Junior Confrontation
Super Junior Confrontation
Activate only when an opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position your opponent controls battles against 1 monster with the lowest DEF in face-up Defense Position you control. After that battle, end the Battle Phase. 4 /10
Return of the Six Samurai
Return of the Six Samurai
Target 1 "Six Samurai" monster in your Graveyard; Special Summon that target. Destroy it during the End Phase of this turn. 8 /10
Paleozoic Pikaia
Paleozoic Pikaia
Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. 8 /10
Koa
Koa'ki Meiru Shield
Activate only when your opponent's monster declares an attack if you have 2 or more "Iron Core of Koa'ki Meiru" in your Graveyard. Destroy all face-up Attack Position monsters your opponent controls. 4 /10
Abyss-squall
Abyss-squall
Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase. 6 /10
Ultimate Fire Formation - Seito
Ultimate Fire Formation - Seito
Banish 7 "Fire Formation" Spell/Trap Cards from your Graveyard; Special Summon as many "Fire Fist" monsters as possible from your Graveyard, then you can Set "Fire Formation" Spell/Trap Cards directly from your Deck, except "Ultimate Fire Formation - Seito", up to the number of monsters Special Summoned by this effect. 7 /10
At One With the Sword
At One With the Sword
Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destoys your opponent's monster by battle, draw 1 card. 8 /10
Synchro Deflector
Synchro Deflector
Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls. 7 /10
Success Probability 0%
Success Probability 0%
Send 2 random Fusion Monsters from your opponent's Extra Deck to the Graveyard. 3 /10
Reckoned Power
Reckoned Power
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Destroy all face-down Spell and Trap Cards your opponent controls. 6 /10
Dark Deal
Dark Deal
When your opponent activates a Normal Spell Card: Pay 1000 Life Points; the effect of that Normal Spell Card becomes "Your opponent discards 1 random card". 3 /10
Karakuri Trick House
Karakuri Trick House
Activate only when the battle position of a face-up "Karakuri" monster you control is changed. Select 1 card on the field, and destroy it. 6 /10
Wattkeeper
Wattkeeper
Select 1 Level 4 or lower "Watt" monster in your Graveyard. Special Summon that monster from the Graveyard. Destroy it during the End Phase. 9 /10
Gleipnir The Fetters of Fenrir
Gleipnir, the Fetters of Fenrir
Add 1 "Nordic" monster from your Deck to your hand. 6 /10
Different Dimension Ground
Different Dimension Ground
This turn, any monster sent to the Graveyard is removed from the play instead. 6 /10
Premature Return
Premature Return
Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position. 5 /10
Double-Edged Sword Technique
Double-Edged Sword Technique
Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK. 5 /10
Karakuri Klock
Karakuri Klock
Activate only when a face-up Defense Position "Karakuri" monster is selected as an attack target. Destory all face-up monsters your opponent controls. 6 /10
Dark Horizon
Dark Horizon
When you take battle or effect damage: Special Summon 1 DARK Spellcaster-Type monster from your Deck with ATK less than or equal to the damage you took. 6 /10
Rite of Spirit
Rite of Spirit
Target 1 "Gravekeeper's" monster in your Graveyard; Special Summon that target. This card's activation and effect are unaffected by "Necrovalley." 7 /10
Delta Crow - Anti Reverse
Delta Crow - Anti Reverse
If you control a "Blackwing" monster: Destroy all face-down Spells and Traps your opponent controls. If you control exactly 3 "Blackwing" monsters, you can activate this card from your hand. 6 /10
Dark Advance
Dark Advance
During either player's Main Phase or Battle Phase: Target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand, then immediately after this effect resolves, you can Tribute Summon 1 monster with 2400 or more ATK and 1000 DEF in face-up Attack Position. You can only activate 1 "Dark Advance" per turn. 7 /10
Psychic Trigger
Psychic Trigger
Activate only while your Life Points are lower than your opponent's. Select 2 Psychic-Type monsters in your Graveyard. Remove them from play and draw 2 cards. 7 /10
Scrap-Iron Statue
Scrap-Iron Statue
When a Spell/Trap Card that is already face-up on your opponent's field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the Graveyard. If this card is sent to the Graveyard: You can target 1 "Junk" monster in your Graveyard; Special Summon it in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn. 4 /10
Stardust Flash
Stardust Flash
Target 1 "Stardust" monster in your Graveyard; Special Summon it. 6 /10
Telepathic Power
Telepathic Power
When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster: Target the opponent's monster; destroy that target, and if you do, gain LP equal to the destroyed monster's ATK on the field. 9 /10
Heroic Retribution Sword
Heroic Retribution Sword
Target 1 face-up "Heroic" monster you control; equip this card to that target. All Battle Damage you take from battles involving the equipped monster is also inflicted to your opponent. After damage calculation: Destroy any opponent's monster that battles the equipped monster. 7 /10
Gem-Knight Lady Lapis Lazuli
Cybernetic Overflow
Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or Graveyard, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn. 9 /10
White Howling
White Howling
If you control a WATER monster: Target 1 Spell in your opponent's Graveyard; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field. 9 /10
Lunalight Reincarnation Dance
Lunalight Reincarnation Dance
If a monster(s) you control is destroyed by battle or card effect: Add up to 2 "Lunalight" monsters from your Deck to your hand. You can only activate 1 "Lunalight Reincarnation Dance" per turn. 7 /10
Numinous Healer
Numinous Healer
You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard. 4 /10
Booby Trap E
Booby Trap E
Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn. 4 /10
Cyberse Beacon
Cyberse Beacon
If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cyberse Beacon" per turn. 6 /10
Malefic Claw Stream
Malefic Claw Stream
Activate only if you control a face-up "Malefic" monster. Select 1 monster your opponent controls, and destroy it. 6 /10
Evil Eye Defeat
Evil Eye Defeat
If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn. 6 /10
Performapal Call
Performapal Call
When an opponent's monster declares a direct attack: Target that attacking monster; negate the attack, and if you do, add up to 2 "Performapal" monsters from your Deck to your hand, whose total DEF is less than or equal to the ATK of the targeted monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. 4 /10
Performapal Revival
Performapal Revival
If a monster(s) you control is destroyed by battle or card effect: Special Summon 1 "Performapal" monster from your hand or Graveyard. 6 /10
Burst Rebirth
Burst Rebirth
Pay 2000 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-down Defense Position. 7 /10
Guard Go!
Guard Go!
If a "Gagaga", "Dododo", and/or "Gogogo" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 of those monsters; Special Summon it, then you can Special Summon up to 2 "Gagaga", "Dododo", and/or "Gogogo" monsters from your hand in Defense Position. 7 /10
House of Adhesive Tape
House of Adhesive Tape
If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed. 4 /10
Terrible Deal
Terrible Deal
Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card. 4/10
Fiend Griefing
Fiend Griefing
Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard. 7 /10
Heroic Gift
Heroic Gift
If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 "Heroic Gift" per turn. 3 /10
Over Capacity
Over Capacity
When your opponent Special Summons a monster: Banish all face-up Level 2 or lower monsters on the field. 6 /10
Destruction of Destiny
Destruction of Destiny
Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way. 5 /10
Crevice Into the Different Dimension
Crevice Into the Different Dimension
Declare 1 Attribute and select a total of 2 monsters with that Attribute from the Graveyards. Remove those monsters from play. 7 /10
Chthonian Polymer
Chthonian Polymer
Activate only when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster to take control of that Fusion Monster. 8 /10
A Rival Appears!
A Rival Appears!
Select 1 face-up monster your opponent controls. Special Summon 1 monster from your hand that has the same Level as the selected monster. 7 /10
Bone Temple Block
Bone Temple Block
Discard 1 card. Special Summon 1 Level 4 or lower monster from your opponent's Graveyard to your side of the field, and your opponent Special Summons 1 Level 4 or lower monster from your Graveyard to your opponent's side of the field. Those monsters are destroyed during the End Phase of the next turn. 7 /10
Attack Reflector Unit
Attack Reflector Unit
Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck. 6 /10
Ghost of a Grudge
Ghost of a Grudge
If your opponent has 8 or more cards in their Graveyard: The ATK of all monsters your opponent currently controls become 0. 7 /10
Gamble
Gamble
You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. 2 /10
Rainbow Gravity
Rainbow Gravity
If you have 7 "Crystal Beast" cards with different names on your field and/or in your Graveyard: Special Summon 1 "Ultimate Crystal" monster from your Deck or Graveyard, ignoring its Summoning conditions. 8 /10
Anti-Fusion Device
Anti-Fusion Device
Destroy 1 face-up Fusion Monster on the field. 7 /10
Star Siphon
Star Siphon
When a Synchro Monster(s) is Special Summoned: Target 1 of them; Special Summon 1 "Siphon Token" (Spellcaster-Type/DARK/Level 1/ATK 0/DEF 0). Its Level becomes that monster's current Level and that monster's Level becomes 1. 7 /10
Power-Up Adapter
Power-Up Adapter
After activation, treat this card as an Equip Card and equip it to 1 face-up "Morphtronic" monster you control. The equipped monster cannot attack. Then, select 1 face-up monster on the field, except the equipped monster. It gains ATK equal to the ATK of the equipped monster. 6 /10
Broken Blocker
Broken Blocker
Activate only when a Defense Position monster you control, whose DEF is higher than its ATK, is destroyed by battle. Special Summon up to 2 monsters with the same name as that monster from your Deck in face-up Defense Position. 8 /10
Darkfall
Darkfall
When your opponent Special Summons 2 or more face-up monsters at the same time: Send those monsters to the Graveyard, then send all monsters in the opponent's hand and Deck to the Graveyard that have the same name as the monsters sent to the Graveyard by this effect. 7 /10
Inherited Fortune
Inherited Fortune
Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase. 8 /10
Fortune Lady Rewind
Fortune Lady Rewind
Target any number of your banished "Fortune Lady" monsters with different names; Special Summon them, but shuffle them into the Deck during the End Phase. You can only activate 1 "Fortune Lady Rewind" per turn. 7 /10
Survival Instinct
Survival Instinct
Banish any number of Dinosaur-Type monsters from your Graveyard; gain 400 Life Points for each Dinosaur-Type monster banished to activate this card. 4 /10
Shadow of Eyes
Shadow of Eyes
When a monster(s) is Set on your opponent's field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.) 6 /10
Graverobber
Graverobber
Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage. 2 /10
Cloning
Cloning
When your opponent Normal or Flip Summons a monster that has a Level: Target that face-up monster; Special Summon 1 "Clone Token", with the same original Type, Attribute, Level, ATK, and DEF as that target. When that target is destroyed and sent to the Graveyard, destroy this Token. 5 /10
Amazoness Shamanism
Amazoness Shamanism
Destroy all face-up "Amazoness" monsters you control. Then, you can Special Summon any number of Level 4 or lower "Amazoness" monsters from your Graveyard in face-up Defense Position, up to the number of monsters destroyed by this effect. 4/10
Dice Re-Roll
Dice Re-Roll
One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.) 3 /10
Covering Fire
Covering Fire
During the Damage Step, while an opponent's monster is attacking a monster you control: Target 1 other face-up monster you control; your attacked monster gains ATK equal to that target's ATK during the Damage Step only. 5 /10
The League of Uniform Nomenclature
The League of Uniform Nomenclature
Select 1 face-up Level 2 or lower Normal Monster you control to activate this card. Special Summon as many cards as possible from your Deck with the same name as the selected monster. 4 /10
Hallowed Life Barrier
Hallowed Life Barrier
Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0. 2 /10
Big Burn
Big Burn
You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards. 6 /10
Really Eternal Rest
Really Eternal Rest
Destroy all monsters equipped with an Equip Card(s). 2 /10
Hieratic Seal of Banishment
Hieratic Seal of Banishment
Tribute 1 "Hieratic" monster to target 1 card your opponent controls; banish that target. 5 /10
Butterflyoke
Butterflyoke
When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position, and if you do, equip this card to that monster. Once per turn, during either player's Main Phase or Battle Phase: You can change the equipped monster's Battle Position. 3 /10
Bounzer Guard
Bounzer Guard
Target 1 face-up "Bounzer" monster you control; this turn, it cannot be targeted by other card effects, or be destroyed by battle. This turn, if an opponent's monster attacks, it must target that monster for an attack if it is still on the field. 4 /10
Lumenize
Lumenize
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and 1 face-up LIGHT monster you control gains ATK equal to that target's ATK, until your next End Phase. 5 /10
Ghostrick Scare
Ghostrick Scare
Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of "Ghostrick" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1). 4 /10
Chain Destruction
Chain Destruction
When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck. 7 /10
BIG Win
BIG Win!?
Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500. 2 /10
Witchcrafter Masterpiece
Witchcrafter Masterpiece
If you control a "Witchcrafter" monster: Target 1 Spell in either Graveyard; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card and any number of Spells from your Graveyard; Special Summon 1 "Witchcrafter" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of "Witchcrafter Masterpiece" once per turn. 6 /10
Rikka Tranquility
Rikka Tranquility
When you activate this card, you can also Tribute 1 Plant-Type monster; Special Summon 1 "Rikka" monster from your Graveyard in Defense Position, then, if you Tributed a monster when you activated this card, Special Summon 1 Plant-Type monster from your Graveyard in Defense Position. You can only activate 1 "Rikka Tranquility" per turn. 7 /10
Blasting the Ruins
Blasting the Ruins
You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 1500 points of damage to your opponent's Life Points. 5 /10
Triggered Summon
Triggered Summon
Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand. 7 /10
Mirror of Oaths
Mirror of Oaths
When your opponent Special Summons a monster(s) from their Main Deck: Destroy that monster(s), and if you do, draw 1 card. 8 /10
Order to Smash
Order to Smash
Target 1 Level 2 or lower non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy up to 2 Spells/Traps your opponent controls. 7 /10
Call of the Earthbound
Call of the Earthbound
When an opponent's monster declares an attack: You choose the target of the attack. 7 /10
Hidden Soldiers
Hidden Soldiers
When your opponent Normal or Flip Summons a monster: Special Summon 1 Level 4 or lower DARK monster from your hand. 6 /10
Flashbang
Flashbang
Activate only after damage calculation when a monster your opponent controls made a direct attack. It is now the End Phase of this turn. 5 /10
Windstorm of Etaqua
Windstorm of Etaqua
Change the battle positions of all face-up monsters your opponent controls. 9 /10
Tragedy
Tragedy
When a face-up Attack Position monster(s) your opponent controls is changed to face-up Defense Position: Destroy all Defense Position monsters your opponent controls. 2 /10
Call of the Reaper
Call of the Reaper
Activate only when a monster(s) is Special Summoned from your Graveyard. Select and Special Summon 1 "Supay" or 1 "Fire Ant Ascator" from your Graveyard. 6 /10
Supercharge
Supercharge
When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards. 9 /10
Statue of the Wicked
Statue of the Wicked
When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/Level 4/ATK 1000/DEF 1000) on your side of the field. 7 /10
The Grave of Enkindling
The Grave of Enkindling
You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. You and your opponent each select 1 monster from your respective Graveyards and Special Summon them in Defense Position. Neither monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect. 5 /10
Urgent Ritual Art
Urgent Ritual Art
If you control no Ritual Monsters: Banish 1 Ritual Spell from your hand or Graveyard; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated. 7 /10
Dragoncarnation
Dragoncarnation
Target 1 of your banished Dragon-Type monsters; add that target to your hand. 5 /10
Evo-Instant
Evo-Instant
Tribute 1 Reptile-Type monster; Special Summon 1 "Evolsaur" monster from your Deck. 7 /10
Rainbow Path
Rainbow Path
When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand. 7 /10
Arcana Call
Arcana Call
Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result. 7 /10
Jar of Greed
Jar of Greed
Draw 1 card. 4 /10
Mind Haxorz
Mind Haxorz
Pay 500 Life Points. Look at your opponent's hand and all Set cards on their side of the field. 4 /10
Interdimensional Matter Transporter
Interdimensional Matter Transporter
Target 1 face-up monster you control; banish that target until the End Phase. 5 /10
Oath of Companionship
Oath of Companionship
If you control no monsters that were Special Summoned from the Extra Deck: Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; take control of it until the End Phase. You cannot Special Summon during the turn you activate this card. 10 /10
Castle Walls
Castle Walls
Increase the DEF of 1 face-up monster on the field by 500 points until the end of this turn. 5 /10
Muko
Muko
Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard. 6/10
Dark Coffin
Dark Coffin
When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects: ● Discard 1 random card in their hand. ● Select 1 monster on their side of the field and destroy it. 6 /10
Deal of Phantom
Deal of Phantom
Select 1 face-up monster on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monsters is applied when this card is activated. 6 /10
Curse of Anubis
Curse of Anubis
Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed. 9 /10
Lightforce Sword
Lightforce Sword
Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand. 3 /10
Blackwing - Boobytrap
Blackwing - Boobytrap
When this Set card is destroyed by your opponent's card effect while you control a face-up "Blackwing" monster, inflict 1000 damage to your opponent and draw 1 card. 9 /10
Black Wing Revenge
Black Wing Revenge
When a Winged Beast-Type monster you control is destroyed by battle and sent to the Graveyard: Special Summon 2 "Blackwing - Black Crest Tokens" (Winged Beast-Type/DARK/Level 2/ATK 0/DEF 800). 6 /10
Black Feather Beacon
Black Feather Beacon
Activate only when you take damage from a card effect. Special Summon 1 Level 4 or lower "Blackwing" monster from your hand. 6 /10
Destiny Mirage
Destiny Mirage
When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn. 8/10
D - Chain
D - Chain
Target a "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard: Inflict 500 damage to your opponent. 7 /10
Spider Egg
Spider Egg
When your opponent declares a direct attack, while you have 3 or more Insect monsters in your GY: Negate the attack, and if you do, Special Summon 3 "Spider Tokens" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position. 3 /10
Beginning of Heaven and Earth
Beginning of Heaven and Earth
Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn. 5/10
Magic Deflector
Magic Deflector
For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field. 4 /10
Asleep at the Switch
Asleep at the Switch
When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target. 3 /10
Shield Spear
Shield Spear
Target 1 face-up monster on the field; it gains 400 ATK/DEF until the end of this turn. 8 /10
F.A. Overheat
F.A. Overheat
If only your opponent controls a monster: Special Summon 1 "F.A." monster from your hand, and if you do, increase its Level by 3 until the end of this turn. If this card is in the GY and you control no cards in your Field Zone: You can banish this card from the GY; activate 1 "F.A." Field Spell directly from your hand or GY. You can only use this effect of "F.A. Overheat" once per turn. 7 /10
Harpie Lady Elegance
Harpie Lady Elegance
Shuffle 1 "Harpie Lady Sisters" from your Monster Zone into the Deck, then you can Special Summon 3 "Harpie" monsters with different original names, 1 each from your hand, Deck, and GY. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. If this card you control is destroyed by a "Harpie" card's effect or your opponent's card effect: Add 1 "Harpie" monster from your Deck to your hand. You can only use each effect of "Harpie Lady Elegance" once per turn. 7 /10
Venom Burn
Venom Burn
Select 1 monster with a Venom Counter(s). Remove all Venom Counters from that card, and inflict 700 damage to your opponent for each Venom Counter removed. 4 /10
Fiery Fervor
Fiery Fervor
Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the monster's original ATK, during the Damage Step only. 7/10
Gagagashield
Gagagashield
Target 1 Spellcaster monster you control; equip this card to that target. Twice per turn, it cannot be destroyed by battle or card effects. 7/10
Power Break
Power Break
Activate only while you control a face-up "Power Tool Dragon". Select up to 3 Equip Cards on your side of the field and/or in your Graveyard and return them to the Deck, and inflict 500 damage to your opponent for each card returned. 5/10
D.D. Dynamite
D.D. Dynamite
Inflict 150 damage to your opponent for each of their removed from play cards. 5/10
bad URI(is not URI?): https://game8.co/games/Duel-Links/archives/333248 Once per turn, when a Level 4 or lower Thunder-type monster(s) is Normal or Special Summoned to the field, inflict 300 damage to your opponent. 6/10

N

Card Effect Rating
Armageddon Designator
Armageddon Designator
Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of this Duel. 3 /10
Localized Tornado
Localized Tornado
Shuffle all cards from your hand and Graveyard into the Deck. 4 /10
Appointer of the Red Lotus
Appointer of the Red Lotus
Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until your opponent's next End Phase. 5 /10
Return Soul
Return Soul
Activate only during the End Phase. You can return up to 3 monsters destroyed this turn from the Graveyard to their owners' Decks. 5 /10
Three of a Kind
Three of a Kind
If you control 3 or more monsters with the same name, except Tokens: Target 3 cards your opponent controls; destroy those targets. 7 /10
Shien
Shien's Scheme
If a "Six Samurai" monster you control is destroyed by battle: Special Summon up to 2 "Six Samurai" monsters from your hand. 4 /10
Psychic Soul
Psychic Soul
Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300. 6 /10
Supernatural Regeneration
Supernatural Regeneration
Activate only during the End Phase. Gain 1000 Life Points for each Psychic-Type monster sent to the Graveyard this turn. 5 /10
World Suppression
World Suppression
You can activate this card when a Field Spell Card is activated. Negate the Field Spell Card during the turn this card is activated. 6 /10
Armored Glass
Armored Glass
You can activate this card when a monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated. 4 /10
Major Riot
Major Riot
You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position. 5 /10
Rise of the Snake Deity
Rise of the Snake Deity
When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck. 5 /10
Vendread Revolution
Vendread Revolution
Discard 1 card, then target 1 "Vendread" monster and 1 Ritual Spell in your Graveyard; Special Summon that monster in Defense Position, and if you do, add that Ritual Spell to your hand. You can banish this card from your Graveyard, then target 5 of your banished Zombie monsters; shuffle them into your Deck, then draw 1 card. You can only use each effect of "Vendread Revolution" once per turn. 6 /10
Vendread Reunion
Vendread Reunion
Reveal 1 "Vendread" Ritual Monster in your hand, Special Summon any number of your banished "Vendread" monsters with different names, in face-down Defense Position, whose total Levels exactly equal the Level of the revealed Ritual Monster, Tribute all those face-down Defense Position monsters, then Ritual Summon that Ritual Monster from your hand. You must be able to Ritual Summon to activate and to resolve this effect. 6 /10
Red Supremacy
Red Supremacy
Banish 1 "Red Dragon Archfiend" Synchro Monster from your Graveyard, then target 1 "Red Dragon Archfiend" Synchro Monster you control; its name becomes the banished monster's original name, and replace its effects with the banished monster's original effects. 5 /10
Super Soldier Rebirth
Super Soldier Rebirth
Target 1 "Black Luster Soldier" monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Black Luster Soldier" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Black Luster Soldier" monster in your Graveyard; add it to your hand. You can only activate 1 "Super Soldier Rebirth" per turn. 7 /10
Hero Medal
Hero Medal
When this Set card is destroyed and sent to the Graveyard by an opponent's card effect, shuffle this card into its owner's Deck. Then draw 1 card. 3 /10
Aquamirror Cycle
Aquamirror Cycle
Target 1 WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand. 6 /10
Card of Sacrifice
Card of Sacrifice
Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change battle position the turn you activate this card. 5 /10
Fine
Fine
Discard 2 cards. 4 /10
Foolish Revival
Foolish Revival
Select 1 monster from your opponent's Graveyard and Special Summon it in face-up Defense Position on your opponent's side of the field. 4 /10
Destruction Punch
Destruction Punch
If the ATK of an attacking monster your opponent controls is lower than the DEF of the attacked Defense Position monster you control, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.) 5 /10
Chain Dispel
Chain Dispel
When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card. 6 /10
Vision HERO Vyon
Massivemorph
Target 1 face-up monster your opponent controls; its ATK and DEF become double its current ATK and DEF, but it cannot attack directly. 5 /10
Graceful Tear
Graceful Tear
Add 1 card from your hand to your opponent's hand, then gain 2000 LP. 5 /10
Evil Blast
Evil Blast
Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent. 5 /10
Battle Instinct
Battle Instinct
Activate only when your opponent declares a direct attack and you control no monsters. Special Summon 1 Level 4 or lower Beast-Type monster from your hand, in face-up Attack Position. 5 /10
Urgent Tuning
Urgent Tuning
During the Battle Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control. 6 /10
Beast Soul Swap
Beast Soul Swap
Target 1 Beast-Type monster you control; return it to the hand, and if you do, Special Summon 1 Beast-Type monster from your hand with the same Level as the monster that was returned to the hand. 5 /10
Byroad Sacrifice
Byroad Sacrifice
Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand. 5 /10
Mirror Mail
Mirror Mail
When a face-up monster you control is targeted for an attack: Its ATK becomes equal to that of the attacking monster. 5 /10
Full House
Full House
Target 2 other face-up Spell/Trap Cards and 3 Set Spell/Trap Cards, on the field; destroy them. 5 /10
Magnet Conversion
Magnet Conversion
Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your Graveyard; add them to your hand. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it. 8 /10
Zenmairch
Zenmairch
Target 1 face-up Level 4 or lower "Wind-Up" monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 "Wind-Up" monster from the hand with the same Level as the returned monster's. 5 /10
Scrap Crash
Scrap Crash
Activate only when a "Scrap" monster you control is destroyed and sent to the Graveyard. Destroy all face-up Spell/Trap Cards on the field. 5 /10
Scrap Rage
Scrap Rage
Activate only during damage calculation, if a Defense Position "Scrap" monster on the field is being attacked. It gains 2000 DEF and is destroyed at the end of the Battle Phase. 4 /10
Morphtronics Scramble!
Morphtronics, Scramble!
Activate only when your opponent declares a direct attack while you control no monsters. Negate that attack and Special Summon 1 "Morphtronic" monster from your hand. 6 /10
Morphtransition
Morphtransition
Activate only when a face-up "Morphtronic" monster you control is selected as an attack target. Negate the attack, and change the battle position of the selected "Morphtronic" monster. 5 /10
Ritual Beast Ambush
Ritual Beast Ambush
Target 1 of your "Ritual Beast Tamer" monsters and 1 of your "Spiritual Beast" monsters that are banished and/or in your Graveyard; Special Summon them in Defense Position. After this card is activated, you cannot Special Summon monsters, except "Ritual Beast" monsters, for the rest of this turn. You can only activate 1 "Ritual Beast Ambush" per turn. 7 /10
Assault Slash
Assault Slash
Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field. 4 /10
Darklord Descent
Darklord Descent
Pay half your LP; Special Summon up to 2 "Darklord" monsters from your Graveyard in Defense Position, with the same Level as 1 face-up monster your opponent controls. 7 /10
Oh Tokenbaum!
Oh Tokenbaum!
Tribute 2 or more Tokens with the same Level, then target monsters in your Graveyard with that same Level, up to the number of Tokens Tributed; Special Summon them, but their effects are negated, also destroy them during the End Phase. 3 /10
Gryphon Wing
Gryphon Wing
When your opponent activates "Harpie's Feather Duster": Negate its effect, and if you do, destroy all Spell and Trap Cards your opponent controls. 4 /10
Anti Raigeki
Anti Raigeki
When your opponent activates "Raigeki", all of your opponent's monsters are destroyed in place of your own. 5 /10
Melodious Illusion
Melodious Illusion
Target 1 "Melodious" monster you control; this turn, that face-up monster you control is unaffected by your opponent's Spell/Trap effects, and it can make a second attack during each Battle Phase. 7 /10
Conscription
Conscription
Excavate the top card of your opponent's Deck, and if it is a monster that can be Normal Summoned/Set, Special Summon it to your field. Otherwise, add that card to your opponent's hand. 2 /10
Forced Ceasefire
Forced Ceasefire
Discard 1 card from your hand. No Trap Cards can be activated until the end of this turn. 4 /10
The Spell Absorbing Life
The Spell Absorbing Life
Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field. 5 /10
Hidden Spellbook
Hidden Spellbook
During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. 6 /10
Meteorain
Meteorain
During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. 7 /10
Nutrient Z
Nutrient Z
This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points. 6 /10
Enchanted Javelin
Enchanted Javelin
Increase your Life Points by the ATK of 1 attacking monster. 7 /10
Snake Fang
Snake Fang
Decrease 1 selected monster's DEF by 500 points during the turn this card is activated. 3 /10
Evo-Branch
Evo-Branch
Target 1 face-up Reptile-Type monster you control; destroy it and Special Summon 1 "Evoltile" monster in face-down Defense Position from your Deck. 4 /10
Painful Escape
Painful Escape
Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand. 5 /10
High Tide on Fire Island
High Tide on Fire Island
If you control a Level 7 or higher WATER or FIRE monster: Apply the appropriate effects, in sequence, depending on the Attributes of monsters you control at that time.
●WATER: Special Summon as many WATER monsters as possible that were sent to your Graveyard to activate monster effects this turn, then destroy 1 monster you control.
●FIRE: Destroy 1 monster on the field, then if you have any cards in your hand, discard 1 card to the Graveyard.
4 /10
Treaty on Uniform Nomenclature
Treaty on Uniform Nomenclature
If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control. ●Exactly 2: Destroy 1 Spell/Trap Card your opponent controls. ●Exactly 3: Destroy all Spell/Trap Cards your opponent controls. 7 /10
A Major Upset
A Major Upset
Tribute 1 face-up Attack Position Level 2 or lower monster you control. Return all face-up Level 7 or higher Special Summoned monsters to the hand. 6 /10
Bamboo Scrap
Bamboo Scrap
Tribute 1 Plant-Type monster. Special Summon 2 "Plant Tokens" (Plant-Type/EARTH/Level 1/ATK 800/DEF 500) to your opponent's side of the field in Defense Position. 6 /10
Altar for Tribute
Altar for Tribute
Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster. 5 /10
Trap Reclamation
Trap Reclamation
Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand. 7 /10
Accumulated Fortune
Accumulated Fortune
Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain. 5 /10
Chain Healing
Chain Healing
Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. 6 /10
Straight Flush
Straight Flush
Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones. 7 /10
Disarmament
Disarmament
Destroy all Equip Cards on the field. 7 /10
Disappear
Disappear
Remove from play 1 card from your opponent's Graveyard. 6 /10
A Feint Plan
A Feint Plan
A player cannot attack face-down monsters during this turn. 3 /10
Magnet Force
Magnet Force
This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own). 6 /10
Bright Future
Bright Future
Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card. 6 /10
Assault Spirits
Assault Spirits
After activation, treat this card as an Equip Card, and equip it to a monster you control. Once per turn, during the equipped monster's attack, you can send 1 monster with 1000 or less ATK from your hand to the Graveyard during the Damage Step to have the equipped monster gain the ATK of the sent monster, until the End Phase. 4 /10
Ritual Buster
Ritual Buster
Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase. 3 /10
Hey Trunade!
Give and Take
Special Summon 1 monster from your Graveyard to your opponent's side of the field in Defense Position, and increase the Level of 1 monster you control by the Level of the Special Summoned monster, until the End Phase. 8 /10
Psychic Rejuvenation
Psychic Rejuvenation
Gain 1000 Life Points for each face-up Psychic-Type monster you control. 7 /10
Counter Counter
Counter Counter
Negate the activation of a Counter Trap Card, and destroy it. 6 /10
Miracle Restoring
Miracle Restoring
Remove 2 Spell Counters from your side of the field, then target 1 "Dark Magician" or "Buster Blader" in your Graveyard; Special Summon that target. 5 /10
Exhausting Spell
Exhausting Spell
Remove all Spell Counters on both sides of the field. 3 /10
Turnabout
Turnabout
If there is a face-up monster on the field whose current Level is different from its original Level: Change all monsters on the field to face-down Defense Position. 7 /10
Nature
Nature's Reflection
During this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to their Life Points. 7 /10
Treasure Map
Treasure Map
You can only activate this card in response to the activation of an effect that would return this card from the field to the hand. Draw 2 cards from your Deck and discard 1 card from your hand. 4 /10
Extinction on Schedule
Extinction on Schedule
During the Main Phase: Pay 2000 LP; make both players send all cards they control to the Graveyard at the end of the 3rd Battle Phase after this card's activation. 6 /10
Psychic Reactor
Psychic Reactor
If you control a Psychic-Type monster: Apply this effect to all Psychic-Type monsters you currently control, for the rest of this turn. When a Psychic-Type monster you control battles an opponent's monster, after damage calculation: Banish that Psychic-Type monster, also banish that opponent's monster. 4 /10
Slip Summon
Slip Summon
Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase. 3 /10
Trojan Blast
Trojan Blast
Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK. 3 /10
Option Hunter
Option Hunter
Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Gain Life Points equal to the original ATK of the destroyed monster. 6 /10
Generation Shift
Generation Shift
Target 1 face-up monster you control; destroy that target, then add 1 card with the same name as the destroyed card from your Deck to your hand. 3 /10
Next to be Lost
Next to be Lost
Select 1 face-up monster you control. Send 1 card from your Deck to the Graveyard with the same name as the selected card. 4 /10
Simultaneous Loss
Simultaneous Loss
Each player sends the top card of their Deck to the Graveyard. 4 /10
Disturbance Strategy
Disturbance Strategy
Your opponent shuffles their entire hand into the Deck, then draws the same number of cards. 4 /10
Reverse Reuse
Reverse Reuse
Target up to 2 Flip monsters in your Graveyard; Special Summon them to your opponent's side of the field, in face-up or face-down Defense Position. 2 /10
Return
Return
When an opponent adds a card(s) from the Graveyard to their hand: They must shuffle 1 of those cards into their Deck. 3 /10
Nitwit Outwit
Nitwit Outwit
Discard 1 monster, then target 1 face-up monter on the field; it loses ATK equal to the discarded monster's original ATK. 3 /10
Defenders Intersect
Defenders Intersect
Activate only during the Battle Phase. Defense Position monsters your opponent controls are changed to face-up Attack Position, and their effects are negated. 7 /10
Wolf in Sheep
Wolf in Sheep's Clothing
Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck. 5 /10
Snake Whistle
Snake Whistle
Activate only when a Reptile-Type monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck. 4 /10
Radiant Mirror Force
Radiant Mirror Force
When an opponent's monster declares an attack while they control 3 or more Attack Position monsters: Destroy all Attack Position monsters your opponent controls. 7 /10
Fruits of Kozaky
Fruits of Kozaky's Studies
Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order. 4 /10
Oops!
Oops!
Target 1 card you control; destroy it. 5 /10
Bonding - DHO
Bonding - DHO
Shuffle 1 "Duoterion", 1 "Hydrogeddon", and 1 "Oxygeddon" from your hand and/or Graveyard into the Deck; Special Summon 1 "Water Dragon Cluster" from your hand or Graveyard. You can banish this card from your Graveyard; add 1 "Water Dragon" or "Water Dragon Cluster" from your Deck or Graveyard to your hand. 4 /10
Sound the Retreat!
Sound the Retreat!
Return all monsters you control to the hand. 7 /10
Fish Rain
Fish Rain
When a face-up Fish, Sea Serpent, or Aqua-Type monster on the field is banished: Special Summon 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster from your hand. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.) 4 /10
Aquamirror Illusion
Aquamirror Illusion
Special Summon 1 "Gishki" Ritual Monster from your hand. It cannot attack, and is returned to the hand during the End Phase. 3/10
Aquamirror Meditation
Aquamirror Meditation
Reveal 1 Ritual Spell Card in your hand to target 2 "Gishki" monsters in your Graveyard; return them to the hand. 3 /10
Orbital Bombardment
Orbital Bombardment
Send 1 "Alien" monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field. 4 /10
Crop Circles
Crop Circles
Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage. 4 /10
Absolute End
Absolute End
Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks. 3 /10
Fragment Fusion
Fragment Fusion
Banish from your Graveyard the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase. 4 /10
Six Strike - Thunder Blast
Six Strike - Thunder Blast
Remove 1 Bushido Counter from your side of the field to activate 1 of these effects.
●Target 1 monster your opponent controls; destroy that target.
●Target 1 card your opponent controls; return that target to the hand.
4 /10
Pyroxene Fusion
Pyroxene Fusion
Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) 5 /10
Alchemy Cycle
Alchemy Cycle
The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card. 2 /10
Rain Storm
Rain Storm
Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect: ●1000 points: Destroy 1 Spell or Trap Card your opponent controls. ●2000 points: Destroy 2 cards your opponent controls. 3 /10
Volcanic Recharge
Volcanic Recharge
Return up to 3 "Volcanic" Monster Cards from your Graveyard to your Deck. 5 /10
Red Cocoon
Red Cocoon
Target 1 Dragon-Type Synchro Monster you control; equip this card to it. While it is battling an opponent's monster, until the end of the Damage Step, negate the effects of all face-up monsters your opponent controls. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can target 1 "Red Dragon Archfiend" in your Graveyard Special Summon it. 6 /10
Gladiator Lash
Gladiator Lash
Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice. 4 /10
Terra Firma Gravity
Terra Firma Gravity
During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack. 5 /10
Fiend
Fiend's Hand Mirror
Switch the opponent's Spell Card effect that targets 1 Spell or Trap Card to another correct target. 3 /10
Remote Revenge
Remote Revenge
Activate only when a monster you control is targeted by a Spell, Trap or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls. 6 /10
Metal Detector
Metal Detector
You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated. 7 /10
Mystic Probe
Mystic Probe
You can activate this card when a Continuous Spell Card is activated. Negate all Continuous Spell Cards during the turn this card is activated. 7 /10
Gem-Enhancement
Gem-Enhancement
Tribute 1 "Gem-Knight" monster, then target 1 "Gem-Knight" monster in your Graveyard; Special Summon that target from the Graveyard. 5 /10
Madolchepalooza
Madolchepalooza
Special Summon any number of "Madolche" monsters from your hand, but shuffle them into the Deck during the End Phase. 4 /10
Chain Whirlwind
Chain Whirlwind
Activate only when a card on the field is destroyed by a card effect. Select 2 Spell/Trap Cards on the field and destroy them. 5 /10
Brutal Potion
Brutal Potion
This card becomes an Equip Card, and equips to 1 monster you control. Once per turn, when you inflict damage to your opponent with a card effect, the equipped monster gains 1000 ATK until the End Phase. 4 /10
Kid Guard
Kid Guard
When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand. 4 /10
Miracle Kids
Miracle Kids
Target 1 monster your opponent controls; that target loses 400 ATK for each "Hero Kid" in your Graveyard, until the End Phase. 3 /10
Formation Union
Formation Union
Select and activate 1 of the following effects:
●Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card.
●Unequip 1 of your equipped Union Monsters and Special Summon it to your side of the field in face-up Attack Position.
5 /10
Driving Snow
Driving Snow
You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field. 3 /10
Bujinfidel
Bujinfidel
Tribute 1 Beast-Warrior-Type "Bujin" monster, then target 1 "Bujin" monster with a different name in your Graveyard; Special Summon that target. 5 /10
Infestation Tool
Infestation Tool
Send 1 "Steelswarm" monster from your Deck to the Graveyard to target 1 face-up "Steelswarm" monster you control; it gains 800 ATK until the End Phase. 6 /10
Infestation Ripples
Infestation Ripples
Pay 500 Life Points to target 1 Level 4 or lower "Steelswarm" monster in your Graveyard; Special Summon it from the Graveyard. 6 /10
Infestation Wave
Infestation Wave
Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand to target 1 card your opponent controls; destroy that target. 5 /10
Avalon
Avalon
Target 5 "Noble Knight" monsters in your Graveyard, including at least 1 "Artorigus" monster and at least 1 "Laundsallyn" monster; banish those targets, and if you do, destroy all cards on the field. 4 /10
Paleozoic Leanchoilia
Paleozoic Leanchoilia
Target 1 banished card; return it to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. 6 /10
Paleozoic Marrella
Paleozoic Marrella
Send 1 Trap from your Deck to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. 8 /10
Paleozoic Eldonia
Paleozoic Eldonia
Target 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. 5 /10
Arsenal Robber
Arsenal Robber
Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard. 2 /10
Double Trap Hole
Double Trap Hole
If your opponent Special Summons a monster(s) in Defense Position: Banish those monster(s) that were Summoned in (and currently in) Defense Position. 5/10
Clay Charge
Clay Charge
When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent. 4 /10
Raging Cloudian
Raging Cloudian
Activate only when a "Cloudian" monster(s) you control is destroyed by its own effect and sent to the Graveyard. Special Summon 1 of those monsters from your Graveyard in Attack Position and place 1 Fog Counter on it. It cannot be changed to Defense Position by a card effect. 6 /10
Madolche Lesson
Madolche Lesson
Target 1 "Madolche" monster in your Graveyard; shuffle that target into the Deck, and if you do, all "Madolche" monsters you currently control gain 800 ATK and DEF, then you can shuffle 1 other monster from your Graveyard into the Deck. 5 /10
Hero Spirit
Hero Spirit
During the Battle Phase, if an "Elemental HERO" monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent's monsters 0. 7 /10
Hero Signal
Hero Signal
When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck. 6 /10
Curse of the Circle
Curse of the Circle
Target 1 monster your oponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster. 5 /10
Revival Gift
Revival Gift
Select 1 Tuner monster form your Graveyard and Special Summon it. Its effects are negated. Special Summon 2 "Gift Fiend Tokens" (Fiend-Type/DARK/Level 3/ATK 1500/DEF 1500) to your opponent's side of the field. 9 /10
Bubble Crash
Bubble Crash
This card can only be activated when any player has 6 or more cards on the field and/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5. 2 /10
Blessings for Gusto
Blessings for Gusto
Target 2 "Gusto" monsters in your Graveyard, plus a third "Gusto" monster in your Graveyard; shuffle both of the first 2 targets into your Deck, then Special Summon the third target. 7 /10
Synchro Barrier
Synchro Barrier
Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn. 3 /10
Dust Storm of Gusto
Dust Storm of Gusto
Your opponent cannot activate cards or effects when "Gusto" monsters you control declare their attacks this turn. 4 /10
Level Retuner
Level Retuner
Reduce the Level of 1 face-up monster you control by up to 2. 4 /10
Huge Revolution
Huge Revolution
This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field. 2 /10
Whirlwind of Gusto
Whirlwind of Gusto
If you control no monsters: Target 2 "Gusto" monsters in your Graveyard; shuffle both targets into the Deck, then Special Summon 1 "Gusto" monster with 1000 or less DEF from your Deck. 6 /10
Parallel Selection
Parallel Selection
Activate only when a Synchro Monster you control is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard. Select 1 of your removed from play Spell Cards and add it to your hand. 3 /10
Reanimation Wave
Reanimation Wave
Activate only when your opponent's monster declares a direct attack. Select 1 Synchro Monster in your Graveyard with a Level less than or equal to the attacking monster's. The Battle Damage you take from that attack is halved. At the end of the Damage Step, Special Summon the selected Synchro Monster form the Graveyard. 6 /10
Shadow Impulse
Shadow Impulse
When a Synchro Monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 of those Synchro Monsters; Special Summon from your Extra Deck, 1 Synchro Monster with the same Level and Type as that monster, but with a different name. You can only activate 1 "Shadow Impulse" per turn. 6 /10
Tuner
Tuner's Barrier
Select 1 face-up Tuner monster you control. That monster cannot be destroyed by battle or by card effects, until the End Phase of the next turn. 7 /10
Guard Mines
Guard Mines
Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent. 4 /10
Double Tag Team
Double Tag Team
Activate only when you Special Summon a "Gladiator Beast" monster. Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or Deck. 6 /10
Blackboost
Blackboost
Banish 2 face-up "Blackwing" Tuner monsters you control; draw 2 cards. 5 /10
Blackback
Blackback
During your turn: Target 1 "Blackwing" monster with 2000 or less ATK in your Graveyard; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this card. 4 /10
Fake Feather
Fake Feather
Send 1 "Blackwing" monster from your hand to the Graveyard and select 1 Normal Trap Card in your opponent's Graveyard. The effect of this card will be same as the selected Normal Trap Card. 5 /10
Blackwing - Backlash
Blackwing - Backlash
When an opponent's monster declares a direct attack while you have 5 or more "Blackwing" monsters in your Graveyard: Destroy all monsters your opponent controls. 6 /10
Ray of Hope
Ray of Hope
Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it. 6 /10
Fraud Freeze
Fraud Freeze
Once per turn, when your opponent Special Summons a monster(s) from the hand (except during the Damage Step): You can return to the hand all monsters your opponent controls that were Special Summoned from the hand. If neither player controls a "Flower Cardian" Synchro Monster, send this card to the Graveyard. 3 /10
Nordic Relic Megingjord
Nordic Relic Megingjord
Target 1 "Aesir" or "Nordic" monster you control; its ATK/DEF become double its original ATK/DEF, until the end of this turn, but it cannot attack your opponent directly this turn. 4 /10
Odin
Odin's Eye
Once per turn, during each player's Standby Phase: You can target 1 "Aesir" monster you control; negate its effects until the end of this turn, and if you do, look at all cards in your opponent's hand and all Set cards they control. Your opponent cannot activate cards or effects in response to this effect's activation. 5 /10
Nordic Relic Gungnir
Nordic Relic Gungnir
Banish 1 "Aesir" or "Nordic" monster you control, then target 1 card on the field; destroy it, also during your 2nd End Phase after activation, return the monster you banished to activate this card to the field in face-up Attack Position. 6 /10
Nordic Relic Laevateinn
Nordic Relic Laevateinn
Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card's activation. 5 /10
Nordic Relic Brisingamen
Nordic Relic Brisingamen
Target 1 face-up monster you control and 1 face-up monster your opponent controls; the ATK of the first target becomes equal to the original ATK of the second target, until the end of this turn. 6 /10
Solemn Authority
Solemn Authority
Activate this card by targeting 1 "Aesir" monster you control; it cannot be targeted by other card effects while this card is on the field. Send this card to the Graveyard during your 2nd Standby Phase after activation. 7 /10
Divine Relic Mjolnir
Divine Relic Mjolnir
Target 1 "Aesir" monster you control; it can make a second attack during each Battle Phase this turn. 7 /10
Sinister Seeds
Sinister Seeds
When a monster you control is destroyed by battle in which you took damage, and it was in face-up Attack Position at the start of the Damage Step and when it was destroyed: Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of battle damage you took from that battle. 7 /10
Subterror Behemoth Burrowing
Subterror Behemoth Burrowing
You can banish 1 "Subterror" monster from your Graveyard; for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 "Subterror" monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 "Subterror" monster you control; change it to face-down Defense Position. 7 /10
Different Dimension Encounter
Different Dimension Encounter
If both players have at least 1 banished monster that can be Special Summoned: Each player Special Summons 1 of their banished monsters in face-down Defense Position. 7 /10
Degen-Force
Degen-Force
Tribute 1 Level 4 or higher Dinosaur-Type monster; Special Summon 2 Level 3 or lower Reptile-Type monsters from your hand and/or Graveyard. 8 /10
Giant Trap Hole
Giant Trap Hole
When 2 or more monsters are Special Summoned at the same time: Destroy all monsters on the field. 6/10
Mispolymerization
Mispolymerization
Activate only when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters to their respective Extra Decks. 7 /10
Backs to the Wall
Backs to the Wall
Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your Graveyard as possible. You cannot Special Summon a monster with the same name as a monster you already control. 7 /10
Breakthrough!
Breakthrough!
Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn. 6 /10
Underworld Egg Clutch
Underworld Egg Clutch
When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand. 6 /10
Subsurface Stage Divers
Subsurface Stage Divers
If you control exactly 3 non-Token monsters with the same name, and no other monsters: You can add 3 monsters with the same name as each other from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monsters' name, nor activate their monster effects. You can only activate 1 "Subsurface Stage Divers" per turn. 5 /10
Interdimensional Warp
Interdimensional Warp
Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters. 6 /10
Abyss-Scorn
Abyss-Scorn
Target 1 "Mermail" monster you control; it gains 1000 ATK until the End Phase. When this Set card is sent to the Graveyard: Target 1 monster your opponent controls; send that target to the Graveyard. 7 /10
Crystron Entry
Crystron Entry
Special Summon 2 "Crystron" Tuners (1 from your hand and 1 from your Graveyard). During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Crystron" monster you control; send 1 "Crystron" monster from your Deck to the Graveyard whose Level is different from that monster, and if you do, that monster becomes the Level of that monster sent to the Graveyard. You can only use this effect of "Crystron Entry" once per turn. 7 /10
Fuh-Rin-Ka-Zan
Fuh-Rin-Ka-Zan
When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.
● Destroy all monsters your opponent controls.
● Destroy all Spell and Trap Cards your opponent controls
● Discard 2 random cards from your opponent's hand.
● Draw 2 cards.
6 /10
Omega Summon
Omega Summon
Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position. 6 /10
Power Frame
Power Frame
When a face-up monster you control is targeted for an attack by a monster with a higher ATK: Target the attack target; negate that attack, and if you do, equip this card to that target. The equipped monster gains ATK equal to the difference between its ATK and the ATK of its attacker when this card resolves. 8 /10
Tuner Capture
Tuner Capture
Activate only when your opponent Synchro Summons a monster. Special Summon 1 Tuner Monster used for that Synchro Summon from their Graveyard to your side of the field. 4 /10
Shift
Shift
When your opponent targets exactly 1 monster you control (and no other cards) for an attack, or with a Spell/Trap effect: Target another monster you control that would be an appropriate target; that attack/Spell/Trap now targets the new target. 4 /10
Inzektor Gauntlet
Inzektor Gauntlet
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 1000 DEF, and cannot be destroyed by your opponent's card effects. 6 /10
Black Return
Black Return
When exactly 1 "Blackwing" monster (and no other monster) is Special Summoned: Target 1 face-up monster your opponent controls; gain LP equal to the ATK of that target, and if you do, return it to the hand. 8 /10
Stardust Re-Spark
Stardust Re-Spark
When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 "Stardust" monster from your Extra Deck or Graveyard. You can only activate 1 "Stardust Re-Spark" per turn. 9 /10
Shooting Star
Shooting Star
If a "Stardust" monster is on the field: Target 1 card on the field; destroy that target. 6 /10
Heroic Advance
Heroic Advance
When a face-up "Heroic" monster you control is targeted for an attack: Target another face-up Level 4 or lower "Heroic" monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle. 6 /10
Trojan Gladiator Beast
Trojan Gladiator Beast
Special Summon 1 "Gladiator Beast" monster from your hand to your opponent's side of the field. Then, draw 1 card. 6 /10
World Legacy Trap Globe
World Legacy Trap Globe
Shuffle into the Deck, 5 of your "World Legacy" cards with different names that are banished, in your hand or Graveyard, and/or face-up on your field, except "World Legacy Trap Globe", then draw 2 cards. You can only activate 1 "World Legacy Trap Globe" per turn. 6 /10
World Legacy Landmark
World Legacy Landmark
Banish 1 "World Legacy" monster from your hand or face-up from your field, then target 2 monsters in your Graveyard; Special Summon them, but they cannot attack this turn. 6 /10
Graydle Split
Graydle Split
Target 1 face-up monster you control; equip this card to it. It gains 500 ATK. During your Main Phase: You can send this card equipped to a monster by this effect to the Graveyard; destroy the monster this card was equipped to, and if you do, Special Summon 2 "Graydle" monsters with different names from your Deck, but destroy them during the End Phase. You can only use this effect of "Graydle Split" once per turn. 7/10
Orcustrated Attack
Orcustrated Attack
When a monster declares an attack: Tribute 1 "Orcust" or "World Legacy" monster, then target 1 monster your opponent controls; banish it. 7 /10
Damage Vaccine MAX
Damage Vaccine Ω MAX
When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took. 6 /10
Counter Gem
Counter Gem
Send all cards in your Spell & Trap Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all "Crystal Beast" cards you control. 4 /10
Crystal Pair
Crystal Pair
When a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card, then you take no Battle Damage for the rest of this turn. 7 /10
Contract Laundering
Contract Laundering
Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect. 5 /10
D/D Recruits
D/D Recruits
If your opponent controls more monsters than you do: Target any number of "D/D" monsters and/or "Dark Contract" cards in your Graveyard up to the difference; add those cards to your hand. You can only activate 1 "D/D Recruits" per turn. 5 /10
Malefic Tune
Malefic Tune
If a face-up "Malefic" monster(s) you control is destroyed by battle or an opponent's card effect: Draw 2 cards. If a face-up "Malefic" monster(s) you control is destroyed, while this card is in your Graveyard (except during the Damage Step): You can banish this card from your Graveyard; add 1 "Malefic" monster from your Deck to your hand. You can only use each effect of "Malefic Tune" once per turn. 7 /10
Spell Reclamation
Spell Reclamation
Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand. 3 /10
Dice Roll Battle
Dice Roll Battle
When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation. 6 /10
Altergeist Camouflage
Altergeist Camouflage
Target 1 "Altergeist" monster you control; equip this card to it. Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Negate an opponent's monster effect that activates by targeting the equipped monster. If an "Altergeist" card(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead. 5 /10
Limit Impulse
Limit Impulse
Send 2 cards from your hand to the Graveyard; Special Summon 2 "Soul Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0). They cannot be Tributed except for a Tribute Summon. 5 /10
Call of the Grave
Call of the Grave
When your opponent activates "Monster Reborn": Negate the effect of that "Monster Reborn". 1 /10
Last Minute Cancel
Last Minute Cancel
When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up "Performapal" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard. 5 /10
Dig of Destiny
Dig of Destiny
When you take battle damage: Draw 1 card. If this card in its owner's control is destroyed by an opponent's card effect: You can draw cards, equal to the number of "Dig of Destiny" in your Graveyard. 5 /10
Pikeru
Pikeru's Second Sight
Until your opponent's second End Phase, your opponent shows you all cards that they draw before adding them to their hand. 2 /10
Mutually Affured Destruction
Mutually Affured Destruction
Both players must keep their hands revealed this turn. While their hands are revealed by this effect, if they both have a card with the same name in their hands, neither player can activate cards with that name, or their effects. 2 /10
Induced Explosion
Induced Explosion
When a card(s) you control is destroyed by a Spell effect (except during the Damage Step): Target 1 card your opponent controls; destroy it. During either player's turn, except the turn this card was sent to the Graveyard, when a card(s) you control is destroyed by a Spell effect (except during the Damage Step): You can banish this card from your Graveyard, then target 1 card your opponent controls; destroy it. 5 /10
Enlightenment
Enlightenment
You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately). 4 /10
Reversal of Fate
Reversal of Fate
Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result. 5 /10
Wonder Garage
Wonder Garage
When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand. 4 /10
Light of Judgment
Light of Judgment
If "The Sanctuary in the Sky" is on the field: Discard 1 LIGHT monster to the Graveyard; apply 1 of the following effects.
●Look at your opponent's hand and discard 1 card from their hand.
●Send 1 card your opponent controls to the Graveyard.
4 /10
Virus Cannon
Virus Cannon
Tribute any other number of non-Token monsters you control. For each Tributed monster, your opponent selects 1 Spell Card from their Deck and sends it to the Graveyard 4 /10
Commander of Swords
Commander of Swords
When your opponent draws for their normal draw in their Draw Phase: They reveal the card(s) they drew, then if any is a Spell/Trap Card, you apply 1 of these effects.
●Discard all cards they drew.
●Destroy 1 Spell/Trap Card they control.
6 /10
Energy Drain
Energy Drain
Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points, until the End Phase. 5 /10
Relieve Monster
Relieve Monster
When an opponent's monster declares an attack: Target 1 monster you control; return that target to the hand, then Special Summon 1 Level 4 monster from your hand. 5 /10
D. Tribe
D. Tribe
All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn. 4 /10
Taunt
Taunt
Activate only during your opponent's Main Phase 1; select 1 monster on your side of the field. While the selected card remains on the field, if your opponent attacks with a monster(s) this turn, they must select the selected monster as the attack target. 5 /10
Earthshaker
Earthshaker
Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field. 3 /10
Gravelstorm
Gravelstorm
Target 1 Spell/Trap Card on each side of the field; return them to the hand. 4 /10
Two-Pronged Attack
Two-Pronged Attack
Select and destroy 2 of your monsters and 1 of your opponent's monsters. 3 /10
Spell Purification
Spell Purification
Discard 1 card from your hand . Destroy all face-up Continuous Spell Cards. 3 /10
Over Limit
Over Limit
Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn. 5 /10
Gust
Gust
You can activate this card when 1 or more of your Spell Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field. 4 /10
Grave Lure
Grave Lure
Turn the top card of your opponent's Deck face-up, then your opponent shuffles their Deck. When your opponent draws the face-up card, immediately send it to the Graveyard. 4 /10
Gift of The Mystical Elf
Gift of The Mystical Elf
Increase your Life Points by 300 points for each monster on the field. 3 /10
Energy-Absorbing Monolith
Energy-Absorbing Monolith
Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken. 2 /10
Eatgaboon
Eatgaboon
If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed 3 /10
Dramatic Rescue
Dramatic Rescue
Activate only when a card is activated that targets an "Amazoness" monster. Return the targeted monster to its owner's hand and Special Summon 1 other monster from your hand. 5 /10
Damage Translation
Damage Translation
Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn. 3 /10
D.D. Trap Hole
D.D. Trap Hole
When your opponent Sets exactly 1 monster (and no other cards): Target that Set monster and 1 monster you control; destroy those targets, and if you do, banish them. 3/10
The Gift of Greed
The Gift of Greed
Your opponent draws 2 cards. 1 /10
Reinforced Space
Reinforced Space
Each face-up Xyz Monster you control gains 300 ATK for each Xyz Material attached to it, until the End Phase. 8 /10
Utopian Aura
Utopian Aura
Detach 1 Xyz Material from a monster you control; the face-up Xyz Monsters you currently control cannot be destroyed by card effects until the End Phase. 5 /10
Bujin Regalia - The Jewel
Bujin Regalia - The Jewel
Target 1 Rank 4 Xyz Monster you control; equip this card to that target. It gains 300 ATK for each Xyz Material attached to it. Once per turn, while this card is equipped to a monster by this effect: You can attach 1 "Bujin" monster from your hand to the equipped monster as an Xyz Material. 8 /10
Numbers Overlay Boost
Numbers Overlay Boost
Target 1 "Number" Xyz Monster you control that has no Xyz Materials; attach 2 monsters from your hand to that face-up Xyz Monster, as Xyz Materials. 6 /10
XYZ Soul
XYZ Soul
Target 1 Xyz Monster in either player's Graveyard; all monsters you currently control gain ATK equal to its Rank x 200, then you can shuffle it into the Extra Deck. This ATK increase lasts until the End Phase. 5 /10
Zenmailstrom
Zenmailstrom
Tribute 1 "Wind-Up" monster with 1500 or more ATK; Special Summon 1 "Wind-Up" monster from your hand, then you can Special Summon 1 "Wind-Up" monster from your Deck with the same ATK as the monster Special Summoned by this effect. 5 /10
Heraldry Change
Heraldry Change
When an opponent's monster declares an attack: Special Summon 1 "Heraldic Beast" monster from your hand, then end the Battle Phase. 4 /10
Poseidon Wave
Poseidon Wave
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict 800 damage to your opponent for each Fish, Sea Serpent, or Aqua-Type monster you control. 7 /10
Solar Ray
Solar Ray
Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field. 3 /10
Bug Emergency
Bug Emergency
Target 2 Level 3 Insect-Type monsters in your Graveyard; Special Summon them, but their effects are negated. You can banish this card and 1 Xyz Monster from your Graveyard; the Levels of all Level 3 Insect-Type monsters you currently control become equal to the banished monster's Rank until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Insect-Type monsters. You can only activate 1 "Bug Emergency" per turn. 4 /10
Blossom Bombardment
Blossom Bombardment
When a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the destroyed monster's ATK in the Graveyard. 8 /10
Chain Detonation
Chain Detonation
Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. 6 /10
Kozakys Self-Destruct Button
Kozaky's Self-Destruct Button
Inflict 1000 damage to the player who destroyed this Set card. 7 /10
Cemetary Bomb
Cemetary Bomb
Inflict 100 damage to your opponent for each card in their Graveyard. 7 /10
Dora of Fate
Dora of Fate
You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points. 6 /10
Detonator Circle A
Detonator Circle "A"
Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000 damage to each player. 8 /10
The Traveler and the Burning Abyss
The Traveler and the Burning Abyss
Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn. 5 /10
TG-SX1
TG-SX1
When a "T.G." monster you control destroys an opponent's monster by battle and sends it to the Graveyard: Target 1 "T.G." Synchro Monster in your Graveyard; Special Summon that target. 6 /10
Fairys Hand Mirror
Fairy's Hand Mirror
When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target. 6 /10
Fire Darts
Fire Darts
Activate only while you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent equal to the sum of the die rolls × 100. 6 /10
Level Conversion Lab
Level Conversion Lab
Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the end of this turn. 4 /10
Full Salvo
Full Salvo
When this card resolves, send your entire hand to the Graveyard. Inflict 100 damage to your opponent for each card you sent to the Graveyard by this effect. 5/10
Ebon Arrow
Ebon Arrow
Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard this turn, inflict damage to your opponent equal to half the destroyed monster's original DEF. 6/10
Black Thunder
Black Thunder
Activate only when a "Blackwing" monster you control is destroyed by battle and sent to the Graveyard. Inflict 200 damage to your opponent for each card your opponent controls. 4/10
Meklord Factory
Meklord Factory
When a "Meklord" monster on the field is targeted for an attack: Target 1 "Meklord Army" monster in your Graveyard; add that target to your hand, then destroy the attack target. 6/10

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