List of All Quick-Play Spells | Duel Links

This is a list of all quick-spell spells for the game Duel Links. Use this page if you would like to know a quick-spell spell's rating, strength and weakness, basic information, or how to get it.

This is a list of all quick-spell spells for the game Duel Links. Use this page if you would like to know a quick-spell spell's rating, strength and weakness, basic information, or how to get it.

List of All Quick-Play Spells

UR

Card Effect Rating
Circle of the Fire Kings
Circle of the Fire Kings
Target 1 FIRE monster you control and 1 FIRE monster in your Graveyard; destroy that monster you control, and if you do, Special Summon that other monster from your Graveyard. You can only activate 1 "Circle of the Fire Kings" per turn. 7 /10
Half Shut
Half Shut
Target 1 face-up monster on the field; it cannot be destroyed by battle this turn, but its ATK is halved until the End Phase. 5 /10
De-Fusion
De-Fusion
Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your Graveyard, you can Special Summon all of them. 7 /10
Forbidden Dress
Forbidden Dress
Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects. 6 /10
Donpa Marksman Fur Hire
Cosmic Cyclone
Pay 1000 LP, then target 1 Spell/Trap on the field; banish it. 10 /10
Fires of Doomsday
Fires of Doomsday
Special Summon 2 "Doomsday Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set). 4 /10
Gemini Spark
Gemini Spark
Tribute 1 face-up Level 4 Gemini monster, then target 1 card on the field; destroy it, and if you do, draw 1 card. 7 /10
Silver
Silver's Cry
Target 1 Dragon-Type Normal Monster in your Graveyard; Special Summon that target. You can only activate 1 "Silver's Cry" per turn. 9 /10
Shrink
Shrink
Target 1 face-up monster on the field; the original ATK of that monster is halved until the end of this turn. 6 /10
Forbidden Lance
Forbidden Lance
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps. 9 /10
Spellbook of Wisdom
Spellbook of Wisdom
Target 1 Spellcaster monster on the field, then activate 1 of these effects;
●That face-up monster is unaffected by other Spell effects this turn.
●That face-up monster is unaffected by Trap effects this turn.
7 /10
Unity
Unity
Select 1 monster on your side of the field. The DEF of the selected monster becomes equal to the combined original DEF of all face-up monsters on your side of the field, until the end of this turn. 9 /10
Ojamatch
Ojamatch
Send 1 "Ojama" card from your hand or face-up from your field to the Graveyard; add to your hand, 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or Graveyard, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your Graveyard, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card. 9 /10
Form Change
Form Change
Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".) 9 /10
Satellarknight Skybridge
Satellarknight Skybridge
Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn. 8 /10
Forbidden Scripture
Forbidden Scripture
If a monster battles an opponent's monster, during damage calculation: Negate all other card effects on the field until the end of the Damage Step, also damage calculation for this battle uses each monster's original ATK and DEF. 10/10
Book of Moon
Book of Moon
Target 1 face-up monster on the field; change that target to face-down Defense Position. 10 /10
Infestation Pandemic
Infestation Pandemic
All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn. 5 /10
Mystical Space Typhoon
Mystical Space Typhoon
Target 1 Spell/Trap Card on the field; destroy that target. 10 /10
Photon Stream of Destruction
Photon Stream of Destruction
If you control a "Galaxy-Eyes" monster: Target 1 card on the field; banish that target. You can only activate this card during your turn, unless you control "Galaxy-Eyes Photon Dragon". 9 /10

SR

Card Effect Rating
Raging Mad Plants
Raging Mad Plants
All Plant-Type monsters you currently control gain 300 ATK for each Plant-Type monster currently in your Graveyard, until the end of this turn. During the End Phase, destroy all Plant-Type monsters you control 5 /10
Mistaken Accusation
Mistaken Accusation
If your opponent has more total cards in their hand and their side of the field than you do: Target 1 face-up card on the field; neither player can activate cards with that name, or their effects, for the rest of this Duel, except that target. You can only activate 1 "Mistaken Accusation" per turn. 5 /10
Forbidden Chalice
Forbidden Chalice
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated. 10 /10
Super Rush Headlong
Super Rush Headlong
Target 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent's monster with that Attribute this turn, destroy that opponent's monster at the start of the Damage Step. 7 /10
Emergency Provisions
Emergency Provisions
Send any number of other Spell/Trap Cards you control to the Graveyard; gain 1000 LP for each card sent to the Graveyard this way. 6 /10
Cocoon of Ultra Evolution
Cocoon of Ultra Evolution
Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions. During your Main Phase: You can banish this card from your Graveyard, then target 1 Insect monster in your Graveyard; shuffle it into the Deck, then draw 1 card. You can only use this effect of "Cocoon of Ultra Evolution" once per turn. 5 /10
Destruction Swordsman Fusion
Destruction Swordsman Fusion
Fusion Summon 1 Fusion Monster that lists "Buster Blader" as Material from your Extra Deck, using monsters from your hand or either side of the field as Fusion Materials. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; add this card to your hand. You can only use each effect of "Destruction Swordsman Fusion" once per turn. 7 /10
Scrapstorm
Scrapstorm
Target 1 "Scrap" monster you control; send 1 "Scrap" monster from your Deck to the Graveyard, then draw 1 card, then destroy that monster. 7 /10
Assault Mode Zero
Assault Mode Zero
Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster from your hand whose name includes the Tributed monster's name. (This is treated as a Special Summon with "Assault Mode Activate".) During your Main Phase: You can banish this card from your Graveyard; Set 1 "Assault Mode Activate" directly from your hand or Deck. It can be activated this turn. You can only use each effect of "Assault Mode Zero" once per turn. 7 /10
Combination Attack
Combination Attack
During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn. 5 /10
Twister
Twister
Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target. 7 /10
Order to Charge
Order to Charge
Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, Tribute the selected Normal Monster and destroy 1 monster on your opponent's side of the field 5 /10
Ghost Meets Girl - A Shiranui
Ghost Meets Girl - A Shiranui's Story
If your opponent controls a monster: Discard 1 Zombie monster; Special Summon 1 "Shiranui" monster with a different name from your Deck or Graveyard, also you cannot Special Summon monsters, except Zombie monsters, for the rest of this turn after this card resolves. You can only activate 1 "Ghost Meets Girl - A Shiranui's Story" per turn. 8 /10
Mysterious Triangle
Mysterious Triangle
Destroy 1 monster on the field with an A-Counter. Then, you can Special Summon 1 Level 4 "Alien" monster from your Deck. Destroy it during the End Phase. 5 /10
Double Cyclone
Double Cyclone
Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them. 4 /10
Mask Change
Mask Change
Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down). 9 /10
Offerings to the Doomed
Offerings to the Doomed
Target 1 face-up monster on the field; destory that target, also skip your next Draw Phase. 7 /10
Woodland Sprite
Concentrating Current
Target 1 face-up monster you control; it gains ATK equal to its current DEF, until the end of this turn. Other monsters you control cannot attack during the turn you activate this card. 7 /10
Burial from a Different Dimension
Burial from a Different Dimension
Target up to 3 banished monsters; return them to the Graveyard. 9 /10
Swallow
Swallow's Nest
Tribute 1 face-up Winged Beast-Type monster; Special Summon 1 Winged Beast-Type monster from your Deck with the same Level the Tributed monster had on the field. 8 /10
Cyberload Fusion
Cyberload Fusion
Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn. 9 /10
Silent Graveyard
Silent Graveyard
Activate by discarding 1 card. Effects that activate in the Graveyard this turn are negated. 7 /10
Reload
Reload
Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. 4 /10
Graceful Dice
Graceful Dice
Roll a six-sided die. All monsters you currently control gain ATK and DEF equal to the result x 100, until the End Phase. 9 /10
Enemy Controller
Enemy Controller
Activate 1 of these effects. ●Target 1 face-up monster your opponent controls; change that target's battle position. ●Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase. 9 /10
Extra Gate
Extra Gate
Declare a Level between 1 and 12; your opponent banishes 1 monster of that Level from their Extra Deck. If your opponent does not have a monster of that Level in their Extra Deck, you discard 1 card. 9 /10
Mystik Wok
Mystik Wok
Tribute 1 monster. Select either its ATK or DEF and gain that many Life Points. 8 /10
Majesty with Eyes of Blue
Majesty with Eyes of Blue
Send 1 "Blue-Eyes" monster from your hand or Deck to the Graveyard, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field. You can only activate 1 "Majesty with Eyes of Blue" per turn. 10 /10
Anti-Magic Arrows
Anti-Magic Arrows
At the start of the Battle Phase: For the rest of this turn after this card resolves, Spell/Trap Cards, and their effects, cannot be activated. Cards and effects cannot be activated in response to this card's activation. 6 /10
Magnet Reverse
Magnet Reverse
Target 1 of your Machine or Rock monsters, that is banished or is in your Graveyard, that cannot be Normal Summoned/Set; Special Summon it. 7 /10
The Flute of Summoning Kuriboh
The Flute of Summoning Kuriboh
Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand, OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck. 7 /10
Quick Booster
Quick Booster
Target 1 Quick-Play Spell in your Graveyard, except "Quick Booster"; shuffle that target into the Deck. If this card you control is destroyed by your opponent's card and sent to your Graveyard: You can add 1 Quick-Play Spell from your Deck to your hand, except "Quick Booster". 8 /10
Illusion Magic
Illusion Magic
Tribute 1 Spellcaster monster; add up to 2 copies of "Dark Magician" from your Deck and/or Graveyard to your hand. You can only activate 1 "Illusion Magic" per turn. 6 /10
Cybernetic Fusion Support
Cybernetic Fusion Support
Pay half your LP; once, if you Fusion Summon a Machine Fusion Monster this turn, you can banish monsters from your hand, field, and/or Graveyard as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn. 7 /10
Swords at Dawn
Swords at Dawn
Target 1 Equip Spell Card in your Graveyard and 1 appropriate monster on the field; equip the Equip Spell Card to that monster. Destroy that Equip Spell Card during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn. You can only activate 1 "Swords at Dawn" per turn. 6 /10
Dark Magic Inheritance
Dark Magic Inheritance
Banish 2 Spells from your Graveyard; add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn. 6 /10
Reverse of Neos
Reverse of Neos
Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn. 8 /10
Dark Magic Expanded
Dark Magic Expanded
Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the GYs. ●1+: 1 DARK Spellcaster monster on the field gains 1000 ATK until the end of this turn. ●2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spells/Traps you control cannot be destroyed by your opponent's card effects. ●3+: DARK Spellcaster monsters you currently control are unaffected by your opponent's card effects, until the end of this turn. 9 /10
Battle Tuned
Battle Tuned
Remove from play 1 Tuner monster from your Graveyard. Target face-up monster you control gains ATK equal to the removed monster's ATK. 7 /10
Cattle Call
Cattle Call
Send 1 face-up monster you control to the Graveyard, whose original Type is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Cattle Call" per turn. 8 /10
Double Hero Attack
Double Hero Attack
If you control a Fusion Monster that lists "Elemental HERO Neos" as material: Target 1 "HERO" Fusion Monster in your GY; Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Double Hero Attack" per turn. 6 /10
Magnificent Machine Angel
Magnificent Machine Angel
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains ATK/DEF equal to the Level the monster had when Tributed x 200, until the end of this turn. This turn, if it battles an opponent's monster that was Special Summoned from the Extra Deck, that opponent's monster's effects are negated during that Battle Phase only. You can only activate 1 "Magnificent Machine Angel" per turn. 8 /10
Scrap Fist
Scrap Fist
Target 1 "Junk Warrior" you control; if it battles an opponent's monster this turn while you control it, apply these effects. ●Your opponent cannot activate cards or effects until the end of the Damage Step. ●If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. ●Double any battle damage your opponent takes. ●It cannot be destroyed by battle. ●Destroy the opponent's monster that battled it at the end of the Damage Step. 8 /10
Black and White Wave
Black and White Wave
If there is a face-up Xyz Monster on the field with a Synchro Monster as Xyz Material: Target 1 card on the field; banish that target, and if you do, draw 1 card. 9 /10

R

Card Effect Rating
Strike of the Monarchs
Strike of the Monarchs
You can Tribute 1 face-up Level 5 or higher Normal Summoned/Set monster, then target 1 face-up card on the field; negate its effects, then draw 1 card. (The effects remain negated until the end of this turn.) During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn. 5 /10
Generation Next
Generation Next
If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or Graveyard, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn. 5 /10
The Reliable Guardian
The Reliable Guardian
Increase 1 face-up monster's DEF by 700 points until the end of this turn. 6 /10
Photon Lead
Photon Lead
Special Summon 1 Level 4 or lower LIGHT monster from your hand in face-up Attack Position. 4/10
Charge of the Light Brigade
Spellbook of Fate
If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ●1: Return 1 Set Spell/Trap Card on the field to the hand. ●2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ●3: Banish 1 card your opponent controls. 7 /10
Silent Burning
Silent Burning
During the Battle Phase, if you control a "Silent Magician" monster, and have more cards in your hand than your opponent: Each player draws until they have 6 cards in their hand. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Magician" monster from your Deck to your hand. 4 /10
Berserk Scales
Berserk Scales
Target 1 face-up monster you control (except a monster that is attacking directly); it gains 1000 ATK, also it cannot attack your opponent directly for the rest of this turn. During the End Phase of this turn, it loses 2000 ATK. 4/10
Arrivalrivals
Arrivalrivals
During the Battle Phase: Immediately after this effect resolves, Normal Summon 1 monster. You can only activate 1 "Arrivalrivals" per turn. 4 /10
Gravity Lash
Gravity Lash
Target 1 face-up monster on the field; it loses ATK equal to its DEF until the end of this turn. 5 /10
Ritual Beast Return
Ritual Beast Return
Banish 1 "Ritual Beast" monster from your hand, then target 1 of your "Ritual Beast" monsters, that is banished or is in your Graveyard; Special Summon it. 8 /10
Ritual Beasts Bond
Ritual Beast's Bond
Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions. 8 /10
Sky Striker Mecha - Eagle Booster
Sky Striker Mecha - Eagle Booster
If you control no monsters in your Main Monster Zones: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your Graveyard, it cannot be destroyed by battle this turn. 4 /10
Tailor of the Fickle
Tailor of the Fickle
Switch 1 Equip Card equipped to a monster to another correct target. 7 /10
Flash Fusion
Flash Fusion
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. Destroy it during the End Phase. 8 /10
"A" Cell Recombination Device
"A" Cell Recombination Device
Target 1 face-up monster on the field; send 1 "Alien" monster from your Deck to the Graveyard, and if you do, place A-Counters on that monster equal to the Level of the sent monster. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Alien" monster from your Deck to your hand. 4 /10
Mistaken Arrest
Mistaken Arrest
Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them. 8 /10
My Body as a Shield
My Body as a Shield
When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it. 7 /10
Pot of Acquisitiveness
Pot of Acquisitiveness
Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn. 6 /10
Glory of the Noble Knights
Glory of the Noble Knights
Target 1 "Noble Knight" monster you control; equip it with 1 Equip Spell from your Deck that can equip to that target. You can only activate 1 "Glory of the Noble Knights" per turn. 9 /10
Darklord Ixchel
Silent Sword Slash
Target 1 "Silent Swordsman" monster you control; that monster you control gains 1500 ATK and DEF, and if it does, until the end of this turn, it is unaffected by your opponent's card effects. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Swordsman" monster from your Deck to your hand. 6 /10
U.A. Turnover Tactics
U.A. Turnover Tactics
If you control 2 or more "U.A." monsters with different names: Shuffle as many monsters on the field as possible into the Deck, then Special Summon "U.A." monsters from your Deck that have different names from each other, up to the number of cards shuffled into your Main Deck, but those monsters cannot attack this turn. Then your opponent can Special Summon monsters from their Deck, up to the number of cards shuffled into their Main Deck. You can only activate 1 "U.A. Turnover Tactics" per turn. 5 /10
Blackwing - Oroshi the Squall
World Legacy Clash
Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster. 8 /10
Magical Spring
Magical Spring
Draw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent's next turn after this card resolves, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 "Magical Spring" per turn. 4 /10
Asceticism of the Six Samurai
Asceticism of the Six Samurai
Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn. 6 /10
Call of Atlanteans
Call of Atlanteans
Target 3 Level 3 or lower Sea Serpent-Type monsters in your Graveyard; Special Summon all 3 of them. You cannot Special Summon any other monsters during the turn you activate this card. 6 /10
Pop-Up
Pop-Up
If your opponent controls a card in their Field Zone and you do not: Activate 1 Field Spell Card from your Deck. You can only activate 1 "Pop-Up" per turn. 7 /10
Spool Code
Spool Code
When an opponent's monster declares a direct attack, while you have 3 or more Cyberse monsters in your Graveyard: Negate the attack, then, you can Special Summon up to 3 "Spool Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. 8 /10
Witchcrafter Unveiling
Witchcrafter Unveiling
Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your Graveyard: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn. 8 /10
Evil Eye Confrontation
Evil Eye Confrontation
If you control an "Evil Eye" monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and "Evil Eye of Selene" is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 "Evil Eye Confrontation" per turn. 8 /10
Mayhem Fur Hire
Mayhem Fur Hire
Target 1 monster "Fur Hire" in your Graveyard; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn. 8 /10
Geargia Change
Geargia Change
Target 2 or more "Geargiano" monsters with different names in your Graveyard; Special Summon them. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using all the Summoned monsters (but no other monsters) as Materials. You can only activate 1 "Geargia Change" per turn. 6 /10
Photon Generator Unit
Photon Generator Unit
Tribute 2 "Cyber Dragons". Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard. 8 /10
Pyramid Energy
Pyramid Energy
You can select and activate 1 of the following effects: ●Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated. ●Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated. 6 /10
Cybernetic Zone
Cybernetic Zone
Select 1 face-up Machine-Type Fusion Monster you control and remove it from play until the End Phase of this turn. When that monster is returned to the field, double its ATK. During your next Standby Phase, destroy it. 3 /10
Gladiator Taming
Gladiator Taming
If a face-up "Gladiator Beast" monster is on the field, activate 1 of these effects: ●Select 1 face-up monster your opponent controls, and change its battle position. ●Select 1 face-up "Gladiator Beast" monster your opponent controls, and take control of it until the End Phase. 8 /10
Time Passage
Time Passage
Increase the Level of 1 face-up "Fortune Lady" monster you control by 3, until the End Phase. 6 /10
Berserker Crush
Berserker Crush
Banish 1 monster from your Graveyard, then target 1 "Winged Kuriboh" you control; that target's ATK/DEF become equal to the ATK/DEF of the monster that was banished, until the end of this turn. 3 /10
Light Wing Shield
Light Wing Shield
When a monster's attack is negated: Activate 1 of these effects; ●It becomes the End Phase of this turn. ●Target 1 "Utopia" Xyz Monster you control; its ATK becomes double its original ATK until the end of this turn. If a "Utopia" Xyz Monster you control would detach exactly 1 Xyz Material to activate its effect, you can banish this card from your Graveyard instead. 3 /10
Xyz Double Back
Xyz Double Back
During the turn a face-up Xyz Monster you control was destroyed, if you control no monsters: Target 1 Xyz Monster in your Graveyard that was destroyed this turn and 1 monster in your Graveyard with ATK less than or equal to that Xyz Monster's; Special Summon these targets, but they are destroyed during the End Phase. 5 /10
Photon Trident
Photon Trident
Target 1 face-up "Photon" monster you control; until the End Phase, it gains 700 ATK, and if it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When it inflicts Battle Damage to your opponent this turn: You can target 1 Spell/Trap Card on the field; destroy that target. 3 /10
Galaxy Storm
Galaxy Storm
Target 1 face-up Xyz Monster on the field that has no Xyz Material; destroy that target. 4 /10
TGX1-HL
TGX1-HL
Target 1 "T.G." monster you control; its ATK and DEF each become half its current ATK and DEF, and if they do, destroy 1 other Spell/Trap Card on the field. 6 /10
Spell of Pain
Spell of Pain
When your opponent activates a card or effect that would inflict effect damage to you: Your opponent takes the effect damage from that card or effect, instead. 7 /10
Sebeks Blessing
Sebek's Blessing
If your monster inflicts battle damage to your opponent by a direct attack: Gain the same amount of LP. 4 /10
Unacceptable Result
Unacceptable Result
If you control a Spellcaster monster: Special Summon 1 "Fortune Fairy" monster from your hand. 7 /10
Dragons Fighting Spirit
Dragon's Fighting Spirit
Target 1 Dragon-Type monster you control that was Special Summoned this turn; for each monster your opponent currently controls that was Special Summoned this turn, it gains 1 additional attack during each Battle Phase this turn. 6 /10
Guard Penalty
Guard Penalty
Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card. 6 /10
Inferno Tempest
Inferno Tempest
When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all monsters in each player's Deck and Graveyard from play. 6 /10
F.A. Pit Stop
F.A. Pit Stop
Target 1 "F.A." monster you control; reduce its Level by 2, and if you do, draw cards equal to the number of "F.A. Pit Stop" in your GY +1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster in your GY; Special Summon it. You can only use each effect of "F.A. Pit Stop" once per turn. 8 /10
Gagagaback
Gagagaback
During the turn a "Gagaga" monster you control was destroyed by battle and sent to the Graveyard: Special Summon from your Graveyard as many monsters as possible that were destroyed by battle this turn, in face-up Defense Position, then take 600 damage for each monster Special Summoned by this effect. You can only activate 1 "Gagagaback" per turn. 8 /10
Ego Boost
Ego Boost
When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase. 7 /10
Jar Robber
Jar Robber
You can only play this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed" and draw 1 card from your deck. 2 /10
Melffy Tag
Melffy Tag
Target 1 Melffy Monster in your Graveyard; Special Summon it. You can only activate 1 "Melffy Tag" per turn. 7 /10

N

Card Effect Rating
The Big March of Animals
The Big March of Animals
Until the end of this turn, all face-up Beast-Type monsters on your side of the field gain 200 ATK for each Beast-Type monster on your side of the field. 7 /10
Mind Wipe
Mind Wipe
Activate only if your opponent has 3 or less cards in their hand. Your opponent adds their hand to the Deck and shuffles it, then draws the same number of cards they added to the Deck. 4 /10
Vertical Landing
Vertical Landing
Tribute any number of WIND monsters, except Tokens; Special Summon an equal number of "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You can only activate 1 "Vertical Landing" per turn. 4 /10
Scramble!! Scramble!!
Scramble!! Scramble!!
If your opponent's monsters on the field outnumber your non-Token monsters on the field: Tribute any number of "Mecha Phantom Beast Tokens"; Special Summon an equal number of "Mecha Phantom Beast" monsters from your Deck. Shuffle them into the Deck during the End Phase. You can only activate 1 "Scramble!! Scramble!!" per turn. 4 /10
Dedication through Light and Darkness
Dedication through Light and Darkness
Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard. 7 /10
Crashbug Road
Crashbug Road
Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control. 5 /10
Tricky Spell 4
Tricky Spell 4
Send 1 face-up "The Tricky" you control to the Graveyard; Special Summon "Tricky Tokens" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position, equal to the number of monsters your opponent controls. "Tricky Tokens" cannot declare an attack. 6 /10
Level Down!?
Level Down!?
Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions). 5 /10
Self Mummification
Self Mummification
Select 1 monster you control, and send it to the Graveyard. 3 /10
Greed Grado
Greed Grado
Activate only if you destroyed a face-up Synchro Monster controlled by your opponent this turn, either by battle or by a card effect. Draw 2 cards. 5 /10
Mythical Bestiary
Mythical Bestiary
Send the top 2 cards of your Deck to the Graveyard, then target 1 face-up card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it. You can only activate 1 "Mythical Bestiary" per turn. 4 /10
Legendary Wind-up Key
Legendary Wind-up Key
Change all face-up "Wind-Up" monsters you control to face-down Defense Position. 6 /10
Scrap Sheen
Scrap Sheen
Select 1 face-up "Scrap" monster you control and destroy it. All face-up "Scrap" monsters you control gain 1000 ATK until the End Phase. 6 /10
Yosenju Wind Worship
Yosenju Wind Worship
If you control 3 or more "Yosenju" Monster Cards with different names: Return as many "Yosenju" Monster Cards you control to the hand as possible, then you can draw until you have 5 cards in your hand. You can only activate 1 "Yosenju Wind Worship" per turn. 4 /10
Assault Revival
Assault Revival
Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play. 3 /10
Trickstar Bouquet
Trickstar Bouquet
Target 1 "Trickstar" monster you control and 1 face-up monster on the field; return that "Trickstar" monster to the hand, and if you do, the other monster gains ATK equal to the original ATK of the returned monster, until the end of this turn. You can only activate 1 "Trickstar Bouquet" per turn. 5 /10
Tornado
Tornado
Activate only when there are 3 or more cards in your opponent's Spell & Trap Card Zone. Destroy 1 card in your opponent's Spell & Trap Card Zone. 7 /10
Evo-Miracle
Evo-Miracle
Target 1 monster that was Special Summoned by the effect of an "Evoltile" monster; this turn, it cannot be destroyed by battle or by card effects. 5 /10
Mystical Wind Typhoon
Mystical Wind Typhoon
Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in that Chain. 4 /10
Miraculous Rebirth
Miraculous Rebirth
Activate only as Chain Link 4 or higher. Select 1 monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in that Chain. 3 /10
Monster Recovery
Monster Recovery
Target 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a card in your hand that is owned by your opponent.) 6 /10
Karma of the Destruction Swordsman
Karma of the Destruction Swordsman
Target up to 3 monsters of the same Type in your opponent's Graveyard; banish them, and if you do, 1 "Buster Blader" monster or 1 "Destruction Sword" monster you control gains 500 ATK and DEF for each of those banished monsters, until the end of this turn. If this card is in your Graveyard: You can discard 1 "Destruction Sword" card; add this card to your hand. You can only use each effect of "Karma of the Destruction Swordsman" once per turn. 5 /10
Dragon Laser
Dragon Laser
Send 1 "Trigon" equipped to a face-up "Delta Tri" you control to the Graveyard, and destroy all monsters your opponent controls. 3 /10
Spellbook Organization
Spellbook Organization
Look at the top 3 cards of your Deck, then return them to the top of the Deck in any order. 6 /10
Dragoroar
Dragoroar
Banish 1 EARTH, 1 WATER, 1 FIRE, and 1 WIND monster from your Graveyard; shuffle 1 card on the field into the Deck. 3 /10
ESP Amplifier
ESP Amplifier
All face-up Psychic-Type monsters you controlled when this card was activated gain 300 ATK for each of your Psychic-Type monsters that is removed from play when this card resolves. During the End Phase, remove from play all monsters that were affected by this effect. 4 /10
Foolish Return
Foolish Return
Select 1 card in your opponent's Graveyard. Return it to the Deck. 6 /10
Malice Dispersion
Malice Dispersion
Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards. 3 /10
Shared Ride
Shared Ride
For the rest of this turn, each time a card(s) is added from the Main Deck or Graveyard to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn. 4 /10
Blind Spot Strike
Blind Spot Strike
Select 1 face-up Defense Position monster your opponent controls and 1 face-up Attack Position monster you control. The monster you control gains ATK equal to the opponent's monster's DEF, until the End Phase. 4 /10
Ring of Defense
Ring of Defense
When a Trap effect that inflicts damage is activated: Make that effect damage 0. 6 /10
"A" Cell Scatter Burst
"A" Cell Scatter Burst
Select 1 face-up "Alien" monster you control. Destroy it and distribute new A-Counters equal to its Level among your opponent's face-up monsters. 5 /10
Fog Control
Fog Control
Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters on 1 face-up monster. 4 /10
Diamond-Dust Cyclone
Diamond-Dust Cyclone
Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it. 2 /10
A Deal with Dark Ruler
A Deal with Dark Ruler
(This card is always treated as an "Archfiend" card.)
If a Level 8 or higher monster under your control was sent to the Graveyard this turn: Special Summon 1 "Berserk Dragon" from your hand or Deck.
4 /10
Chain Summoning
Chain Summoning
Activate as Chain Link 3 or higher: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain. 3 /10
Vylon Polytope
Vylon Polytope
Target any number of "Vylon" Monster Cards you control that are Equip Cards; Special Summon them in face-up Defense Position. Banish them when they leave the field. 4 /10
Secret Skills of the Six Samurai
Secret Skills of the Six Samurai
Send 1 monster you control to the Graveyard, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn. 5 /10
Cunning of the Six Samurai
Cunning of the Six Samurai
Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target. 5 /10
First Step Towards Infestation
First Step Towards Infestation
Return 1 face-up Tribute Summoned "Steelswarm" monster you control to the hand; draw 1 card. 5 /10
Runaway Karakuri
Runaway Karakuri
Select 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK but its effect(s) is negated. 5 /10
Golden Gearbox
Golden Gearbox
Select 1 face-up "Karakuri" monster on the field. It gains 500 ATK and 1500 DEF, until the End Phase. 5 /10
Bubble Shuffle
Bubble Shuffle
Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental Hero" monster form your hand. 6 /10
Mirror of the Ice Barrier
Mirror of the Ice Barrier
During this turn, each time a card(s) is removed from play from your hand, your side of the field, and/or your Graveyard by the effect of an opponent's Effect Monster:
● If a card in your hand is removed form play, remove from play up to 2 random cards in your opponent's hand.
● If a card you control is removed from play, remove from play up to 2 cards your opponent controls.
● If a card in your Graveyard is removed from play, remove from play up to 2 cards in your opponent's Graveyard.
4 /10
Bubble Illusion
Bubble Illusion
You can only activate this card while there is a face-up "Elemental HERO Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand. 3 /10
Koa
Koa'ki Meiru Initialize!
Tribute 1 "Koa'ki Meiru" monster to add 1 "Iron Core of Koa'ki Meiru" from your Deck or Graveyard to your hand. 5 /10
Searing Fire Wall
Searing Fire Wall
Banish any number of "Laval" monsters from your Graveyard; Special Summon an equal number of "Laval Tokens" (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. 5 /10
Quick Charger
Quick Charger
Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand. 7 /10
Unleash Your Power!
Unleash Your Power!
All Gemini monsters that were on your side of the field when this card was activated are treated as Effect Monsters, and gain their effect(s). During the End Phase of this turn, Set all monsters affected by this card's effect. 7 /10
Gateway to Dark World
Gateway to Dark World
Target 1 "Dark World" monster in your Graveyard; Special Summon that target. You cannot Summon other monsters the turn you activate this card (but you can Set). 5 /10
Indomitable Gladiator Beast
Indomitable Gladiator Beast
Target face-up "Gladiator Beast" monster you control gains 500 ATK until the End Phase. While this card is in your Graveyard, you can return 2 "Gladiator Beast" cards from your Graveyard to the Deck to return this card to your hand. 7 /10
March Towards Ragnarok
March Towards Ragnarok
Target 1 "Aesir" monster you control; until the end of this turn, its effects are negated, also that face-up monster is unaffected by the effects of other Spells/Traps. 4 /10
Dimension Explosion
Dimension Explosion
Return 1 face-up Fusion Monster you control to the Extra Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them. 5 /10
Stand In
Stand In
Tribute 1 monster, then target 1 monster in your opponent's Graveyard with the same original Type and Attribute; Special Summon it to your field. You can only activate 1 "Stand In" per turn. 7/10
Karakuri Gold Dust
Karakuri Gold Dust
Activate only during the Battle Phase. Select 2 face-up "Karakuri" monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase. 7 /10
Dicephoon
Dicephoon
Roll a six-sided die and apply the result.
●2, 3, or 4: Destroy 1 Spell/Trap on the field.
●5: Destroy 2 Spells/Traps on the field.
●1 or 6: You take 1000 damage.
5 /10
Cosmic Flare
Cosmic Flare
Target 1 "Stardust" Synchro Monster you control; this turn, if that Synchro Monster you control battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step. If a "Stardust" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your Graveyard instead. 7 /10
Demise of the Land
Demise of the Land
Activate only when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it. 6 /10
Rainbow Refraction
Rainbow Refraction
If a monster(s) you control whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn: Special Summon any number of "Crystal Beast" monsters with different names from your Deck. 6 /10
Malefic Divide
Malefic Divide
Target 1 "Malefic" monster in your Graveyard; Special Summon it, ignoring its Summoning conditions, but its effects are negated, also banish it during the End Phase. 7 /10
Illusion Balloons
Illusion Balloons
If a monster(s) was destroyed during this turn, while you controlled it: Excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated "Performapal" monster, also shuffle the rest back into your Deck. 7 /10
Factory of 100 Machines
Factory of 100 Machines
Remove from play all "Morphtronic" monsters from your Graveyard. Target face-up Machine-Type monster you control gains 200 ATK for each card removed, until the End Phase. 5 /10
Six Scrolls of the Samurai
Six Scrolls of the Samurai
Tribute 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck. 6/10
Cold Feet
Cold Feet
You cannot activate, Set, or use the effects of any Spell/Trap Cards this turn. 1 /10
Contact Out
Contact Out
Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them. 6 /10
Seed of Deception
Seed of Deception
Special Summon 1 Level 2 or lower Plant-Type monster from your hand. 6 /10
Soul Reversal
Soul Reversal
Return 1 Flip Effect Monster from your Graveyard to the top of your Deck. 4 /10
Mirage Tube
Mirage Tube
This card cannot be activated from your hand. Activate only when a face-up monster you control is selected as an attack target. Inflict 1000 damage to your opponent. 5 /10
Bug Signal
Bug Signal
Target 1 Insect Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect monster that is 2 Ranks higher or lower than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can only activate 1 "Bug Signal" per turn. 6 /10
Space Cyclone
Space Cyclone
Detach 1 Xyz Material from a monster. 5 /10
F.A. Downforce
F.A. Downforce
Target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. You can only use each effect of "F.A. Downforce" once per turn. 6 /10

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