List of All Normal Spells | Duel Links

This is a list of all normal spells for the game Duel Links. Use this page if you would like to know a normal spell's rating, strength and weakness, basic information, or how to get it.

This is a list of all normal spells for the game Duel Links. Use this page if you would like to know a normal spell's rating, strength and weakness, basic information, or how to get it.

List of All Normal Spells

UR

Card Effect Rating
Palace of the Elemental Lords
Gold Sarcophagus
Banish 1 card form your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand. 7 /10
Tribute to the Doomed
Tribute to the Doomed
Discard 1 card, then target 1 monster on the field; destroy it. 7 /10
Stamping Destruction
Stamping Destruction
If you control a Dragon-Type monster: Target 1 Spell/Trap Card on the field; destroy that target, and if you do, inflict 500 damage to its controller. 8 /10
Soul Exchange
Soul Exchange
Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card. 6 /10
Nobleman of Extermination
Nobleman of Extermination
Select, destroy, and remove from play 1 face-down Spell or Trap Card. If it was a Trap Card, both players must remove from play all copies of that card from their Decks. 5 /10
Fusion Sage
Fusion Sage
Add 1 "Polymerization" from your Deck to your hand. 7 /10
Book of Taiyou
Book of Taiyou
Flip 1 face-down monster on the field into face-up Attack Position. 7 /10
Ties of the Brethren
Ties of the Brethren
Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card. 6 /10
Salvage
Salvage
Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand. 7 /10
Dark World Lightning
Dark World Lightning
Target 1 Set card on the field; destroy that target, then discard 1 card. 6 /10
Into the Void
Into the Void
If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand. 9 /10
Nobleman of Crossout
Nobleman of Crossout
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name. 4 /10
Dark World Dealings
Dark World Dealings
Each player draws 1 card, then each player discards 1 card. 4 /10
Galaxy Cyclone
Galaxy Cyclone
Target 1 Set Spell/Trap Card on the field; destroy it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card form your Graveyard, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn. 4 /10
Unexpected Dai
Unexpected Dai
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck. 7 /10
Miracle Fusion
Miracle Fusion
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard. 6 /10
Cards of Consonance
Cards of Consonance
Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards. 8 /10
Herald of the Abyss
Herald of the Abyss
Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the Graveyard, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn. 8 /10
Shuffle Reborn
Shuffle Reborn
If you control no monsters: Target 1 monster in your Graveyard; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your Graveyard, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn. 9 /10
Necrovalley Throne
Necrovalley Throne
Activate 1 of these effects.
● Add 1 "Gravekeeper's" monster from your Deck to your hand.
● Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster.
You can only activate 1 "Necrovalley Throne" per turn.
10 /10
Invocation
Invocation
Fusion Summon 1 Fusion Monster form your Extra Deck, using monsters from your hand as Fusion Materials. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's Graveyard as Fusion Materials. If this card is in your Graveyard: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn. 10 /10
Night Beam
Night Beam
Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation. 8 /10
Banishment of the Darklords
Banishment of the Darklords
Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn. 8 /10
Fortune Lady Calling
Fortune Lady Calling
If you control a "Fortune Lady" monster: Special Summon 1 "Fortune Lady" monster from your Deck with a different name from the cards you control, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Fortune Lady Calling" per turn. 9 /10
Overload Fusion
Overload Fusion
Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. 7 /10
Riryoku
Riryoku
Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn. 9 /10
Fossil Dig
Fossil Dig
Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand. 7 /10
The Big Cattle Drive
The Big Cattle Drive
If you control a Beast, Beast-Warrior, or Winged Beast-Type monster: Draw 1 card for each of those Monster Types you control. You cannot activate other Spell/Trap Cards or effects during the turn you activate this card. 7 /10
Miracle Contact
Miracle Contact
Shuffle into the Deck, from your hand, field, or Graveyard, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. 8 /10
Dark Magic Curtain
Dark Magic Curtain
Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Set). 10 /10
Crystal Bond
Crystal Bond
Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn. 9 /10
Rare Value
Rare Value
If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the Graveyard, and if you do, you draw 2 cards. 8 /10
Yu-Jo Friendship
Yu-Jo Friendship
Offer your opponent a handshake. If they accept your handshake, each player's Life Points become half the combined Life Points of both players. If you have "Unity" in your hand and show it to your opponent, they must accept the handshake. 9 /10
Silent Doom
Silent Doom
Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position, but it cannot attack. 8 /10
Monster Reborn Reborn
Monster Reborn Reborn
Target 3 monsters in your Graveyard; your opponent chooses 1, you Special Summon it, and if you do, banish the rest. You can only activate 1 "Monster Reborn Reborn" per turn. 9 /10
Double Evolution Pill
Double Evolution Pill
Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or Graveyard; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn. 10 /10
Jester
Jester's Panic
Target 1 Set card in your opponent's Spell & Trap Zone; look at that target, then you can reveal 1 card from your hand of the same type (Spell or Trap), destroy the target, and if you do, all Level 2 or lower Spellcaster-Type monsters you currently control can attack your opponent directly this turn. 9 /10
The Unchosen One
The Unchosen One
If your opponent controls 2 or more monsters: Your opponent chooses 1 monster they control, you destroy 1 other monster they control, then, Special Summon the destroyed monster from the Graveyard in Attack Position. You cannot conduct your Battle Phase the turn you activate this card. 8 /10
Dragonic Tactics
Dragonic Tactics
Tribute 2 Dragon monsters; Special Summon 1 Level 8 Dragon monster from your Deck. 8 /10
D - Mind
D - Mind
If you control no "Destiny HERO" monsters: Special Summon 1 Level 3 or lower "Destiny HERO" monster from your Deck. 10 /10
Star Blast
Star Blast
Pay any number of Life Points in multiples of 500; reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase. 10 /10
Evo-Diversity
Evo-Diversity
Add 1 "Evoltile" or "Evolsaur" monster from your Deck to your hand. You can only activate 1 "Evo-Diversity" per turn. 8 /10
Hieratic Seal of Convocation
Hieratic Seal of Convocation
Add 1 "Hieratic" monster from your Deck to your hand. 6/10
Rekindling
Rekindling
Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn. 7 /10
Dark Ruler No More
Dark Ruler No More
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation. 10/10

SR

Card Effect Rating
Red-Eyes Fusion
Red-Eyes Fusion
Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes Black Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn. 8 /10
Obedience Schooled
Obedience Schooled
If you control no monsters: Special Summon 3 Level 2 or lower Beast Effect Monsters with different names from your Deck, but their effects are negated, also they are destroyed during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Beast monsters. 5 /10
Gold Sarcophagus
Neos Fusion
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead. 9 /10
Polymerization
Polymerization
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. 9 /10
Parallel Twister
Parallel Twister
Send 1 other Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy it. 8 /10
Viper
Viper's Rebirth
Activate only if all monsters in your Graveyard are Reptile-Type. Select 1 non-Tuner monster in your Graveyard. Special Summon it. Destroy it during the End Phase 4 /10
Sky Striker Maneuver - Jamming Waves!
Sky Striker Maneuver - Jamming Waves!
If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your Graveyard, you can destroy 1 monster on the field. 6 /10
Painful Decision
Painful Decision
Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 card with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn. 5 /10
Moray of Greed
Moray of Greed
Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards. 7 /10
Stray Lambs
Stray Lambs
Special Summon 2 "Lamb Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set). 5 /10
Cost Down
Cost Down
Discard 1 card; until the End Phase, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned). 7 /10
Onslaught of the Fire Kings
Onslaught of the Fire Kings
If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck. Its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn. 8 /10
Tribute Burial
Tribute Burial
You cannot Special Summon for the rest of this turn. Once during this turn, you can conduct a Tribute Summon that requires 2 Tributes by banishing 1 monster from each Graveyard instead of Tributing (it is still treated as a Tribute Summon). 6 /10
Spellbook of Secrets
Spellbook of Secrets
Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn. 8 /10
The Shallow Grave
The Shallow Grave
Each player targets 1 monster in their own Graveyard; each player Special Summons the target from their Graveyard in face-down Defense Position. 7 /10
Spell Power Grasp
Spell Power Grasp
Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn. 6 /10
Flash of the Forbidden Spell
Flash of the Forbidden Spell
Activate only when all of your opponent's Monster Card Zones are occupied by monsters. Destroy all monsters on your opponent's side of the field. 7 /10
Treacherous Trap Hole
Hey, Trunade!
Return all Set Spells and Traps on the field to the hand. 10 /10
Dark Core
Dark Core
Discard 1 card, then target 1 face-up monster on the field; banish that target. 7 /10
Junk Box
Junk Box
Select and Special Summon 1 Level 4 or lower "Morphtronic" monster from your Graveyard. Destroy it during the End Phase. 4 /10
Morphtronic Accelerator
Morphtronic Accelerator
Return 1 "Morphtronic" monster from your hand to the Deck. Destroy 1 card on the field, and draw 1 card. 6 /10
Dragon
Dragon's Mirror
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. 7 /10
Book of Life
Book of Life
Target 1 Zombie monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target. 6 /10
Battle Waltz
Battle Waltz
Target 1 Synchro Monster you control; Special Summon 1 "Waltz Token" with the current Type, Attribute, Level, ATK and DEF of that monster. Neither player takes any battle damage from attacks involving this Token. 7 /10
1st Movement Solo
1st Movement Solo
If you control no monsters: Special Summon 1 Level 4 or lower "Melodious" monster from your hand or Deck. You can only activate 1 "1st Movement Solo" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Melodious" monsters. 4 /10
Scrapyard
Scrapyard
Add 1 "Scrap" Tuner monster from your Deck to your hand. 7 /10
Makiu The Magical Mist
Makiu, The Magical Mist
Target 1 "Summoned Skull", or 1 Thunder monster, in your Monster Zone; destroy all monsters your opponent controls with DEF less than or equal to the ATK of that monster. You cannot conduct your Battle Phase the turn you activate this card. 6 /10
Mayakashi Return
Mayakashi Return
Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the Graveyard. You can only activate 1 "Mayakashi Return" per turn. 6 /10
Creeping Darkness
Creeping Darkness
Banish 2 DARK monsters from your Graveyard; add 1 Level 4 DARK monster from your Deck to your hand. 5 /10
Feast of the Wild LV5
Feast of the Wild LV5
Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack. 5 /10
The Warrior Returning Alive
The Warrior Returning Alive
Target 1 Warrior-Type monster in your Graveyard; add that target to your hand. 7 /10
Fusion Substitute
Fusion Substitute
(This card's name is always treated as "Polymerization".)
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your Graveyard, then target 1 Fusion Monster in your Graveyard; return it to the Extra Deck, then draw 1 card.
8 /10
Double Summon
Double Summon
You can conduct 2 Normal Summons/Sets this turn, not just 1. 6 /10
Monster Reincarnation
Monster Reincarnation
Discard 1 card, then target 1 monster in your Graveyard; add it to your hand. 7 /10
Armor Ninjitsu Art of Alchemy
Armor Ninjitsu Art of Alchemy
If you control a "Ninjitsu Art" card: Destroy all face-up "Ninjitsu Art" cards you control, then draw 2 cards. 6 /10
Molten Conduction Field
Molten Conduction Field
Send 2 "Laval" monsters from your Deck to the Graveyard. 6 /10
Rush Recklessly
Rush Recklessly
Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn. 7 /10
Recurring Nightmare
Recurring Nightmare
Select 2 DARK monsters with 0 DEF in your Graveyard and return them to your hand. 4 /10
Special Hurricane
Special Hurricane
Discard 1 card from your hand. Destroy all Special Summoned monsters on the field. 5 /10
Back-Up Rider
Back-Up Rider
Target 1 face-up monster on the field; it gains 1500 ATK until the end of this turn. 6 /10
Gem-Knight Fusion
Gem-Knight Fusion
Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand. 8 /10
Faustian Bargain
Faustian Bargain
Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand. 5 /10
Dark Factory of Mass Production
Dark Factory of Mass Production
Target 2 Normal Monsters in your Graveyard; add those targets to your hand. 4 /10
Diamond Core of Koa
Diamond Core of Koa'ki Meiru
Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond Core of Koa'ki Meiru". You can banish this card from your Graveyard; for the rest of this turn, "Koa'ki Meiru" monsters you control cannot be destroyed. 9 /10
Karakuri Cash Cache
Karakuri Cash Cache
Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand and change the battle position of the selected monster. 7 /10
Shield Crush
Shield Crush
Target 1 Defense Position monster on the field; destroy that target. 6 /10
Soul Release
Soul Release
Target up to 5 cards in any Graveyard(s); banish them. 9 /10
Boogie Trap
Boogie Trap
Discard 2 cards, then target 1 Trap in your Graveyard; Set that target. It can be activated this turn. You can only activate 1 "Boogie Trap" per turn. 9 /10
Wiseman
Wiseman's Chalice
If you control no monsters, select 1 monster in your opponent's Graveyard. Special Summon it. It cannot be Tributed, or used as a Synchro Material Monster. During the End Phase of this turn, give control of that Special Summoned monster to your opponent. 8 /10
Dyna Hero Fur Hire
Charge of the Light Brigade
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand. 8 /10
Rainbow Bridge
Rainbow Bridge
Add 1 "Crystal" Spell/Trap from your Deck to your hand. 6 /10
Predapractice
Predapractice
Special Summon 1 "Predaplant" monster from your hand, then add 1 "Predap" card from your Deck to your hand, except "Predapractice", also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "Predapractice" per turn. 8 /10
Simorgh Onslaught
Simorgh Onslaught
Discard 1 Winged Beast monster; add 2 "Simorgh" monsters with different Attributes from your Deck to your hand. You can banish this card from your Graveyard; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Onslaught" per turn. 8 /10
Supremacy Berry
Supremacy Berry
If your Life Points were lower than your opponent's when this card was activated, gain 2000 Life Points. If your Life Points were higher than your opponent's, you take 1000 damage. 7 /10
Shield & Sword
Shield & Sword
Switch the original ATK and DEF of all face-up monsters currently on the field, until the End Phase. 6 /10
Sage
Sage's Stone
If you control a face-up "Dark Magician Girl": Special Summon 1 "Dark Magician" from your hand or Deck. 6 /10
Return of the Doomed
Return of the Doomed
Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn. 8 /10
Mystic Box
Mystic Box
Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent. 9 /10
Insect Imitation
Insect Imitation
Tribute 1 monster. Special Summon 1 Insect-Type monster from your Deck whose Level is 1 higher than the Tributed monster's. 6 /10
Harpie Lady Phoenix Formation
Harpie Lady Phoenix Formation
If you control 3 or more "Harpie Lady" and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady" and "Harpie Lady Sisters" you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card. 7 /10
Gravekeeper
Gravekeeper's Stele
Target 2 "Gravekeeper's" monsters in your Graveyard; add those targets to your hand. This effect cannot be negated by the effect of "Necrovalley". 7 /10
Diffusion Wave-Motion
Diffusion Wave-Motion
(This card is not treated as a "Fusion" card.) Pay 1000 LP, then target 1 Level 7 or higher Spellcaster-Type monster you control; this turn, only that monster can attack, and it must attack all monsters your opponent controls, once each. The effects of Effect Monsters destroyed by these attacks do not activate and are negated. 8 /10
Dark Magic Attack
Dark Magic Attack
If you control "Dark Magician": Destroy all Spells and Traps your opponent controls. 7 /10
Burst Stream of Destruction
Burst Stream of Destruction
If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card. 7 /10
Big Evolution Pill
Big Evolution Pill
After this card's activation, it remains on the field, but destroy it during your opponent's 3rd End Phase. Tribute 1 Dinosaur-Type monster to activate this card; while this card is face-up on the field, you can Normal Summon Level 5 or higher Dinosaur-Type monsters without Tributing. 7 /10
A Wingbeat of Giant Dragon
A Wingbeat of Giant Dragon
Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field. 7 /10
Mimicat
Mimicat
If you control "Toon World" and a Toon monster: Target 1 card in your opponent's Graveyard; if it is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field. You can only activate 1 "Mimicat" per turn. 6 /10
Card of Sanctity
Card of Sanctity
Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand. 9 /10
Spiritualism
Spiritualism
Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated. 7 /10
Dragon
Dragon's Gunfire
If you control a Dragon monster: Activate 1 of these effects; ●Inflict 800 damage to your opponent. ●Target 1 monster with 800 or less DEF; destroy that target. 6 /10
Pot of Dichotomy
Pot of Dichotomy
At the start of your Main Phase 1: Target 3 monsters with different Types in your Graveyard; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card. 7 /10
Union Attack
Union Attack
Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict Battle Damage to your opponent, also other face-up Attack Position monsters cannot attack. 5 /10
Rain of Mercy
Rain of Mercy
Increase the Life Points of both players by 1000 points. 4 /10
Magical Blast
Magical Blast
If you control a Spellcaster-Type monster: Inflict 200 damage to your opponent for each Spellcaster-Type monster you currently control. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can add this card from your Graveyard to your hand. 7 /10
Dian Keto the Cure Master
Dian Keto the Cure Master
Increase your Life Points by 1000 points. 8/10
Toon Table of Contents
Toon Table of Contents
Add 1 "Toon" card or "Manga Ryu-Ran" from your Deck to your hand. 8 /10
Machine Duplication
Machine Duplication
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that monster. 9 /10
Peeking Goblin
Peeking Goblin
Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order. 7 /10
Monster Gate
Monster Gate
Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the Graveyard. 8 /10
Magic Planter
Magic Planter
Send 1 face-up Continuous Trap Card you control to the Graveyard; draw 2 cards. 8 /10
Dragged Down into the Grave
Dragged Down into the Grave
Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card. 9/10
Dark Burning Attack
Dark Burning Attack
If you control a "Dark Magician Girl" monster: Destroy all face-up monsters your opponent controls. 8 /10
Ante
Ante
Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to the Graveyard, and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.) 9 /10
Advance Draw
Advance Draw
Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards. 8 /10
Red-Eyes Insight
Red-Eyes Insight
Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn. 7 /10
Swing of Memories
Swing of Memories
Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn. 8 /10
R - Righteous Justice
R - Righteous Justice
Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control. 5 /10
Ojama Delta Hurricane
Ojama Delta Hurricane!!
You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field. 8 /10
O - Oversoul
O - Oversoul
Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target. 5 /10
Enchanting Fitting Room
Enchanting Fitting Room
Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon to your side of the field all Level 3 or lower Normal Monsters among the picked-up cards. Return all the other picked-up cards to your Deck and the Deck is then shuffled. 7 /10
Destiny Draw
Destiny Draw
Discard 1 "Destiny HERO" card; draw 2 cards. 5 /10
Spell Gear
Spell Gear
Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn. 8 /10
Ancient Gear Workshop
Ancient Gear Workshop
Target 1 "Ancient Gear" monster in your Graveyard; add that target to your hand. 7 /10
Creature Seizure
Creature Seizure
Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster. 6 /10
Crystal Beacon
Crystal Beacon
Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve this effect. 4 /10
Magical Stone Excavation
Magical Stone Excavation
Discard 2 cards, then target 1 Spell in your Graveyard; add it to your hand. 7 /10
Cyber Repair Plant
Cyber Repair Plant
If "Cyber Dragon" is in your Graveyard: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your Graveyard at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ●Add 1 LIGHT Machine monster from your Deck to your hand. ●Target 1 LIGHT Machine monster in your Graveyard; shuffle that target into your Deck. 9 /10
That Grass Looks Greener
That Grass Looks Greener
If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent. 8 /10
Crystal Promise
Crystal Promise
Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target. 4 /10
The Melody of Awakening Dragon
The Melody of Awakening Dragon
Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand. 8 /10
Ojamassimilation
Ojamassimilation
Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or Graveyard; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or Graveyard, equal to the number of monsters banished to activate this effect. You can banish this card from your Graveyard, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card. 8 /10
Vehicroid Connection Zone
Vehicroid Connection Zone
Send to the Graveyard, from your side of the field or your hand, Fusion Material Monsters that are listed on a "Vehicroid" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this card cannot be destroyed by the effects of Spells, Traps, and Effect Monsters, and its effects cannot be negated. 7 /10
Eternal Rest
Eternal Rest
Destroy all monsters equipped with Equip Cards. 6 /10
Evolution Burst
Evolution Burst
If you control "Cyber Dragon": Target 1 card your opponent controls; destroy that target. "Cyber Dragon" cannot attack the turn you activate this card. 8 /10
Cyberdark Impact!
Cyberdark Impact!
Return 1 "Cyberdark Horn", "Cyberdark Edge" and "Cyberdark Keel" from your side of the field, hand, or Graveyard to your Deck. Special Summon 1 "Cyberdark Dragon" from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) 6 /10
Ojamandala
Ojamandala
Pay 1000 LP, then target 1 each of "Ojama Green", "Ojama Yellow", and "Ojama Black" in your Graveyard; Special Summon them. 8 /10
Against the Wind
Against the Wind
Select 1 "Blackwing" monster in your Graveyard. Take damage equal to the ATK of the selected monster, and add it to your hand. 7 /10
Wrath of Neos
Wrath of Neos
Select 1 face-up "Elemental HERO Neos" you control. Return it to the Deck and destroy all cards on the field. 8 /10
Cocoon Party
Cocoon Party
Special Summon 1 "Chrysalis" monster from your Deck for each "Neo-Spacian" monster with a different name in your Graveyard. 8 /10
Sabatiel - The Philosopher
Sabatiel - The Philosopher's Stone
If you have a "Winged Kuriboh" monster in your Graveyard: Pay half your LP; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. If this card is in your Graveyard: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your Graveyard, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn. 8 /10
Final Gesture
Final Gesture
Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card. 7 /10
Ledger of Legerdemain
Ledger of Legerdemain
Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn. 7/10
Card of Distrain
Card of Distrain
If your opponent controls 2 or more Set cards in their Spell & Trap Zone: Target 1 of those cards; that Set card cannot be activated this turn, also each time your opponent activates a Set card in their Spell & Trap Zone this turn, they take 800 damage immediately after it resolves. 8 /10
Merciful Machine Angel
Merciful Machine Angel
Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 "Merciful Machine Angel" per turn. 9 /10
Necroid Synchro
Necroid Synchro
Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.) 8 /10
Earthbound Whirlwind
Earthbound Whirlwind
If you control an "Earthbound Immortal" monster: Destroy all Spell and Trap Cards your opponent controls. 7 /10
Fortune
Fortune's Future
Select 1 of your removed from play "Fortune Lady" monsters and return it to the Graveyard. Then draw 2 cards. 7 /10
Dwimmered Path
Dwimmered Path
Target 1 Spellcaster Effect Monster in your Graveyard; add it to your hand. You can only activate 1 "Dwimmered Path" per turn. 9 /10
Ice Mirror
Ice Mirror
Target 1 Level 3 or lower WATER monster you control; Special Summon 1 monster with the same name from your Deck, but it cannot declare an attack this turn. 7 /10
Leodrake
Leodrake's Mane
Select 1 face-up "Naturia" monster you control. Its ATK becomes 3000, and its effects are negated, until the End Phase. 7 /10
Double Ripple
Double Ripple
Send 2 face-up monsters you control to the Graveyard (1 Tuner and 1 non-Tuner), whose total Levels equal 7, then Special Summon both 1 "Power Tool Dragon" and 1 "Ancient Fairy Dragon" in Defense Position from your Extra Deck. 8 /10
Lucky Loan
Lucky Loan
Target 1 "Fortune Fairy" monster you control; Special Summon 1 Spellcaster monster from your hand or Deck, whose original Level is 1 lower than that monster's, also during your next turn after this card resolves, you cannot Normal or Special Summon monsters, except Spellcaster monsters. You can only activate 1 "Lucky Loan" per turn. 7 /10
Imitation
Imitation
Target 1 Token in the Monster Zone; destroy it, and if you do, Special Summon 1 "Mask Token" (Spellcaster-Type/DARK/Level 1/ATK ?/DEF ?) with the same ATK and DEF to your opponent's field. Then, inflict damage to your opponent equal to half its ATK. 8 /10
Weights & Zenmaisures
Weights & Zenmaisures
Target 2 face-up "Wind-Up" monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster's, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card. 7 /10
Gagaga Academy Emergency Network
Gagaga Academy Emergency Network
If your opponent controls a monster and you control no monsters: Special Summon 1 "Gagaga" monster from your Deck. You cannot Special Summon any other monsters, except by Xyz Summon, during the turn you activate this card. You can only activate 1 "Gagaga Academy Emergency Network" per turn. 7 /10
Gagagabolt
Gagagabolt
If you control a "Gagaga" monster: Target 1 card on the field; destroy that target. 9 /10
Charged-Up Heraldry
Charged-Up Heraldry
Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn. 9 /10
Surface
Surface
Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in face-up Defense Position. 6 /10
Fissure
Fissure
Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied). 8 /10
Battlin
Battlin' Boxing Spirits
Send the top card of your Deck to the Graveyard, then target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target in face-up Defense Position. You can only activate 1 "Battlin' Boxing Spirits" per turn. 4 /10
Dragon Revival Rhapsody
Dragon Revival Rhapsody
If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your Graveyard, including at least 1 Normal Monster; Special Summon them. Your opponent takes no damage this turn. You can only activate 1 "Dragon Revival Rhapsody" per turn. 6 /10
Hammer Shot
Hammer Shot
Destroy the 1 Attack Position monster on the field with the highest ATK (your choice, if tied). 4 /10
Rikka Glamour
Rikka Glamour
When you activate this card, you can also Tribute 1 Plant-Type monster; add 1 "Rikka" monster from your Deck to your hand, then, if you Tributed a monster when you activated this card, add 1 Plant-Type monster, with the same original Level as that "Rikka" monster but a different name, from your Deck to your hand. You can only activate 1 "Rikka Glamour" per turn. 7 /10
Aqua Jet
Aqua Jet
Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK. 8 /10
Soundproofed
Soundproofed
This card can only be activated at the start of Main Phase 1, and only if you control no face-up Synchro Monsters. Neither player can Special Summon a Synchro Monster until your opponent's next End Phase. 8 /10
Shield Recovery
Shield Recovery
Target 1 "B.E.S." monster on the field: put 3 counters on that target. 4 /10
Lightning Vortex
Lightning Vortex
Discard 1 card; destroy all face-up monsters your opponent controls. 8 /10
Charge Into a Dark World
Charge Into a Dark World
Target 1 Level 4 or lower Fiend monster in your GY; Special Summon it, then discard 1 Fiend monster. You can only activate 1 "Charge Into a Dark World" per turn. 6 /10
U.A. Signing Deal
U.A. Signing Deal
Special Summon 1 "U.A." monster from your Deck, but its effects are negated, also it cannot be used as Synchro or Xyz Material for a Summon. Then you lose LP equal to that monster's Level x 300. You can only activate 1 "U.A. Signing Deal" per turn. 7 /10
Fire Formation - Tenki
Fire Formation - Tenki
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn. 8 /10
Tuning
Tuning
Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY. 9/10
Resonator Call
Resonator Call
Add 1 "Resonator" monster from your Deck to your hand. 8/10

R

Card Effect Rating
Spell Wall
Spell Wall
Activate 1 of these effects. Your opponent takes no further damage this turn.
●During this turn, no Summon of a Spellcaster-Type monster can be negated, and when a Spellcaster-Type monster is Summoned, your opponent cannot activate cards or effects.
●Target 1 Spellcaster-Type monster you control; if it attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step.
5 /10
Bingo Machine Go!!!
Bingo Machine, Go!!!
Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn.
●"Blue-Eyes" monster
●Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"
7 /10
Trial and Tribulation
Trial and Tribulation
You can only activate 1 "Trial and Tribulation" per turn. During the End Phase of the turn this card was activated, apply this effect, depending on the number of monsters you Tributed from the field and from your hand this turn, except Tokens.
●1: Draw 1 card.
●2: Add 2 monsters from your Graveyard to your hand.
●3+: Destroy up to 3 face-up cards on the field.
4 /10
HERO
HERO's Bond
If there is a face-up "HERO" monster on the field: Special Summon 2 Level 4 or lower "Elemental HERO" monsters from your hand. 5 /10
H - Heated Heart
H - Heated Heart
Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. 7 /10
That Wacky Magic!
That Wacky Magic!
Banish all Spell Cards from your Graveyard; destroy all face-up monsters your opponent controls with DEF less than or equal to the number of Spell Cards you banished x 300. 3 /10
Unicorn Beacon
Unicorn Beacon
Select 1 removed from play Level 5 or lower Beast-Type or Winged Beast-Type monster. Remove from play 1 card in your hand and Special Summon the selected monster in Attack Position. 5 /10
Harmonic Waves
Harmonic Waves
Target 1 face-up monster on the field; it becomes Level 4 until the End Phase. 5 /10
Iron Call
Iron Call
If you control a Machine-Type monster: Target 1 Level 4 or lower Machine-Type monster in your Graveyard; Special Summon that target. Its effects are negated. Destroy it during the End Phase. 6 /10
Fusion Recovery
Fusion Recovery
Target 1 "Polymerization", and 1 Fusion Material that was used for a Fusion Summon, in your Graveyard; add them to your hand. 7/10
Token Sundae
Token Sundae
Destroy all Tokens you control, then destroy cards on the field up to the number of Tokens destroyed by this effect. 6 /10
Snake Rain
Snake Rain
Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard. 5 /10
Resonator Engine
Resonator Engine
Target 2 "Resonator" monsters in your Graveyard; add 1 Level 4 monster from your Deck to your hand, and if you do, return those targets to the Deck 4 /10
System Down
System Down
Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard. 7 /10
Big Wave Small Wave
Big Wave Small Wave
Destroy all face-up WATER monsters you control, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect. 5 /10
Spellbook Library of the Crescent
Spellbook Library of the Crescent
If you have no "Spellbook" Spell Cards in your Graveyard: Reveal 3 "Spellbook" Spell Cards with different names from your Deck, your opponent randomly adds 1 of them to your hand, and shuffle the rest back into your Deck. You can only activate 1 "Spellbook Library of the Crescent" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards. 8 /10
Spellbook of Power
Spellbook of Power
Target 1 Spellcaster monster you control; this turn, it gains 1000 ATK. And if it does, each time it destroys an opponent's monster by battle this turn: You can add 1 "Spellbook" Spell from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn. 6 /10
Tri-Wight
Tri-Wight
Target 3 Level 2 or lower Normal Monsters in your Graveyard; Special Summon them from the Graveyard. 2 /10
Level Up!
Level Up!
Send 1 face-up "LV" monster you control to the Graveyard; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions. 5 /10
Vampire
Vampire's Desire
Activate 1 of these effects.
●Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the Graveyard with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the Graveyard, until the end of this turn.
●Target 1 "Vampire" monster in your Graveyard; send 1 monster you control to the Graveyard, and if you do, Special Summon the targeted monster.
You can only activate 1 "Vampire's Desire" per turn.
7 /10
The Eye of Timaeus
The Eye of Timaeus
(This card is also always treated as "Legendary Dragon Timaeus".)
Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.
8 /10
Spellbook of Fate
De-Synchro
Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon all of them. 8 /10
Neos Fusion
Darklord Contact
Special Summon 1 "Darklord" monster from your Graveyard in Defense Position. You can only activate 1 "Darklord Contact" per turn. 9 /10
Miracle Synchro Fusion
Miracle Synchro Fusion
Remove from play, from your side of the field or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that lists a Synchro Monster as a Fusion Material Monster, and Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this Set card is destroyed by your opponent's card effect and sent to the Graveyard, draw 1 card. 8 /10
Final Light
Final Light
Pay LP in multiples of 1000, then target 1 "Valkyrie" monster in your Graveyard with a different name for every 1000 LP paid; Special Summon them, then your opponent can Special Summon monsters with 2000 or less ATK from their Graveyard, up to the number of monsters you Special Summoned by this effect. You can only activate 1 "Final Light" per turn. 4 /10
Valkyrie Embrace
Valkyrie Embrace
If all monsters you control are "Valkyrie" monsters: Target 1 Attack Position "Valkyrie" monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent's monster. You cannot Special Summon monsters the turn you activate this card, except "Valkyrie" monsters. You can only activate 1 "Valkyrie's Embrace" per turn. 5 /10
White Elephant
White Elephant's Gift
Send 1 face-up non-Effect Monster you control to the Graveyard; draw 2 cards 9 /10
Earthquake
Earthquake
Change all face-up monsters on the field to Defense Position. 6 /10
Evo-Force
Evo-Force
Tribute 1 "Evoltile" monster; Special Summon 1 "Evolsaur" monster from your Deck. It is treated as if it was Special Summoned by the effect of an "Evoltile" monster. 5 /10
Gouki Face Turn
Gouki Face Turn
Target 1 "Gouki" card you control and 1 "Gouki" monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard. You can only activate 1 "Gouki Face Turn" per turn. 5 /10
Release Restraint Wave
Release Restraint Wave
Target 1 face-up Equip Spell Card you control; destroy the Equip Spell Card and all face-down Spell and Trap Cards your opponent controls. 5 /10
Cards of the Red Stone
Cards of the Red Stone
Send 1 Level 7 "Red-Eyes" monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the Graveyard. You can only activate 1 "Cards of the Red Stone" per turn. 3 /10
Emblem of Dragon Destroyer
Emblem of Dragon Destroyer
Add 1 "Buster Blader" from your Deck or Graveyard to your hand. 7 /10
Blustering Winds
Blustering Winds
Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase. 6 /10
Downbeat
Downbeat
Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute that the Tributed monster had on the field, but 1 Level lower. You can only activate 1 "Downbeat" per turn. 4 /10
Bonding - D2O
Bonding - D2O
Tribute 2 "Duoterion" and 1 "Oxygeddon" in your hand and/or field; Special Summon 1 "Water Dragon" or "Water Dragon Cluster" from your hand, Deck, or Graveyard. (This is treated as a Special Summon with the effect of "Bonding - H2O".) If "Water Dragon" or "Water Dragon Cluster" is sent from the field to your Graveyard while this card is in your Graveyard: Add this card to your hand. You can only use this effect of "Bonding - D2O" once per turn. 5 /10
Mind Trust
Mind Trust
Tribute 1 Level 2 or higher monster. Add 1 Tuner Monster from your Graveyard to your hand whose Level is less that or equal to half of the Tributed monster's. 5 /10
Last Hope of Nephthys
Last Hope of Nephthys
Target 1 other "Nephthys" card you control and 1 card your opponent controls; destroy them. You can only activate 1 "Last Hope of Nephthys" per turn. 4 /10
Gladiator Beast
Gladiator Beast's Respite
Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards. 7 /10
Bujinunity
Bujinunity
If you control no other cards and have at least 1 other card in your hand: Shuffle all Beast-Warrior-Type "Bujin" monsters from your Graveyard into the Deck (min. 1), and if you do, send your entire hand to the Graveyard (min. 1), then you can add up to 3 Beast-Warrior-Type "Bujin" monsters with different names from your Deck to your hand. You can only activate 1 "Bujinunity" per turn. 5 /10
Parallel World Fusion
Parallel World Fusion
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card. 7 /10
Mask Charge
Mask Charge
Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand. 7 /10
Revoke Fusion
Revoke Fusion
Discard 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Extra Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn. 6 /10
Battery Charger
Battery Charger
Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard. 8 /10
Tuner
Tuner's High
Discard 1 monster; Special Summon from your Deck, 1 Tuner monster with the same original Type and Attribute, but 1 Level higher than the discarded monster had in hand. 5 /10
Lightwave Tuning
Lightwave Tuning
Select 1 Level 4 LIGHT monster you control. It is treated as a Tuner monster while it is face-up on the field. 7 /10
Stardust Shimmer
Stardust Shimmer
Select 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play other monsters in your Graveyard whose total Levels equal the Level of the selected monster and Special Summon it from the Graveyard. 8 /10
Saber Slash
Saber Slash
Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control. 7 /10
Natural Tune
Natural Tune
Select 1 face-up Level 4 or lower Normal Monster you control. It is treated as a Tuner monster while it is face-up on the field. 5 /10
Synchro Blast Wave
Synchro Blast Wave
If you control a Synchro Monster: Target 1 monster your opponent controls; destroy that target. 8 /10
Cards for Black Feathers
Cards for Black Feathers
Banish 1 "Blackwing" monster from your hand; draw 2 cards. You cannot Special Summon during the turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn. 7 /10
Recardination
Recardination
Target 1 "Flower Cardian" monster in your Graveyard; add it to your hand, then you can Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. If this card is sent to the Graveyard by a "Flower Cardian" monster's effect: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated Spell/Trap Card to your hand. Place the remaining cards on top of your Deck in any order. 4 /10
Share the Pain
Share the Pain
Tribute 1 monster; make your opponent Tribute 1 monster (for no effect). 8 /10
Magicalized Fusion
Magicalized Fusion
Fusion Summon 1 Spellcaster-Type Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. You can only activate 1 "Magicalized Fusion" per turn. 7 /10
Dark Magic Veil
Dark Magic Veil
Pay 1000 LP; Special Summon 1 DARK Spellcaster-Type monster from your hand or Graveyard. 8 /10
Armor Blast
Armor Blast
Target 1 face-up "Inzektor" card you control and 2 face-up cards your opponent controls; destroy them. 7 /10
Orcustrated Return
Orcustrated Return
Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the Graveyard; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn. 8 /10
Lunalight Fusion
Lunalight Fusion
Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 "Lunalight" monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 "Lunalight Fusion" per turn. 8 /10
Solar Recharge
Solar Recharge
Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the Graveyard. 8 /10
Malefic Selector
Malefic Selector
Banish 2 "Malefic" cards from your Graveyard; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn. 7 /10
Fairy of the Spring
Fairy of the Spring
Target 1 Equip Spell Card in your Graveyard; add that target to your hand. That Equip Spell Card cannot be activated this turn. 2 /10
Witchcrafter Collaboration
Witchcrafter Collaboration
Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your Graveyard: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn. 6 /10
De-Synchro
Witchcrafter Holiday
Target 1 "Witchcrafter" monster in your Graveyard; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your Graveyard: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn. 9 /10
Speed Recovery
Speed Recovery
Target 1 "Speedroid" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Speedroid" monster in your Graveyard; add it to your hand. 8 /10
Summoning Swarm
Summoning Swarm
Target Level 4 or lower "Battlewasp" monsters in your Graveyard, up to the number of monsters your opponent controls; Special Summon them. You can only activate 1 "Summoning Swarm" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Insect monsters. 8 /10
Bujincarnation
Bujincarnation
If your opponent controls a monster and you control no monsters: Target 1 "Bujin" monster in your Graveyard and 1 of your banished "Bujin" monsters; Special Summon both targets. They cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a Beast, Beast-Warrior, or Winged Beast-Type monster. 6 /10
Gagagadraw
Gagagadraw
Banish 3 "Gagaga" monsters from your Graveyard; draw 2 cards. 8 /10
Heraldry Reborn
Heraldry Reborn
Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it. 5 /10
Advanced Heraldry Art
Advanced Heraldry Art
Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. 7 /10
Dodododraw
Dodododraw
Send 1 "Dododo" monster from your hand or face-up from your side of the field to the Graveyard; draw 2 cards. You can only activate 1 "Dodododraw" per turn. 4 /10
Thousand Knives
Thousand Knives
If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target. 8 /10
Storm
Storm
Destroy as many Spells/Traps you control as possible, then destroy as many Spells/Traps your opponent controls as possible, up to the number of cards destroyed by this effect. 6 /10
Spell Reproduction
Spell Reproduction
Send 2 Spells from your hand to the Graveyard, then target 1 Spell in your Graveyard; add it to your hand. 6 /10
The Mask of Remnants
The Mask of Remnants
When this card is activated: Shuffle this card from the field into the Deck. While this card is equipped to a monster by the effect of "Masked Beast Des Gardius", take control of that monster. 5 /10
Spacetime Transcendence
Spacetime Transcendence
Banish 2 or more Dinosaur monsters from your Graveyard; Special Summon 1 Dinosaur monster from your hand or Graveyard whose Level equals the total Levels of those banished monsters, but it cannot attack this turn. 7 /10
Bonding - H2O
Bonding - H2O
Tribute 2 "Hydrogeddon" and 1 "Oxygeddon"; Special Summon 1 "Water Dragon" from your hand, Deck, or Graveyard. 6 /10
Ancient Gear Factory
Ancient Gear Factory
Reveal 1 Level 5 or higher "Ancient Gear" monster from your hand, then banish a number of "Ancient Gear" monsters from your Graveyard, whose combined Levels are double the revealed monster's, and if you do, if you Normal Summon the revealed monster this turn, you must Normal Smmon it without Tributing. 6 /10
Ancient Gear Drill
Ancient Gear Drill
If you control an "Ancient Gear" monster: Discard 1 card; Set 1 Spell Card directly from your Deck. This turn, that Spell Card cannot be activated. 6/10
Photon Booster
Photon Booster
Target 1 Level 4 or lower LIGHT monster on the field, except a Token; the ATK of all monsters currently on the field with its name become 2000, until the end of this turn. 7 /10
Ruthless Denial
Ruthless Denial
Select 1 monster you control and send it to the Graveyard, and send 1 random card in your opponent's hand to the Graveyard. 5 /10
Space Gift
Space Gift
Draw 1 card for each different "Neo-Spacian" name on the monsters you control. 9 /10
Scarlet Security
Scarlet Security
If you control a "Red Dragon Archfiend": Destroy all Spell and Trap Cards your opponent controls. 9 /10
Harpie’s Feather Rest
Harpie’s Feather Rest
Target 3 "Harpie Lady" and/or "Harpie Lady Sisters" in your Graveyard; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. You can only activate 1 "Harpie's Feather Rest" per turn. 6 /10
Constellar Star Cradle
Constellar Star Cradle
Target 2 "Constellar" monsters in your Graveyard; add those targets to your hand. You cannot conduct your Battle Phase the turn you activate this card. 5 /10
Warrior Elimination
Warrior Elimination
Destroy all Warrior monsters on the field. 5 /10
Triangle Ecstasy Spark
Triangle Ecstasy Spark
Until the end of this turn, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field. 5 /10
The Flute of Summoning Dragon
The Flute of Summoning Dragon
Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect. 4 /10
Hinotama
Hinotama
Inflict 500 damage to your opponent. 3 /10
Goblin Thief
Goblin Thief
Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points. 4 /10
Exile of the Wicked
Exile of the Wicked
Destroy all Fiend monsters on the field. 2 /10
Exchange
Exchange
Both players reveal their hands and add 1 card from each other's hand to their hand. 4 /10
Eternal Drought
Eternal Drought
Destroy all face-up Fish-Type monsters on the field. 3 /10
Elegant Egotist
Elegant Egotist
If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck. 6 /10
Dark-Piercing Light
Dark-Piercing Light
Flip all face-down monsters on your opponent's side of the field face-up. 4 /10
Breath of Light
Breath of Light
Destroy all face-up Rock-Type monsters on the field. 3/10
Acid Rain
Acid Rain
Destroy all face-up Machine-Type monsters on the field. 4 /10
A Feather of the Phoenix
A Feather of the Phoenix
Discard 1 card, then target 1 card in your Graveyard; return that target to the top of your Deck. 6 /10
Ancient Rules
Ancient Rules
Special Summon 1 Level 5 or higher Normal Monster from your hand. 5 /10
Transmodify
Transmodify
Send 1 face-up monster you control to the Graveyard; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the Graveyard, but 1 Level higher. You can only activate 1 "Transmodify" per turn. 5 /10
Double Attack
Double Attack
Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn. 4 /10
Wattkey
Wattkey
Face-up "Watt" monsters you control can attack your opponent directly this turn. 3 /10
Soul of Fire
Soul of Fire
Your opponent draws 1 card. Select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed monster. If you activate this card, you cannot declare an attack this turn. 2 /10
Heat Wave
Heat Wave
This card can only be activated at the start of Main Phase 1. Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase. 6 /10
Magical Mallet
Magical Mallet
Shuffle any number of cards from your hand into the Deck, then draw that same number of cards. 6 /10
Soul of the Pure
Soul of the Pure
Increase your Life Points by 800 points. 4 /10
Goblin
Goblin's Secret Remedy
Increase your Life Points by 600 points. 4 /10
Dimensionhole
Dimensionhole
Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used. 7 /10
Multiplication of Ants
Multiplication of Ants
Tribute 1 Insect-Type Monster on your side of the field. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/Level 4/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. 4 /10
Stop Defense
Stop Defense
Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position. 7 /10
Block Attack
Block Attack
Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position. 10 /10
Eradicating Aerosol
Eradicating Aerosol
Destroy all Insect monsters on the field. 3 /10
Dark Mambele
Dark Mambele
If you control 3 or more DARK monsters: Target 1 face-up card on the field; banish that target. 8 /10
Remove Trap
Remove Trap
Select 1 face-up Trap Card on the field and destroy it. 7 /10
Mesmeric Control
Mesmeric Control
During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect. 5 /10
The Secret of the Bandit
The Secret of the Bandit
This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card. 5 /10
Earthbound Immortal Revival
Earthbound Immortal Revival
Discard 1 card, then target 1 "Earthbound Immortal" monster and 1 Field Spell in your GY; add those targets to your hand. 8 /10
Fish and Kicks
Fish and Kicks
If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it. 7 /10
Ancient Gear Explosive
Ancient Gear Explosive
Target 1 "Ancient Gear" monster you control; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. 8 /10
Ojamuscle
Ojamuscle
(This card is always treated as a "Ojama" card.) Select 1 face-up "Ojama King". Destroy all "Ojama" monsters on the field, except the selected "Ojama King". It gains 1000 ATK for each monster destroyed this way. 8 /10
De-Spell
De-Spell
Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.) 7 /10
Crowning of the Emperor
Crowning of the Emperor
Tribute 1 'Toy Soldier'; Special Summon 1 'Toy Emperor' from your hand or Deck. 7 /10
Ultra Evolution Pill
Ultra Evolution Pill
Tribute 1 Reptile monster; Special Summon 1 Dinosaur monster from your hand. 7 /10
Crystal Blessing
Crystal Blessing
Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards. 8 /10
Toon Rollback
Toon Rollback
Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn. 6 /10
Cards from the Sky
Cards from the Sky
Banish 1 LIGHT Fairy monster in your hand, and if you do, draw 2 cards. You cannot Special Summon or conduct your Battle Phase the turn you activate this card. 8 /10
Different Dimension Capsule
Different Dimension Capsule
Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand. 6 /10
D - Spirit
D - Spirit
Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any face-up "Destiny HERO" monsters to activate and to resolve this effect. 7 /10
Over Destiny
Over Destiny
Target 1 "Destiny HERO" monster in your Graveyard; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level, but destroy it during the End Phase of this turn. 7 /10
Tribute Doll
Tribute Doll
Tribute 1 monster; Special Summon 1 Level 7 monster from your hand that can be Normal Summoned/Set. It cannot attack this turn. 7 /10
Murmur of the Forest
Murmur of the Forest
Target 1 face-up monster your opponent controls; change that target to face-down Defense Position, then you can return all Field Spell Cards on the field to the hand. 8 /10
Amazoness Spellcaster
Amazoness Spellcaster
Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn. 4 /10
Psychokinesis
Psychokinesis
If you control a Psychic-Type monster: Target 1 card on the field; destroy it, and if you do, take 1000 damage. 7 /10
Where Arf Thou
Where Arf Thou?
If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card. 3 /10
Fragrance Storm
Fragrance Storm
Target 1 Plant-Type monster on the field; destroy that target, and if you do, draw 1 card, then if that card is a Plant-Type monster, you can reveal it and draw 1 more card. 10 /10
Wild Natures Release
Wild Nature's Release
Target 1 Beast or Beast-Warrior-Type monster; it gains ATK equal to its current DEF until the End Phase. During the End Phase, destroy it. 2 /10
Fish and Swaps
Fish and Swaps
Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand. 3 /10
Token Thanksgiving
Token Thanksgiving
Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points. 4 /10
Convert Contact
Convert Contact
If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards. 9 /10
Neutron Blast
Neutron Blast
Target 1 Fusion Summoned "Blue-Eyes Ultimate Dragon" you control; this turn, it can make a second and third attack during each Battle Phase, also when it attacks, your opponent's cards and effects cannot be activated until the end of the Damage Step. 8 /10
Magnet Circle LV2
Magnet Circle LV2
Special Summon 1 Level 2 or lower Machine-Type monster from your hand. 3 /10
Dark Scorpion - Tragedy of Love
Dark Scorpion - Tragedy of Love
You can only activate this card when there are "Don Zaloog" and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. Send 1 "Dark Scorpion - Meanae the Thorn" from your side of your field to the Graveyard to destroy all of your opponent's monsters. 5/10
Full-Force Strike
Full-Force Strike
Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no battle damage from its attacks, and if it attacks an opponent's monster, destroy that opponent's monster after damage calculation. 8 /10

N

Card Effect Rating
Kaminote Blow
Kaminote Blow
Activate only if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step. 5 /10
Release Restraint
Release Restraint
Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck. 6 /10
Pot of Benevolence
Pot of Benevolence
Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). After activation, remove this card from play instead of sending it to the Graveyard. You can only activate 1 "Pot of Benevolence" per turn. 4 /10
Dimension Distortion
Dimension Distortion
You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field. 3 /10
Chaos Greed
Chaos Greed
You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck. 5 /10
Miracle Dig
Miracle Dig
If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard. 6 /10
Temple of the Mind
Temple of the Mind's Eye
Any battle damage a player takes becomes 1000. 5 /10
Six Strike - Triple Impact
Six Strike - Triple Impact
If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects:
●Destroy all face-up monsters your opponent controls.
●Destroy all face-up Spell/Trap Cards your opponent controls.
●Destroy all Set Spell/Trap Cards your opponent controls.
6 /10
Legacy of a HERO
Legacy of a HERO
Return 2 Fusion Monsters from your Graveyard to the Extra Deck that list a "HERO" monster as Material; draw 3 cards. You can only activate 1 "Legacy of a HERO" per turn. 7 /10
Hero Mask
Hero Mask
Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase. 6 /10
Mimiclay
Mimiclay
If your opponent controls a monster: Target 1 Level 2 or lower Defense Position monster you control; Special Summon from your Deck, in Defense Position, 1 monster with the same name as that monster on the field, but banish it when it leaves the field. You can only activate 1 "Mimiclay" per turn. 3 /10
Triangle Power
Triangle Power
Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase. 4 /10
Thousand Energy
Thousand Energy
Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points until the End Phase. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase 3 /10
Venom Shot
Venom Shot
Activate only while you control a face-up "Venom" monster, "Vennominaga the Deity of Poisonous Snakes", or "Vennominon the King of Poisonous Snakes". Send 1 Reptile-Type monster from your Deck to the Graveyard and place 2 Venom Counters on 1 face-up monster your opponent controls. 4 /10
Vision Release
Vision Release
Target 1 "Vision HERO" Monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Vision HERO" monster in your Graveyard; add it to your hand. 5 /10
Vision Fusion
Vision Fusion
Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn. 8 /10
Bujin Regalia - The Mirror
Bujin Regalia - The Mirror
At the start of your Main Phase 1, if your opponent controls more monsters than you do and you control a Beast-Warrior-Type "Bujin" monster: Until the end of your opponent's next turn, Spell/Trap Cards, and their effects, cannot be activated. 5 /10
Spellbook of the Master
Spellbook of the Master
If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn. 7 /10
Spellbook of Eternity
Spellbook of Eternity
Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn. 6 /10
Contact with Gusto
Contact with Gusto
Target 2 "Gusto" monsters in your Graveyard and 1 card your opponent controls; shuffle both targets in your Graveyard into the Deck, then destroy the opponent's target. 7 /10
Worm Bait
Worm Bait
If you control an Insect monster: Special Summon 2 "Worm Tokens" (Insect/EARTH/Level 1/ATK 0/DEF 0). You cannot Normal or Special Summon any Level 3 or 4 monsters the turn you activate this card. 4 /10
Card of the Soul
Card of the Soul
Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 "Card of the Soul" per turn. 6 /10
Barkion
Barkion's Bark
Activate only if you control a face-up "Naturia" monster. Your opponent cannot activate Trap Cards this turn. 5 /10
Landoise
Landoise's Luminous Moss
Activate only if you control a face-up "Naturia" monster. The opponent's Effect Monsters cannot activate their effects this turn. 6 /10
Level Modulation
Level Modulation
Your opponent draws 2 cards. Special Summon 1 "LV" monster from your Graveyard, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn. 7 /10
The Graveyard in the Fourth Dimension
The Graveyard in the Fourth Dimension
Add 2 "LV" monsters from your Graveyard to your Deck and shuffle it. 6 /10
Cross Breed
Cross Breed
Banish 2 monsters from your hand and/or face-up field with the same original Type and Attribute, but different names; add 1 monster with the same original Type and Attribute as those monsters, but a different name, from your Deck to your hand. You can only activate 1 "Cross Breed" per turn. 4 /10
Final Inzektion
Final Inzektion
Send 5 face-up "Inzektor" cards you control to the Graveyard; destroy all cards your opponent controls, also, during the Battle Phase of this turn, your opponent cannot activate monster effects that activate in the hand or Graveyard. 4 /10
The Claw of Hermos
The Claw of Hermos
(This card is also always treated as "Legendary Dragon Hermos".)
Send 1 monster from your hand or field to the Graveyard, of the Type that is listed on a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Claw of Hermos" per turn.
7 /10
The Fang of Critias
The Fang of Critias
(This card is also always treated as "Legendary Dragon Critias".)
Send 1 Trap from your hand or field to the Graveyard, that is listed on a Fusion Monster that can only be Special Summoned with "The Fang of Critias" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Fang of Critias" per turn.
7 /10
Legend of Heart
Legend of Heart
Pay 2000 LP and Tribute 1 Warrior monster; banish up to 3 "Legendary Dragon" Spells with different names from your hand and/or Graveyard, and if you do, Special Summon that many "Legendary Knight" monsters with different names from your hand, Deck, and/or Graveyard. You can only activate 1 "Legend of Heart" per turn. 4 /10
Guts of Steel
Guts of Steel
Select 3 "Scrap" monsters in your Graveyard. Your opponent picks 1 of them, you Special Summon it to either player's side of the field, and remove the rest from play. 5 /10
Assault Teleport
Assault Teleport
Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards. 4 /10
Gottoms
Gottoms' Second Call
If you control an "X-Saber" Synchro Monster: You can target 2 "X-Saber" monsters in your Graveyard; Special Summon both targets, ignoring their Summoning conditions, but change their ATK to 0, also destroy them during the End Phase of this turn. You can only activate 1 "Gottoms' Second Call" per turn. You cannot conduct your Battle Phase the turn you activate this card. 3 /10
Mathmech Equation
Mathmech Equation
Target 1 "Mathmech" monster in your Graveyard; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn. 5 /10
Pegasus Wing
Pegasus Wing
If you have a Union monster in your Graveyard: Target any number of "Valkyrie" monsters you control; those monsters can attack directly this turn, but if they do so using this effect, their battle damage inflicted to your opponent is halved. 4 /10
Contact With The Aquamirror
Contact With The Aquamirror
If you control a face-up WATER monster, activate 1 of these effects. If you control a face-up WATER Ritual Monster, you can activate both of these effects:
●Look at all Set cards in your opponent's Spell & Trap Card Zones.
●Look at the 2 top cards of either player's Deck and return them to the top of the Deck in any order.
5 /10
Card Rotator
Card Rotator
Send 1 card from your hand to the Graveyard. Change the battle positions of all monsters your opponent controls. (Face-down Defense Position monsters are flipped to face-up Attack Position.) 6 /10
Gryphon
Gryphon's Feather Duster
Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points 7 /10
Legendary Six Samurai - Enishi
Secret Pass to the Treasures
Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly. 6 /10
Iron Core of Koa
Restructer Revolution
Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand. 5 /10
The Beginning of the End
The Beginning of the End
If there are 7 or more DARK monsters in your Graveyard: Banish 5 DARK monsters from your Graveyard; draw 3 cards. 5 /10
Chaos End
Chaos End
You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field. 3 /10
The Puppet Magic of Dark Ruler
The Puppet Magic of Dark Ruler
Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard. 3 /10
Gravedigger Ghoul
Gravedigger Ghoul
Target up to 2 monsters in your opponent's Graveyard; banish them. 6 /10
Chaos Seed
Chaos Seed
If you control both LIGHT and DARK monster(s): You can target 1 of your banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You can only activate 1 "Chaos Seed" per turn. 6 /10
Photon Veil
Photon Veil
Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to your hand. If you add 2 or more monsters, they must have the same name. 5 /10
Beast Rage
Beast Rage
All monsters you control gain 200 ATK for each of your removed from play Beast-Type and Winged Beast-Type monsters. 3 /10
After the Struggle
After the Struggle
This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn. 3 /10
Gift Exchange
Gift Exchange
Both players banish 1 card from their Decks, face-down, and if they do, during the End Phase of this turn, both players add to their hands the card their opponent banished by this effect. 3 /10
Counter Cleaner
Counter Cleaner
Pay 500 Life Points. Remove all counters from the field. 3 /10
Mega Ton Magical Cannon
Mega Ton Magical Cannon
Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field. 6 /10
Single Purchase
Single Purchase
If you have 3 or more cards in your hand (other than this card), and none of them are monsters: Banish your entire hand face-up; add 1 monster from your Deck to your hand. If you do, you cannot Normal or Special Summon any monsters for the rest of this turn, except monsters with that name. 3 /10
Leeching the Light
Leeching the Light
Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase. 7 /10
Magic Triangle of the Ice Barrier
Magic Triangle of the Ice Barrier
Reveal 3 "Ice Barrier" monsters with different names in your hand to select 1 card your opponent controls. Destroy the opponent's card and Special Summon 1 "Ice Barrier" monster from your hand. 5 /10
Calming Magic
Calming Magic
This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters. 6 /10
Des Croaking
Des Croaking
Activate only while you control 3 face-up "Des Frogs". Destroy all cards your opponent controls. 6 /10
Psychic Path
Psychic Path
Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand. 7 /10
Light of Redemption
Light of Redemption
Pay 800 Life Points, then target 1 of your banished LIGHT monsters; add that target to your hand. 5 /10
Gift of the Martyr
Gift of the Martyr
Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. The selected monster gains ATK equal to the ATK of the sent monster until the end of this turn. 5 /10
Gather Your Mind
Gather Your Mind
Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn. 4 /10
Corruption Cell "A"
Corruption Cell "A"
Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. 6 /10
Checkmate
Checkmate
Tribute 1 Archfiend monster on your side of the field. During this turn, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly. 5 /10
Particle Fusion
Particle Fusion
Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase. 4 /10
Dragunity Divine Lance
Golden Bamboo Sword
If you control a "Bamboo Sword" Equip Spell: Draw 2 cards. 6 /10
Lucky Cloud
Lucky Cloud
During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards. 3 /10
Gladiator
Gladiator's Return
Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card. 6 /10
NEX
NEX
Send 1 face-up "Neo-Spacian" monster you control to the Graveyard. Special Summon 1 Level 4 monster with the same name from your Extra Deck. 4 /10
Frost Blast of the Monarchs
Frost Blast of the Monarchs
If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. You can banish this card and 1 "Monarch" Spell/Trap Card from your Graveyard, then target 1 Set card on the field; destroy it. 4 /10
Card Advance
Card Advance
Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) 5 /10
Darkness Approaches
Darkness Approaches
Discard 2 cards from your hand. Select 1 face-up monster and flip it face-down, but do not change its battle position. 4 /10
Vylon Matter
Vylon Matter
Select 3 Equip Spell Cards in your Graveyard. Return them to the Deck and apply 1 of these effects:
● Draw 1 card.
● Destroy 1 card your opponent controls.
6 /10
Bujintervention
Bujintervention
Target 1 "Bujin" monster on the field; apply this effect to it for the rest of this turn. Each time it destroys a monster by battle whose current ATK is greater than or equal to the targeted monster's original ATK, and sends it to the Graveyard: Banish the destroyed monster, and if you do, banish all monsters from your opponent's hand, Main Deck, Extra Deck, and Graveyard with the same name that the destroyed monster had in the Graveyard. 4 /10
Last Chapter of the Noble Knights
Last Chapter of the Noble Knights
If your opponent controls a monster and you control no monsters: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate "Noble Knight" monster in your Graveyard; Special Summon that monster, and if you do, equip that Equip Spell Card to that appropriate monster. You can only activate 1 "Last Chapter of the Noble Knights" per turn. 6 /10
Hieratic Seal of Supremacy
Hieratic Seal of Supremacy
Special Summon 1 "Hieratic" monster from your hand. 6 /10
Fake Hero
Fake Hero
Special Summon 1 "Elemental HERO" monster from your hand. That monster cannot attack, and returns to the hand during the End Phase. 4 /10
Iron Core Immediate Disposal
Iron Core Immediate Disposal
Select and send 1 "Iron Core of Koa'ki Meiru" from your Deck to your Graveyard. 5 /10
Core Compression
Core Compression
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards. 4 /10
Iron Core of Koa
Iron Core of Koa'ki Meiru
During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand. 8 /10
Burst Return
Burst Return
If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix". 4 /10
Urgent Synthesis
Urgent Synthesis
Return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to the Deck. Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your hand or your Graveyard. 5 /10
Recycling Batteries
Recycling Batteries
Target 2 Thunder-Type monsters with 1500 or less ATK in your Graveyard; add those targets to your hand. 6 /10
Fifth Hope
Fifth Hope
Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card). 7 /10
Hero Heart
Hero Heart
Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase. 4 /10
Synchro Gift
Synchro Gift
Select 2 face-up monsters you control (1 Synchro Monster and 1 non-Synchro monster). Until the End Phase of this turn, reduce the ATK of the Synchro Monster to 0, and the other monster gains ATK equal to the Synchro Monster's original ATK. 5 /10
Variety Comes Out
Variety Comes Out
Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of that Synchro Monster. You cannot Synchro Summon the turn you activate this card. 5 /10
Resonance Device
Resonance Device
Target 2 face-up monsters you control with the same Type and Attibute; change one of their Levels to the current Level of the other, until the End Phase. 4 /10
Level Tuning
Level Tuning
Reduce the Level of all face-up monsters you control by 1, until the End Phase. 6 /10
Falling Current
Falling Current
Target 1 face-up monster you contorl and declare a Level between 1 and 3; it becomes that Level. 3 /10
Reptilianne Poison
Reptilianne Poison
Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0. 6 /10
Reptilianne Spawn
Reptilianne Spawn
Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field. 8 /10
Flower Stacking
Flower Stacking
Choose 3 "Flower Cardian" monsters with different names from your Deck, and place them on top of your Deck in any order. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Flower Cardian" monster in your Graveyard; add it to your hand. You can only use this effect of "Flower Stacking" once per turn. 5 /10
Gotterdammerung
Gotterdammerung
Target 1 "Aesir" monster you control; give control of that monster to your opponent. During your opponent's next End Phase, destroy that monster, and if you do, banish all cards your opponent controls. 6 /10
Z-ONE
Z-ONE
When this Set card is destroyed and sent to the Graveyard, select 1 Continuous Spell or Field Spell Card in your Graveyard, and add it to your hand. 6 /10
Fusion Tag
Fusion Tag
Target 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster's name can be treated as the revealed Fusion Monster's, if used for a Fusion Summon this turn. 4 /10
Dark Magic Twin Burst
Dark Magic Twin Burst
Taget 1 "Dark Magician" you control; it gains ATK equal to the combines ATK of all "Dark Magician Girl" currently on the field and in the Graveyards, until the end of this turn. You can only activate 1 "Dark Magic Twin Burst" per turn. 6 /10
Black-Winged Strafe
Black-Winged Strafe
Send 1 "Blackwing" monster from your hand to the Graveyard to select 1 Defense Position monster your opponent controls. Send that monster to the Graveyard. 4 /10
Raptor Wing Strike
Raptor Wing Strike
Shuffle 1 "Blackwing" monster you control into the Main Deck; add 1 "Blackwing" monster from your Deck to your hand. 5 /10
Synchro Change
Synchro Change
Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster's. Its effect(s) is negated. 5 /10
Psychic Feel Zone
Psychic Feel Zone
Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1 Psychic-Type non-Tuner), return them to the Graveyard, and Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up Defense Position, whose Level equals the total Levels of the returned monsters. 7 /10
Psi-Impulse
Psi-Impulse
Tribute 1 Psychic-Type monster. Return all cards in your opponent's hand to the Deck. Then, they draw 3 cards. 1 /10
Constellar Twinkle
Constellar Twinkle
Target 1 "Constellar" monster you control; increase its Level by 1 or 2. If this card is in the Graveyard: You can banish 1 "Constellar" monster from your Graveyard; add this card from the Graveyard to your hand. You can only use this effect of "Constellar Twinkle" once per turn. 6/10
Heroic Chance
Heroic Chance
Target 1 face-up "Heroic" monster you control; this turn, double its ATK, but it cannot attack your opponent directly. You can only activate 1 "Heroic Chance" per turn. 6 /10
March of the Dark Brigade
March of the Dark Brigade
Target 1 "Lightsworn" monster in your Graveyard that has a Level; add it to your hand, then banish a number of cards from the top of your Deck equal to the original Level of that monster in your hand. You can only activate 1 "March of the Dark Brigade" per turn. 4 /10
Spell Calling
Spell Calling
When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent. 2 /10
Spellbook Library of the Heliosphere
Spellbook Library of the Heliosphere
If you have 5 or more "Spellbook" Spell Cards in your Graveyard: Excavate the top 2 cards of your Deck, add any excavated "Spellbook" Spell Cards to your hand, also shuffle the other cards into the Deck. You can only activate 1 "Spellbook Library of the Heliosphere" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards. 5 /10
Evil Eye Reemergence
Evil Eye Reemergence
Special Summon 1 "Familiar of the Evil Eye Token" (Fiend/DARK/Level 1/ATK 400/DEF 400), or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 2 instead, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Fiend monsters. You can banish this card from your Graveyard; your opponent cannot target "Evil Eye" Spells/Traps you control with card effects this turn. You can only use each effect of "Evil Eye Reemergence" once per turn. 6 /10
Evil Eye Awakening
Evil Eye Awakening
Special Summon 1 "Evil Eye" monster from your hand or Graveyard, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn. 7 /10
Hi-Speed Re-Level
Hi-Speed Re-Level
Banish 1 "Speedroid" monster from your Graveyard, then target 1 Synchro Monster you control; until the end of this turn, change its Level to the banished monster's Level, and it gains ATK equal to that monster's Level x 500. 6 /10
Smile World
Smile World
All face-up monsters currently on the field gain 100 ATK for each monster currently on the field, until the end of this turn. 4 /10
Magical Star Illusion
Magical Star Illusion
If your opponent controls a monster(s) and you control as many or fewer monsters: Monsters currently on the field gain ATK equal to the combined Levels of all monsters their controller currently controls x 100, until the end of this turn. 4 /10
Performapal Recasting
Performapal Recasting
Reveal any number of "Performapal" monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. You can only activate 1 "Performapal Recasting" per turn. 7 /10
Rose Bud
Rose Bud
Tribute 1 "Elemental HERO Knospe": Special Summon 1 "Elemental HERO Poison Rose" from your hand or Deck. 3 /10
Red Dragon Vase
Red Dragon Vase
If you control a "Red Dragon Archfiend": Draw 2 cards. You cannot Normal or Special Summon monsters the turn you activate this card, and until the end of your opponent's turn after this card is activated. 8 /10
Contact
Contact
Send all "Chrysalis" monsters you control to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards. 5 /10
Contract with Exodia
Contract with Exodia
If you have all 5 of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard: Special Summon 1 "Exodia Necross" from your hand. 6 /10
Feather Shot
Feather Shot
Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn. 4 /10
Draconnection
Draconnection
Reveal 1 Dragon-Type monster in your hand, add 1 Dragon-Type monster with the same Level from your Deck to your hand, then shuffle the revealed monster into the Deck. 5 /10
Chosen One
Chosen One
Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard. 5 /10
Ancient Leaf
Ancient Leaf
If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards. 1 /10
Power Capsule
Power Capsule
Select 1 face-up "Victory Viper XX03" you control to activate this card. Select 1 effect of "Victory Viper XX03", and apply it as this card's effect. 5 /10
Super Double Summon
Super Double Summon
Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand. 5 /10
Red Medicine
Red Medicine
Increase your Life Points by 500. 1 /10
Knight
Knight's Title
Tribute 1 face-up "Dark Magician"; Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard. 4 /10
Hieroglyph Lithograph
Hieroglyph Lithograph
Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7. 1 /10
Magic Reflector
Magic Reflector
target 1 face-up Spell Card you control; place 1 counter on it. If it would ever be destroyed, remove the couunter instead. 4/10
Delta Attacker
Delta Attacker
You can only activate this card while there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated. 4 /10
Ritual Foregone
Ritual Foregone
Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn. 6 /10
Wonder Clover
Wonder Clover
Select 1 face-up monster you control and send 1 Level 4 Plant-Type monster from your hand to the Graveyard. During this turn, the selected monster can attack twice, but other monsters you control cannot declare an attack. 5 /10
Thunder Crash
Thunder Crash
Destroy all monsters you control, and if you do, inflict 300 damage to your opponent for each monster destroyed. 5 /10
The Humble Sentry
The Humble Sentry
Reveal your hand, choose 1 card, and shuffle it into the Deck. 1 /10
The Cheerful Coffin
The Cheerful Coffin
Discard up to 3 Monster Cards from your hand to the Graveyard. 3 /10
Sparks
Sparks
Inflict 200 points of damage to your opponent's Life Points. 1/10
Shien
Shien's Spy
Select 1 face-up monster you control to activate this card. Give control of the selected monster to your opponent until the End Phase of this turn. 3 /10
Seal of the Ancients
Seal of the Ancients
Pay 1000 Life Points. Pick up and see all face-down cards on your opponent's side of the field, then return them to their original positions. (The effects of the face-down cards are not activated.) 2 /10
Raimei
Raimei
Decrease your opponent's Life Points by 300 points. 2 /10
Pot of Generosity
Pot of Generosity
Return 2 cards from your hand to your Deck. Then shuffle your Deck. 4 /10
Painful Return
Painful Return
Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand. 3 /10
Owner
Owner's Seal
Return control of all monsters on the field to their original owners. 3 /10
Mooyan Curry
Mooyan Curry
Choose 1 player; that player gains 200 Life Points. 3 /10
Magicians Unite
Magicians Unite
If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack. 5 /10
Jade Insect Whistle
Jade Insect Whistle
Your opponent selects 1 Insect-Type Monster from their Deck. After shuffling the Deck, place the card on top of the Deck. 3 /10
Final Destiny
Final Destiny
Discard 5 cards from your hand. Destroy all cards on the field. 3 /10
Double Snare
Double Snare
Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects 2 /10
Cup of Ace
Cup of Ace
Toss a coin:
●Heads: draw 2 cards.
●Tails: your opponent draws 2 cards.
4/10
Cross Attack
Cross Attack
Target 2 face-up Attack Position monsters you control with the same ATK; this turn, one of them can attack your opponent directly and the other cannot attack. 5 /10
Celestial Transformation
Celestial Transformation
Special Summon 1 Fairy-Type monster from your hand. That monster's ATK is halved, and it is destroyed during the End Phase 4 /10
Blue Medicine
Blue Medicine
Gain 400 Life Points 4 /10
Ancient Telescope
Ancient Telescope
See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order 5 /10
Abyssal Designator
Abyssal Designator
Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard 5 /10
After the Storm
After the Storm
If there are no other cards on the field: Target 1 WATER or WIND monster in your Graveyard; add that target to your hand. 6 /10
Level Lifter
Level Lifter
Send 1 monster from your hand to the Graveyard, then target up to 2 face-up monsters you control; until the end of this turn, their Levels become the original Level of the monster sent to the Graveyard to activate this card. 4 /10
Overlay Regen
Overlay Regen
Target 1 face-up Xyz Monster on the field; attach this card to it as an Xyz Material. 3 /10
XYZ Reception
XYZ Reception
Target 1 face-up monster you control that has a Level; Special Summon 1 monster with the same Level as that monster from your hand. Its effects are negated, also its ATK and DEF become 0. 5 /10
Gagagatag
Gagagatag
All "Gagaga" monsters you currently control gain 500 ATK for each "Gagaga" monster you currently control, until your next Standby Phase. You can only activate 1 "Gagagatag" per turn. 5 /10
Gagagawind
Gagagawind
Special Summon 1 "Gagaga" monster from your hand as a Level 4 monster. 3 /10
Zenmailfunction
Zenmailfunction
Target 1 "Wind-Up" monster in your Graveyard; Special Summon it in face-up Defense Position. Its effect(s) is negated, and it cannot be Tributed or used as a Synchro Material Monster. 4 /10
Thunder Short
Thunder Short
Inflict 400 damage to your opponent for each monster they control. 5 /10
Meteor of Destruction
Meteor of Destruction
If your opponent's Life Points are higher than 3000: Inflict 1000 damage to your opponent. 3 /10
Ookazi
Ookazi
Inflict 800 points of damage to your opponent's Life Points. 3 /10
Final Flame
Final Flame
Inflict 600 points of damage to your opponent's Life Points. 3 /10
Overlay Capture
Overlay Capture
Target 1 face-up Xyz Monster your opponent controls that has Xyz Material and 1 face-up Xyz Monster you control; detach all Xyz Materials from the opponent's monster, and if you do, attach this card to your monster as an Xyz Material. 3 /10
Fengsheng Mirro
Fengsheng Mirror
Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand. 2 /10
Boon of the Meklord Emperor
Boon of the Meklord Emperor
If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card. 5/10
Reboot
Reboot
Shuffle 1 "Meklord" monster from your hand into the Deck, then target 1 "Meklord" card in your Graveyard; add that target to your hand. 6/10

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Spell Cards by Category

Normal Spell.pngNormal Equip Spell.pngEquip Quick-Play Spell.pngQuick-Play
Ritual Spell.pngRitual Continuous Spell.pngContinuous Field Spell.pngField

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