List of All Equip Spells | Duel Links

This is a list of all equip spells for the game Duel Links. Use this page if you would like to know a equip spell's rating, strength and weakness, basic information, or how to get it.

This is a list of all equip spells for the game Duel Links. Use this page if you would like to know a equip spell's rating, strength and weakness, basic information, or how to get it.

List of All Normal Spells

UR

Card Effect Rating
Autonomous Action Unit
Autonomous Action Unit
Pay 1500 Life Points, then target 1 monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster. 7 /10
Black Pendant
Black Pendant
The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent. 7 /10
Symbols of Duty
Symbols of Duty
Send 1 Normal Monster you control to the Graveyard, then target 1 monster in either player's Graveyard; Special Summon it, and if you do, equip this card to it. When this card leaves the field, destroy the equipped monster. 4 /10
Living Fossil
Living Fossil
Activate this card by targetting 1 Level 4 or lower monster in your Graveyard; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn 4 /10
D.D.R. Different Dimension Reincarnation
D.D.R. - Different Dimension Reincarnation
Discard 1 card, then target 1 of your banished monsters; Special Summon it in face-up Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster. 5 /10
Evil Eye of Selene
Evil Eye of Selene
Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your Graveyard: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your Graveyard, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn. 8 /10
Ribbon of Rebirth
Ribbon of Rebirth
During the End Phase, if the equipped monster was destroyed by battle and sent to the Graveyard this turn: Special Summon it from the Graveyard to your side of the field. 6 /10
Supervise
Supervise
Equip only to a Gemini monster. It becomes an Effect Monster, and gains its effects. If this face-up card is sent from the field to the Graveyard: Target 1 Normal Monster in your Graveyard; Special Summon it. 7 /10
Overdone Burial
Overdone Burial
Activate this card by discarding 1 monster, then target 1 monster in your Graveyard whose Level is lower than the discarded monster's original Level; Special Summon it and equip it with this card. The equipped monster has its effects negated. You can only activate 1 "Overdone Burial" per turn. 8 /10
Unstable Evolution
Unstable Evolution
While your LP is lower than your opponent's, the equipped monster's original ATK becomes 2400. While your LP is higher, the equipped monster's original ATK becomes 1000. 7 /10
U.A. Powered Jersey
U.A. Powered Jersey
Equip only to a "U.A." monster. It gains 1000 ATK and DEF, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase: Banish the equipped monster. If this card is sent to the Graveyard because the equipped monster returned to the hand: You can return this card to the hand. 8 /10

SR

Card Effect Rating
Neos Force
Neos Force
Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the original ATK of the destroyed monster in the Graveyard. During the End Phase: Shuffle this card into the Deck. 6 /10
Big Bang Shot
Big Bang Shot
The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card leaves the field, banish the equipped monster. 6 /10
Favorite Hero
Favorite Hero
Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the Graveyard; the attacking monster can make a second attack in a row. 9 /10
Phalanx Pike
Phalanx Pike
The equipped monster gains 900 ATK for each card in either Graveyard that has the same name it does. 6 /10
Spellbook of Life
Spellbook of Life
Banish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other "Spellbook" Spell Card in your hand to target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. The equipped monster's Level is increased by the Level of the monster that was banished for this card's activation. You can only activate 1 "Spellbook of Life" per turn. 5 /10
Mage Power
Mage Power
The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control. 7 /10
Bashing Shield
Bashing Shield
Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it. 7 /10
Mordschlag
Mordschlag
Equip only to a Normal Summoned/Set monster you control. It is unaffected by your opponent's activated effects of Special Summoned monsters. During damage calculation, if the equipped monster battles an opponent's Special Summoned monster: That opponent's monster loses ATK/DEF equal to the equipped monster's original ATK, during that damage calculation only. 4 /10
Wicked-Breaking Flamberge - Baou
Wicked-Breaking Flamberge - Baou
Send 1 card from your hand to the Graveyard, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent's monsters destroyed by battle with the equipped monster. 4 /10
Mask of the Accursed
Mask of the Accursed
The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster. 9 /10
Gravity Axe - Grarl
Gravity Axe - Grarl
The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions. 5 /10
Shooting Star Bow - Ceal
Shooting Star Bow - Ceal
The equipped monster loses 1000 ATK, but it can attack your opponent directly. 3 /10
Mirror of Yata
Mirror of Yata
Equip only to a Spirit monster. The equipped monster does not have to have its effect that returns it to the hand activated. If it would be destroyed by battle, destroy this card instead. 7 /10
Divine Sword - Phoenix Blade
Divine Sword - Phoenix Blade
Equip only to a Warrior monster. It gains 300 ATK. During your Main Phase, if this card is in your Graveyard: You can banish 2 Warrior monsters from your Graveyard; add this card to your hand 5 /10
Axe of Fools
Axe of Fools
The equipped monster gains 1000 ATK, but its effects are negated. During each of your Standby Phases: Inflict 500 damage to the controller of the equipped monster. 3 /10
Mask of Brutality
Mask of Brutality
The equipped monster gains 1000 ATK and loses 1000 DEF. During each of your Standby Phases, pay 1000 LP or destroy this card. 4 /10
Amazoness Heirloom
Amazoness Heirloom
Equip only to an "Amazoness" monster. Once per turn, that monster cannot be destroyed by battle. After damage calculation, if the equipped monster attacks a monster: Destroy the attacked monster. 6 /10
Axe of Despair
Axe of Despair
(This card is always treated as an "Archfiend" card).
The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.
4 /10
Inzektor Axe - Zektahawk
Inzektor Axe - Zektahawk
Equip only to an "Inzektor" monster. It gains 1000 ATK. When the equipped monster declares an attack, your opponent cannot activate Spell/Trap Cards. 7 /10
Wonder Wand
Wonder Wand
Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards. 8/10
Sword of Dark Rites
Sword of Dark Rites
Equip only to a DARK monster. It gains 400 ATK. When the equipped monster is Tributed and this card is sent to the Graveyard, return this card to your hand. 7 /10
Magic Formula
Magic Formula
Equip only to "Dark Magician" or "Dark Magician Girl". It gains 700 ATK. If this card is sent from the field to the Graveyard: Gain 1000 LP. 4 /10
Insect Armor with Laser Cannon
Insect Armor with Laser Cannon
Equip only to an Insect monster. It gains 700 ATK. 8 /10
Stim-Pack
Stim-Pack
The equipped monster gains 700 ATK. During each of your Standby Phases, the equipped monster loses 200 ATK. 8 /10
Shine Palace
Shine Palace
Equip only to a LIGHT monster. It gains 700 ATK. 7 /10
Cestus of Dagla
Cestus of Dagla
Equip only to a Fairy-Type monster. It gains 500 ATK. If it inflicts battle damage to your opponent: Gain LP equal to the damage inflicted. 4 /10
Beacon of White
Beacon of White
If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes" monsters in your Graveyard: Target 1 of them; Special Summon it, but it has its effects negated, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your Graveyard, the equipped monster can attack up to that number of times during each Battle Phase. 6 /10
7 Completed
7 Completed
Activate this card by choosing ATK or DEF; equip only to a Machine monster. It gains 700 ATK or DEF, depending on the choice. 8 /10
Gravity Blaster
Gravity Blaster
Equip only to a Machine-Type monster. Once per turn: You can activate this effect; it permanently gains 400 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If it battles an opponent's monster, that monster's effect is negated during the Battle Phase only. 9 /10
Horn of the Unicorn
Horn of the Unicorn
The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck. 7 /10
Salamandra
Salamandra
Equip only to a FIRE monster. It gains 700 ATK. 8 /10
Ancient Gear Tank
Ancient Gear Tank
Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard: Inflict 600 damage to your opponent. 8 /10
Ancient Gear Fist
Ancient Gear Fist
Equip only to an "Ancient Gear" monster. At the end of the Damage Step, if the equipped monster battled a monster and is still on the field: Destroy the monster it battled. 6/10
Amulet of Ambition
Amulet of Ambition
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels, during that damage calculation only. When this card is sent to the Graveyard: You can place it on top of your Deck. 8 /10
One-Shot Wand
One-Shot Wand
Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card. 7 /10
Lightning Blade
Lightning Blade
Equip only to a Warrior-Type monster. It gains 800 ATK. All WATER monsters lose 500 ATK. 7 /10
Fusion Sword Murasame Blade
Fusion Sword Murasame Blade
Equip only to a Warrior-Type monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects. 5 /10
Malevolent Nuzzler
Malevolent Nuzzler
The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard: You can pay 500 LP; place this card on the top of your Deck. 9 /10
Thorn of Malice
Thorn of Malice
Equip only to "Black Rose Dragon" or a Plant-Type monster. It gains 600 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster attacks a monster, after damage calculation: The attacked monster loses 600 ATK and DEF. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle. 8 /10
Morphtronic Repair Unit
Morphtronic Repair Unit
Send 1 "Morphtronic" monster from your hand to the Graveyard and select 1 "Morphtronic" monster in your Graveyard. Special Summon the selected monster and equip it with this card. The equipped monster cannot change its Battle Position. When this card is removed from the Field, destroy the equipped monster. 7 /10
Fighting Spirit
Fighting Spirit
The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead. 8 /10
Central Shield
Central Shield
Equip only to a monster you control. You take no battle damage from attacks involving a monster you control, other than the equipped monster. 8 /10
Cupid
Cupid's Kiss
At the end of the Damage Step, if the equipped monster you control attacked an opponent's monster with a Maiden Counter, and you took battle damage: Take control of the opponent's monster. 6 /10
Disposable Learner Device
Disposable Learner Device
The equipped monster gains 200 ATK for each monster in your Graveyard. During the End Phase, if this card is in the Graveyard because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Disposable Learner Device" once per turn. 6 /10
United We Stand
United We Stand
The equipped monster gains 800 ATK/DEF for each face-up monster you control. 9 /10
Attribute Bomb
Attribute Bomb
Activate this card by declaring 1 Attribute. If the equipped monster destroys a monster with that Attribute by battle: Inflict 500 damage to your opponent. 4 /10

R

Card Effect Rating
Cyclone Blade
Cyclone Blade
Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target. 4 /10
Dragon Treasure
Dragon Treasure
A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points. 5 /10
Sword of Sparkles
Sword of Sparkles
Equip only to an "X-Saber" monster. If it destroys an opponent's monster by battle, you can destroy 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top of your Deck. 6 /10
Shiranui Spectralsword
Assault Armor
Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase I, you can send this equipped card to the Graveyard to allow the equipped monster to attack twice during each Battle Phase this turn. 5 /10
Armed Changer
Armed Changer
Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster by battle, the controller of this Equip Card can add 1 monster with ATK equal to or less than the equipped monster from their Graveyard to their hand. 6 /10
Sword of Dragon
Sword of Dragon's Soul
This card can only be equipped to a Warrior-Type monster. A monster equipped with this card increases its ATK by 700 points. A Dragon-Type monster that battles with the monster equipped with this card is destroyed at the end of the Battle Phase. (Damage Calculation is applied normally.) 6 /10
Junk Barrage
Junk Barrage
When the equipped monster destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's ATK in the Graveyard. 5 /10
Synchro Boost
Synchro Boost
The equipped monster gains 500 ATK, and its Level is increased by 1. 5 /10
Rainbow Veil
Rainbow Veil
If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only. 5 /10
Burning Spear
Burning Spear
A FIRE monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. 5 /10
Telekinetic Charging Cell
Telekinetic Charging Cell
Equip only to a Psychic-Type monster. You do not have to pay Life Points to activate its effect(s). When the equipped monster is destroyed and this card is sent to the Graveyard, you can pay 1000 Life Points to return this card to your hand. 6 /10
Ekibyo Drakmord
Ekibyo Drakmord
The equipped monster cannot attack. Destroy the equipped monster at the end of its controller's 2nd turn after this card is activated. At that time, this card is returned to the owner's hand. 7 /10
Rod of Silence - Kay
Rod of Silence - Kay'est
The equipped monster gains 500 DEF. Negate other Spell effects that target the equipped monster, and if you do, destroy that Spell Card. 6 /10
Double Tool C&D
Double Tool C&D
Equip only to a "Power Tool Dragon" or Level 4 or higher Machine-Type "Morphtronic" monster you control. While equipped:
● During your turn: It gains 1000 ATK. If it attacks, any effects of the attack target that activate or apply on the field are negated during that Battle Phase.
● During your opponent's turn: Your opponent cannot select a monster other than the equipped monster as an attack target. An opponent's monster that battles the equipped monster is destroyed at the end of the Damage Step.
5 /10
Cursed Armaments
Cursed Armaments
The equipped monster loses 600 ATK for each monster you control. When this card is sent from the field to the Graveyard: You can target 1 face-up monster your opponent controls; equip it with this card. 4 /10
Karakuri Gama Oil
Karakuri Gama Oil
Activate this card by targeting 1 "Karakuri" monster in your Graveyard; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can only activate 1 "Karakuri Gama Oil" per turn. 3 /10
Fulfillment of the Contract
Fulfillment of the Contract
Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it, and equip it with this card. When this card is destroyed, remove the equipped monster from play. 6 /10
Twin Swords of Flashing Light - Tryce
Twin Swords of Flashing Light - Tryce
Send 1 card from your hand to the Graveyard; equip this card to a monster. It loses 500 ATK, but it can make a second attack during each Battle Phase. 4 /10
Book of Secret Arts
Book of Secret Arts
A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points. 4 /10
Sword of Dark Destruction
Sword of Dark Destruction
Equip only to a DARK monster. It gains 400 ATK and loses 200 DEF 3 /10
Ritual Weapon
Ritual Weapon
Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK and DEF. 3 /10
Fairy Meteor Crush
Fairy Meteor Crush
If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. 7 /10
Chthonian Alliance
Chthonian Alliance
The equipped monster gains 800 ATK for each other face-up monster on the field that has the same name it does. 3 /10
Re-Fusion
Re-Fusion
Activate this card by paying 800 LP, then target 1 Fusion Monster in your Graveyard; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster. 8 /10
Noble Arms of Destiny
Noble Arms of Destiny
You can only control 1 face-up "Noble Arms of Destiny". Equip only to a Warrior-Type monster. Once per turn, the equipped monster cannot be destroyed by battle or by card effects. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms of Destiny" once per turn. 9 /10
Noble Arms - Caliburn
Noble Arms - Caliburn
You can only control 1 "Noble Arms - Caliburn". Equip only to a Warrior-Type monster. It gains 500 ATK. Once per turn: You can gain 500 LP. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Caliburn" once per turn. 8 /10
Noble Arms - Arfeudutyr
Noble Arms - Arfeudutyr
You can only control 1 "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn. 8 /10
Noble Arms - Gallatin
Noble Arms - Gallatin
You can only control 1 "Noble Arms - Gallatin". Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Gallatin" once per turn. 8 /10
Abyss-scale of the Mizuchi
Abyss-scale of the Mizuchi
Equip only to a "Mermail" monster. It gains 800 ATK. When a Spell effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard. 6 /10
Concentrating Current
Dragunity Divine Lance
Equip only to a "Dragunity" monster. It gains ATK equal to its Level x 100, also it is unaffected by Trap effects. During your Main Phase: You can equip 1 Dragon-Type "Dragunity" Tuner monster from your Deck to the monster equipped with this card. You can only use this effect of "Dragunity Divine Lance" once per turn. 7 /10
Fusion Weapon
Fusion Weapon
Equip only to a Level 6 or lower Fusion Monster. The equipped monster gains 1500 ATK and DEF 6 /10
Inzektor Sword - Zektkaliber
Inzektor Sword - Zektkaliber
Equip only to an "Inzektor" monster. It gains 800 ATK and DEF. When this face-up card on the field is sent to the Graveyard: Target 1 "Inzektor" monster in your Graveyard; add that target to your hand. 7 /10
Predapruning
Predapruning
Activate this card by targeting 1 "Predaplant" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. 8 /10
Evil Eye of Gorgoneio
Evil Eye of Gorgoneio
Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your Graveyard and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn. 7 /10
Xyz Unit
Xyz Unit
Equip only to a face-up Xyz Monster. It gains ATK equal to its Rank x 200. If the equipped monster you control would detach its Xyz Material to activate its effect: You can detach this card as 1 of the Xyz Materials. 9 /10
Break! Draw!
Break! Draw!
Equip only to a Machine monster. If the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard: Draw 1 card. Destroy this card during your 3rd End Phase after activation. 4 /10
Steel Shell
Steel Shell
A WATER monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. 3 /10
Necklace of Command
Necklace of Command
When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either: ●Draw 1 card. OR ●Discard 1 random card from your opponent's hand. 2 /10
Pain to Power
Pain to Power
If a monster you control other than the equipped monster attacks and you take Battle Damage; The equipped monster gains ATK equal to the damage you took until the end of this turn. 3 /10
Power Converter
Power Converter
Equip only to a monster you control. Once per turn, during your Main Phase 1: You can gain LP equal to half the ATK of the equipped monster, and if you do, its ATK becomes 0 until the end of this turn (even if this card leaves the field). 2 /10
Rising Sun Slash
Rising Sun Slash
Equip only to a "Utopia" monster. It cannot be destroyed by card effects. Each time an attack is negated, place 1 Rising Sun Counter on this card. The equipped monster gains 500 ATK for each Rising Sun Counter on this card. If the equipped monster you control would detach its material to activate its effect, you can treat this card as 1 of the materials. 4 /10
Legendary Sword
Legendary Sword
Equip only to a Warrior monster. It gains 300 ATK/DEF. 6 /10
Machine Conversion Factory
Machine Conversion Factory
Equip only to a Machine monster. It gains 300 ATK/DEF. 7 /10
Laser Cannon Armor
Laser Cannon Armor
Equip only to an Insect monster. It gains 300 ATK/DEF. 7 /10
Dark Energy
Dark Energy
Increase the ATK and DEF of a Fiend-Type monster equipped with this card by 300 points. 7 /10
Raise Body Heat
Raise Body Heat
A Dinosaur-Type monster equipped with this card increases its ATK and DEF by 300 points. 7 /10
Invigoration
Invigoration
An EARTH monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. 6 /10
Follow Wind
Follow Wind
A Winged Beast-Type monster equipped with this card increases its ATK and DEF by 300 points. 4 /10
Cyber Shield
Cyber Shield
Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK. 7 /10
Omega Goggles
Omega Goggles
Equip only to a monster you control. Once per turn, you can look at 1 random card in your opponent's hand. The equipped monster cannot attack the turn you activate this effect. 3 /10
Smoke Grenade of the Thief
Smoke Grenade of the Thief
When this card is destroyed by a card effect while equipped to a monster: Look at your opponent's hand and discard 1 card from their hand. 3 /10
Paralyzing Potion
Paralyzing Potion
A non Machine-Type monster equipped with this card cannot attack. 1 /10
Happy Marriage
Happy Marriage
The equipped monster gains ATK equal to the combined original ATK of all monsters you control that are owned by your opponent. 7 /10
Crystal Release
Crystal Release
Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the Graveyard: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. 7 /10
Sword of Deep-Seated
Sword of Deep-Seated
The equipped monster gains 500 ATK/DEF. If this card is sent to your GY: Place it on top of your Deck. 6/10
Silver Bow and Arrow
Silver Bow and Arrow
A Fairy-Type monster equipped with this card increases its ATK and DEF by 300 points. 7 /10
Violet Crystal
Violet Crystal
(This card is not treated as a "Crystal" card.) Equip only to a Zombie monster. It gains 300 ATK/DEF. 5 /10
Morphtronic Cord
Morphtronic Cord
Equip only to a "Morphtronic" monster. Each time the equipped monster's battle position is changed, destroy 1 Spell or Trap Card on the field. 6 /10
Spark Blaster
Spark Blaster
Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card. 8 /10
Hydro Pressure Cannon
Hydro Pressure Cannon
Equip only to a Level 3 or lower WATER monster. If it destroys an opponent's monster by battle, send 1 random card in your opponent's hand to the Graveyard. 4 /10
Power of Kaishin
Power of Kaishin
An Aqua-Type monster equipped with this card increases its ATK and DEF by 300 points. 7 /10
Gust Fan
Gust Fan
A WIND monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. 6 /10
Elf
Elf's Light
A LIGHT monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points. 6 /10
Scroll of Bewitchment
Scroll of Bewitchment
Select 1 Attribute. Change the Attribute of the equipped monster to the one you select. 3 /10
Lucky Iron Axe
Lucky Iron Axe
The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card. 8 /10
Light Laser
Light Laser
Equip only to a LIGHT Warrior-Type monster. Remove from play any monsters that battle with it at the end of Damage Step. 5 /10
Stoic Challenge
Stoic Challenge
You can only control 1 "Stoic Challenge". Equip only to a face-up Xyz Monster that has Xyz Material. It gains 600 ATK for each Xyz Material attached to a monster you control, and any battle damage your opponent takes from battles involving it and their monster is doubled, but its effects cannot be activated. During your opponent's End Phase: Send this card to the Graveyard. When this card leaves the field, destroy the equipped monster. 5 /10
Cursed Bill
Cursed Bill
When the equipped monster is destroyed and this card is sent to the Graveyard, inflict damage to the player who controlled the monster, equal to half the monster's original DEF. 6 /10

N

Card Effect Rating
Legendary Black Belt
Legendary Black Belt
Equip only to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. 6 /10
Legendary Ebon Steed
Legendary Ebon Steed
Equip only to a "Six Samurai" monster. It gains 200 ATK and DEF. If it would be destroyed, destroy this card instead. 4 /10
Air Cracking Storm
Air Cracking Storm
Equip only to a Machine monster. When that attacking monster destroys your opponent's monster by battle: You can activate this effect; it can make a second attack during this Battle Phase. Your other monsters cannot attack the turn you activate this effect. 6 /10
Sword of the Soul-Eater
Sword of the Soul-Eater
You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, Tribute all Normal Monsters (except Tokens) on your side of the field, except the equipped monster. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you Tributed. 4 /10
Rocket Pilder
Rocket Pilder
While the equipped monster is attacking, it cannot be destroyed by battle. At the end of the Damage Step, if the equipped monster attacked: The attack target loses ATK equal to the ATK of the equipped monster, until the End Phase. 4 /10
Demotion
Demotion
Downgrade the monster equipped with this card by 2 Levels. 3 /10
Power of the Guardians
Power of the Guardians
If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead. 5 /10
Glass Slippers
Glass Slippers
If this card is equipped to a Fairy monster, it gains 1000 ATK. If this card is equipped to a non-Fairy monster, it cannot attack, also it loses 1000 ATK. If this card is sent to the Graveyard because the equipped monster is destroyed: You can target 1 "Prinzessin" you control; equip this card to that target. You can only use this effect of "Glass Slippers" once per turn. 8 /10
Horn of Light
Horn of Light
Increase the DEF of a monster equipped with this card by 800 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck. 5 /10
Reaper Scythe - Dreadscythe
Reaper Scythe - Dreadscythe
Equip only to "Guardian Dreadscythe". It gains 500 ATK for each monster in the Graveyards. 5 /10
Celestial Sword - Eatos
Celestial Sword - Eatos
(This card is always treated as a "Noble Arms" card.) The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: You can target 1 "Guardian Eatos" you control; it gains 500 ATK for each banished monster. 5/10
Power Pickaxe
Power Pickaxe
Once per turn, you can select and remove from play 1 monster in your opponent's Graveyard whose Level is less than or equal to the equipped monster's, and have the equipped monster gain 500 ATK until the End Phase. 5 /10
Vylon Filament
Vylon Filament
Equip only to a "Vylon" monster. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand. 4 /10
Vylon Segment
Vylon Segment
Equip only to a "Vylon" monster. It cannot be targeted by the opponent's monster effects or Trap effects. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand. 5 /10
Morphtronic Engine
Morphtronic Engine
Equip only to a Level 3 "Morphtronic" monster. Its ATK becomes double its original ATK. During your second Standby Phase after this card's activation, destroy this card, and take damage equal to the original ATK of the equipped monster. 4 /10
Mathmech Billionblade Nayuta
Mathmech Billionblade Nayuta
Equip only to a Cyberse monster. If the equipped monster battles an opponent's monster, during damage calculation: You can send 1 "Mathmech" monster from your Deck to the Graveyard; the equipped monster gains ATK equal to the sent monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 "Mathmech" card in your Graveyard, except "Mathmech Billionblade Nayuta"; add it to your hand. You can only use each effect of "Mathmech Billionblade Nayuta" once per turn. 4 /10
Trickstar Magical Laurel
Trickstar Magical Laurel
Activate this card by targeting 1 "Trickstar" monster in your Graveyard; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster. Once per turn, if the equipped monster inflicts battle or effect damage to your opponent: You can Special Summon 1 "Trickstar" monster from your hand. You can only activate 1 "Trickstar Magical Laurel" per turn. 6 /10
Rod of the Mind
Rod of the Mind's Eye
If a monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points. 5 /10
Buster Rancher
Buster Rancher
Only a monster with an ATK of 1000 points or less can be equipped with this card. During damage calculation, increase the ATK of the monster equipped with this card by 2500 points if the opponent's monster that battles it is in Attack Position and its ATK is 2500 or more, OR if the opponent's monster that battles it is in Defense Position and its DEF is 2500 or more. 4 /10
Orb of Yasaka
Orb of Yasaka
Equip only to a Spirit monster. When it destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand. 5 /10
Sword of Kusanagi
Sword of Kusanagi
Equip only to a Spirit monster. During battle, when it attacks a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand. 5 /10
Cyclon Laser
Cyclon Laser
You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. 4 /10
Tokkosho of Ghost Destroying
Tokkosho of Ghost Destroying
When the equipped monster inflicts Battle Damage to your opponent, you can select up to 2 monsters in your opponent's Graveyard, and remove them from play. 5 /10
Ring of Magnetism
Ring of Magnetism
You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack. 3 /10
Cursed Bamboo Sword
Cursed Bamboo Sword
The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword". 3 /10
Broken Bamboo Sword
Broken Bamboo Sword
The equipped monster gains 0 ATK. 2 /10
Instant Neo Space
Instant Neo Space
Equip only to a Fusion Monster that lists "Elemental HERO Neos" as material. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or Graveyard. 5 /10
Gladiator Beast
Gladiator Beast's Battle Gladius
Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. 4 /10
Gladiator Beast
Gladiator Beast's Battle Halberd
Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand. 5 /10
Ballista of Rampart Smashing
Ballista of Rampart Smashing
If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only. 5 /10
Vylon Component
Vylon Component
Equip only to a "Vylon" monster. If it attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. If this face-up card on the field is sent to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand. 5 /10
Vylon Material
Vylon Material
Equip only to a "Vylon" monster. It gains 600 ATK. If this face-up card is sent from the field to the Graveyard: You can add 1 "Vylon" Spell Card from your Deck to your hand. 6 /10
Bubble Blaster
Bubble Blaster
You can only equip this card to "Elemental HERO Bubbleman". Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destoy this card instead, and make the Battle Damage to the controller of the equipped monster 0. 3 /10
Cyclone Boomerang
Cyclone Boomerang
Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destoy all Spell and Trap Cards on the field, then inflict 100 damage to your oponent for each Spell/Trap Card destroyed by this effect. 3 /10
Core Blaster
Core Blaster
Equip only to a "Koa'ki Meiru" monster. If it battles a LIGHT or DARK monster, destroy that monster without applying damage calculation. When the equipped monster is removed from the field and this card is sent to the Graveyard, you can return this card to your hand. 4 /10
Iron Core Armor
Iron Core Armor
Equip only to a "Koa'ki Meiru" monster. During damage calculation only, monsters that battle with the equipped monster lose ATK equal to the equipped monster's Level x 100. If the equipped monster would be destroyed during the End Phase, you can send this card to the Graveyard instead. 3 /10
Lightsworn Sabre
Lightsworn Sabre
Equip only to a "Lightsworn" monster. It gains 700 ATK. When this card is sent from your Deck to the Graveyard: You can target 1 "Lightsworn" monster you control; equip this card to that target. 4 /10
White Veil
White Veil
While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage. 6 /10
Silver Wing
Silver Wing
Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Twice per turn, it cannot be destroyed by battle. If it would be destroyed by a card effect, you can destroy this card instead. 4 /10
Gladiator Beast
Gladiator Beast's Battle Archfiend Shield
Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to your Graveyard because the equipped monster you controlled was shuffled into your Deck: Return this card to your hand. 5 /10
Reptilianne Rage
Reptilianne Rage
The equipped monster becomes Reptile-Type. It gains 800 ATK. If this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 800 ATK. 9 /10
Wattcube
Wattcube
Equip only to a Thunder-Type monster. It gains 100 ATK for each Thunder-Type monster in your Graveyard. You can send this face-up card from the field to the Graveyard to have 1 face-up Thunder-Type monster you control gain 1000 ATK. 5 /10
Wattjustment
Wattjustment
Equip only to a Level 3 or lower Thunder-Type monster. It gains 800 ATK, also its effects are negated. Each time it inflicts battle damage to your opponent: Draw 1 card. 5 /10
Nordic Relic Draupnir
Nordic Relic Draupnir
Equip only to an "Aesir" or "Nordic" monster. It gains 800 ATK. If this face-up card on the field is destroyed by a card effect: You can add 1 "Nordic Relic" card from your Deck to your hand. 5 /10
Abyss-Scale of Cetus
Abyss-Scale of Cetus
Equip only to a "Mermail" monster. It gains 800 ATK. When a Trap effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard. 4 /10
Abyss-Scale of the Kraken
Abyss-Scale of the Kraken
Equip only to a "Mermail" monster. It gains 400 ATK. When a monster effect that was activated on your opponent's side of the field resolves, negate that effect, then send this card to the Graveyard. 5 /10
Prevention Star
Prevention Star
Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard, remove from play the selected monster. 6 /10
Restoration of the Monarchs
Restoration of the Monarchs
Activate this card by targeting 1 monster in your Graveyard with 2400 ATK/1000 DEF, or 2800 ATK/1000 DEF; Special Summon it in Defense Position, but negate its effects, also equip it with this card. When this card leaves the field, destroy that monster. The equipped monster can be treated as 2 Tributes for a Tribute Summon. You can only activate 1 "Restoration of the Monarchs" per turn. 7 /10
Inzektor Crossbow - Zektarrow
Inzektor Crossbow - Zektarrow
Equip only to an "Inzektor" monster. It gains 500 ATK. Your opponent cannot activate cards or effects in response to the activation of the equipped monster's effects. 4 /10
Amplifier
Amplifier
You can only equip this card to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card. 7 /10
Magical Labyrinth
Magical Labyrinth
Equip only to "Labyrinth Wall". You can Tribute the equipped monster; Special Summon "Wall Shadow" from your Deck. 1 /10
Germ Infection
Germ Infection
The ATK of a non-Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases 4 /10
Reverse Breaker
Reverse Breaker
Equip only to a "Utopia" monster. When the equipped monster declares an attack: Target 1 Spell/Trap Card your opponent controls; destroy that target. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation. 5 /10
Nitro Unit
Nitro Unit
Equip only to a monster on your opponent's side of the field. When the equipped monster is destroyed by battle and sent to the Graveyard, inflict damage to your opponent equal to the ATK of the equipped monster. 3 /10
Morphtronic Rusty Engine
Morphtronic Rusty Engine
Equip only to a "Morphtronic" monster. If the equipped monster is destroyed, inflict damage to each player equal to half its original ATK. 4/10

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