List of All Quick-Play Spells | Duel Links

This is a list of all quick-spell spells for the game Duel Links. Use this page if you would like to know a quick-spell spell's rating, strength and weakness, basic information, or how to get it.

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This is a list of all quick-spell spells for the game Duel Links. Use this page if you would like to know a quick-spell spell's rating, strength and weakness, basic information, or how to get it.

List of All Quick-Play Spells

UR

Card Effect Rating
Circle of the Fire KingsCircle of the Fire Kings Target 1 FIRE monster you control and 1 FIRE monster in your Graveyard; destroy that monster you control, and if you do, Special Summon that other monster from your Graveyard. You can only activate 1 "Circle of the Fire Kings" per turn. 7 /10
Half ShutHalf Shut Target 1 face-up monster on the field; it cannot be destroyed by battle this turn, but its ATK is halved until the End Phase. 5 /10
De-FusionDe-Fusion Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your Graveyard, you can Special Summon all of them. 7 /10
Forbidden DressForbidden Dress Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects. 6 /10
Donpa Marksman Fur HireCosmic Cyclone Pay 1000 LP, then target 1 Spell/Trap on the field; banish it. 10 /10
Fires of DoomsdayFires of Doomsday Special Summon 2 "Doomsday Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set). 4 /10
Gemini SparkGemini Spark Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card. 7 /10
SilverSilver's Cry Target 1 Dragon-Type Normal Monster in your Graveyard; Special Summon that target. You can only activate 1 "Silver's Cry" per turn. 9 /10
ShrinkShrink Target 1 face-up monster on the field; the original ATK of that monster is halved until the end of this turn. 6 /10
Forbidden LanceForbidden Lance Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps. 9 /10
Spellbook of WisdomSpellbook of Wisdom Target 1 Spellcaster monster on the field, then activate 1 of these effects;
●That face-up monster is unaffected by other Spell effects this turn.
●That face-up monster is unaffected by Trap effects this turn.
7 /10
UnityUnity Select 1 monster on your side of the field. The DEF of the selected monster becomes equal to the combined original DEF of all face-up monsters on your side of the field, until the end of this turn. 9 /10
OjamatchOjamatch Send 1 "Ojama" card from your hand or face-up from your field to the Graveyard; add to your hand, 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or Graveyard, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your Graveyard, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card. 9 /10
Form ChangeForm Change Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".) 9 /10
Satellarknight SkybridgeSatellarknight Skybridge Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn. 8 /10
Forbidden ScriptureForbidden Scripture If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF. 10/10
Book of MoonBook of Moon Target 1 face-up monster on the field; change that target to face-down Defense Position. 10 /10
Infestation PandemicInfestation Pandemic All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn. 5 /10
Mystical Space TyphoonMystical Space Typhoon Target 1 Spell/Trap Card on the field; destroy that target. 10 /10
Photon Stream of DestructionPhoton Stream of Destruction If you control a "Galaxy-Eyes" monster: Target 1 card on the field; banish that target. You can only activate this card during your turn, unless you control "Galaxy-Eyes Photon Dragon". 9 /10

SR

Card Effect Rating
Raging Mad PlantsRaging Mad Plants All Plant-Type monsters you currently control gain 300 ATK for each Plant-Type monster currently in your Graveyard, until the end of this turn. During the End Phase, destroy all Plant-Type monsters you control 5 /10
Mistaken AccusationMistaken Accusation If your opponent has more total cards in their hand and their side of the field than you do: Target 1 face-up card on the field; neither player can activate cards with that name, or their effects, for the rest of this Duel, except that target. You can only activate 1 "Mistaken Accusation" per turn. 5 /10
Forbidden ChaliceForbidden Chalice Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated. 10 /10
Super Rush HeadlongSuper Rush Headlong Target 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent's monster with that Attribute this turn, destroy that opponent's monster at the start of the Damage Step. 7 /10
Emergency ProvisionsEmergency Provisions Send any number of other Spell/Trap Cards you control to the Graveyard; gain 1000 LP for each card sent to the Graveyard this way. 6 /10
Cocoon of Ultra EvolutionCocoon of Ultra Evolution Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions. During your Main Phase: You can banish this card from your Graveyard, then target 1 Insect monster in your Graveyard; shuffle it into the Deck, then draw 1 card. You can only use this effect of "Cocoon of Ultra Evolution" once per turn. 5 /10
Destruction Swordsman FusionDestruction Swordsman Fusion Fusion Summon 1 Fusion Monster that lists "Buster Blader" as Material from your Extra Deck, using monsters from your hand or either side of the field as Fusion Materials. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; add this card to your hand. You can only use each effect of "Destruction Swordsman Fusion" once per turn. 7 /10
ScrapstormScrapstorm Target 1 "Scrap" monster you control; send 1 "Scrap" monster from your Deck to the Graveyard, then draw 1 card, then destroy that monster. 7 /10
Assault Mode ZeroAssault Mode Zero Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster from your hand whose name includes the Tributed monster's name. (This is treated as a Special Summon with "Assault Mode Activate".) During your Main Phase: You can banish this card from your Graveyard; Set 1 "Assault Mode Activate" directly from your hand or Deck. It can be activated this turn. You can only use each effect of "Assault Mode Zero" once per turn. 7 /10
Combination AttackCombination Attack During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn. 5 /10
TwisterTwister Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target. 7 /10
Order to ChargeOrder to Charge Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, Tribute the selected Normal Monster and destroy 1 monster on your opponent's side of the field 5 /10
Ghost Meets Girl - A ShiranuiGhost Meets Girl - A Shiranui's Story If your opponent controls a monster: Discard 1 Zombie monster; Special Summon 1 "Shiranui" monster with a different name from your Deck or Graveyard, also you cannot Special Summon monsters, except Zombie monsters, for the rest of this turn after this card resolves. You can only activate 1 "Ghost Meets Girl - A Shiranui's Story" per turn. 8 /10
Mysterious TriangleMysterious Triangle Destroy 1 monster on the field with an A-Counter. Then, you can Special Summon 1 Level 4 "Alien" monster from your Deck. Destroy it during the End Phase. 5 /10
Double CycloneDouble Cyclone Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them. 4 /10
Mask ChangeMask Change Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down). 9 /10
Offerings to the DoomedOfferings to the Doomed Target 1 face-up monster on the field; destory that target, also skip your next Draw Phase. 7 /10
Woodland SpriteConcentrating Current Target 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card. 7 /10
Burial from a Different DimensionBurial from a Different Dimension Target up to 3 banished monsters; return them to the Graveyard. 9 /10
SwallowSwallow's Nest Tribute 1 face-up Winged Beast-Type monster; Special Summon 1 Winged Beast-Type monster from your Deck with the same Level the Tributed monster had on the field. 8 /10
Cyberload FusionCyberload Fusion Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn. 9 /10
Silent GraveyardSilent Graveyard Activate by discarding 1 card. Effects that activate in the Graveyard this turn are negated. 7 /10
ReloadReload Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. 4 /10
Graceful DiceGraceful Dice Roll a six-sided die. All monsters you currently control gain ATK and DEF equal to the result x 100, until the End Phase. 9 /10
Enemy ControllerEnemy Controller Activate 1 of these effects. ●Target 1 face-up monster your opponent controls; change that target's battle position. ●Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase. 9 /10
Extra GateExtra Gate Declare a Level between 1 and 12; your opponent banishes 1 monster of that Level from their Extra Deck. If your opponent does not have a monster of that Level in their Extra Deck, you discard 1 card. 9 /10
Mystik WokMystik Wok Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points. 8 /10
Majesty with Eyes of BlueMajesty with Eyes of Blue Send 1 "Blue-Eyes" monster from your hand or Deck to the Graveyard, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field. You can only activate 1 "Majesty with Eyes of Blue" per turn. 10 /10
Anti-Magic ArrowsAnti-Magic Arrows At the start of the Battle Phase: For the rest of this turn after this card resolves, Spell/Trap Cards, and their effects, cannot be activated. Cards and effects cannot be activated in response to this card's activation. 6 /10
Magnet ReverseMagnet Reverse Target 1 of your Machine or Rock monsters, that is banished or is in your Graveyard, that cannot be Normal Summoned/Set; Special Summon it. 7 /10
The Flute of Summoning KuribohThe Flute of Summoning Kuriboh Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand, OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck. 7 /10
Quick BoosterQuick Booster Target 1 Quick-Play Spell in your Graveyard, except "Quick Booster"; shuffle that target into the Deck. If this card you control is destroyed by your opponent's card and sent to your Graveyard: You can add 1 Quick-Play Spell from your Deck to your hand, except "Quick Booster". 8 /10
Illusion MagicIllusion Magic Tribute 1 Spellcaster monster; add up to 2 copies of "Dark Magician" from your Deck and/or Graveyard to your hand. You can only activate 1 "Illusion Magic" per turn. 6 /10
Cybernetic Fusion SupportCybernetic Fusion Support Pay half your LP; once, if you Fusion Summon a Machine Fusion Monster this turn, you can banish monsters from your hand, field, and/or Graveyard as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn. 7 /10
Swords at DawnSwords at Dawn Target 1 Equip Spell Card in your Graveyard and 1 appropriate monster on the field; equip the Equip Spell Card to that monster. Destroy that Equip Spell Card during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn. You can only activate 1 "Swords at Dawn" per turn. 6 /10
Dark Magic InheritanceDark Magic Inheritance Banish 2 Spells from your Graveyard; add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn. 6 /10
Reverse of NeosReverse of Neos Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn. 8 /10
Dark Magic ExpandedDark Magic Expanded Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the GYs. ●1+: 1 DARK Spellcaster monster on the field gains 1000 ATK until the end of this turn. ●2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spells/Traps you control cannot be destroyed by your opponent's card effects. ●3+: DARK Spellcaster monsters you currently control are unaffected by your opponent's card effects, until the end of this turn. 9 /10
Battle TunedBattle Tuned Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK. 7 /10
Cattle CallCattle Call Send 1 face-up monster you control to the Graveyard, whose original Type is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Cattle Call" per turn. 8 /10
Double Hero AttackDouble Hero Attack If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn. 6 /10
Magnificent Machine AngelMagnificent Machine Angel Tribute 1 "Cyber Angel" Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains ATK/DEF equal to the Level the monster had when Tributed x 200, until the end of this turn. This turn, if it battles an opponent's monster that was Special Summoned from the Extra Deck, that opponent's monster's effects are negated during that Battle Phase only. You can only activate 1 "Magnificent Machine Angel" per turn. 8 /10
Scrap FistScrap Fist Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects. ●Your opponent cannot activate cards or effects until the end of the Damage Step. ●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ●Double any battle damage your opponent takes. ●It cannot be destroyed by battle. ●Destroy the opponent's monster that battled it at the end of the Damage Step. 8 /10
Black and White WaveBlack and White Wave If there is a face-up Xyz Monster on the field with a Synchro Monster as Xyz Material: Target 1 card on the field; banish that target, and if you do, draw 1 card. 9 /10
Uni-Song TuningUni-Song Tuning Target 1 Tuner in either GY and 1 face-up monster on the field; banish that Tuner in the GY, then, until the end of this turn, the Level of the targeted monster on the field becomes the Level of the banished Tuner, also it is treated as a Tuner. You can only activate 1 "Uni-Song Tuning" per turn. 6/10

R

Card Effect Rating
Strike of the MonarchsStrike of the Monarchs You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effects, then draw 1 card. (The effects remain negated until the end of this turn.) During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn. 5 /10
Generation NextGeneration Next If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or Graveyard, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn. 5 /10
The Reliable GuardianThe Reliable Guardian Increase 1 face-up monster's DEF by 700 points until the end of this turn. 6 /10
Photon LeadPhoton Lead Special Summon 1 Level 4 or lower LIGHT monster from your hand in face-up Attack Position. 4/10
Charge of the Light BrigadeSpellbook of Fate If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ●1: Return 1 Set Spell/Trap Card on the field to the hand. ●2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ●3: Banish 1 card your opponent controls. 7 /10
Silent BurningSilent Burning During the Battle Phase, if you control a "Silent Magician" monster, and have more cards in your hand than your opponent: Each player draws until they have 6 cards in their hand. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Magician" monster from your Deck to your hand. 4 /10
Berserk ScalesBerserk Scales Target 1 face-up monster you control (except a monster that is attacking directly); it gains 1000 ATK, also it cannot attack your opponent directly for the rest of this turn. During the End Phase of this turn, it loses 2000 ATK. 4/10
ArrivalrivalsArrivalrivals During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster. You can only activate 1 "Arrivalrivals" per turn. 4 /10
Gravity LashGravity Lash Target 1 face-up monster on the field; it loses ATK equal to its DEF until the end of this turn. 5 /10
Ritual Beast ReturnRitual Beast Return Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it. 8 /10
Ritual Beasts BondRitual Beast's Bond Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions. 8 /10
Sky Striker Mecha - Eagle BoosterSky Striker Mecha - Eagle Booster If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your Graveyard, it cannot be destroyed by battle this turn. 4 /10
Tailor of the FickleTailor of the Fickle Switch 1 Equip Card equipped to a monster to another correct target. 7 /10
Flash FusionFlash Fusion Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. Destroy it during the End Phase. 8 /10
"A" Cell Recombination Device"A" Cell Recombination Device Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand. 4 /10
Mistaken ArrestMistaken Arrest Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them. 8 /10
My Body as a ShieldMy Body as a Shield When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it. 7 /10
Pot of AcquisitivenessPot of Acquisitiveness Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn. 6 /10
Glory of the Noble KnightsGlory of the Noble Knights Target 1 "Noble Knight" monster you control; equip it with 1 Equip Spell from your Deck that can equip to that target. You can only activate 1 "Glory of the Noble Knights" per turn. 9 /10
Darklord IxchelSilent Sword Slash Target 1 "Silent Swordsman" monster you control; that monster you control gains 1500 ATK and DEF, and if it does, until the end of this turn, it is unaffected by your opponent's card effects. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Swordsman" monster from your Deck to your hand. 6 /10
U.A. Turnover TacticsU.A. Turnover Tactics If you control 2 or more "U.A." monsters with different names: Shuffle as many monsters on the field as possible into the Deck, then Special Summon "U.A." monsters from your Deck that have different names from each other, up to the number of cards shuffled into your Main Deck, but those monsters cannot attack this turn. Then your opponent can Special Summon monsters from their Deck, up to the number of cards shuffled into their Main Deck. You can only activate 1 "U.A. Turnover Tactics" per turn. 5 /10
Blackwing - Oroshi the SquallWorld Legacy Clash Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster. 8 /10
Magical SpringMagical Spring Draw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent's next turn after this card resolves, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 "Magical Spring" per turn. 4 /10
Asceticism of the Six SamuraiAsceticism of the Six Samurai Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn. 6 /10
Call of AtlanteansCall of Atlanteans Target 3 Level 3 or lower Sea Serpent-Type monsters in your Graveyard; Special Summon all 3 of them. You cannot Special Summon any other monsters during the turn you activate this card. 6 /10
Pop-UpPop-Up If your opponent controls a card in their Field Zone and you do not: Activate 1 Field Spell Card from your Deck. You can only activate 1 "Pop-Up" per turn. 7 /10
Spool CodeSpool Code When an opponent's monster declares a direct attack, while you have 3 or more Cyberse monsters in your Graveyard: Negate the attack, then, you can Special Summon up to 3 "Spool Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. 8 /10
Witchcrafter UnveilingWitchcrafter Unveiling Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your Graveyard: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn. 8 /10
Evil Eye ConfrontationEvil Eye Confrontation If you control an "Evil Eye" monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and "Evil Eye of Selene" is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 "Evil Eye Confrontation" per turn. 8 /10
Mayhem Fur HireMayhem Fur Hire Target 1 monster "Fur Hire" in your Graveyard; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn. 8 /10
Geargia ChangeGeargia Change Target 2 or more "Geargiano" monsters with different names in your Graveyard; Special Summon them. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using all the Summoned monsters (but no other monsters) as Materials. You can only activate 1 "Geargia Change" per turn. 6 /10
Photon Generator UnitPhoton Generator Unit Tribute 2 "Cyber Dragons". Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard. 8 /10
Pyramid EnergyPyramid Energy You can select and activate 1 of the following effects: ●Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated. ●Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated. 6 /10
Cybernetic ZoneCybernetic Zone Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it. 3 /10
Gladiator TamingGladiator Taming If a face-up "Gladiator Beast" monster is on the field, activate 1 of these effects: ●Select 1 face-up monster your opponent controls, and change its battle position. ●Select 1 face-up "Gladiator Beast" monster your opponent controls, and take control of it until the End Phase. 8 /10
Time PassageTime Passage Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase. 6 /10
Berserker CrushBerserker Crush Banish 1 monster from your Graveyard, then target 1 "Winged Kuriboh" you control; that target's ATK/DEF become equal to the ATK/DEF of the monster that was banished, until the end of this turn. 3 /10
Light Wing ShieldLight Wing Shield When a monster's attack is negated: Activate 1 of these effects; ●It becomes the End Phase of this turn. ●Target 1 "Utopia" Xyz Monster you control; its ATK becomes double its original ATK until the end of this turn. If a "Utopia" Xyz Monster you control would detach exactly 1 Xyz Material to activate its effect, you can banish this card from your Graveyard instead. 3 /10
Xyz Double BackXyz Double Back During the turn a face-up Xyz Monster you control was destroyed, if you control no monsters: Target 1 Xyz Monster in your Graveyard that was destroyed this turn and 1 monster in your Graveyard with ATK less than or equal to that Xyz Monster's; Special Summon these targets, but they are destroyed during the End Phase. 5 /10
Photon TridentPhoton Trident Target 1 face-up "Photon" monster you control; until the End Phase, it gains 700 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When it inflicts Battle Damage to your opponent this turn: You can target 1 Spell/Trap Card on the field; destroy that target. 3 /10
Galaxy StormGalaxy Storm Target 1 face-up Xyz Monster on the field that has no Xyz Material; destroy that target. 4 /10
TGX1-HLTGX1-HL Target 1 "T.G." monster you control; its ATK and DEF each become half its current ATK and DEF, and if they do, destroy 1 other Spell/Trap Card on the field. 6 /10
Spell of PainSpell of Pain When your opponent activates a card or effect that would inflict effect damage to you: Your opponent takes the effect damage from that card or effect, instead. 7 /10
Sebeks BlessingSebek's Blessing If your monster inflicts battle damage to your opponent by a direct attack: Gain the same amount of LP. 4 /10
Unacceptable ResultUnacceptable Result If you control a Spellcaster monster: Special Summon 1 "Fortune Fairy" monster from your hand. 7 /10
Dragons Fighting SpiritDragon's Fighting Spirit Target 1 Dragon-Type monster you control that was Special Summoned this turn; for each monster your opponent currently controls that was Special Summoned this turn, it gains 1 additional attack during each Battle Phase this turn. 6 /10
Guard PenaltyGuard Penalty Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card. 6 /10
Inferno TempestInferno Tempest When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all monsters in each player's Deck and Graveyard from play. 6 /10
F.A. Pit StopF.A. Pit Stop Target 1 "F.A." monster you control; reduce its Level by 2, and if you do, draw cards equal to the number of "F.A. Pit Stop" in your GY +1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster in your GY; Special Summon it. You can only use each effect of "F.A. Pit Stop" once per turn. 8 /10
GagagabackGagagaback During the turn a "Gagaga" monster you control was destroyed by battle and sent to the Graveyard: Special Summon from your Graveyard as many monsters as possible that were destroyed by battle this turn, in face-up Defense Position, then take 600 damage for each monster Special Summoned by this effect. You can only activate 1 "Gagagaback" per turn. 8 /10
Ego BoostEgo Boost When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase. 7 /10
Jar RobberJar Robber You can only play this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed" and draw 1 card from your deck. 2 /10
Melffy TagMelffy Tag Target 1 Melffy Monster in your Graveyard; Special Summon it. You can only activate 1 "Melffy Tag" per turn. 7 /10

N

Card Effect Rating
The Big March of AnimalsThe Big March of Animals Until the end of this turn, all face-up Beast-Type monsters on your side of the field gain 200 ATK for each Beast-Type monster on your side of the field. 7 /10
Mind WipeMind Wipe Activate only if your opponent has 3 or less cards in their hand. Your opponent adds their hand to the Deck and shuffles it, then draws the same number of cards they added to the Deck. 4 /10
Vertical LandingVertical Landing Tribute any number of WIND monsters, except Tokens; Special Summon an equal number of "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only activate 1 "Vertical Landing" per turn. 4 /10
Scramble!! Scramble!!Scramble!! Scramble!! If your opponent's monsters on the field outnumber your non-Token monsters on the field: Tribute any number of "Mecha Phantom Beast Tokens"; Special Summon an equal number of "Mecha Phantom Beast" monsters from your Deck. Shuffle them into the Deck during the End Phase. You can only activate 1 "Scramble!! Scramble!!" per turn. 4 /10
Dedication through Light and DarknessDedication through Light and Darkness Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard. 7 /10
Crashbug RoadCrashbug Road Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control. 5 /10
Tricky Spell 4Tricky Spell 4 Send 1 face-up "The Tricky" you control to the Graveyard; Special Summon "Tricky Tokens" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position, equal to the number of monsters your opponent controls. "Tricky Tokens" cannot declare an attack. 6 /10
Level Down!?Level Down!? Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions). 5 /10
Self MummificationSelf Mummification Select 1 monster you control, and send it to the Graveyard. 3 /10
Greed GradoGreed Grado Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 2 cards. 5 /10
Mythical BestiaryMythical Bestiary Send the top 2 cards of your Deck to the Graveyard, then target 1 face-up card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it. You can only activate 1 "Mythical Bestiary" per turn. 4 /10
Legendary Wind-up KeyLegendary Wind-up Key Change all face-up "Wind-Up" monsters you control to face-down Defense Position. 6 /10
Scrap SheenScrap Sheen Select 1 face-up "Scrap" monster you control and destroy it. All face-up "Scrap" monsters you control gain 1000 ATK until the End Phase. 6 /10
Yosenju Wind WorshipYosenju Wind Worship If you control 3 or more "Yosenju" Monster Cards with different names: Return as many "Yosenju" Monster Cards you control to the hand as possible, then you can draw until you have 5 cards in your hand. You can only activate 1 "Yosenju Wind Worship" per turn. 4 /10
Assault RevivalAssault Revival Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play. 3 /10
Trickstar BouquetTrickstar Bouquet Target 1 "Trickstar" monster you control and 1 face-up monster on the field; return that "Trickstar" monster to the hand, and if you do, the other monster gains ATK equal to the original ATK of the returned monster, until the end of this turn. You can only activate 1 "Trickstar Bouquet" per turn. 5 /10
TornadoTornado Activate only when there are 3 or more cards in your opponent's Spell & Trap Card Zone. Destroy 1 card in your opponent's Spell & Trap Card Zone. 7 /10
Evo-MiracleEvo-Miracle Target 1 monster that was Special Summoned by the effect of an "Evoltile" monster; this turn, it cannot be destroyed by battle or by card effects. 5 /10
Mystical Wind TyphoonMystical Wind Typhoon Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in that Chain. 4 /10
Miraculous RebirthMiraculous Rebirth Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain. 3 /10
Monster RecoveryMonster Recovery Target 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a card in your hand that is owned by your opponent.) 6 /10
Karma of the Destruction SwordsmanKarma of the Destruction Swordsman Target up to 3 monsters of the same Type in your opponent's Graveyard; banish them, and if you do, 1 "Buster Blader" monster or 1 "Destruction Sword" monster you control gains 500 ATK and DEF for each of those banished monsters, until the end of this turn. If this card is in your Graveyard: You can discard 1 "Destruction Sword" card; add this card to your hand. You can only use each effect of "Karma of the Destruction Swordsman" once per turn. 5 /10
Dragon LaserDragon Laser Send 1 "Trigon" equipped to a face-up "Delta Tri" you control to the Graveyard, and destroy all monsters your opponent controls. 3 /10
Spellbook OrganizationSpellbook Organization Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order. 6 /10
DragoroarDragoroar Banish 1 EARTH, 1 WATER, 1 FIRE, and 1 WIND monster from your Graveyard; shuffle 1 card on the field into the Deck. 3 /10
ESP AmplifierESP Amplifier All face-up Psychic-Type monsters you controlled when this card was activated gain 300 ATK for each of your Psychic-Type monsters that is removed from play when this card resolves. During the End Phase, remove from play all monsters that were affected by this effect. 4 /10
Foolish ReturnFoolish Return Select 1 card in your opponent's Graveyard. Return it to the Deck. 6 /10
Malice DispersionMalice Dispersion Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards. 3 /10
Shared RideShared Ride For the rest of this turn, each time a card(s) is added from the Main Deck or Graveyard to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn. 4 /10
Blind Spot StrikeBlind Spot Strike Select 1 face-up Defense Position monster your opponent controls and 1 face-up Attack Position monster you control. The monster you control gains ATK equal to the opponent's monster's DEF, until the End Phase. 4 /10
Ring of DefenseRing of Defense When a Trap effect that inflicts damage is activated: Make that effect damage 0. 6 /10
"A" Cell Scatter Burst"A" Cell Scatter Burst Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters. 5 /10
Fog ControlFog Control Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters on 1 face-up monster. 4 /10
Diamond-Dust CycloneDiamond-Dust Cyclone Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it. 2 /10
A Deal with Dark RulerA Deal with Dark Ruler (This card is always treated as an "Archfiend" card.)
If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck.
4 /10
Chain SummoningChain Summoning Activate as Chain Link 3 or higher: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain. 3 /10
Vylon PolytopeVylon Polytope Target any number of "Vylon" Monster Cards you control that are Equip Cards; Special Summon them in face-up Defense Position. Banish them when they leave the field. 4 /10
Secret Skills of the Six SamuraiSecret Skills of the Six Samurai Send 1 monster you control to the Graveyard, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn. 5 /10
Cunning of the Six SamuraiCunning of the Six Samurai Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target. 5 /10
First Step Towards InfestationFirst Step Towards Infestation Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand; draw 1 card. 5 /10
Runaway KarakuriRunaway Karakuri Select 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK but its effect(s) is negated. 5 /10
Golden GearboxGolden Gearbox Select 1 face-up "Karakuri" monster on the field. It gains 500 ATK and 1500 DEF, until the End Phase. 5 /10
Bubble ShuffleBubble Shuffle Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental Hero" monster form your hand. 6 /10
Mirror of the Ice BarrierMirror of the Ice Barrier During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster:
● If a card in your hand is removed form play, remove from play up to 2 random cards in your opponent's hand.
● If a card you control is removed from play, remove from play up to 2 cards your opponent controls.
● If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.
4 /10
Bubble IllusionBubble Illusion You can only activate this card while there is a face-up "Elemental HERO Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand. 3 /10
KoaKoa'ki Meiru Initialize! Tribute 1 "Koa'ki Meiru" monster to add 1 "Iron Core of Koa'ki Meiru" from your Deck or Graveyard to your hand. 5 /10
Searing Fire WallSearing Fire Wall Banish any number of "Laval" monsters from your Graveyard; Special Summon an equal number of "Laval Tokens" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. 5 /10
Quick ChargerQuick Charger Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand. 7 /10
Unleash Your Power!Unleash Your Power! All Gemini monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect. 7 /10
Gateway to Dark WorldGateway to Dark World Target 1 "Dark World" monster in your Graveyard; Special Summon that target. You cannot Summon other monsters the turn you activate this card (but you can Set). 5 /10
Indomitable Gladiator BeastIndomitable Gladiator Beast Target face-up "Gladiator Beast" monster you control gains 500 ATK until the End Phase. While this card is in your Graveyard, you can return 2 "Gladiator Beast" cards from your Graveyard to the Deck to return this card to your hand. 7 /10
March Towards RagnarokMarch Towards Ragnarok Target 1 "Aesir" monster you control; until the end of this turn, its effects are negated, also that face-up monster is unaffected by the effects of other Spells/Traps. 4 /10
Dimension ExplosionDimension Explosion Return 1 face-up Fusion Monster you control to the Extra Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them. 5 /10
Stand InStand In Tribute 1 monster, then target 1 monster in your opponent's Graveyard with the same original Type and Attribute; Special Summon it to your field. You can only activate 1 "Stand In" per turn. 7/10
Karakuri Gold DustKarakuri Gold Dust Activate only during the Battle Phase. Select 2 face-up "Karakuri" monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase. 7 /10
DicephoonDicephoon Roll a six-sided die and apply the result.
●2, 3, or 4: Destroy 1 Spell/Trap on the field.
●5: Destroy 2 Spells/Traps on the field.
●1 or 6: You take 1000 damage.
5 /10
Cosmic FlareCosmic Flare Target 1 "Stardust" Synchro Monster you control; this turn, if that Synchro Monster you control battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step. If a "Stardust" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your Graveyard instead. 7 /10
Demise of the LandDemise of the Land Activate only when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it. 6 /10
Rainbow RefractionRainbow Refraction If a monster(s) you control whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn: Special Summon any number of "Crystal Beast" monsters with different names from your Deck. 6 /10
Malefic DivideMalefic Divide Target 1 "Malefic" monster in your Graveyard; Special Summon it, ignoring its Summoning conditions, but its effects are negated, also banish it during the End Phase. 7 /10
Illusion BalloonsIllusion Balloons If a monster(s) was destroyed during this turn, while you controlled it: Excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated "Performapal" monster, also shuffle the rest back into your Deck. 7 /10
Factory of 100 MachinesFactory of 100 Machines Remove from play all "Morphtronic" monsters from your Graveyard. Target face-up Machine-Type monster you control gains 200 ATK for each card removed, until the End Phase. 5 /10
Six Scrolls of the SamuraiSix Scrolls of the Samurai Tribute 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck. 6/10
Cold FeetCold Feet You cannot activate, Set, or use the effects of any Spell/Trap Cards this turn. 1 /10
Contact OutContact Out Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them. 6 /10
Seed of DeceptionSeed of Deception Special Summon 1 Level 2 or lower Plant-Type monster from your hand. 6 /10
Soul ReversalSoul Reversal Return 1 Flip Effect Monster from your Graveyard to the top of your Deck. 4 /10
Mirage TubeMirage Tube This card cannot be activated from your hand. Activate only when a face-up monster you control is selected as an attack target. Inflict 1000 damage to your opponent. 5 /10
Bug SignalBug Signal Target 1 Insect Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect monster that is 2 Ranks higher or lower than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can only activate 1 "Bug Signal" per turn. 6 /10
Space CycloneSpace Cyclone Detach 1 Xyz Material from a monster. 5 /10
F.A. DownforceF.A. Downforce Target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. You can only use each effect of "F.A. Downforce" once per turn. 6 /10

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