List of All Normal Traps | Duel Links

This is a list of all normal traps for the game Duel Links. Use this page if you would like to know a normal trap's rating, strength and weakness, basic information, or how to get it.

This is a list of all normal traps for the game Duel Links. Use this page if you would like to know a normal trap's rating, strength and weakness, basic information, or how to get it.

List of Normal Traps Spells

UR

Card Effect Rating
Widespread RuinWidespread Ruin When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied). 7 /10
Ballista SquadBallista Squad Tribute 1 monster, then target 1 card your opponent controls; destroy it. 10 /10
MichizureMichizure Activate only when a monster is sent from the field to your Graveyard. Select and destroy 1 monster on the field. (You can activate this card during the Damage Step.) 7 /10
Dimensional PrisonDimensional Prison When an opponent's monster declares an attack: Target that attacking monster; banish that target. 7 /10
Magician NavigationMagician Navigation Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn. 9 /10
Memory of an AdversaryMemory of an Adversary When an opponent's monster declares an attack: You take damage equal to the attacking monster's ATK, and if you do, banish that monster. During the End Phase of your opponent's next turn, Special Summon that monster to your side of the field. 5 /10
YosenjusYosenjus' Sword Sting If you control no monsters: Reveal up to 2 "Yosenju" monsters with different names in your hand, then target the same number of face-up cards your opponent controls; return them to the hand. You can only activate 1 "Yosenjus' Sword Sting" per turn. 4 /10
Raigeki BreakRaigeki Break Discard 1 card, then target 1 card on the field; destroy it. 10 /10
The Deep GraveThe Deep Grave Target 1 monster in either player's Graveyard; during your next Standby Phase, Special Summon it from the Graveyard. 7 /10
Magical Arm ShieldMagical Arm Shield When your opponent declares an attack while you control a monster: Target 1 face-up monster your opponent controls, except the attacking monster; take control of that target until the end of the Battle Phase, and if you do, it is attacked instead, and you proceed to damage calculation. 7 /10
Eliminating the LeagueEliminating the League Discard 1 Spell, then target 1 face-up monster your opponent controls; destroy that target, then look at your opponent's hand and send all cards in their hand with the same name as that destroyed card to the Graveyard. 4 /10
Floodgate Trap HoleFloodgate Trap Hole When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. 10/10
Paleozoic CanadiaPaleozoic Canadia Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. 10 /10
Needle CeilingNeedle Ceiling When there are 4 or more monsters on the field: Destroy all face-up monsters. 9 /10
Drowning Mirror ForceDrowning Mirror Force When an opponent's monster declares a direct attack: Shuffle all Attack Position monsters your opponent controls into the Deck. 6 /10
Horn of the Phantom BeastHorn of the Phantom Beast Target 1 Beast or Beast-Warrior monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster destroys your opponent's monster by battle and sends it to the Graveyard: Draw 1 card. 7 /10
Dust TornadoDust Tornado Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand. 7 /10
Kunai with ChainKunai with Chain Activate 1 or both of these effects (simultaneously).
●When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
●Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
7 /10
Paleozoic HallucigeniaPaleozoic Hallucigenia Target 1 face-up monster on the field; its ATK and DEF becoe half its current ATK and DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (this card is NOT treated as a Trap Card.) If summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. 8 /10
Sakuretsu ArmorSakuretsu Armor When an opponent's monster declares an attack: Target the attacking monster; destroy that target. 9 /10
Chain DisappearanceChain Disappearance When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck. 7 /10
Justi-BreakJusti-Break Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters. 7 /10
Blast Held by a TributeBlast Held by a Tribute When an opponent's monster that was Tribute Summoned declares an attack: Destroy as many face-up Attack Position monsters they control as possible, and if you do, inflict 1000 damage to your opponent. 9/10
Fish Depth ChargeFish Depth Charge Tribute 1 Fish-Type monster to target 1 card on the field; destroy that target, and if you do, draw 1 card. 7 /10
Gemini Trap HoleGemini Trap Hole Activate only when a Gemini monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls. 10/10
Starlight RoadStarlight Road When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck. 9 /10
Exchange of the SpiritExchange of the Spirit If both players have 15 or more cards in their Graveyards: Pay 1000 LP; each player swaps the cards in their Graveyard with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel. 7 /10
Fiend ComedianFiend Comedian Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard. 8/10
KingKing's Consonance When an opponent's monster declares a direct attack: Negate the attack, then you can apply the rest of this card's effect. Banish 1 Tuner monster and any number of non-Tuner monsters from your Graveyard, whose total Levels equal 8 or less, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon.) 8 /10
Infernity BreakInfernity Break If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target. 10 /10
Thunder DragonsThunder Dragons' Hundred Thunders Target 1 Thunder monster in your Graveyard; Special Summon it, then you can Special Summon as many monsters with that same name as possible from your Graveyard. The monster(s) Special Summoned by this effect are banished when they leave the field, also while they are face-up on the field, you cannot Special Summon monsters, except Thunder monsters. You can only activate 1 "Thunder Dragons' Hundred Thunders" per turn. 9 /10
Constellar MeteorConstellar Meteor During the turn this card is activated, if an opponent's monster battles a "Constellar" monster, and the opponent's monster is not destroyed, shuffle it into the Deck at the end of the Damage Step. 10 /10
Offering to the ImmortalsOffering to the Immortals When your opponent's monster declares a direct attack while you have 3000 or less LP: Negate the attack, and if you do, Special Summon 2 "Ceremonial Tokens" (Rock-Type/EARTH/Level 1/ATK 0/DEF 0), and if you do that, add 1 "Earthbound Immortal" card, "Earthbound Revival", or "Roar of the Earthbound" from your Deck to your hand. "Ceremonial Tokens" cannot be Tributed, except for a Tribute Summon of an "Earthbound Immortal" monster, and cannot be used as Synchro Material. 8 /10
Dice ItDice It Roll a six-sided die. Apply this effect, depending on whose turn it is. ●During your turn: Banish cards from your Graveyard equal to the result. Then, if the result was 1, send 6 cards from the top of your Deck to the Graveyard. ●During your opponent's turn: Send cards from the top of your Deck to the Graveyard equal to the result. Then, if the result was 6, banish 1 card from your Graveyard. 7 /10
Twilight EraserTwilight Eraser If you control 2 or more "Lightsworn" monsters with the same Type but different names: Banish 2 "Lightsworn" monsters from your Graveyard, then target 2 cards on the field; banish them. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can Special Summon 1 "Lightsworn" monster from your hand. 8 /10
ApparitionApparition If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn. 9 /10
Malefic ForceMalefic Force Target 1 "Malefic" monster you control; that monster is unaffected by your opponent's Spell effects while it is face-up on the field 8 /10
Battle TeleportationBattle Teleportation Activate if you control only 1 face-up Psychic-Type monster, and select that monster. It can attack your opponent directly this turn. At the end of the Battle Phase, give control of that monster to your opponent. 9 /10
XYZ RebornXYZ Reborn Target 1 XYZ Monster in your Graveyard; Special Summon it, and if you do, attach this card to it as an Xyz Material. 7 /10
Cubic AscensionCubic Ascension When an opponent's monster declares an attack: Special Summon 1 "Vijam the Cubic Seed" from your Deck, and if you do, change the attack target to it, and perform damage calculation. If your opponent's LP are at least 2000 higher than yours: You can banish this card from your Graveyard; Special Summon 1 "Vijam the Cubic Seed" from your hand, Deck, or Graveyard, then, if only your opponent controlled a monster when this effect was activated, you can Special Summon up to 2 more "Vijam the Cubic Seed". You can only use this effect of "Cubic Ascension" once per turn. 7 /10
Labyrinth of KlineLabyrinth of Kline When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, switch the original ATK and DEF of that monster until the end of the next turn. 4 /10

SR

Card Effect Rating
Rising EnergyRising Energy Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase. 6 /10
Hero BlastHero Blast Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them. 6 /10
W Nebula MeteoriteW Nebula Meteorite Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck. 5 /10
Trap StunTrap Stun Negate all other Trap effects on the field this turn. 7 /10
Wall of ThornsWall of Thorns When a Plant-Type monster you control is targeted for an attack: Destroy all Attack Position monsters your opponent controls. 6 /10
Wall of DisruptionWall of Disruption When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control. 10 /10
Draining ShieldDraining Shield When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK. 6 /10
Assault Mode ActivateAssault Mode Activate Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position. 9 /10
Void Trap HoleVoid Trap Hole When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it. 7/10
Skill SuccessorSkill Successor Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn. 5 /10
Defense DrawDefense Draw During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card. 6 /10
Treacherous Trap HoleTreacherous Trap Hole If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets. 10/10
The Golden ApplesThe Golden Apples When you take battle damage while you control no monsters: Gain LP equal to the battle damage you took, and if you do, Special Summon 1 "Malus Token" (Fiend/DARK/Level 1/ATK ?/DEF ?). Its ATK/DEF are each equal to the amount of LP you gained by this effect. 6 /10
Lair WireLair Wire Remove from play 1 Insect-Type monster from your Graveyard and select 1 monster your opponent controls. Destroy the selected monster. 6 /10
Traptrix Trap Hole NightmareTraptrix Trap Hole Nightmare When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card. 5/10
Memory LossMemory Loss When a face-up Attack Position monster your opponent controls just activated an effect (except during the Damage Step): Negate that effect, and if you do, change that monster to face-up Defense Position. 7 /10
Rocket HandRocket Hand Target 1 Attack Position monster you control with 800 or more ATK; equip this card to that target. It gains 800 ATK. You can send this equipped card to the Graveyard, then target 1 face-up card on the field; destroy it, then change the ATK of the monster this card was equipped to, to 0, also its battle position cannot be changed. You can only use 1 "Rocket Hand" effect per turn, and only once that turn. 4 /10
Super Team Buddy Force Unite!Super Team Buddy Force Unite! Target 1 face-up monster on the field; Special Summon 1 monster from your hand or Graveyard, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone. 8 /10
Shiranui SquireCrystron Impact Target 1 of your banished "Crystron" monsters; Special Summon it, and if you do, if your opponent controls any face-up monsters, change their DEF to 0. During either player's turn, except the turn this card was sent to the Graveyard, when a card or effect is activated that targets a "Crystron" monster you control: You can banish this card from your Graveyard; negate that effect. 6 /10
Storm DragonStorm Dragon's Return Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only activate 1 "Storm Dragon's Return" per turn. 5 /10
Karma CutKarma Cut Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard. 10 /10
Karakuri Cash InnKarakuri Cash Inn Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your Graveyard, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn. 4 /10
Magical HatsMagical Hats During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase. 6 /10
ReinforcementsReinforcements Target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. 6 /10
Regretful RebirthRegretful Rebirth When a monster you control is destroyed by battle and sent to the Graveyard: Target that monster; Special Summon it in face-up Defense Position, but it is destroyed during your End Phase. 3 /10
MagicianMagician's Circle When a Spellcaster-Type monster declares an attack: Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in Attack Position. 4 /10
Wild TornadoWild Tornado Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell/Trap from their hand. If this Set card is destroyed and sent to the Graveyard: Target 1 face-up card on the field; destroy that target. 7 /10
Adhesion Trap HoleAdhesion Trap Hole When your opponent Summons a monster(s): Halve that monster(s)'s original ATK. 7/10
InspirationInspiration Target 1 face-up monster you control; it gains 700 ATK until the end of this turn. 7 /10
Double Magical Arm BindDouble Magical Arm Bind Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase. 5 /10
Soul TransitionSoul Transition If you control no Special Summoned monsters: Tribute 1 face-up Level 4 Normal Summoned/Set monster; draw 2 cards. You can only activate 1 "Soul Transition" per turn. You cannot Special Summon monsters the turn you activate this card. 4 /10
Judgment of ThunderJudgment of Thunder When a Thunder-Type monster is Summoned to your field (except during the Damage Step): Target 1 card your opponent controls; destroy that target. 5 /10
Gemini BoosterGemini Booster Equip this card to a Gemini monster you control as an Equip Card. It gains 700 ATK. When this card is destroyed while equipped and sent to the Graveyard, select 1 face-up Gemini monster and treat it as an Effect Monster. 4 /10
TyphoonTyphoon Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand. 7 /10
Ghosts From The PastGhosts From The Past Banish 2 monsters from your Graveyard, then target 1 Attack Position monster on the field; change its ATK to 0 until the end of this turn. 4 /10
Bad AimBad Aim When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it. 9 /10
Skill PrisonerSkill Prisoner Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. 6 /10
First-Aid SquadFirst-Aid Squad Target 1 Normal Monster in your Graveyard; add it to your hand. When a Normal Monster is destroyed by battle: You can Special Summon this card from your Graveyard in Defense Position as a Normal Monster (Warrior-Type/EARTH/Level 3/ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) You can only use this effect of "First-Aid Squad" once per turn. If Summoned this way, banish this card when it leaves the field. 4 /10
Impenetrable AttackImpenetrable Attack During the Battle Phase, activate 1 of these effects.
●Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase.
●You take no Battle Damage during this Battle Phase.
6 /10
Fusion ReserveFusion Reserve Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand. 7 /10
Blast with ChainBlast with Chain Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target. 5 /10
Synchro MaterialSynchro Material Select 1 face-up monster your opponent controls. If you Synchro Summon this turn, you can use the selected monster as a Synchro Material Monster. You cannot conduct your Battle Phase the turn you activate this card. 5 /10
Liberty at Last!Liberty at Last! When a monster you control is destroyed by battle and sent to the Graveyard: Target 2 face-up monsters on the field; shuffle those targets into the Deck. 8 /10
Subterror Final BattleSubterror Final Battle Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the Graveyard.
● Change 1 Set "Subterror" monster on the field to face-up Attack or Defense Position.
● Change 1 face-up "Subterror" monster on the field to face-down Defense Position.
● Change 1 face-up "Subterror" monster on the field to face-down Defense Position.
● ATK and DEF of 1 "Subterror" monster on the field become equal to its combines original ATK and DEF until the end of this turn.
● This turn, activated effects of "Subterror" cards cannot be negated.
7 /10
Necro FusionNecro Fusion Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard face-down, but it cannot attack this turn. 6 /10
Six Style - Dual WieldSix Style - Dual Wield If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand. 8 /10
Reject RebornReject Reborn When an opponent's monster declares a direct attack: End the Battle Phase, then you can Special Summon 1 Tuner and 1 Synchro Monster from your Graveyard, but they have their effects negated. 9 /10
Network Trap HoleNetwork Trap Hole When your opponent Special Summons a monster(s) from the Main Deck or Graveyard: Banish it face-down. 8/10
The Transmigration ProphecyThe Transmigration Prophecy Target 2 cards in the Graveyard(s); shuffle those targets into the Deck(s). 4 /10
Gladiator Beast ChargeGladiator Beast Charge Target face-up cards on the field, up to the number of "Gladiator Beast" monsters you control with different names; destroy them. 8 /10
Acid Trap HoleAcid Trap Hole Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000. 7/10
Chain HoleChain Hole When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand. 7 /10
GottomsGottoms' Emergency Call If a face-up "X-Saber" monster is on the field: Target 2 "X-Saber" monsters in any Graveyard; Special Summon both to your side of the field. 7 /10
Skull DiceSkull Dice Roll a six-sided die. All monsters your opponent currently controls lose ATK and DEF equal to the result x 100, until the End Phase. 8 /10
Reverse TrapReverse Trap Until the End Phase, all effects that add or subtract ATK or DEF are reversed. (Additions now subtract, and subtractions now add, instead. Multiplications and divisions, including halving/doubling, are not affected.) 9 /10
MetalmorphMetalmorph Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. 8 /10
Hunting InstinctHunting Instinct When a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): Special Summon 1 Dinosaur monster from your hand. 7 /10
Collected PowerCollected Power Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card. 4 /10
GorgonGorgon's Eye Until the end of this turn, all effects of Defense Position monsters are negated. 7 /10
Spiritual Earth Art - KuroganeSpiritual Earth Art - Kurogane Tribute 1 EARTH monster. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster. 8 /10
Burst BreathBurst Breath Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field. 8 /10
Dark Spirit of the SilentDark Spirit of the Silent Activate only when an opponent's monster declares an attack. Negate that attack, and select another face-up monster your opponent controls. That monster attacks instead. (If it is in face-up Defense Position, change it to Attack Position.) 5 /10
Red-Eyes SpiritRed-Eyes Spirit Target 1 "Red-Eyes" monster in your Graveyard; Special Summon it. 9 /10
Damage GateDamage Gate When you take Battle Damage: Target 1 monster in your Graveyard with ATK less than or equal to the amount of damage you took; Special Summon that target. 9 /10
DNA CheckupDNA Checkup Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards. 7 /10
GamusharaGamushara When a Defense Position monster you control is targeted for an attack: Change that Defense Position monster to face-up Attack Position. Then, if the attacking monster is destroyed by that battle and sent to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK in the Graveyard. 8 /10
Time MachineTime Machine When exactly 1 monster is destroyed by battle and sent to the Graveyard: Special Summon that monster to the same field it was on, in the same battle position it was in when destroyed. 6 /10
PikeruPikeru's Circle of Enchantment Damage to you from card effects becomes 0 until the end of this turn. 8 /10
Legacy of Yata-GarasuLegacy of Yata-Garasu Activate 1 of these effects: ●Draw 1 card. ●Activate only if your opponent controls a face-up Spirit monster. Draw 2 cards. 7 /10
QueenQueen's Pawn Activate only when an "Amazoness" monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Special Summon 1 Level 4 or lower "Amazoness" monster from your Deck. 8 /10
Amazoness ArchersAmazoness Archers Activate only when your opponent declares an attack while you control an "Amazoness" monster. All monsters your opponent controls are changed to face-up Attack Position (Flip Effects are not activated), and lose 500 ATK as long as they remain face-up on the field. Your opponent must attack with all of their monsters. 7 /10
Destruct PotionDestruct Potion Select 1 monster you control. Destroy it, and gain Life Points equal to it's ATK. 7 /10
Destiny SignalDestiny Signal When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck. 7 /10
Union ScrambleUnion Scramble Target up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn. 4 /10
Rainbow LifeRainbow Life Discard 1 card. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead. 9 /10
Pulse MinesPulse Mines If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position. 8 /10
Psychic ShockwavePsychic Shockwave Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck. 7 /10
Ghostrick BreakGhostrick Break When exactly 1 face-up "Ghostrick" monster you control (and no other cards) is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 2 "Ghostrick" monsters in your Graveyard with different names from the destroyed monster; Special Summon them in face-down Defense Position. 6 /10
Psychic OverloadPsychic Overload Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. 5 /10
Inverse UniverseInverse Universe Switch the ATK and DEF of all face-up Effect Monsters on the field. 8 /10
Intrigue ShieldIntrigue Shield Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it. 9/10
That Wacky Alchemy!That Wacky Alchemy! If a face-up Spell Card(s) in your opponent's Spell & Trap Card Zones is sent to the Graveyard: You can target 1 face-up monster on the field; destroy that target. 8 /10
Aegis of the Ocean Dragon LordAegis of the Ocean Dragon Lord Until the End Phase, face-up Level 3 or lower WATER monsters you control cannot be destroyed by battle or by card effects. 5/10
Crystal RaigekiCrystal Raigeki Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target. 7 /10
Battle of the ElementsBattle of the Elements Activate only while all monsters on the field are face-up. Both players send monsters they control to the Graveyard so that they each control only 1 Attribute. 4 /10
Zero ForceZero Force Activate only when a face-up monster you control is removed from play. The ATK of all face-up monsters on the field becomes 0. 9 /10
The Monarchs AwakenThe Monarchs Awaken If you have no cards in your Extra Deck: Target 1 face-up Tribute Summoned monster you control; its effects are negated, also it is unaffected by the effects of cards other than this card. 8 /10
Morphtronic Mix-upMorphtronic Mix-up If you control 2 or more face-up "Morphtronic" monsters, select 2 cards your opponent controls. Destroy 1 card of your opponent's choice from those 2. 6 /10
Blackwing - BombardmentBlackwing - Bombardment Tribute 1 "Blackwing" monster to select 1 face-up Synchro Monster you control. That Synchro Monster gains ATK equal to the Tributed monster's ATK, until the End Phase. 9 /10
Hero CounterattackHero Counterattack When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster. 9 /10
Descending Lost StarDescending Lost Star Target 1 Synchro Monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated, its Level is reduced by 1, its DEF becomes 0, also its battle position cannot be changed. 9 /10
Volcanic EruptionVolcanic Eruption During your End Phase, if you control "Jurassic World": Destroy all cards on the field. 7 /10
Survival of the FittestSurvival of the Fittest Target 1 Dinosaur-Type monster you control; equip this card to that target. It gains 1000 ATK. When that attacking monster destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; the equipped monster can make a second attack on an opponent's monster in a row. 9 /10
SurvivalSurvival's End Destroy as many Normal Monsters on the field as possible, and if you do, Special Summon Level 4 or lower Dinosaur-Type monsters from your Deck, up to the number destroyed, but destroy them during the End Phase. You can banish this card from your Graveyard, then target 1 Dinosaur-Type monster you control and 1 card your opponent controls; destroy them. 6 /10
MiracleMiracle's Wake Target 1 monster that was destroyed by battle and sent to your GY this turn; Special Summon it. 4 /10
Infernity InfernoInfernity Inferno Discard up to 2 cards, and send the same number of "Infernity" cards from your Deck to the Graveyard. 6 /10
Synchro SpiritsSynchro Spirits Target 1 Synchro Monster in your Graveyard; banish it, then, if all of the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon all of them. 8 /10
Slip of FortuneSlip of Fortune Activate only when your opponent's monster declares an attack targeting a monster. Negate the attack and remove from play the attack target monster until the next Standby Phase. 8 /10
Dark SacrificeDark Sacrifice When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY. 7 /10
Counter GateCounter Gate When an opponent's monster declares a direct attack: Negate the attack, and if you do, draw 1 card, then if it is a monster, immediately after this effect resolves, you can Normal Summon it in face-up Attack Position. 9 /10
Infernity ForceInfernity Force Activate only when an "Infernity" monster is selected as an attack target while you have no cards in your hand. Destroy the attacking monster and Special Summon 1 "Infernity" monster from your Graveyard. 6 /10
Scramble EggScramble Egg If a monster you control is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 "Sonic Chick" from your hand, Deck or Graveyard. 6 /10
Black IllusionBlack Illusion Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects. 5 /10
High and LowHigh and Low When your face-up monster is targeted for an attack: Apply the following effect up to 3 times while you control that face-up attack target. ●Send the top card of your Deck to the Graveyard, and if it is a monster, the attack target gains ATK equal to the ATK of the monster you sent to the Graveyard, but if the attack target's ATK is higher than the attacking monster's ATK, destroy the attack target. 8 /10
Crystal SlicerCrystal Slicer Send 1 "Crystal Beast" monster from your Deck to the Graveyard, then target 1 face-up monster your opponent controls; halve the original ATK of that target, also your opponent draws 1 card. 7 /10
Synchro BackSynchro Back Target 1 Synchro Monster you control; return that target to the Extra Deck, also during the Standby Phase of your next turn, Special Summon from your Extra Deck, 1 Synchro Monster with the same name as that monster returned to the Extra Deck. 9 /10
Prideful RoarPrideful Roar During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay LP equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only. 8 /10
D - TimeD - Time When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level. 7 /10
Contaminated EarthContaminated Earth If a face-up Level 5 or higher monster(s) you control was destroyed by a card effect this turn: Special Summon 1 "Earthbound Immortal" monster from your hand, Deck, or Graveyard, but it cannot attack, nor activate its effect this turn. 8 /10
Dimension EquilibriumDimension Equilibrium When a Beast-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard: Target that monster; Special Summon it, and if you do, banish the attacking monster 9 /10
Chain CloseChain Close When a card(s) on the field is destroyed by battle or card effect and sent to the Graveyard: Your opponent cannot activate Spell/Trap Cards this turn. Neither player can activate cards or effects in response to this card's activiation 8 /10
Twilight ClothTwilight Cloth Target 1 face-up monster you control; banish any number of "Lightsworn" monsters from your Graveyard, and if you do, that monster gains 200 ATK and DEF for each monster banished by this effect, until the end of this turn. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can activate this effect; this turn, "Lightsworn" monsters you control cannot be destroyed by battle or card effects. 7 /10
Beast Burial RitualBeast Burial Ritual Target 1 face-up monster you control; destroy that target, and if you do, draw 2 cards during the next Standby Phase. 9 /10
Zero SpriteZero Sprite Target 1 face-up monster you control; equip this card to that target. The equipped monster's original ATK becomes 0, but it can attack twice during each Battle Phase 8 /10
Changing DestinyChanging Destiny When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, change it to Defense Position and it cannot change its battle position while it is face-up on the field. Then, your opponent chooses 1 of these effects. ●You (the opponent of this card's activator) gain LP equal to half the target's ATK. ●Your opponent (the activator of this card) takes damage equal to half the target's ATK. 7 /10
D - CounterD - Counter When a "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster. 7 /10
Cocoon VeilCocoon Veil Activate by Tributing 1 face-up "Chrysalis" monster. This turn, any damage to a player caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" monster written on the "Chrysalis" monster you Tributed from your hand, Deck or from either player's Graveyard. 9 /10
GeargiagearGeargiagear Special Summon 2 "Geargiano" monsters from your Deck and increase their Levels by 1. You can only activate 1 "Geargiagear" per turn. 6 /10
Infernity ReflectorInfernity Reflector Activate only by discarding all the cards in your hand when an "Infernity" monster you control is destroyed by battle and sent to the Graveyard. Select and Special Summon that monster from your Graveyard, and inflict 1000 damage to your opponent. 8 /10
Halfway to ForeverHalfway to Forever Target 2 monsters in your Graveyard; Special Summon both, but negate their effects (if any), and if you do, immediately after this effect resolves, Xyz Summon 1 LIGHT "Utopia" or "Utopic" Xyz Monster using only those 2 monsters. 6 /10
Hi-Five the SkyHi-Five the Sky During your Battle Phase: Target 1 face-up Xyz Monster that attacked this turn; it can make a second attack during this Battle Phase. If it does so using this effect, your opponent cannot activate cards or effects until the end of the Damage Step. 6 /10
Until Noble Arms are Needed Once AgainUntil Noble Arms are Needed Once Again Excavate cards from the top of your Deck, equal to the number of "Noble Arms" Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your Graveyard, except the turn this card was sent to the Graveyard; Special Summon from your Deck, 1 "Noble Knight" monster with a different name from the cards you control or in your Graveyard. You can only use this effect of "Until Noble Arms are Needed Once Again" once per turn. 8 /10
Double Type RescueDouble Type Rescue If you control 2 or more face-up monsters with different Types, and your opponent controls more monsters than you do: Target 1 monster in your Graveyard; Special Summon it. 5 /10
Mask of WeaknessMask of Weakness Target 1 attacking monster; that target loses 700 ATK until the end of this turn. 8 /10
Spiritual Wind Art - MiyabiSpiritual Wind Art - Miyabi Tribute 1 WIND monster, then target 1 card your opponent controls; place that card on the bottom of the Deck. 5 /10
Hero RingHero Ring Target 1 Warrior-Type monster with 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack that target. 4 /10
Eternal GalaxyEternal Galaxy If you control a "Photon" or "Galaxy" monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Photon" or "Galaxy" Xyz Monster that is 4 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Eternal Galaxy" per turn. 8/10
Trap HoleTrap Hole When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target. 8/10
Gold Cat for CoinsGold Coins for Cats If your Beast-Type monster attacks an opponent's monster, during damage calculation: That monster you control gains ATK equal to half the opponent's monster it is battling, until the end of this turn. 7 /10
bad URI(is not URI?): https://game8.co/games/Duel-Links/archives/333246 Tribute 1 "Elemental HERO Bladege" to target one monster your opponent controls; destroy that target and inflict damage to your opponent equal to half that target's ATK. 4/10

R

Card Effect Rating
Soul RopeSoul Rope When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck. 4/10
Rope of LifeRope of Life When a monster(s) is destroyed by battle and sent to your Graveyard: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK. 3 /10
DarklightDarklight Tribute 1 DARK monster with 1500 or more ATK; destroy all monsters that were Special Summoned this turn. 3 /10
D-FusionD-Fusion Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, and if you do, it cannot be destroyed by battle or card effects this turn. Only "Destiny HERO" monsters can be used as Fusion Material for a Fusion Summon using this card's effect. 6 /10
D - FortuneD - Fortune When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase. 6 /10
Ghostrick VanishGhostrick Vanish Reveal 1 "Ghostrick" monster in your hand; this turn, "Ghostrick" cards you control, and face-down Defense Position monsters you control, cannot be targeted by, or be destroyed by, card effects. 5 /10
DragonDragon's Rebirth Target 1 Dragon monster you control; banish that target, and if you do, Special Summon 1 Dragon monster from your hand or GY. 6 /10
Reverse GlassesReverse Glasses Halve the ATK of all face-up monsters currently on the field, until the End Phase. 3 /10
Plant Food ChainPlant Food Chain Target 1 Plant-Type monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: You can target 1 Plant-Type monster in your Graveyard; Special Summon that target. 5 /10
Needlebug NestNeedlebug Nest Send the top 5 cards of your Deck to the Graveyard. 8 /10
Security OrbSecurity Orb Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field 7 /10
Elemental RechargeElemental Recharge Gain 1000 Life Points for each face-up "Elemental HERO" monster you control. 6 /10
Hero BarrierHero Barrier Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect. 6 /10
A Hero EmergesA Hero Emerges When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the Graveyard. 4 /10
Dimensional InversionDimensional Inversion Activate only when a monster(s) you own is removed from play by an opponent's effect. Special Summon 1 of those monsters. 4 /10
Limiter OverloadLimiter Overload If this card is sent to the Graveyard: Special Summon 1 "Speed Warrior" from your hand, Deck, or Graveyard. 5 /10
Spirit ForceSpirit Force During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, then you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand. 6 /10
Synchro StrikeSynchro Strike Target Synchro Summoned monster gains 500 ATK for each Synchro Material Monster used to Summon it, until the End Phase. 6 /10
NEXTNEXT Special Summon any number of monsters with different names from your hand and/or GY, in Defense Position, that are all "Neo-Spacian" monsters or "Elemental HERO Neos", but negate their effects, and as long as you control any of those Special Summoned monsters face-up, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "NEXT" per turn. If you control no cards, you can activate this card from your hand. 6 /10
Sonic BoomSonic Boom During your turn: Target 1 "Mecha Phantom Beast" monster on the field; this turn, its ATK becomes double its original ATK, it is unaffected by other Spell/Trap effects, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this effect is applied to that monster, destroy all Machine-Type monsters you control during the End Phase of this turn. Other monsters cannot attack during the turn you activate this card. 5 /10
The Revenge of the NormalThe Revenge of the Normal Special Summon Level 4 or lower monsters from your hand, up to the number of monsters your opponent controls. You can only activate 1 "The Revenge of the Normal" per turn. 4 /10
Synchro CallSynchro Call Target 1 monster in your Graveyard; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 DARK Dragon or Fiend-Type Synchro Monster using only monsters you control as Materials, including the Summoned monster. 5 /10
Attack and ReceiveAttack and Receive You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard. 6 /10
Bujin Regalia - The SwordBujin Regalia - The Sword Activate 1 of these effects.
●Target 1 "Bujin" monster in your Graveyard; add that target to your hand.
●Target 1 of your banished "Bujin" monsters; send that target to the Graveyard.
6 /10
Puzzle RebornPuzzle Reborn If exactly 1 monster you control (and no other cards) is destroyed by a card effect: Target that monster; Special Summon that target. 7 /10
Anti-Magic PrismAnti-Magic Prism When your opponent activates a Quick-Play Spell Card, select 1 card on the field and destroy it. 4 /10
Good Goblin HousekeepingGood Goblin Housekeeping Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck. 5 /10
Unified FrontUnified Front Discard 1 monster, then target 1 face-up monster on the field; its ATK and DEF becomes the discarded monster's ATK and DEF, until the end of this turn. Monsters you control cannot attack directly during the turn you activate this card. 5 /10
Super Rush RecklesslySuper Rush Recklessly Target 1 Beast-Type monster you control and 1 monster your opponent controls; destroy the first target, and if you do, shuffle the second target into the Deck. 7 /10
Inzektor OrbInzektor Orb Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 500 ATK and DEF. When exactly 1 "Inzektor" monster you control is targeted by a card effect (except during the Damage Step): You can send this Equip Card to the Graveyard; negate that effect. 5 /10
Vampire TakeoverVampire Takeover If you have no card in your Field Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn. 7 /10
Spikeshield with ChainSpikeshield with Chain Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster attacks or is attacked while in Defense Position, it gains DEF equal to its ATK during damage calculation only. 7 /10
Past ImagePast Image If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position. 3 /10
Tyrant WingTyrant Wing Target 1 Dragon monster on the field; equip this card to it. It gains 400 ATK/DEF, also it can make up to 2 attacks on monsters during each Battle Phase. Once per turn, during the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster this turn: Destroy this card. 6 /10
Rock BombardmentRock Bombardment Send 1 Rock monster from your Deck to the Graveyard; inflict 500 damage to your opponent. 7 /10
OverwindOverwind Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn. 5 /10
Infestation TerminusInfestation Terminus Target 1 "lswarm" monster you control and 2 cards your opponent controls; banish the first target, and if you do, return the second targets to the hand. 6 /10
Ritual Beast Tamer ElderThe Sanctified Darklord Send 1 "Darklord" monster from your hand or face-up from your field to the Graveyard; negate the effects of 1 Effect Monster on the field until the end of this turn, and if you do, gain LP equal to its ATK. You can only activate 1 "The Sanctified Darklord" per turn. 9 /10
Apple of EnlightenmentApple of Enlightenment Target cards in your opponent's Graveyard, up to the number of "Valkyrie" monsters you control; banish them. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the Graveyard or banished: You can draw cards equal to the number of "Valkyrie" monsters you control +1. 3 /10
Staunch DefenderStaunch Defender You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During this turn, your opponent can only designate the selected monster as an attack target and your opponent must attack the selected monster with all face-up monsters. 5 /10
Curse of AgingCurse of Aging Discard 1 card from your hand. Decrease the ATK and DEF of all monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated. 4 /10
Ready for InterceptingReady for Intercepting Target 1 Warrior or Spellcaster monster on the field; change that target to face-down Defense Position. 6 /10
Backup SoldierBackup Soldier While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand. 5 /10
Evolutionary BridgeEvolutionary Bridge When a monster you control is targeted for an attack: Target 1 "Evoltile" monster in your Graveyard; Special Summon that target, then switch the attack target to that monster and conduct damage calculation. 3 /10
Mayakashi MetamorphosisMayakashi Metamorphosis Discard 1 card, then target 1 of your "Mayakashi" monsters that is banished or in your Graveyard; Special Summon it. Your opponent cannot target it with card effects this turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except "Mayakashi" monsters. You can only activate 1 "Mayakashi Metamorphosis" per turn. 6 /10
Cry Havoc!Cry Havoc! You can remove from play 1 monster from your Graveyard to Normal Summon or Set 1 Normal Monster from your hand. You can only activate this effect during your Main Phase. 4 /10
Common CharityCommon Charity Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard. 4 /10
Desert SunlightDesert Sunlight All monsters on your side of the field are changed to face-up Defense Position. 6 /10
Beckoning LightBeckoning Light Discard your entire hand, then for each card you discarded to the Graveyard by this effect, add 1 LIGHT monster from your Graveyard to your hand. 7 /10
Micro RayMicro Ray Target 1 face-up monster on the field; that target's DEF becomes - until the end of this turn. 6 /10
Dark Spirit Art - GreedDark Spirit Art - Greed Tribute 1 DARK monster. Draw 2 cards. Your opponent can negate this effect by revealing 1 Spell Card in their hand. 4 /10
Dark Mirror ForceDark Mirror Force When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls. 8 /10
Physical DoublePhysical Double During your opponent's turn: Target 1 face-up monster your opponent controls; Special Summon 1 "Mirage Token" with the same Level, Type, Attribute, ATK, and DEF as that target. Destroy this Token during the End Phase. 4 /10
Pineapple BlastPineapple Blast When you Normal Summon a monster, if your opponent controls more monsters than you do: Destroy your opponent's monsters so that your opponent controls the same number of monsters as you (your opponent chooses which of their monsters are destroyed). 5 /10
Spiritual Light Art - HijiriSpiritual Light Art - Hijiri Tribute 1 LIGHT monster to target 1 banished monster; your opponent can reveal 1 Trap Card from their hand to negate this card's effect, otherwise you Special Summon that monster. 4 /10
Ritual SealingRitual Sealing Destroy 1 face-up Ritual Monster on the field 4 /10
Lineage of DestructionLineage of Destruction Activate only during a turn in which you destroyed a Defense Position monster your opponent controlled. Select 1 Level 8 monster you control. During this turn, the selected monster can attack twice. 5 /10
Roll Out!Roll Out! Target 1 Union monter in your Graveyard; equip that target to a monster you control that would be an appropriate target for that Union monster's effect. 4 /10
Jar of AvariceJar of Avarice Target 5 cards in your Graveyard, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn. 6 /10
Weed OutWeed Out Pay 500 Life Points. Destroy all face-up Attack Position Level 3 monsters. 2 /10
Assault on GHQAssault on GHQ Target 1 monster you control; destroy it, then send 2 cards from the top of your opponent's Deck to the Graveyard. 7 /10
Half-CounterHalf-Counter During damage calculation, if a monster you control is being attacked: Target that monster you control; that target gains ATK equal to half the original ATK of the attacking monster, until the End Phase. 5/10
Damage DietDamage Diet Halve all damage you take this turn. You can banish this card from your Graveyard; halve all effect damage you take this turn. (You cannot halve the same damage twice with this effect.) 6 /10
Archfiends RoarArchfiend's Roar Pay 500 Life Points, then target 1 "Archfiend" monster in your Graveyard; Special Summon that target. It cannot be Tributed. Destroy it during the End Phase of this turn. 4 /10
The Forces of DarknessThe Forces of Darkness Target 2 "Dark World" monsters in your Graveyard; add those targets to your hand. 4 /10
KingKing's Synchro When your opponent's monster declares an attack on a Synchro Monster you control: Negate the attack, then you can apply the rest of this card's effect. Banish that Synchro Monster you control and 1 Tuner from your Graveyard, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels the banished monsters had. (This Special Summon is treated as a Synchro Summon.) 6 /10
Dustflame BlastDustflame Blast Banish all "Laval" monsters from your Graveyard; destroy any number of cards on the field, up to the number of monsters banished for this card's activation. 5 /10
Super Junior ConfrontationSuper Junior Confrontation Activate only when an opponent's monster declares an attack. Negate the battle, and 1 monster with the lowest ATK in face-up Attack Position your opponent controls battles against 1 monster with the lowest DEF in face-up Defense Position you control. After that battle, end the Battle Phase. 4 /10
Return of the Six SamuraiReturn of the Six Samurai Target 1 "Six Samurai" monster in your Graveyard; Special Summon that target. Destroy it during the End Phase of this turn. 8 /10
Paleozoic PikaiaPaleozoic Pikaia Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. 8 /10
KoaKoa'ki Meiru Shield Activate only when your opponent's monster declares an attack if you have 2 or more "Iron Core of Koa'ki Meiru" in your Graveyard. Destroy all face-up Attack Position monsters your opponent controls. 4 /10
Abyss-squallAbyss-squall Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase. 6 /10
Ultimate Fire Formation - SeitoUltimate Fire Formation - Seito Banish 7 "Fire Formation" Spell/Trap Cards from your Graveyard; Special Summon as many "Fire Fist" monsters as possible from your Graveyard, then you can Set "Fire Formation" Spell/Trap Cards directly from your Deck, except "Ultimate Fire Formation - Seito", up to the number of monsters Special Summoned by this effect. 7 /10
At One With the SwordAt One With the Sword Activate while the only monster you control is 1 face-up "X-Saber" monster. Equip this card to that monster. It gains 800 ATK. If it destoys your opponent's monster by battle, draw 1 card. 8 /10
Synchro DeflectorSynchro Deflector Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls. 7 /10
Success Probability 0%Success Probability 0% Send 2 random Fusion Monsters from your opponent's Extra Deck to the Graveyard. 3 /10
Reckoned PowerReckoned Power Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Destroy all face-down Spell and Trap Cards your opponent controls. 6 /10
Dark DealDark Deal When your opponent activates a Normal Spell Card: Pay 1000 Life Points; the effect of that Normal Spell Card becomes "Your opponent discards 1 random card". 3 /10
Karakuri Trick HouseKarakuri Trick House Activate only when the battle position of a face-up "Karakuri" monster you control is changed. Select 1 card on the field, and destroy it. 6 /10
WattkeeperWattkeeper Select 1 Level 4 or lower "Watt" monster in your Graveyard. Special Summon that monster from the Graveyard. Destroy it during the End Phase. 9 /10
Gleipnir The Fetters of FenrirGleipnir, the Fetters of Fenrir Add 1 "Nordic" monster from your Deck to your hand. 6 /10
Different Dimension GroundDifferent Dimension Ground This turn, any monster sent to the Graveyard is removed from the play instead. 6 /10
Premature ReturnPremature Return Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position. 5 /10
Double-Edged Sword TechniqueDouble-Edged Sword Technique Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK. 5 /10
Karakuri KlockKarakuri Klock Activate only when a face-up Defense Position "Karakuri" monster is selected as an attack target. Destory all face-up monsters your opponent controls. 6 /10
Dark HorizonDark Horizon When you take battle or effect damage: Special Summon 1 DARK Spellcaster-Type monster from your Deck with ATK less than or equal to the damage you took. 6 /10
Rite of SpiritRite of Spirit Target 1 "Gravekeeper's" monster in your Graveyard; Special Summon that target. This card's activation and effect are unaffected by "Necrovalley." 7 /10
Delta Crow - Anti ReverseDelta Crow - Anti Reverse If you control a "Blackwing" monster: Destroy all face-down Spells and Traps your opponent controls. If you control exactly 3 "Blackwing" monsters, you can activate this card from your hand. 6 /10
Dark AdvanceDark Advance During either player's Main Phase or Battle Phase: Target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand, then immediately after this effect resolves, you can Tribute Summon 1 monster with 2400 or more ATK and 1000 DEF in face-up Attack Position. You can only activate 1 "Dark Advance" per turn. 7 /10
Psychic TriggerPsychic Trigger Activate only while your Life Points are lower than your opponent's. Select 2 Psychic-Type monsters in your Graveyard. Remove them from play and draw 2 cards. 7 /10
Scrap-Iron StatueScrap-Iron Statue When a Spell/Trap Card that is already face-up on your opponent's field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the Graveyard. If this card is sent to the Graveyard: You can target 1 "Junk" monster in your Graveyard; Special Summon it in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn. 4 /10
Stardust FlashStardust Flash Target 1 "Stardust" monster in your Graveyard; Special Summon it. 6 /10
Telepathic PowerTelepathic Power When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster: Target the opponent's monster; destroy that target, and if you do, gain LP equal to the destroyed monster's ATK on the field. 9 /10
Heroic Retribution SwordHeroic Retribution Sword Target 1 face-up "Heroic" monster you control; equip this card to that target. All Battle Damage you take from battles involving the equipped monster is also inflicted to your opponent. After damage calculation: Destroy any opponent's monster that battles the equipped monster. 7 /10
Gem-Knight Lady Lapis LazuliCybernetic Overflow Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or Graveyard, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn. 9 /10
White HowlingWhite Howling If you control a WATER monster: Target 1 Spell in your opponent's Graveyard; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field. 9 /10
Lunalight Reincarnation DanceLunalight Reincarnation Dance If a monster(s) you control is destroyed by battle or card effect: Add up to 2 "Lunalight" monsters from your Deck to your hand. You can only activate 1 "Lunalight Reincarnation Dance" per turn. 7 /10
Numinous HealerNuminous Healer You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard. 4 /10
Booby Trap EBooby Trap E Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn. 4 /10
Cyberse BeaconCyberse Beacon If you took damage by battle or an opponent's card effect this turn: Add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cyberse Beacon" per turn. 6 /10
Malefic Claw StreamMalefic Claw Stream Activate only if you control a face-up "Malefic" monster. Select 1 monster your opponent controls, and destroy it. 6 /10
Evil Eye DefeatEvil Eye Defeat If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn. 6 /10
Performapal CallPerformapal Call When an opponent's monster declares a direct attack: Target that attacking monster; negate the attack, and if you do, add up to 2 "Performapal" monsters from your Deck to your hand, whose total DEF is less than or equal to the ATK of the targeted monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. 4 /10
Performapal RevivalPerformapal Revival If a monster(s) you control is destroyed by battle or card effect: Special Summon 1 "Performapal" monster from your hand or Graveyard. 6 /10
Burst RebirthBurst Rebirth Pay 2000 Life Points, then target 1 monster in your Graveyard; Special Summon that target in face-down Defense Position. 7 /10
Guard Go!Guard Go! If a "Gagaga", "Dododo", and/or "Gogogo" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 of those monsters; Special Summon it, then you can Special Summon up to 2 "Gagaga", "Dododo", and/or "Gogogo" monsters from your hand in Defense Position. 7 /10
House of Adhesive TapeHouse of Adhesive Tape If the DEF of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed. 4 /10
Terrible DealTerrible Deal Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card. 4/10
Fiend GriefingFiend Griefing Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard. 7 /10
Heroic GiftHeroic Gift If your opponent's Life Points are 2000 or less: Make their Life Points 8000, and if you do, draw 2 cards. You can only activate 1 "Heroic Gift" per turn. 3 /10
Over CapacityOver Capacity When your opponent Special Summons a monster: Banish all face-up Level 2 or lower monsters on the field. 6 /10
Destruction of DestinyDestruction of Destiny Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way. 5 /10
Crevice Into the Different DimensionCrevice Into the Different Dimension Declare 1 Attribute and select a total of 2 monsters with that Attribute from the Graveyards. Remove those monsters from play. 7 /10
Chthonian PolymerChthonian Polymer Activate only when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster to take control of that Fusion Monster. 8 /10
A Rival Appears!A Rival Appears! Select 1 face-up monster your opponent controls. Special Summon 1 monster from your hand that has the same Level as the selected monster. 7 /10
Bone Temple BlockBone Temple Block Discard 1 card. Special Summon 1 Level 4 or lower monster from your opponent's Graveyard to your side of the field, and your opponent Special Summons 1 Level 4 or lower monster from your Graveyard to your opponent's side of the field. Those monsters are destroyed during the End Phase of the next turn. 7 /10
Attack Reflector UnitAttack Reflector Unit Tribute 1 "Cyber Dragon". Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck. 6 /10
Ghost of a GrudgeGhost of a Grudge If your opponent has 8 or more cards in their Graveyard: The ATK of all monsters your opponent currently controls become 0. 7 /10
GambleGamble You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn. 2 /10
Rainbow GravityRainbow Gravity If you have 7 "Crystal Beast" cards with different names on your field and/or in your Graveyard: Special Summon 1 "Ultimate Crystal" monster from your Deck or Graveyard, ignoring its Summoning conditions. 8 /10
Anti-Fusion DeviceAnti-Fusion Device Destroy 1 face-up Fusion Monster on the field. 7 /10
Star SiphonStar Siphon When a Synchro Monster(s) is Special Summoned: Target 1 of them; Special Summon 1 "Siphon Token" (Spellcaster-Type/DARK/Level 1/ATK 0/DEF 0). Its Level becomes that monster's current Level and that monster's Level becomes 1. 7 /10
Power-Up AdapterPower-Up Adapter After activation, treat this card as an Equip Card and equip it to 1 face-up "Morphtronic" monster you control. The equipped monster cannot attack. Then, select 1 face-up monster on the field, except the equipped monster. It gains ATK equal to the ATK of the equipped monster. 6 /10
Broken BlockerBroken Blocker Activate only when a Defense Position monster you control, whose DEF is higher than its ATK, is destroyed by battle. Special Summon up to 2 monsters with the same name as that monster from your Deck in face-up Defense Position. 8 /10
DarkfallDarkfall When your opponent Special Summons 2 or more face-up monsters at the same time: Send those monsters to the Graveyard, then send all monsters in the opponent's hand and Deck to the Graveyard that have the same name as the monsters sent to the Graveyard by this effect. 7 /10
Inherited FortuneInherited Fortune Activate during the turn a face-up "Fortune Lady" monster you control was destroyed. Special Summon up to 2 "Fortune Lady" monsters from your hand during your next Standby Phase. 8 /10
Fortune Lady RewindFortune Lady Rewind Target any number of your banished "Fortune Lady" monsters with different names; Special Summon them, but shuffle them into the Deck during the End Phase. You can only activate 1 "Fortune Lady Rewind" per turn. 7 /10
Survival InstinctSurvival Instinct Banish any number of Dinosaur-Type monsters from your Graveyard; gain 400 Life Points for each Dinosaur-Type monster banished to activate this card. 4 /10
Shadow of EyesShadow of Eyes When a monster(s) is Set on your opponent's field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.) 6 /10
GraverobberGraverobber Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage. 2 /10
CloningCloning When your opponent Normal or Flip Summons a monster that has a Level: Target that face-up monster; Special Summon 1 "Clone Token", with the same original Type, Attribute, Level, ATK, and DEF as that target. When that target is destroyed and sent to the Graveyard, destroy this Token. 5 /10
Amazoness ShamanismAmazoness Shamanism Destroy all face-up "Amazoness" monsters you control. Then, you can Special Summon any number of Level 4 or lower "Amazoness" monsters from your Graveyard in face-up Defense Position, up to the number of monsters destroyed by this effect. 4/10
Dice Re-RollDice Re-Roll One time, during the rest of this turn, if either player(s) rolls a die (or dice), you can have the player(s) re-roll. (You can only gain this effect once per turn.) 3 /10
Covering FireCovering Fire During the Damage Step, while an opponent's monster is attacking a monster you control: Target 1 other face-up monster you control; your attacked monster gains ATK equal to that target's ATK during the Damage Step only. 5 /10
The League of Uniform NomenclatureThe League of Uniform Nomenclature Select 1 face-up Level 2 or lower Normal Monster you control to activate this card. Special Summon as many cards as possible from your Deck with the same name as the selected monster. 4 /10
Hallowed Life BarrierHallowed Life Barrier Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0. 2 /10
Big BurnBig Burn You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards. 6 /10
Really Eternal RestReally Eternal Rest Destroy all monsters equipped with an Equip Card(s). 2 /10
Hieratic Seal of BanishmentHieratic Seal of Banishment Tribute 1 "Hieratic" monster to target 1 card your opponent controls; banish that target. 5 /10
ButterflyokeButterflyoke When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position, and if you do, equip this card to that monster. Once per turn, during either player's Main Phase or Battle Phase: You can change the equipped monster's Battle Position. 3 /10
Bounzer GuardBounzer Guard Target 1 face-up "Bounzer" monster you control; this turn, it cannot be targeted by other card effects, or be destroyed by battle. This turn, if an opponent's monster attacks, it must target that monster for an attack if it is still on the field. 4 /10
LumenizeLumenize When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and 1 face-up LIGHT monster you control gains ATK equal to that target's ATK, until your next End Phase. 5 /10
Ghostrick ScareGhostrick Scare Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of "Ghostrick" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1). 4 /10
Chain DestructionChain Destruction When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck. 7 /10
BIG WinBIG Win!? Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500. 2 /10
Witchcrafter MasterpieceWitchcrafter Masterpiece If you control a "Witchcrafter" monster: Target 1 Spell in either Graveyard; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card and any number of Spells from your Graveyard; Special Summon 1 "Witchcrafter" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of "Witchcrafter Masterpiece" once per turn. 6 /10
Rikka TranquilityRikka Tranquility When you activate this card, you can also Tribute 1 Plant-Type monster; Special Summon 1 "Rikka" monster from your Graveyard in Defense Position, then, if you Tributed a monster when you activated this card, Special Summon 1 Plant-Type monster from your Graveyard in Defense Position. You can only activate 1 "Rikka Tranquility" per turn. 7 /10
Blasting the RuinsBlasting the Ruins You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 1500 points of damage to your opponent's Life Points. 5 /10
Triggered SummonTriggered Summon Activate only when a monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower monster from their hand. 7 /10
Mirror of OathsMirror of Oaths When your opponent Special Summons a monster(s) from their Main Deck: Destroy that monster(s), and if you do, draw 1 card. 8 /10
Order to SmashOrder to Smash Target 1 Level 2 or lower non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy up to 2 Spells/Traps your opponent controls. 7 /10
Call of the EarthboundCall of the Earthbound When an opponent's monster declares an attack: You choose the target of the attack. 7 /10
Hidden SoldiersHidden Soldiers When your opponent Normal or Flip Summons a monster: Special Summon 1 Level 4 or lower DARK monster from your hand. 6 /10
FlashbangFlashbang Activate only after damage calculation when a monster your opponent controls made a direct attack. It is now the End Phase of this turn. 5 /10
Windstorm of EtaquaWindstorm of Etaqua Change the battle positions of all face-up monsters your opponent controls. 9 /10
TragedyTragedy When a face-up Attack Position monster(s) your opponent controls is changed to face-up Defense Position: Destroy all Defense Position monsters your opponent controls. 2 /10
Call of the ReaperCall of the Reaper Activate only when a monster(s) is Special Summoned from your Graveyard. Select and Special Summon 1 "Supay" or 1 "Fire Ant Ascator" from your Graveyard. 6 /10
SuperchargeSupercharge When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards. 9 /10
Statue of the WickedStatue of the Wicked When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/Level 4/ATK 1000/DEF 1000) on your side of the field. 7 /10
The Grave of EnkindlingThe Grave of Enkindling You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. You and your opponent each select 1 monster from your respective Graveyards and Special Summon them in Defense Position. Neither monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect. 5 /10
Urgent Ritual ArtUrgent Ritual Art If you control no Ritual Monsters: Banish 1 Ritual Spell from your hand or Graveyard; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated. 7 /10
DragoncarnationDragoncarnation Target 1 of your banished Dragon-Type monsters; add that target to your hand. 5 /10
Evo-InstantEvo-Instant Tribute 1 Reptile-Type monster; Special Summon 1 "Evolsaur" monster from your Deck. 7 /10
Rainbow PathRainbow Path When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand. 7 /10
Arcana CallArcana Call Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result. 7 /10
Jar of GreedJar of Greed Draw 1 card. 4 /10
Mind HaxorzMind Haxorz Pay 500 Life Points. Look at your opponent's hand and all Set cards on their side of the field. 4 /10
Interdimensional Matter TransporterInterdimensional Matter Transporter Target 1 face-up monster you control; banish that target until the End Phase. 5 /10
Oath of CompanionshipOath of Companionship If you control no monsters that were Special Summoned from the Extra Deck: Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; take control of it until the End Phase. You cannot Special Summon during the turn you activate this card. 10 /10
Castle WallsCastle Walls Increase the DEF of 1 face-up monster on the field by 500 points until the end of this turn. 5 /10
MukoMuko Activate only when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and discard them all to the Graveyard. 6/10
Dark CoffinDark Coffin When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects: ● Discard 1 random card in their hand. ● Select 1 monster on their side of the field and destroy it. 6 /10
Deal of PhantomDeal of Phantom Select 1 face-up monster on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monsters is applied when this card is activated. 6 /10
Curse of AnubisCurse of Anubis Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed. 9 /10
Lightforce SwordLightforce Sword Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand. 3 /10
Blackwing - BoobytrapBlackwing - Boobytrap When this Set card is destroyed by your opponent's card effect while you control a face-up "Blackwing" monster, inflict 1000 damage to your opponent and draw 1 card. 9 /10
Black Wing RevengeBlack Wing Revenge When a Winged Beast-Type monster you control is destroyed by battle and sent to the Graveyard: Special Summon 2 "Blackwing - Black Crest Tokens" (Winged Beast-Type/DARK/Level 2/ATK 0/DEF 800). 6 /10
Black Feather BeaconBlack Feather Beacon Activate only when you take damage from a card effect. Special Summon 1 Level 4 or lower "Blackwing" monster from your hand. 6 /10
Destiny MirageDestiny Mirage When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn. 8/10
D - ChainD - Chain Target a "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard: Inflict 500 damage to your opponent. 7 /10
Spider EggSpider Egg When your opponent declares a direct attack, while you have 3 or more Insect monsters in your GY: Negate the attack, and if you do, Special Summon 3 "Spider Tokens" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position. 3 /10
Beginning of Heaven and EarthBeginning of Heaven and Earth Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn. 5/10
Magic DeflectorMagic Deflector For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field. 4 /10
Asleep at the SwitchAsleep at the Switch When your opponent gains Life Points: Target 1 monster your opponent controls; destroy that target. 3 /10
Shield SpearShield Spear Target 1 face-up monster on the field; it gains 400 ATK/DEF until the end of this turn. 8 /10
F.A. OverheatF.A. Overheat If only your opponent controls a monster: Special Summon 1 "F.A." monster from your hand, and if you do, increase its Level by 3 until the end of this turn. If this card is in the GY and you control no cards in your Field Zone: You can banish this card from the GY; activate 1 "F.A." Field Spell directly from your hand or GY. You can only use this effect of "F.A. Overheat" once per turn. 7 /10
Harpie Lady EleganceHarpie Lady Elegance Shuffle 1 "Harpie Lady Sisters" from your Monster Zone into the Deck, then you can Special Summon 3 "Harpie" monsters with different original names, 1 each from your hand, Deck, and GY. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. If this card you control is destroyed by a "Harpie" card's effect or your opponent's card effect: Add 1 "Harpie" monster from your Deck to your hand. You can only use each effect of "Harpie Lady Elegance" once per turn. 7 /10
Venom BurnVenom Burn Select 1 monster with a Venom Counter(s). Remove all Venom Counters from that card, and inflict 700 damage to your opponent for each Venom Counter removed. 4 /10
Fiery FervorFiery Fervor Target 1 face-up monster you control; equip this card to that target. If your opponent controls a monster with ATK higher than that same monster's original ATK, the ATK of the equipped monster becomes double the monster's original ATK, during the Damage Step only. 7/10
GagagashieldGagagashield Target 1 Spellcaster monster you control; equip this card to that target. Twice per turn, it cannot be destroyed by battle or card effects. 7/10
Power BreakPower Break Activate only while you control a face-up "Power Tool Dragon". Select up to 3 Equip Cards on your side of the field and/or in your Graveyard and return them to the Deck, and inflict 500 damage to your opponent for each card returned. 5/10
D.D. DynamiteD.D. Dynamite Inflict 150 damage to your opponent for each of their removed from play cards. 5/10
bad URI(is not URI?): https://game8.co/games/Duel-Links/archives/333248 Once per turn, when a Level 4 or lower Thunder-type monster(s) is Normal or Special Summoned to the field, inflict 300 damage to your opponent. 6/10

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Card Effect Rating
Armageddon DesignatorArmageddon Designator Banish 1 card from your hand; neither player can activate cards, or the effects of cards, with that name for the rest of this Duel. 3 /10
Localized TornadoLocalized Tornado Shuffle all cards from your hand and Graveyard into the Deck. 4 /10
Appointer of the Red LotusAppointer of the Red Lotus Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until your opponent's next End Phase. 5 /10
Return SoulReturn Soul Activate only during the End Phase. You can return up to 3 monsters destroyed this turn from the Graveyard to their owners' Decks. 5 /10
Three of a KindThree of a Kind If you control 3 or more monsters with the same name, except Tokens: Target 3 cards your opponent controls; destroy those targets. 7 /10
ShienShien's Scheme If a "Six Samurai" monster you control is destroyed by battle: Special Summon up to 2 "Six Samurai" monsters from your hand. 4 /10
Psychic SoulPsychic Soul Tribute 1 Psychic-Type monster you control. Gain Life Points equal to the Level of the Tributed monster x 300. 6 /10
Supernatural RegenerationSupernatural Regeneration Activate only during the End Phase. Gain 1000 Life Points for each Psychic-Type monster sent to the Graveyard this turn. 5 /10
World SuppressionWorld Suppression You can activate this card when a Field Spell Card is activated. Negate the Field Spell Card during the turn this card is activated. 6 /10
Armored GlassArmored Glass You can activate this card when a monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated. 4 /10
Major RiotMajor Riot You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position. 5 /10
Rise of the Snake DeityRise of the Snake Deity When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck. 5 /10
Vendread RevolutionVendread Revolution Discard 1 card, then target 1 "Vendread" monster and 1 Ritual Spell in your Graveyard; Special Summon that monster in Defense Position, and if you do, add that Ritual Spell to your hand. You can banish this card from your Graveyard, then target 5 of your banished Zombie monsters; shuffle them into your Deck, then draw 1 card. You can only use each effect of "Vendread Revolution" once per turn. 6 /10
Vendread ReunionVendread Reunion Reveal 1 "Vendread" Ritual Monster in your hand, Special Summon any number of your banished "Vendread" monsters with different names, in face-down Defense Position, whose total Levels exactly equal the Level of the revealed Ritual Monster, Tribute all those face-down Defense Position monsters, then Ritual Summon that Ritual Monster from your hand. You must be able to Ritual Summon to activate and to resolve this effect. 6 /10
Red SupremacyRed Supremacy Banish 1 "Red Dragon Archfiend" Synchro Monster from your Graveyard, then target 1 "Red Dragon Archfiend" Synchro Monster you control; its name becomes the banished monster's original name, and replace its effects with the banished monster's original effects. 5 /10
Super Soldier RebirthSuper Soldier Rebirth Target 1 "Black Luster Soldier" monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Black Luster Soldier" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Black Luster Soldier" monster in your Graveyard; add it to your hand. You can only activate 1 "Super Soldier Rebirth" per turn. 7 /10
Hero MedalHero Medal When this Set card is destroyed and sent to the Graveyard by an opponent's card effect, shuffle this card into its owner's Deck. Then draw 1 card. 3 /10
Aquamirror CycleAquamirror Cycle Target 1 WATER monster you control and 2 WATER monsters in your Graveyard; shuffle the first target into the Deck, and if you do, add the second targets to your hand. 6 /10
Card of SacrificeCard of Sacrifice Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change battle position the turn you activate this card. 5 /10
FineFine Discard 2 cards. 4 /10
Foolish RevivalFoolish Revival Select 1 monster from your opponent's Graveyard and Special Summon it in face-up Defense Position on your opponent's side of the field. 4 /10
Destruction PunchDestruction Punch If the ATK of an attacking monster your opponent controls is lower than the DEF of the attacked Defense Position monster you control, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.) 5 /10
Chain DispelChain Dispel When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card. 6 /10
Vision HERO VyonMassivemorph Target 1 face-up monster your opponent controls; its ATK and DEF become double its current ATK and DEF, but it cannot attack directly. 5 /10
Graceful TearGraceful Tear Add 1 card from your hand to your opponent's hand, then gain 2000 LP. 5 /10
Evil BlastEvil Blast Activate only when a monster is Special Summoned to your opponent's side of the field. Equip this card to that monster. It gains 500 ATK. During each of your opponent's Standby Phases, inflict 500 damage to your opponent. 5 /10
Battle InstinctBattle Instinct Activate only when your opponent declares a direct attack and you control no monsters. Special Summon 1 Level 4 or lower Beast-Type monster from your hand, in face-up Attack Position. 5 /10
Urgent TuningUrgent Tuning During the Battle Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control. 6 /10
Beast Soul SwapBeast Soul Swap Target 1 Beast-Type monster you control; return it to the hand, and if you do, Special Summon 1 Beast-Type monster from your hand with the same Level as the monster that was returned to the hand. 5 /10
Byroad SacrificeByroad Sacrifice Activate only if a monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand. 5 /10
Mirror MailMirror Mail When a face-up monster you control is targeted for an attack: Its ATK becomes equal to that of the attacking monster. 5 /10
Full HouseFull House Target 2 other face-up Spell/Trap Cards and 3 Set Spell/Trap Cards, on the field; destroy them. 5 /10
Magnet ConversionMagnet Conversion Target up to 3 Level 4 or lower "Magnet Warrior" monsters in your Graveyard; add them to your hand. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it. 8 /10
ZenmairchZenmairch Target 1 face-up Level 4 or lower "Wind-Up" monster you control: Return that target to the hand (no matter its Level), then Special Summon 1 "Wind-Up" monster from the hand with the same Level as the returned monster's. 5 /10
Scrap CrashScrap Crash Activate only when a "Scrap" monster you control is destroyed and sent to the Graveyard. Destroy all face-up Spell/Trap Cards on the field. 5 /10
Scrap RageScrap Rage Activate only during damage calculation, if a Defense Position "Scrap" monster on the field is being attacked. It gains 2000 DEF and is destroyed at the end of the Battle Phase. 4 /10
Morphtronics Scramble!Morphtronics, Scramble! Activate only when your opponent declares a direct attack while you control no monsters. Negate that attack and Special Summon 1 "Morphtronic" monster from your hand. 6 /10
MorphtransitionMorphtransition Activate only when a face-up "Morphtronic" monster you control is selected as an attack target. Negate the attack, and change the battle position of the selected "Morphtronic" monster. 5 /10
Ritual Beast AmbushRitual Beast Ambush Target 1 of your "Ritual Beast Tamer" monsters and 1 of your "Spiritual Beast" monsters that are banished and/or in your Graveyard; Special Summon them in Defense Position. After this card is activated, you cannot Special Summon monsters, except "Ritual Beast" monsters, for the rest of this turn. You can only activate 1 "Ritual Beast Ambush" per turn. 7 /10
Assault SlashAssault Slash Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field. 4 /10
Darklord DescentDarklord Descent Pay half your LP; Special Summon up to 2 "Darklord" monsters from your Graveyard in Defense Position, with the same Level as 1 face-up monster your opponent controls. 7 /10
Oh Tokenbaum!Oh Tokenbaum! Tribute 2 or more Tokens with the same Level, then target monsters in your Graveyard with that same Level, up to the number of Tokens Tributed; Special Summon them, but their effects are negated, also destroy them during the End Phase. 3 /10
Gryphon WingGryphon Wing When your opponent activates "Harpie's Feather Duster": Negate its effect, and if you do, destroy all Spell and Trap Cards your opponent controls. 4 /10
Anti RaigekiAnti Raigeki When your opponent activates "Raigeki", all of your opponent's monsters are destroyed in place of your own. 5 /10
Melodious IllusionMelodious Illusion Target 1 "Melodious" monster you control; this turn, that face-up monster you control is unaffected by your opponent's Spell/Trap effects, and it can make a second attack during each Battle Phase. 7 /10
ConscriptionConscription Excavate the top card of your opponent's Deck, and if it is a monster that can be Normal Summoned/Set, Special Summon it to your field. Otherwise, add that card to your opponent's hand. 2 /10
Forced CeasefireForced Ceasefire Discard 1 card from your hand. No Trap Cards can be activated until the end of this turn. 4 /10
The Spell Absorbing LifeThe Spell Absorbing Life Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field. 5 /10
Hidden SpellbookHidden Spellbook During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. 6 /10
MeteorainMeteorain During this turn, when your monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. 7 /10
Nutrient ZNutrient Z This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points. 6 /10
Enchanted JavelinEnchanted Javelin Increase your Life Points by the ATK of 1 attacking monster. 7 /10
Snake FangSnake Fang Decrease 1 selected monster's DEF by 500 points during the turn this card is activated. 3 /10
Evo-BranchEvo-Branch Target 1 face-up Reptile-Type monster you control; destroy it and Special Summon 1 "Evoltile" monster in face-down Defense Position from your Deck. 4 /10
Painful EscapePainful Escape Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand. 5 /10
High Tide on Fire IslandHigh Tide on Fire Island If you control a Level 7 or higher WATER or FIRE monster: Apply the appropriate effects, in sequence, depending on the Attributes of monsters you control at that time.
●WATER: Special Summon as many WATER monsters as possible that were sent to your Graveyard to activate monster effects this turn, then destroy 1 monster you control.
●FIRE: Destroy 1 monster on the field, then if you have any cards in your hand, discard 1 card to the Graveyard.
4 /10
Treaty on Uniform NomenclatureTreaty on Uniform Nomenclature If you control 2 or more face-up monsters with the same name, except Tokens: Apply this effect, depending on how many you control. ●Exactly 2: Destroy 1 Spell/Trap Card your opponent controls. ●Exactly 3: Destroy all Spell/Trap Cards your opponent controls. 7 /10
A Major UpsetA Major Upset Tribute 1 face-up Attack Position Level 2 or lower monster you control. Return all face-up Level 7 or higher Special Summoned monsters to the hand. 6 /10
Bamboo ScrapBamboo Scrap Tribute 1 Plant-Type monster. Special Summon 2 "Plant Tokens" (Plant-Type/EARTH/Level 1/ATK 800/DEF 500) to your opponent's side of the field in Defense Position. 6 /10
Altar for TributeAltar for Tribute Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster. 5 /10
Trap ReclamationTrap Reclamation Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand. 7 /10
Accumulated FortuneAccumulated Fortune Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain. 5 /10
Chain HealingChain Healing Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. 6 /10
Straight FlushStraight Flush Activate only when all of your opponent's Spell & Trap Card Zones are occupied. Destroy all cards in your opponent's Spell & Trap Card Zones. 7 /10
DisarmamentDisarmament Destroy all Equip Cards on the field. 7 /10
DisappearDisappear Remove from play 1 card from your opponent's Graveyard. 6 /10
A Feint PlanA Feint Plan A player cannot attack face-down monsters during this turn. 3 /10
Magnet ForceMagnet Force This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own). 6 /10
Bright FutureBright Future Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card. 6 /10
Assault SpiritsAssault Spirits After activation, treat this card as an Equip Card, and equip it to a monster you control. Once per turn, during the equipped monster's attack, you can send 1 monster with 1000 or less ATK from your hand to the Graveyard during the Damage Step to have the equipped monster gain the ATK of the sent monster, until the End Phase. 4 /10
Ritual BusterRitual Buster Activate only when a Ritual Monster is Ritual Summoned. Your opponent cannot activate any Spell or Trap Cards or use their effects until your next Standby Phase. 3 /10
Hey Trunade!Give and Take Special Summon 1 monster from your Graveyard to your opponent's side of the field in Defense Position, and increase the Level of 1 monster you control by the Level of the Special Summoned monster, until the End Phase. 8 /10
Psychic RejuvenationPsychic Rejuvenation Gain 1000 Life Points for each face-up Psychic-Type monster you control. 7 /10
Counter CounterCounter Counter Negate the activation of a Counter Trap Card, and destroy it. 6 /10
Miracle RestoringMiracle Restoring Remove 2 Spell Counters from your side of the field, then target 1 "Dark Magician" or "Buster Blader" in your Graveyard; Special Summon that target. 5 /10
Exhausting SpellExhausting Spell Remove all Spell Counters on both sides of the field. 3 /10
TurnaboutTurnabout If there is a face-up monster on the field whose current Level is different from its original Level: Change all monsters on the field to face-down Defense Position. 7 /10
NatureNature's Reflection During this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to their Life Points. 7 /10
Treasure MapTreasure Map You can only activate this card in response to the activation of an effect that would return this card from the field to the hand. Draw 2 cards from your Deck and discard 1 card from your hand. 4 /10
Extinction on ScheduleExtinction on Schedule During the Main Phase: Pay 2000 LP; make both players send all cards they control to the Graveyard at the end of the 3rd Battle Phase after this card's activation. 6 /10
Psychic ReactorPsychic Reactor If you control a Psychic-Type monster: Apply this effect to all Psychic-Type monsters you currently control, for the rest of this turn. When a Psychic-Type monster you control battles an opponent's monster, after damage calculation: Banish that Psychic-Type monster, also banish that opponent's monster. 4 /10
Slip SummonSlip Summon Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase. 3 /10
Trojan BlastTrojan Blast Activate only when an opponent's card effect shifts control of a monster from your side of the field to theirs. Destroy that 1 monster and inflict damage to your opponent equal to its ATK. 3 /10
Option HunterOption Hunter Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Gain Life Points equal to the original ATK of the destroyed monster. 6 /10
Generation ShiftGeneration Shift Target 1 face-up monster you control; destroy that target, then add 1 card with the same name as the destroyed card from your Deck to your hand. 3 /10
Next to be LostNext to be Lost Select 1 face-up monster you control. Send 1 card from your Deck to the Graveyard with the same name as the selected card. 4 /10
Simultaneous LossSimultaneous Loss Each player sends the top card of their Deck to the Graveyard. 4 /10
Disturbance StrategyDisturbance Strategy Your opponent shuffles their entire hand into the Deck, then draws the same number of cards. 4 /10
Reverse ReuseReverse Reuse Target up to 2 Flip monsters in your Graveyard; Special Summon them to your opponent's side of the field, in face-up or face-down Defense Position. 2 /10
ReturnReturn When an opponent adds a card(s) from the Graveyard to their hand: They must shuffle 1 of those cards into their Deck. 3 /10
Nitwit OutwitNitwit Outwit Discard 1 monster, then target 1 face-up monter on the field; it loses ATK equal to the discarded monster's original ATK. 3 /10
Defenders IntersectDefenders Intersect Activate only during the Battle Phase. Defense Position monsters your opponent controls are changed to face-up Attack Position, and their effects are negated. 7 /10
Wolf in SheepWolf in Sheep's Clothing Activate only when you take Battle Damage from your opponent's monster's direct attack. Reveal 1 Level 1 monster in your hand. Special Summon it from your hand, and 1 monster with the same name from your Deck. 5 /10
Snake WhistleSnake Whistle Activate only when a Reptile-Type monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type monster from your Deck. 4 /10
Radiant Mirror ForceRadiant Mirror Force When an opponent's monster declares an attack while they control 3 or more Attack Position monsters: Destroy all Attack Position monsters your opponent controls. 7 /10
Fruits of KozakyFruits of Kozaky's Studies Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order. 4 /10
Oops!Oops! Target 1 card you control; destroy it. 5 /10
Bonding - DHOBonding - DHO Shuffle 1 "Duoterion", 1 "Hydrogeddon", and 1 "Oxygeddon" from your hand and/or Graveyard into the Deck; Special Summon 1 "Water Dragon Cluster" from your hand or Graveyard. You can banish this card from your Graveyard; add 1 "Water Dragon" or "Water Dragon Cluster" from your Deck or Graveyard to your hand. 4 /10
Sound the Retreat!Sound the Retreat! Return all monsters you control to the hand. 7 /10
Fish RainFish Rain When a face-up Fish, Sea Serpent, or Aqua-Type monster on the field is banished: Special Summon 1 Level 3 or lower Fish, Sea Serpent, or Aqua-Type monster from your hand. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.) 4 /10
Aquamirror IllusionAquamirror Illusion Special Summon 1 "Gishki" Ritual Monster from your hand. It cannot attack, and is returned to the hand during the End Phase. 3/10
Aquamirror MeditationAquamirror Meditation Reveal 1 Ritual Spell Card in your hand to target 2 "Gishki" monsters in your Graveyard; return them to the hand. 3 /10
Orbital BombardmentOrbital Bombardment Send 1 "Alien" monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field. 4 /10
Crop CirclesCrop Circles Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage. 4 /10
Absolute EndAbsolute End Activate only during your opponent's turn. This turn, the attacks from your opponent's monsters become direct attacks. 3 /10
Fragment FusionFragment Fusion Banish from your Graveyard the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase. 4 /10
Six Strike - Thunder BlastSix Strike - Thunder Blast Remove 1 Bushido Counter from your side of the field to activate 1 of these effects.
●Target 1 monster your opponent controls; destroy that target.
●Target 1 card your opponent controls; return that target to the hand.
4 /10
Pyroxene FusionPyroxene Fusion Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) 5 /10
Alchemy CycleAlchemy Cycle The original ATK of all face-up monsters you control becomes 0, until the End Phase. Each time a monster that had its original ATK reduced to 0 by this effect is destroyed by battle and sent to the Graveyard, draw 1 card. 2 /10
Rain StormRain Storm Select 1 "Cloudian" monster you control. Reduce that monster's ATK by 1000 or 2000 points, and apply the appropriate effect: ●1000 points: Destroy 1 Spell or Trap Card your opponent controls. ●2000 points: Destroy 2 cards your opponent controls. 3 /10
Volcanic RechargeVolcanic Recharge Return up to 3 "Volcanic" Monster Cards from your Graveyard to your Deck. 5 /10
Red CocoonRed Cocoon Target 1 Dragon-Type Synchro Monster you control; equip this card to it. While it is battling an opponent's monster, until the end of the Damage Step, negate the effects of all face-up monsters your opponent controls. During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can target 1 "Red Dragon Archfiend" in your Graveyard Special Summon it. 6 /10
Gladiator LashGladiator Lash Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice. 4 /10
Terra Firma GravityTerra Firma Gravity During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack. 5 /10
FiendFiend's Hand Mirror Switch the opponent's Spell Card effect that targets 1 Spell or Trap Card to another correct target. 3 /10
Remote RevengeRemote Revenge Activate only when a monster you control is targeted by a Spell, Trap or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls. 6 /10
Metal DetectorMetal Detector You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated. 7 /10
Mystic ProbeMystic Probe You can activate this card when a Continuous Spell Card is activated. Negate all Continuous Spell Cards during the turn this card is activated. 7 /10
Gem-EnhancementGem-Enhancement Tribute 1 "Gem-Knight" monster, then target 1 "Gem-Knight" monster in your Graveyard; Special Summon that target from the Graveyard. 5 /10
MadolchepaloozaMadolchepalooza Special Summon any number of "Madolche" monsters from your hand, but shuffle them into the Deck during the End Phase. 4 /10
Chain WhirlwindChain Whirlwind Activate only when a card on the field is destroyed by a card effect. Select 2 Spell/Trap Cards on the field and destroy them. 5 /10
Brutal PotionBrutal Potion This card becomes an Equip Card, and equips to 1 monster you control. Once per turn, when you inflict damage to your opponent with a card effect, the equipped monster gains 1000 ATK until the End Phase. 4 /10
Kid GuardKid Guard When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand. 4 /10
Miracle KidsMiracle Kids Target 1 monster your opponent controls; that target loses 400 ATK for each "Hero Kid" in your Graveyard, until the End Phase. 3 /10
Formation UnionFormation Union Select and activate 1 of the following effects:
●Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card.
●Unequip 1 of your equipped Union Monsters and Special Summon it to your side of the field in face-up Attack Position.
5 /10
Driving SnowDriving Snow You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field. 3 /10
BujinfidelBujinfidel Tribute 1 Beast-Warrior-Type "Bujin" monster, then target 1 "Bujin" monster with a different name in your Graveyard; Special Summon that target. 5 /10
Infestation ToolInfestation Tool Send 1 "Steelswarm" monster from your Deck to the Graveyard to target 1 face-up "Steelswarm" monster you control; it gains 800 ATK until the End Phase. 6 /10
Infestation RipplesInfestation Ripples Pay 500 Life Points to target 1 Level 4 or lower "Steelswarm" monster in your Graveyard; Special Summon it from the Graveyard. 6 /10
Infestation WaveInfestation Wave Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand to target 1 card your opponent controls; destroy that target. 5 /10
AvalonAvalon Target 5 "Noble Knight" monsters in your Graveyard, including at least 1 "Artorigus" monster and at least 1 "Laundsallyn" monster; banish those targets, and if you do, destroy all cards on the field. 4 /10
Paleozoic LeanchoiliaPaleozoic Leanchoilia Target 1 banished card; return it to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. 6 /10
Paleozoic MarrellaPaleozoic Marrella Send 1 Trap from your Deck to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. 8 /10
Paleozoic EldoniaPaleozoic Eldonia Target 1 face-up monster on the field; it gains 500 ATK/DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. 5 /10
Arsenal RobberArsenal Robber Your opponent selects 1 Equip Spell Card from his/her Deck and sends it to the Graveyard. 2 /10
Double Trap HoleDouble Trap Hole If your opponent Special Summons a monster(s) in Defense Position: Banish those monster(s) that were Summoned in (and currently in) Defense Position. 5/10
Clay ChargeClay Charge When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent. 4 /10
Raging CloudianRaging Cloudian Activate only when a "Cloudian" monster(s) you control is destroyed by its own effect and sent to the Graveyard. Special Summon 1 of those monsters from your Graveyard in Attack Position and place 1 Fog Counter on it. It cannot be changed to Defense Position by a card effect. 6 /10
Madolche LessonMadolche Lesson Target 1 "Madolche" monster in your Graveyard; shuffle that target into the Deck, and if you do, all "Madolche" monsters you currently control gain 800 ATK and DEF, then you can shuffle 1 other monster from your Graveyard into the Deck. 5 /10
Hero SpiritHero Spirit During the Battle Phase, if an "Elemental HERO" monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent's monsters 0. 7 /10
Hero SignalHero Signal When a monster you control is destroyed by battle and sent to the Graveyard: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck. 6 /10
Curse of the CircleCurse of the Circle Target 1 monster your oponent controls; your opponent cannot Tribute it, or use it as a Synchro Material Monster. 5 /10
Revival GiftRevival Gift Select 1 Tuner monster form your Graveyard and Special Summon it. Its effects are negated. Special Summon 2 "Gift Fiend Tokens" (Fiend-Type/DARK/Level 3/ATK 1500/DEF 1500) to your opponent's side of the field. 9 /10
Bubble CrashBubble Crash This card can only be activated when any player has 6 or more cards on the field and/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5. 2 /10
Blessings for GustoBlessings for Gusto Target 2 "Gusto" monsters in your Graveyard, plus a third "Gusto" monster in your Graveyard; shuffle both of the first 2 targets into your Deck, then Special Summon the third target. 7 /10
Synchro BarrierSynchro Barrier Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn. 3 /10
Dust Storm of GustoDust Storm of Gusto Your opponent cannot activate cards or effects when "Gusto" monsters you control declare their attacks this turn. 4 /10
Level RetunerLevel Retuner Reduce the Level of 1 face-up monster you control by up to 2. 4 /10
Huge RevolutionHuge Revolution This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field. 2 /10
Whirlwind of GustoWhirlwind of Gusto If you control no monsters: Target 2 "Gusto" monsters in your Graveyard; shuffle both targets into the Deck, then Special Summon 1 "Gusto" monster with 1000 or less DEF from your Deck. 6 /10
Parallel SelectionParallel Selection Activate only when a Synchro Monster you control is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard. Select 1 of your removed from play Spell Cards and add it to your hand. 3 /10
Reanimation WaveReanimation Wave Activate only when your opponent's monster declares a direct attack. Select 1 Synchro Monster in your Graveyard with a Level less than or equal to the attacking monster's. The Battle Damage you take from that attack is halved. At the end of the Damage Step, Special Summon the selected Synchro Monster form the Graveyard. 6 /10
Shadow ImpulseShadow Impulse When a Synchro Monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 of those Synchro Monsters; Special Summon from your Extra Deck, 1 Synchro Monster with the same Level and Type as that monster, but with a different name. You can only activate 1 "Shadow Impulse" per turn. 6 /10
TunerTuner's Barrier Select 1 face-up Tuner monster you control. That monster cannot be destroyed by battle or by card effects, until the End Phase of the next turn. 7 /10
Guard MinesGuard Mines Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent. 4 /10
Double Tag TeamDouble Tag Team Activate only when you Special Summon a "Gladiator Beast" monster. Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or Deck. 6 /10
BlackboostBlackboost Banish 2 face-up "Blackwing" Tuner monsters you control; draw 2 cards. 5 /10
BlackbackBlackback During your turn: Target 1 "Blackwing" monster with 2000 or less ATK in your Graveyard; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this card. 4 /10
Fake FeatherFake Feather Send 1 "Blackwing" monster from your hand to the Graveyard and select 1 Normal Trap Card in your opponent's Graveyard. The effect of this card will be same as the selected Normal Trap Card. 5 /10
Blackwing - BacklashBlackwing - Backlash When an opponent's monster declares a direct attack while you have 5 or more "Blackwing" monsters in your Graveyard: Destroy all monsters your opponent controls. 6 /10
Ray of HopeRay of Hope Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it. 6 /10
Fraud FreezeFraud Freeze Once per turn, when your opponent Special Summons a monster(s) from the hand (except during the Damage Step): You can return to the hand all monsters your opponent controls that were Special Summoned from the hand. If neither player controls a "Flower Cardian" Synchro Monster, send this card to the Graveyard. 3 /10
Nordic Relic MegingjordNordic Relic Megingjord Target 1 "Aesir" or "Nordic" monster you control; its ATK/DEF become double its original ATK/DEF, until the end of this turn, but it cannot attack your opponent directly this turn. 4 /10
OdinOdin's Eye Once per turn, during each player's Standby Phase: You can target 1 "Aesir" monster you control; negate its effects until the end of this turn, and if you do, look at all cards in your opponent's hand and all Set cards they control. Your opponent cannot activate cards or effects in response to this effect's activation. 5 /10
Nordic Relic GungnirNordic Relic Gungnir Banish 1 "Aesir" or "Nordic" monster you control, then target 1 card on the field; destroy it, also during your 2nd End Phase after activation, return the monster you banished to activate this card to the field in face-up Attack Position. 6 /10
Nordic Relic LaevateinnNordic Relic Laevateinn Target 1 face-up monster on the field that destroyed a monster by battle this turn; destroy it. Cards and effects cannot be activated in response to this card's activation. 5 /10
Nordic Relic BrisingamenNordic Relic Brisingamen Target 1 face-up monster you control and 1 face-up monster your opponent controls; the ATK of the first target becomes equal to the original ATK of the second target, until the end of this turn. 6 /10
Solemn AuthoritySolemn Authority Activate this card by targeting 1 "Aesir" monster you control; it cannot be targeted by other card effects while this card is on the field. Send this card to the Graveyard during your 2nd Standby Phase after activation. 7 /10
Divine Relic MjolnirDivine Relic Mjolnir Target 1 "Aesir" monster you control; it can make a second attack during each Battle Phase this turn. 7 /10
Sinister SeedsSinister Seeds When a monster you control is destroyed by battle in which you took damage, and it was in face-up Attack Position at the start of the Damage Step and when it was destroyed: Special Summon 1 "Sinister Seed Token" (Plant-Type/DARK/Level 1/ATK 100/DEF 100) for every 500 points of battle damage you took from that battle. 7 /10
Subterror Behemoth BurrowingSubterror Behemoth Burrowing You can banish 1 "Subterror" monster from your Graveyard; for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 "Subterror" monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 "Subterror" monster you control; change it to face-down Defense Position. 7 /10
Different Dimension EncounterDifferent Dimension Encounter If both players have at least 1 banished monster that can be Special Summoned: Each player Special Summons 1 of their banished monsters in face-down Defense Position. 7 /10
Degen-ForceDegen-Force Tribute 1 Level 4 or higher Dinosaur-Type monster; Special Summon 2 Level 3 or lower Reptile-Type monsters from your hand and/or Graveyard. 8 /10
Giant Trap HoleGiant Trap Hole When 2 or more monsters are Special Summoned at the same time: Destroy all monsters on the field. 6/10
MispolymerizationMispolymerization Activate only when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters to their respective Extra Decks. 7 /10
Backs to the WallBacks to the Wall Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your Graveyard as possible. You cannot Special Summon a monster with the same name as a monster you already control. 7 /10
Breakthrough!Breakthrough! Select 1 "Six Samurai" monster you control. If the selected monster destroys an opponent's monster by battle, "Great Shogun Shien" and all "Six Samurai" monsters you control can attack your opponent directly during the Battle Phase of this turn. 6 /10
Underworld Egg ClutchUnderworld Egg Clutch When a face-up Fish, Sea Serpent, or Aqua-Type monster you control is banished: Add 1 Level 4 or lower Fish, Sea Serpent, or Aqua-Type monster from your Deck to your hand. 6 /10
Subsurface Stage DiversSubsurface Stage Divers If you control exactly 3 non-Token monsters with the same name, and no other monsters: You can add 3 monsters with the same name as each other from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monsters' name, nor activate their monster effects. You can only activate 1 "Subsurface Stage Divers" per turn. 5 /10
Interdimensional WarpInterdimensional Warp Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters. 6 /10
Abyss-ScornAbyss-Scorn Target 1 "Mermail" monster you control; it gains 1000 ATK until the End Phase. When this Set card is sent to the Graveyard: Target 1 monster your opponent controls; send that target to the Graveyard. 7 /10
Crystron EntryCrystron Entry Special Summon 2 "Crystron" Tuners (1 from your hand and 1 from your Graveyard). During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Crystron" monster you control; send 1 "Crystron" monster from your Deck to the Graveyard whose Level is different from that monster, and if you do, that monster becomes the Level of that monster sent to the Graveyard. You can only use this effect of "Crystron Entry" once per turn. 7 /10
Fuh-Rin-Ka-ZanFuh-Rin-Ka-Zan When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.
● Destroy all monsters your opponent controls.
● Destroy all Spell and Trap Cards your opponent controls
● Discard 2 random cards from your opponent's hand.
● Draw 2 cards.
6 /10
Omega SummonOmega Summon Target any number of your banished "Invoked" monsters with different names; Special Summon them in Defense Position. 6 /10
Power FramePower Frame When a face-up monster you control is targeted for an attack by a monster with a higher ATK: Target the attack target; negate that attack, and if you do, equip this card to that target. The equipped monster gains ATK equal to the difference between its ATK and the ATK of its attacker when this card resolves. 8 /10
Tuner CaptureTuner Capture Activate only when your opponent Synchro Summons a monster. Special Summon 1 Tuner Monster used for that Synchro Summon from their Graveyard to your side of the field. 4 /10
ShiftShift When your opponent targets exactly 1 monster you control (and no other cards) for an attack, or with a Spell/Trap effect: Target another monster you control that would be an appropriate target; that attack/Spell/Trap now targets the new target. 4 /10
Inzektor GauntletInzektor Gauntlet Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 1000 DEF, and cannot be destroyed by your opponent's card effects. 6 /10
Black ReturnBlack Return When exactly 1 "Blackwing" monster (and no other monster) is Special Summoned: Target 1 face-up monster your opponent controls; gain LP equal to the ATK of that target, and if you do, return it to the hand. 8 /10
Stardust Re-SparkStardust Re-Spark When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 "Stardust" monster from your Extra Deck or Graveyard. You can only activate 1 "Stardust Re-Spark" per turn. 9 /10
Shooting StarShooting Star If a "Stardust" monster is on the field: Target 1 card on the field; destroy that target. 6 /10
Heroic AdvanceHeroic Advance When a face-up "Heroic" monster you control is targeted for an attack: Target another face-up Level 4 or lower "Heroic" monster you control; double its ATK during this Battle Phase, then switch the attack target to it and conduct damage calculation, but monsters cannot be destroyed by this battle. 6 /10
Trojan Gladiator BeastTrojan Gladiator Beast Special Summon 1 "Gladiator Beast" monster from your hand to your opponent's side of the field. Then, draw 1 card. 6 /10
World Legacy Trap GlobeWorld Legacy Trap Globe Shuffle into the Deck, 5 of your "World Legacy" cards with different names that are banished, in your hand or Graveyard, and/or face-up on your field, except "World Legacy Trap Globe", then draw 2 cards. You can only activate 1 "World Legacy Trap Globe" per turn. 6 /10
World Legacy LandmarkWorld Legacy Landmark Banish 1 "World Legacy" monster from your hand or face-up from your field, then target 2 monsters in your Graveyard; Special Summon them, but they cannot attack this turn. 6 /10
Graydle SplitGraydle Split Target 1 face-up monster you control; equip this card to it. It gains 500 ATK. During your Main Phase: You can send this card equipped to a monster by this effect to the Graveyard; destroy the monster this card was equipped to, and if you do, Special Summon 2 "Graydle" monsters with different names from your Deck, but destroy them during the End Phase. You can only use this effect of "Graydle Split" once per turn. 7/10
Orcustrated AttackOrcustrated Attack When a monster declares an attack: Tribute 1 "Orcust" or "World Legacy" monster, then target 1 monster your opponent controls; banish it. 7 /10
Damage Vaccine MAXDamage Vaccine Ω MAX When you take damage by battle or by a card effect: Gain Life Points equal to the damage you took. 6 /10
Counter GemCounter Gem Send all cards in your Spell & Trap Zone to the Graveyard. Place as many "Crystal Beast" monsters as possible from your Graveyard face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all "Crystal Beast" cards you control. 4 /10
Crystal PairCrystal Pair When a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card, then you take no Battle Damage for the rest of this turn. 7 /10
Contract LaunderingContract Laundering Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect. 5 /10
D/D RecruitsD/D Recruits If your opponent controls more monsters than you do: Target any number of "D/D" monsters and/or "Dark Contract" cards in your Graveyard up to the difference; add those cards to your hand. You can only activate 1 "D/D Recruits" per turn. 5 /10
Malefic TuneMalefic Tune If a face-up "Malefic" monster(s) you control is destroyed by battle or an opponent's card effect: Draw 2 cards. If a face-up "Malefic" monster(s) you control is destroyed, while this card is in your Graveyard (except during the Damage Step): You can banish this card from your Graveyard; add 1 "Malefic" monster from your Deck to your hand. You can only use each effect of "Malefic Tune" once per turn. 7 /10
Spell ReclamationSpell Reclamation Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand. 3 /10
Dice Roll BattleDice Roll Battle When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation. 6 /10
Altergeist CamouflageAltergeist Camouflage Target 1 "Altergeist" monster you control; equip this card to it. Your opponent cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Negate an opponent's monster effect that activates by targeting the equipped monster. If an "Altergeist" card(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead. 5 /10
Limit ImpulseLimit Impulse Send 2 cards from your hand to the Graveyard; Special Summon 2 "Soul Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0). They cannot be Tributed except for a Tribute Summon. 5 /10
Call of the GraveCall of the Grave When your opponent activates "Monster Reborn": Negate the effect of that "Monster Reborn". 1 /10
Last Minute CancelLast Minute Cancel When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up "Performapal" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard. 5 /10
Dig of DestinyDig of Destiny When you take battle damage: Draw 1 card. If this card in its owner's control is destroyed by an opponent's card effect: You can draw cards, equal to the number of "Dig of Destiny" in your Graveyard. 5 /10
PikeruPikeru's Second Sight Until your opponent's second End Phase, your opponent shows you all cards that they draw before adding them to their hand. 2 /10
Mutually Affured DestructionMutually Affured Destruction Both players must keep their hands revealed this turn. While their hands are revealed by this effect, if they both have a card with the same name in their hands, neither player can activate cards with that name, or their effects. 2 /10
Induced ExplosionInduced Explosion When a card(s) you control is destroyed by a Spell effect (except during the Damage Step): Target 1 card your opponent controls; destroy it. During either player's turn, except the turn this card was sent to the Graveyard, when a card(s) you control is destroyed by a Spell effect (except during the Damage Step): You can banish this card from your Graveyard, then target 1 card your opponent controls; destroy it. 5 /10
EnlightenmentEnlightenment You cannot Summon the turn you activate this card. Activate at the end of the Damage Step, if a Spellcaster-Type monster you control attacked and destroyed an opponent's monster by battle. That monster can attack again (immediately). 4 /10
Reversal of FateReversal of Fate Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result. 5 /10
Wonder GarageWonder Garage When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand. 4 /10
Light of JudgmentLight of Judgment If "The Sanctuary in the Sky" is on the field: Discard 1 LIGHT monster to the Graveyard; apply 1 of the following effects.
●Look at your opponent's hand and discard 1 card from their hand.
●Send 1 card your opponent controls to the Graveyard.
4 /10
Virus CannonVirus Cannon Tribute any other number of non-Token monsters you control. For each Tributed monster, your opponent selects 1 Spell Card from their Deck and sends it to the Graveyard 4 /10
Commander of SwordsCommander of Swords When your opponent draws for their normal draw in their Draw Phase: They reveal the card(s) they drew, then if any is a Spell/Trap Card, you apply 1 of these effects.
●Discard all cards they drew.
●Destroy 1 Spell/Trap Card they control.
6 /10
Energy DrainEnergy Drain Select 1 face-up monster on your side of the field. Increase the ATK and DEF of the monster by an amount equal to the number of cards in your opponent's hand x 200 points, until the End Phase. 5 /10
Relieve MonsterRelieve Monster When an opponent's monster declares an attack: Target 1 monster you control; return that target to the hand, then Special Summon 1 Level 4 monster from your hand. 5 /10
D. TribeD. Tribe All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn. 4 /10
TauntTaunt Activate only during your opponent's Main Phase 1; select 1 monster on your side of the field. While the selected card remains on the field, if your opponent attacks with a monster(s) this turn, they must select the selected monster as the attack target. 5 /10
EarthshakerEarthshaker Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field. 3 /10
GravelstormGravelstorm Target 1 Spell/Trap Card on each side of the field; return them to the hand. 4 /10
Two-Pronged AttackTwo-Pronged Attack Select and destroy 2 of your monsters and 1 of your opponent's monsters. 3 /10
Spell PurificationSpell Purification Discard 1 card from your hand . Destroy all face-up Continuous Spell Cards. 3 /10
Over LimitOver Limit Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn. 5 /10
GustGust You can activate this card when 1 or more of your Spell Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field. 4 /10
Grave LureGrave Lure Turn the top card of your opponent's Deck face-up, then your opponent shuffles their Deck. When your opponent draws the face-up card, immediately send it to the Graveyard. 4 /10
Gift of The Mystical ElfGift of The Mystical Elf Increase your Life Points by 300 points for each monster on the field. 3 /10
Energy-Absorbing MonolithEnergy-Absorbing Monolith Chain this card to an opponent's card effect that would inflict damage to you. That damage is negated, and you gain Life Points equal to the amount you would have taken. 2 /10
EatgaboonEatgaboon If the ATK of a monster summoned by your opponent (excluding Special Summon) is 500 points or less, the monster is destroyed 3 /10
Dramatic RescueDramatic Rescue Activate only when a card is activated that targets an "Amazoness" monster. Return the targeted monster to its owner's hand and Special Summon 1 other monster from your hand. 5 /10
Damage TranslationDamage Translation Halve all effect damage you take this turn. During the End Phase this turn, Special Summon 1 "Ghost Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position for each time you took effect damage this turn. 3 /10
D.D. Trap HoleD.D. Trap Hole When your opponent Sets exactly 1 monster (and no other cards): Target that Set monster and 1 monster you control; destroy those targets, and if you do, banish them. 3/10
The Gift of GreedThe Gift of Greed Your opponent draws 2 cards. 1 /10
Reinforced SpaceReinforced Space Each face-up Xyz Monster you control gains 300 ATK for each Xyz Material attached to it, until the End Phase. 8 /10
Utopian AuraUtopian Aura Detach 1 Xyz Material from a monster you control; the face-up Xyz Monsters you currently control cannot be destroyed by card effects until the End Phase. 5 /10
Bujin Regalia - The JewelBujin Regalia - The Jewel Target 1 Rank 4 Xyz Monster you control; equip this card to that target. It gains 300 ATK for each Xyz Material attached to it. Once per turn, while this card is equipped to a monster by this effect: You can attach 1 "Bujin" monster from your hand to the equipped monster as an Xyz Material. 8 /10
Numbers Overlay BoostNumbers Overlay Boost Target 1 "Number" Xyz Monster you control that has no Xyz Materials; attach 2 monsters from your hand to that face-up Xyz Monster, as Xyz Materials. 6 /10
XYZ SoulXYZ Soul Target 1 Xyz Monster in either player's Graveyard; all monsters you currently control gain ATK equal to its Rank x 200, then you can shuffle it into the Extra Deck. This ATK increase lasts until the End Phase. 5 /10
ZenmailstromZenmailstrom Tribute 1 "Wind-Up" monster with 1500 or more ATK; Special Summon 1 "Wind-Up" monster from your hand, then you can Special Summon 1 "Wind-Up" monster from your Deck with the same ATK as the monster Special Summoned by this effect. 5 /10
Heraldry ChangeHeraldry Change When an opponent's monster declares an attack: Special Summon 1 "Heraldic Beast" monster from your hand, then end the Battle Phase. 4 /10
Poseidon WavePoseidon Wave When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict 800 damage to your opponent for each Fish, Sea Serpent, or Aqua-Type monster you control. 7 /10
Solar RaySolar Ray Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field. 3 /10
Bug EmergencyBug Emergency Target 2 Level 3 Insect-Type monsters in your Graveyard; Special Summon them, but their effects are negated. You can banish this card and 1 Xyz Monster from your Graveyard; the Levels of all Level 3 Insect-Type monsters you currently control become equal to the banished monster's Rank until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Insect-Type monsters. You can only activate 1 "Bug Emergency" per turn. 4 /10
Blossom BombardmentBlossom Bombardment When a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the destroyed monster's ATK in the Graveyard. 8 /10
Chain DetonationChain Detonation Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand. 6 /10
Kozakys Self-Destruct ButtonKozaky's Self-Destruct Button Inflict 1000 damage to the player who destroyed this Set card. 7 /10
Cemetary BombCemetary Bomb Inflict 100 damage to your opponent for each card in their Graveyard. 7 /10
Dora of FateDora of Fate You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points. 6 /10
Detonator Circle ADetonator Circle "A" Destroy 1 face-up monster with an A-Counter(s), and then inflict 1000 damage to each player. 8 /10
The Traveler and the Burning AbyssThe Traveler and the Burning Abyss Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn. 5 /10
TG-SX1TG-SX1 When a "T.G." monster you control destroys an opponent's monster by battle and sends it to the Graveyard: Target 1 "T.G." Synchro Monster in your Graveyard; Special Summon that target. 6 /10
Fairys Hand MirrorFairy's Hand Mirror When your opponent activates a Spell Card that targets exactly 1 monster (and no other cards) on the field: Target another card that would be an appropriate target; that Spell now targets the new target. 6 /10
Fire DartsFire Darts Activate only while you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent equal to the sum of the die rolls × 100. 6 /10
Level Conversion LabLevel Conversion Lab Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the end of this turn. 4 /10
Full SalvoFull Salvo When this card resolves, send your entire hand to the Graveyard. Inflict 100 damage to your opponent for each card you sent to the Graveyard by this effect. 5/10
Ebon ArrowEbon Arrow Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard this turn, inflict damage to your opponent equal to half the destroyed monster's original DEF. 6/10
Black ThunderBlack Thunder Activate only when a "Blackwing" monster you control is destroyed by battle and sent to the Graveyard. Inflict 200 damage to your opponent for each card your opponent controls. 4/10
Meklord FactoryMeklord Factory When a "Meklord" monster on the field is targeted for an attack: Target 1 "Meklord Army" monster in your Graveyard; add that target to your hand, then destroy the attack target. 6/10

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