List of All Normal Spells | Duel Links

This is a list of all normal spells for the game Duel Links. Use this page if you would like to know a normal spell's rating, strength and weakness, basic information, or how to get it.

This is a list of all normal spells for the game Duel Links. Use this page if you would like to know a normal spell's rating, strength and weakness, basic information, or how to get it.

List of All Normal Spells

UR

Card Effect Rating
Palace of the Elemental LordsGold Sarcophagus Banish 1 card form your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand. 7 /10
Tribute to the DoomedTribute to the Doomed Discard 1 card, then target 1 monster on the field; destroy it. 7 /10
Stamping DestructionStamping Destruction If you control a Dragon-Type monster: Target 1 Spell/Trap Card on the field; destroy that target, and if you do, inflict 500 damage to its controller. 8 /10
Soul ExchangeSoul Exchange Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card. 6 /10
Nobleman of ExterminationNobleman of Extermination Select, destroy, and remove from play 1 face-down Spell or Trap Card. If it was a Trap Card, both players must remove from play all copies of that card from their Decks. 5 /10
Fusion SageFusion Sage Add 1 "Polymerization" from your Deck to your hand. 7 /10
Book of TaiyouBook of Taiyou Flip 1 face-down monster on the field into face-up Attack Position. 7 /10
Ties of the BrethrenTies of the Brethren Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card. 6 /10
SalvageSalvage Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand. 7 /10
Dark World LightningDark World Lightning Target 1 Set card on the field; destroy that target, then discard 1 card. 6 /10
Into the VoidInto the Void If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand. 9 /10
Nobleman of CrossoutNobleman of Crossout Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name. 4 /10
Dark World DealingsDark World Dealings Each player draws 1 card, then each player discards 1 card. 4 /10
Galaxy CycloneGalaxy Cyclone Target 1 Set Spell/Trap Card on the field; destroy it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card form your Graveyard, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn. 4 /10
Unexpected DaiUnexpected Dai If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck. 7 /10
Miracle FusionMiracle Fusion Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard. 6 /10
Cards of ConsonanceCards of Consonance Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards. 8 /10
Herald of the AbyssHerald of the Abyss Pay 1500 LP and declare 1 Monster Type and 1 Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the Graveyard, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 "Herald of the Abyss" per turn. 8 /10
Shuffle RebornShuffle Reborn If you control no monsters: Target 1 monster in your Graveyard; Special Summon it, but it has its effects negated, also banish it during the End Phase. You can banish this card from your Graveyard, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn. 9 /10
Necrovalley ThroneNecrovalley Throne Activate 1 of these effects.
● Add 1 "Gravekeeper's" monster from your Deck to your hand.
● Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster.
You can only activate 1 "Necrovalley Throne" per turn.
10 /10
InvocationInvocation Fusion Summon 1 Fusion Monster form your Extra Deck, using monsters from your hand as Fusion Materials. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's Graveyard as Fusion Materials. If this card is in your Graveyard: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn. 10 /10
Night BeamNight Beam Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation. 8 /10
Banishment of the DarklordsBanishment of the Darklords Add 1 "Darklord" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Banishment of the Darklords" per turn. 8 /10
Fortune Lady CallingFortune Lady Calling If you control a "Fortune Lady" monster: Special Summon 1 "Fortune Lady" monster from your Deck with a different name from the cards you control, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only activate 1 "Fortune Lady Calling" per turn. 9 /10
Overload FusionOverload Fusion Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. 7 /10
RiryokuRiryoku Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn. 9 /10
Fossil DigFossil Dig Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand. 7 /10
The Big Cattle DriveThe Big Cattle Drive If you control a Beast, Beast-Warrior, or Winged Beast-Type monster: Draw 1 card for each of those Monster Types you control. You cannot activate other Spell/Trap Cards or effects during the turn you activate this card. 7 /10
Miracle ContactMiracle Contact Shuffle into the Deck, from your hand, field, or Graveyard, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. 8 /10
Dark Magic CurtainDark Magic Curtain Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Set). 10 /10
Crystal BondCrystal Bond Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn. 9 /10
Rare ValueRare Value If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the Graveyard, and if you do, you draw 2 cards. 8 /10
Yu-Jo FriendshipYu-Jo Friendship Offer your opponent a handshake. If they accept your handshake, each player's Life Points become half the combined Life Points of both players. If you have "Unity" in your hand and show it to your opponent, they must accept the handshake. 9 /10
Silent DoomSilent Doom Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position, but it cannot attack. 8 /10
Monster Reborn RebornMonster Reborn Reborn Target 3 monsters in your Graveyard; your opponent chooses 1, you Special Summon it, and if you do, banish the rest. You can only activate 1 "Monster Reborn Reborn" per turn. 9 /10
Double Evolution PillDouble Evolution Pill Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or Graveyard; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn. 10 /10
JesterJester's Panic Target 1 Set card in your opponent's Spell & Trap Zone; look at that target, then you can reveal 1 card from your hand of the same type (Spell or Trap), destroy the target, and if you do, all Level 2 or lower Spellcaster-Type monsters you currently control can attack your opponent directly this turn. 9 /10
The Unchosen OneThe Unchosen One If your opponent controls 2 or more monsters: Your opponent chooses 1 monster they control, you destroy 1 other monster they control, then, Special Summon the destroyed monster from the Graveyard in Attack Position. You cannot conduct your Battle Phase the turn you activate this card. 8 /10
Dragonic TacticsDragonic Tactics Tribute 2 Dragon monsters; Special Summon 1 Level 8 Dragon monster from your Deck. 8 /10
D - MindD - Mind If you control no "Destiny HERO" monsters: Special Summon 1 Level 3 or lower "Destiny HERO" monster from your Deck. 10 /10
Star BlastStar Blast Pay any number of Life Points in multiples of 500; reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase. 10 /10
Evo-DiversityEvo-Diversity Add 1 "Evoltile" or "Evolsaur" monster from your Deck to your hand. You can only activate 1 "Evo-Diversity" per turn. 8 /10
Hieratic Seal of ConvocationHieratic Seal of Convocation Add 1 "Hieratic" monster from your Deck to your hand. 6/10
RekindlingRekindling Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase of this turn. 7 /10
Dark Ruler No MoreDark Ruler No More Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation. 10/10

SR

Card Effect Rating
Red-Eyes FusionRed-Eyes Fusion Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes Black Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn. 8 /10
Obedience SchooledObedience Schooled If you control no monsters: Special Summon 3 Level 2 or lower Beast Effect Monsters with different names from your Deck, but their effects are negated, also they are destroyed during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Beast monsters. 5 /10
Gold SarcophagusNeos Fusion Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead. 9 /10
PolymerizationPolymerization Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. 9 /10
Parallel TwisterParallel Twister Send 1 other Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy it. 8 /10
ViperViper's Rebirth Activate only if all monsters in your Graveyard are Reptile-Type. Select 1 non-Tuner monster in your Graveyard. Special Summon it. Destroy it during the End Phase 4 /10
Sky Striker Maneuver - Jamming Waves!Sky Striker Maneuver - Jamming Waves! If you control no monsters in your Main Monster Zones: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your Graveyard, you can destroy 1 monster on the field. 6 /10
Painful DecisionPainful Decision Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 card with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn. 5 /10
Moray of GreedMoray of Greed Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards. 7 /10
Stray LambsStray Lambs Special Summon 2 "Lamb Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set). 5 /10
Cost DownCost Down Discard 1 card; until the End Phase, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned). 7 /10
Onslaught of the Fire KingsOnslaught of the Fire Kings If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck. Its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn. 8 /10
Tribute BurialTribute Burial You cannot Special Summon for the rest of this turn. Once during this turn, you can conduct a Tribute Summon that requires 2 Tributes by banishing 1 monster from each Graveyard instead of Tributing (it is still treated as a Tribute Summon). 6 /10
Spellbook of SecretsSpellbook of Secrets Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn. 8 /10
The Shallow GraveThe Shallow Grave Each player targets 1 monster in their own Graveyard; each player Special Summons the target from their Graveyard in face-down Defense Position. 7 /10
Spell Power GraspSpell Power Grasp Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn. 6 /10
Flash of the Forbidden SpellFlash of the Forbidden Spell Activate only when all of your opponent's Monster Card Zones are occupied by monsters. Destroy all monsters on your opponent's side of the field. 7 /10
Treacherous Trap HoleHey, Trunade! Return all Set Spells and Traps on the field to the hand. 10 /10
Dark CoreDark Core Discard 1 card, then target 1 face-up monster on the field; banish that target. 7 /10
Junk BoxJunk Box Select and Special Summon 1 Level 4 or lower "Morphtronic" monster from your Graveyard. Destroy it during the End Phase. 4 /10
Morphtronic AcceleratorMorphtronic Accelerator Return 1 "Morphtronic" monster from your hand to the Deck. Destroy 1 card on the field, and draw 1 card. 6 /10
DragonDragon's Mirror Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. 7 /10
Book of LifeBook of Life Target 1 Zombie monster in your Graveyard and 1 monster in your opponent's Graveyard; Special Summon the first target, also banish the second target. 6 /10
Battle WaltzBattle Waltz Target 1 Synchro Monster you control; Special Summon 1 "Waltz Token" with the current Type, Attribute, Level, ATK and DEF of that monster. Neither player takes any battle damage from attacks involving this Token. 7 /10
1st Movement Solo1st Movement Solo If you control no monsters: Special Summon 1 Level 4 or lower "Melodious" monster from your hand or Deck. You can only activate 1 "1st Movement Solo" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Melodious" monsters. 4 /10
ScrapyardScrapyard Add 1 "Scrap" Tuner monster from your Deck to your hand. 7 /10
Makiu The Magical MistMakiu, The Magical Mist Target 1 "Summoned Skull", or 1 Thunder monster, in your Monster Zone; destroy all monsters your opponent controls with DEF less than or equal to the ATK of that monster. You cannot conduct your Battle Phase the turn you activate this card. 6 /10
Mayakashi ReturnMayakashi Return Take 1 "Mayakashi" card from your Deck, except "Mayakashi Return", and either add it to your hand or send it to the Graveyard. You can only activate 1 "Mayakashi Return" per turn. 6 /10
Creeping DarknessCreeping Darkness Banish 2 DARK monsters from your Graveyard; add 1 Level 4 DARK monster from your Deck to your hand. 5 /10
Feast of the Wild LV5Feast of the Wild LV5 Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack. 5 /10
The Warrior Returning AliveThe Warrior Returning Alive Target 1 Warrior-Type monster in your Graveyard; add that target to your hand. 7 /10
Fusion SubstituteFusion Substitute (This card's name is always treated as "Polymerization".)
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your Graveyard, then target 1 Fusion Monster in your Graveyard; return it to the Extra Deck, then draw 1 card.
8 /10
Double SummonDouble Summon You can conduct 2 Normal Summons/Sets this turn, not just 1. 6 /10
Monster ReincarnationMonster Reincarnation Discard 1 card, then target 1 monster in your Graveyard; add it to your hand. 7 /10
Armor Ninjitsu Art of AlchemyArmor Ninjitsu Art of Alchemy If you control a "Ninjitsu Art" card: Destroy all face-up "Ninjitsu Art" cards you control, then draw 2 cards. 6 /10
Molten Conduction FieldMolten Conduction Field Send 2 "Laval" monsters from your Deck to the Graveyard. 6 /10
Rush RecklesslyRush Recklessly Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn. 7 /10
Recurring NightmareRecurring Nightmare Select 2 DARK monsters with 0 DEF in your Graveyard and return them to your hand. 4 /10
Special HurricaneSpecial Hurricane Discard 1 card from your hand. Destroy all Special Summoned monsters on the field. 5 /10
Back-Up RiderBack-Up Rider Target 1 face-up monster on the field; it gains 1500 ATK until the end of this turn. 6 /10
Gem-Knight FusionGem-Knight Fusion Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is in your Graveyard: You can banish 1 "Gem-Knight" monster from your Graveyard; add this card to your hand. 8 /10
Faustian BargainFaustian Bargain Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand. 5 /10
Dark Factory of Mass ProductionDark Factory of Mass Production Target 2 Normal Monsters in your Graveyard; add those targets to your hand. 4 /10
Diamond Core of KoaDiamond Core of Koa'ki Meiru Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond Core of Koa'ki Meiru". You can banish this card from your Graveyard; for the rest of this turn, "Koa'ki Meiru" monsters you control cannot be destroyed. 9 /10
Karakuri Cash CacheKarakuri Cash Cache Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand and change the battle position of the selected monster. 7 /10
Shield CrushShield Crush Target 1 Defense Position monster on the field; destroy that target. 6 /10
Soul ReleaseSoul Release Target up to 5 cards in any Graveyard(s); banish them. 9 /10
Boogie TrapBoogie Trap Discard 2 cards, then target 1 Trap in your Graveyard; Set that target. It can be activated this turn. You can only activate 1 "Boogie Trap" per turn. 9 /10
WisemanWiseman's Chalice If you control no monsters, select 1 monster in your opponent's Graveyard. Special Summon it. It cannot be Tributed, or used as a Synchro Material Monster. During the End Phase of this turn, give control of that Special Summoned monster to your opponent. 8 /10
Dyna Hero Fur HireCharge of the Light Brigade Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand. 8 /10
Rainbow BridgeRainbow Bridge Add 1 "Crystal" Spell/Trap from your Deck to your hand. 6 /10
PredapracticePredapractice Special Summon 1 "Predaplant" monster from your hand, then add 1 "Predap" card from your Deck to your hand, except "Predapractice", also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "Predapractice" per turn. 8 /10
Simorgh OnslaughtSimorgh Onslaught Discard 1 Winged Beast monster; add 2 "Simorgh" monsters with different Attributes from your Deck to your hand. You can banish this card from your Graveyard; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Onslaught" per turn. 8 /10
Supremacy BerrySupremacy Berry If your Life Points were lower than your opponent's when this card was activated, gain 2000 Life Points. If your Life Points were higher than your opponent's, you take 1000 damage. 7 /10
Shield & SwordShield & Sword Switch the original ATK and DEF of all face-up monsters currently on the field, until the End Phase. 6 /10
SageSage's Stone If you control a face-up "Dark Magician Girl": Special Summon 1 "Dark Magician" from your hand or Deck. 6 /10
Return of the DoomedReturn of the Doomed Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters destroyed and sent to your Graveyard as a result of battle during this turn to your hand at the end of this turn. 8 /10
Mystic BoxMystic Box Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent. 9 /10
Insect ImitationInsect Imitation Tribute 1 monster. Special Summon 1 Insect-Type monster from your Deck whose Level is 1 higher than the Tributed monster's. 6 /10
Harpie Lady Phoenix FormationHarpie Lady Phoenix Formation If you control 3 or more "Harpie Lady" and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady" and "Harpie Lady Sisters" you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card. 7 /10
GravekeeperGravekeeper's Stele Target 2 "Gravekeeper's" monsters in your Graveyard; add those targets to your hand. This effect cannot be negated by the effect of "Necrovalley". 7 /10
Diffusion Wave-MotionDiffusion Wave-Motion (This card is not treated as a "Fusion" card.) Pay 1000 LP, then target 1 Level 7 or higher Spellcaster-Type monster you control; this turn, only that monster can attack, and it must attack all monsters your opponent controls, once each. The effects of Effect Monsters destroyed by these attacks do not activate and are negated. 8 /10
Dark Magic AttackDark Magic Attack If you control "Dark Magician": Destroy all Spells and Traps your opponent controls. 7 /10
Burst Stream of DestructionBurst Stream of Destruction If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card. 7 /10
Big Evolution PillBig Evolution Pill After this card's activation, it remains on the field, but destroy it during your opponent's 3rd End Phase. Tribute 1 Dinosaur-Type monster to activate this card; while this card is face-up on the field, you can Normal Summon Level 5 or higher Dinosaur-Type monsters without Tributing. 7 /10
A Wingbeat of Giant DragonA Wingbeat of Giant Dragon Return 1 Level 5 or higher Dragon-Type monster you control to the hand, and if you do, destroy all Spell and Trap Cards on the field. 7 /10
MimicatMimicat If you control "Toon World" and a Toon monster: Target 1 card in your opponent's Graveyard; if it is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field. You can only activate 1 "Mimicat" per turn. 6 /10
Card of SanctityCard of Sanctity Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand. 9 /10
SpiritualismSpiritualism Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated. 7 /10
DragonDragon's Gunfire If you control a Dragon monster: Activate 1 of these effects; ●Inflict 800 damage to your opponent. ●Target 1 monster with 800 or less DEF; destroy that target. 6 /10
Pot of DichotomyPot of Dichotomy At the start of your Main Phase 1: Target 3 monsters with different Types in your Graveyard; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card. 7 /10
Union AttackUnion Attack Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict Battle Damage to your opponent, also other face-up Attack Position monsters cannot attack. 5 /10
Rain of MercyRain of Mercy Increase the Life Points of both players by 1000 points. 4 /10
Magical BlastMagical Blast If you control a Spellcaster-Type monster: Inflict 200 damage to your opponent for each Spellcaster-Type monster you currently control. During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can add this card from your Graveyard to your hand. 7 /10
Dian Keto the Cure MasterDian Keto the Cure Master Increase your Life Points by 1000 points. 8/10
Toon Table of ContentsToon Table of Contents Add 1 "Toon" card or "Manga Ryu-Ran" from your Deck to your hand. 8 /10
Machine DuplicationMachine Duplication Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that monster. 9 /10
Peeking GoblinPeeking Goblin Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order. 7 /10
Monster GateMonster Gate Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the Graveyard. 8 /10
Magic PlanterMagic Planter Send 1 face-up Continuous Trap Card you control to the Graveyard; draw 2 cards. 8 /10
Dragged Down into the GraveDragged Down into the Grave Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card. 9/10
Dark Burning AttackDark Burning Attack If you control a "Dark Magician Girl" monster: Destroy all face-up monsters your opponent controls. 8 /10
AnteAnte Each Player reveals 1 card from their hand. If one card is higher Level than the other, the card with the lower Level is sent to the Graveyard, and the player who revealed it takes 1000 damage. (Non-Monster Cards are treated as Level 0.) 9 /10
Advance DrawAdvance Draw Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards. 8 /10
Red-Eyes InsightRed-Eyes Insight Send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard; add 1 "Red-Eyes" Spell/Trap from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn. 7 /10
Swing of MemoriesSwing of Memories Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn. 8 /10
R - Righteous JusticeR - Righteous Justice Destroy Spell/Trap Cards equal to the number of "Elemental HERO" cards you control. 5 /10
Ojama Delta HurricaneOjama Delta Hurricane!! You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field. 8 /10
O - OversoulO - Oversoul Target 1 "Elemental HERO" Normal Monster in your Graveyard; Special Summon that target. 5 /10
Enchanting Fitting RoomEnchanting Fitting Room Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon to your side of the field all Level 3 or lower Normal Monsters among the picked-up cards. Return all the other picked-up cards to your Deck and the Deck is then shuffled. 7 /10
Destiny DrawDestiny Draw Discard 1 "Destiny HERO" card; draw 2 cards. 5 /10
Spell GearSpell Gear Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn. 8 /10
Ancient Gear WorkshopAncient Gear Workshop Target 1 "Ancient Gear" monster in your Graveyard; add that target to your hand. 7 /10
Creature SeizureCreature Seizure Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster. 6 /10
Crystal BeaconCrystal Beacon Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve this effect. 4 /10
Magical Stone ExcavationMagical Stone Excavation Discard 2 cards, then target 1 Spell in your Graveyard; add it to your hand. 7 /10
Cyber Repair PlantCyber Repair Plant If "Cyber Dragon" is in your Graveyard: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your Graveyard at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn. ●Add 1 LIGHT Machine monster from your Deck to your hand. ●Target 1 LIGHT Machine monster in your Graveyard; shuffle that target into your Deck. 9 /10
That Grass Looks GreenerThat Grass Looks Greener If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent. 8 /10
Crystal PromiseCrystal Promise Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target. 4 /10
The Melody of Awakening DragonThe Melody of Awakening Dragon Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand. 8 /10
OjamassimilationOjamassimilation Reveal 1 LIGHT Machine Fusion Monster from your Extra Deck and banish any number of "Ojama" monsters from your hand, face-up field, and/or Graveyard; Special Summon Fusion Materials with different names whose names are specifically listed on the card you revealed, from your hand, Deck, and/or Graveyard, equal to the number of monsters banished to activate this effect. You can banish this card from your Graveyard, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card. 8 /10
Vehicroid Connection ZoneVehicroid Connection Zone Send to the Graveyard, from your side of the field or your hand, Fusion Material Monsters that are listed on a "Vehicroid" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this card cannot be destroyed by the effects of Spells, Traps, and Effect Monsters, and its effects cannot be negated. 7 /10
Eternal RestEternal Rest Destroy all monsters equipped with Equip Cards. 6 /10
Evolution BurstEvolution Burst If you control "Cyber Dragon": Target 1 card your opponent controls; destroy that target. "Cyber Dragon" cannot attack the turn you activate this card. 8 /10
Cyberdark Impact!Cyberdark Impact! Return 1 "Cyberdark Horn", "Cyberdark Edge" and "Cyberdark Keel" from your side of the field, hand, or Graveyard to your Deck. Special Summon 1 "Cyberdark Dragon" from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) 6 /10
OjamandalaOjamandala Pay 1000 LP, then target 1 each of "Ojama Green", "Ojama Yellow", and "Ojama Black" in your Graveyard; Special Summon them. 8 /10
Against the WindAgainst the Wind Select 1 "Blackwing" monster in your Graveyard. Take damage equal to the ATK of the selected monster, and add it to your hand. 7 /10
Wrath of NeosWrath of Neos Select 1 face-up "Elemental HERO Neos" you control. Return it to the Deck and destroy all cards on the field. 8 /10
Cocoon PartyCocoon Party Special Summon 1 "Chrysalis" monster from your Deck for each "Neo-Spacian" monster with a different name in your Graveyard. 8 /10
Sabatiel - The PhilosopherSabatiel - The Philosopher's Stone If you have a "Winged Kuriboh" monster in your Graveyard: Pay half your LP; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. If this card is in your Graveyard: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your Graveyard, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn. 8 /10
Final GestureFinal Gesture Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card. 7 /10
Ledger of LegerdemainLedger of Legerdemain Banish 3 cards from the top of your Deck, face-down. During your 3rd Standby Phase after this card's activation, add all 3 cards to your hand. You can only activate 1 "Ledger of Legerdemain" per turn. 7/10
Card of DistrainCard of Distrain If your opponent controls 2 or more Set cards in their Spell & Trap Zone: Target 1 of those cards; that Set card cannot be activated this turn, also each time your opponent activates a Set card in their Spell & Trap Zone this turn, they take 800 damage immediately after it resolves. 8 /10
Merciful Machine AngelMerciful Machine Angel Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 "Merciful Machine Angel" per turn. 9 /10
Necroid SynchroNecroid Synchro Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.) 8 /10
Earthbound WhirlwindEarthbound Whirlwind If you control an "Earthbound Immortal" monster: Destroy all Spell and Trap Cards your opponent controls. 7 /10
FortuneFortune's Future Select 1 of your removed from play "Fortune Lady" monsters and return it to the Graveyard. Then draw 2 cards. 7 /10
Dwimmered PathDwimmered Path Target 1 Spellcaster Effect Monster in your Graveyard; add it to your hand. You can only activate 1 "Dwimmered Path" per turn. 9 /10
Ice MirrorIce Mirror Target 1 Level 3 or lower WATER monster you control; Special Summon 1 monster with the same name from your Deck, but it cannot declare an attack this turn. 7 /10
LeodrakeLeodrake's Mane Select 1 face-up "Naturia" monster you control. Its ATK becomes 3000, and its effects are negated, until the End Phase. 7 /10
Double RippleDouble Ripple Send 2 face-up monsters you control to the Graveyard (1 Tuner and 1 non-Tuner), whose total Levels equal 7, then Special Summon both 1 "Power Tool Dragon" and 1 "Ancient Fairy Dragon" in Defense Position from your Extra Deck. 8 /10
Lucky LoanLucky Loan Target 1 "Fortune Fairy" monster you control; Special Summon 1 Spellcaster monster from your hand or Deck, whose original Level is 1 lower than that monster's, also during your next turn after this card resolves, you cannot Normal or Special Summon monsters, except Spellcaster monsters. You can only activate 1 "Lucky Loan" per turn. 7 /10
ImitationImitation Target 1 Token in the Monster Zone; destroy it, and if you do, Special Summon 1 "Mask Token" (Spellcaster-Type/DARK/Level 1/ATK ?/DEF ?) with the same ATK and DEF to your opponent's field. Then, inflict damage to your opponent equal to half its ATK. 8 /10
Weights & ZenmaisuresWeights & Zenmaisures Target 2 face-up "Wind-Up" monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster's, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card. 7 /10
Gagaga Academy Emergency NetworkGagaga Academy Emergency Network If your opponent controls a monster and you control no monsters: Special Summon 1 "Gagaga" monster from your Deck. You cannot Special Summon any other monsters, except by Xyz Summon, during the turn you activate this card. You can only activate 1 "Gagaga Academy Emergency Network" per turn. 7 /10
GagagaboltGagagabolt If you control a "Gagaga" monster: Target 1 card on the field; destroy that target. 9 /10
Charged-Up HeraldryCharged-Up Heraldry Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn. 9 /10
SurfaceSurface Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in face-up Defense Position. 6 /10
FissureFissure Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied). 8 /10
BattlinBattlin' Boxing Spirits Send the top card of your Deck to the Graveyard, then target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target in face-up Defense Position. You can only activate 1 "Battlin' Boxing Spirits" per turn. 4 /10
Dragon Revival RhapsodyDragon Revival Rhapsody If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your Graveyard, including at least 1 Normal Monster; Special Summon them. Your opponent takes no damage this turn. You can only activate 1 "Dragon Revival Rhapsody" per turn. 6 /10
Hammer ShotHammer Shot Destroy the 1 Attack Position monster on the field with the highest ATK (your choice, if tied). 4 /10
Rikka GlamourRikka Glamour When you activate this card, you can also Tribute 1 Plant-Type monster; add 1 "Rikka" monster from your Deck to your hand, then, if you Tributed a monster when you activated this card, add 1 Plant-Type monster, with the same original Level as that "Rikka" monster but a different name, from your Deck to your hand. You can only activate 1 "Rikka Glamour" per turn. 7 /10
Aqua JetAqua Jet Target 1 face-up Fish, Sea Serpent, or Aqua-Type monster you control; it gains 1000 ATK. 8 /10
SoundproofedSoundproofed This card can only be activated at the start of Main Phase 1, and only if you control no face-up Synchro Monsters. Neither player can Special Summon a Synchro Monster until your opponent's next End Phase. 8 /10
Shield RecoveryShield Recovery Target 1 "B.E.S." monster on the field: put 3 counters on that target. 4 /10
Lightning VortexLightning Vortex Discard 1 card; destroy all face-up monsters your opponent controls. 8 /10
Charge Into a Dark WorldCharge Into a Dark World Target 1 Level 4 or lower Fiend monster in your GY; Special Summon it, then discard 1 Fiend monster. You can only activate 1 "Charge Into a Dark World" per turn. 6 /10
U.A. Signing DealU.A. Signing Deal Special Summon 1 "U.A." monster from your Deck, but its effects are negated, also it cannot be used as Synchro or Xyz Material for a Summon. Then you lose LP equal to that monster's Level x 300. You can only activate 1 "U.A. Signing Deal" per turn. 7 /10
Fire Formation - TenkiFire Formation - Tenki When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn. 8 /10
TuningTuning Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY. 9/10
Resonator CallResonator Call Add 1 "Resonator" monster from your Deck to your hand. 8/10

R

Card Effect Rating
Spell WallSpell Wall Activate 1 of these effects. Your opponent takes no further damage this turn.
●During this turn, no Summon of a Spellcaster-Type monster can be negated, and when a Spellcaster-Type monster is Summoned, your opponent cannot activate cards or effects.
●Target 1 Spellcaster-Type monster you control; if it attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step.
5 /10
Bingo Machine Go!!!Bingo Machine, Go!!! Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn.
●"Blue-Eyes" monster
●Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"
7 /10
Trial and TribulationTrial and Tribulation You can only activate 1 "Trial and Tribulation" per turn. During the End Phase of the turn this card was activated, apply this effect, depending on the number of monsters you Tributed from the field and from your hand this turn, except Tokens.
●1: Draw 1 card.
●2: Add 2 monsters from your Graveyard to your hand.
●3+: Destroy up to 3 face-up cards on the field.
4 /10
HEROHERO's Bond If there is a face-up "HERO" monster on the field: Special Summon 2 Level 4 or lower "Elemental HERO" monsters from your hand. 5 /10
H - Heated HeartH - Heated Heart Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. 7 /10
That Wacky Magic!That Wacky Magic! Banish all Spell Cards from your Graveyard; destroy all face-up monsters your opponent controls with DEF less than or equal to the number of Spell Cards you banished x 300. 3 /10
Unicorn BeaconUnicorn Beacon Select 1 removed from play Level 5 or lower Beast-Type or Winged Beast-Type monster. Remove from play 1 card in your hand and Special Summon the selected monster in Attack Position. 5 /10
Harmonic WavesHarmonic Waves Target 1 face-up monster on the field; it becomes Level 4 until the End Phase. 5 /10
Iron CallIron Call If you control a Machine-Type monster: Target 1 Level 4 or lower Machine-Type monster in your Graveyard; Special Summon that target. Its effects are negated. Destroy it during the End Phase. 6 /10
Fusion RecoveryFusion Recovery Target 1 "Polymerization", and 1 Fusion Material that was used for a Fusion Summon, in your Graveyard; add them to your hand. 7/10
Token SundaeToken Sundae Destroy all Tokens you control, then destroy cards on the field up to the number of Tokens destroyed by this effect. 6 /10
Snake RainSnake Rain Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard. 5 /10
Resonator EngineResonator Engine Target 2 "Resonator" monsters in your Graveyard; add 1 Level 4 monster from your Deck to your hand, and if you do, return those targets to the Deck 4 /10
System DownSystem Down Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard. 7 /10
Big Wave Small WaveBig Wave Small Wave Destroy all face-up WATER monsters you control, then you can Special Summon WATER monsters from your hand, up to the number of monsters destroyed by this effect. 5 /10
Spellbook Library of the CrescentSpellbook Library of the Crescent If you have no "Spellbook" Spell Cards in your Graveyard: Reveal 3 "Spellbook" Spell Cards with different names from your Deck, your opponent randomly adds 1 of them to your hand, and shuffle the rest back into your Deck. You can only activate 1 "Spellbook Library of the Crescent" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards. 8 /10
Spellbook of PowerSpellbook of Power Target 1 Spellcaster monster you control; this turn, it gains 1000 ATK. And if it does, each time it destroys an opponent's monster by battle this turn: You can add 1 "Spellbook" Spell from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn. 6 /10
Tri-WightTri-Wight Target 3 Level 2 or lower Normal Monsters in your Graveyard; Special Summon them from the Graveyard. 2 /10
Level Up!Level Up! Send 1 face-up "LV" monster you control to the Graveyard; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions. 5 /10
VampireVampire's Desire Activate 1 of these effects.
●Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the Graveyard with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the Graveyard, until the end of this turn.
●Target 1 "Vampire" monster in your Graveyard; send 1 monster you control to the Graveyard, and if you do, Special Summon the targeted monster.
You can only activate 1 "Vampire's Desire" per turn.
7 /10
The Eye of TimaeusThe Eye of Timaeus (This card is also always treated as "Legendary Dragon Timaeus".)
Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.
8 /10
Spellbook of FateDe-Synchro Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon all of them. 8 /10
Neos FusionDarklord Contact Special Summon 1 "Darklord" monster from your Graveyard in Defense Position. You can only activate 1 "Darklord Contact" per turn. 9 /10
Miracle Synchro FusionMiracle Synchro Fusion Remove from play, from your side of the field or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that lists a Synchro Monster as a Fusion Material Monster, and Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this Set card is destroyed by your opponent's card effect and sent to the Graveyard, draw 1 card. 8 /10
Final LightFinal Light Pay LP in multiples of 1000, then target 1 "Valkyrie" monster in your Graveyard with a different name for every 1000 LP paid; Special Summon them, then your opponent can Special Summon monsters with 2000 or less ATK from their Graveyard, up to the number of monsters you Special Summoned by this effect. You can only activate 1 "Final Light" per turn. 4 /10
Valkyrie EmbraceValkyrie Embrace If all monsters you control are "Valkyrie" monsters: Target 1 Attack Position "Valkyrie" monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent's monster. You cannot Special Summon monsters the turn you activate this card, except "Valkyrie" monsters. You can only activate 1 "Valkyrie's Embrace" per turn. 5 /10
White ElephantWhite Elephant's Gift Send 1 face-up non-Effect Monster you control to the Graveyard; draw 2 cards 9 /10
EarthquakeEarthquake Change all face-up monsters on the field to Defense Position. 6 /10
Evo-ForceEvo-Force Tribute 1 "Evoltile" monster; Special Summon 1 "Evolsaur" monster from your Deck. It is treated as if it was Special Summoned by the effect of an "Evoltile" monster. 5 /10
Gouki Face TurnGouki Face Turn Target 1 "Gouki" card you control and 1 "Gouki" monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard. You can only activate 1 "Gouki Face Turn" per turn. 5 /10
Release Restraint WaveRelease Restraint Wave Target 1 face-up Equip Spell Card you control; destroy the Equip Spell Card and all face-down Spell and Trap Cards your opponent controls. 5 /10
Cards of the Red StoneCards of the Red Stone Send 1 Level 7 "Red-Eyes" monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the Graveyard. You can only activate 1 "Cards of the Red Stone" per turn. 3 /10
Emblem of Dragon DestroyerEmblem of Dragon Destroyer Add 1 "Buster Blader" from your Deck or Graveyard to your hand. 7 /10
Blustering WindsBlustering Winds Target 1 face-up monster you control; it gains 1000 ATK and DEF until your next Standby Phase. 6 /10
DownbeatDownbeat Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute that the Tributed monster had on the field, but 1 Level lower. You can only activate 1 "Downbeat" per turn. 4 /10
Bonding - D2OBonding - D2O Tribute 2 "Duoterion" and 1 "Oxygeddon" in your hand and/or field; Special Summon 1 "Water Dragon" or "Water Dragon Cluster" from your hand, Deck, or Graveyard. (This is treated as a Special Summon with the effect of "Bonding - H2O".) If "Water Dragon" or "Water Dragon Cluster" is sent from the field to your Graveyard while this card is in your Graveyard: Add this card to your hand. You can only use this effect of "Bonding - D2O" once per turn. 5 /10
Mind TrustMind Trust Tribute 1 Level 2 or higher monster. Add 1 Tuner Monster from your Graveyard to your hand whose Level is less that or equal to half of the Tributed monster's. 5 /10
Last Hope of NephthysLast Hope of Nephthys Target 1 other "Nephthys" card you control and 1 card your opponent controls; destroy them. You can only activate 1 "Last Hope of Nephthys" per turn. 4 /10
Gladiator BeastGladiator Beast's Respite Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards. 7 /10
BujinunityBujinunity If you control no other cards and have at least 1 other card in your hand: Shuffle all Beast-Warrior-Type "Bujin" monsters from your Graveyard into the Deck (min. 1), and if you do, send your entire hand to the Graveyard (min. 1), then you can add up to 3 Beast-Warrior-Type "Bujin" monsters with different names from your Deck to your hand. You can only activate 1 "Bujinunity" per turn. 5 /10
Parallel World FusionParallel World Fusion Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect, during the turn you activate this card. 7 /10
Mask ChargeMask Charge Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand. 7 /10
Revoke FusionRevoke Fusion Discard 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Extra Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn. 6 /10
Battery ChargerBattery Charger Pay 500 Life Points. Special Summon 1 "Batteryman" monster from your Graveyard. 8 /10
TunerTuner's High Discard 1 monster; Special Summon from your Deck, 1 Tuner monster with the same original Type and Attribute, but 1 Level higher than the discarded monster had in hand. 5 /10
Lightwave TuningLightwave Tuning Select 1 Level 4 LIGHT monster you control. It is treated as a Tuner monster while it is face-up on the field. 7 /10
Stardust ShimmerStardust Shimmer Select 1 Dragon-Type Synchro Monster in your Graveyard. Remove from play other monsters in your Graveyard whose total Levels equal the Level of the selected monster and Special Summon it from the Graveyard. 8 /10
Saber SlashSaber Slash Destroy a number of face-up cards on the field equal to the number of face-up Attack Position "X-Saber" monsters you control. 7 /10
Natural TuneNatural Tune Select 1 face-up Level 4 or lower Normal Monster you control. It is treated as a Tuner monster while it is face-up on the field. 5 /10
Synchro Blast WaveSynchro Blast Wave If you control a Synchro Monster: Target 1 monster your opponent controls; destroy that target. 8 /10
Cards for Black FeathersCards for Black Feathers Banish 1 "Blackwing" monster from your hand; draw 2 cards. You cannot Special Summon during the turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn. 7 /10
RecardinationRecardination Target 1 "Flower Cardian" monster in your Graveyard; add it to your hand, then you can Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. If this card is sent to the Graveyard by a "Flower Cardian" monster's effect: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated Spell/Trap Card to your hand. Place the remaining cards on top of your Deck in any order. 4 /10
Share the PainShare the Pain Tribute 1 monster; make your opponent Tribute 1 monster (for no effect). 8 /10
Magicalized FusionMagicalized Fusion Fusion Summon 1 Spellcaster-Type Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. You can only activate 1 "Magicalized Fusion" per turn. 7 /10
Dark Magic VeilDark Magic Veil Pay 1000 LP; Special Summon 1 DARK Spellcaster-Type monster from your hand or Graveyard. 8 /10
Armor BlastArmor Blast Target 1 face-up "Inzektor" card you control and 2 face-up cards your opponent controls; destroy them. 7 /10
Orcustrated ReturnOrcustrated Return Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the Graveyard; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn. 8 /10
Lunalight FusionLunalight Fusion Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 "Lunalight" monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 "Lunalight Fusion" per turn. 8 /10
Solar RechargeSolar Recharge Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the Graveyard. 8 /10
Malefic SelectorMalefic Selector Banish 2 "Malefic" cards from your Graveyard; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn. 7 /10
Fairy of the SpringFairy of the Spring Target 1 Equip Spell Card in your Graveyard; add that target to your hand. That Equip Spell Card cannot be activated this turn. 2 /10
Witchcrafter CollaborationWitchcrafter Collaboration Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your Graveyard: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn. 6 /10
De-SynchroWitchcrafter Holiday Target 1 "Witchcrafter" monster in your Graveyard; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your Graveyard: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn. 9 /10
Speed RecoverySpeed Recovery Target 1 "Speedroid" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Speedroid" monster in your Graveyard; add it to your hand. 8 /10
Summoning SwarmSummoning Swarm Target Level 4 or lower "Battlewasp" monsters in your Graveyard, up to the number of monsters your opponent controls; Special Summon them. You can only activate 1 "Summoning Swarm" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Insect monsters. 8 /10
BujincarnationBujincarnation If your opponent controls a monster and you control no monsters: Target 1 "Bujin" monster in your Graveyard and 1 of your banished "Bujin" monsters; Special Summon both targets. They cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a Beast, Beast-Warrior, or Winged Beast-Type monster. 6 /10
GagagadrawGagagadraw Banish 3 "Gagaga" monsters from your Graveyard; draw 2 cards. 8 /10
Heraldry RebornHeraldry Reborn Target 1 "Heraldic Beast" monster in your Graveyard; Special Summon it. 5 /10
Advanced Heraldry ArtAdvanced Heraldry Art Target 2 "Heraldic Beast" monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only. 7 /10
DodododrawDodododraw Send 1 "Dododo" monster from your hand or face-up from your side of the field to the Graveyard; draw 2 cards. You can only activate 1 "Dodododraw" per turn. 4 /10
Thousand KnivesThousand Knives If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target. 8 /10
StormStorm Destroy as many Spells/Traps you control as possible, then destroy as many Spells/Traps your opponent controls as possible, up to the number of cards destroyed by this effect. 6 /10
Spell ReproductionSpell Reproduction Send 2 Spells from your hand to the Graveyard, then target 1 Spell in your Graveyard; add it to your hand. 6 /10
The Mask of RemnantsThe Mask of Remnants When this card is activated: Shuffle this card from the field into the Deck. While this card is equipped to a monster by the effect of "Masked Beast Des Gardius", take control of that monster. 5 /10
Spacetime TranscendenceSpacetime Transcendence Banish 2 or more Dinosaur monsters from your Graveyard; Special Summon 1 Dinosaur monster from your hand or Graveyard whose Level equals the total Levels of those banished monsters, but it cannot attack this turn. 7 /10
Bonding - H2OBonding - H2O Tribute 2 "Hydrogeddon" and 1 "Oxygeddon"; Special Summon 1 "Water Dragon" from your hand, Deck, or Graveyard. 6 /10
Ancient Gear FactoryAncient Gear Factory Reveal 1 Level 5 or higher "Ancient Gear" monster from your hand, then banish a number of "Ancient Gear" monsters from your Graveyard, whose combined Levels are double the revealed monster's, and if you do, if you Normal Summon the revealed monster this turn, you must Normal Smmon it without Tributing. 6 /10
Ancient Gear DrillAncient Gear Drill If you control an "Ancient Gear" monster: Discard 1 card; Set 1 Spell Card directly from your Deck. This turn, that Spell Card cannot be activated. 6/10
Photon BoosterPhoton Booster Target 1 Level 4 or lower LIGHT monster on the field, except a Token; the ATK of all monsters currently on the field with its name become 2000, until the end of this turn. 7 /10
Ruthless DenialRuthless Denial Select 1 monster you control and send it to the Graveyard, and send 1 random card in your opponent's hand to the Graveyard. 5 /10
Space GiftSpace Gift Draw 1 card for each different "Neo-Spacian" name on the monsters you control. 9 /10
Scarlet SecurityScarlet Security If you control a "Red Dragon Archfiend": Destroy all Spell and Trap Cards your opponent controls. 9 /10
Harpie’s Feather RestHarpie’s Feather Rest Target 3 "Harpie Lady" and/or "Harpie Lady Sisters" in your Graveyard; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. You can only activate 1 "Harpie's Feather Rest" per turn. 6 /10
Constellar Star CradleConstellar Star Cradle Target 2 "Constellar" monsters in your Graveyard; add those targets to your hand. You cannot conduct your Battle Phase the turn you activate this card. 5 /10
Warrior EliminationWarrior Elimination Destroy all Warrior monsters on the field. 5 /10
Triangle Ecstasy SparkTriangle Ecstasy Spark Until the end of this turn, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field. 5 /10
The Flute of Summoning DragonThe Flute of Summoning Dragon Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect. 4 /10
HinotamaHinotama Inflict 500 damage to your opponent. 3 /10
Goblin ThiefGoblin Thief Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points. 4 /10
Exile of the WickedExile of the Wicked Destroy all Fiend monsters on the field. 2 /10
ExchangeExchange Both players reveal their hands and add 1 card from each other's hand to their hand. 4 /10
Eternal DroughtEternal Drought Destroy all face-up Fish-Type monsters on the field. 3 /10
Elegant EgotistElegant Egotist If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck. 6 /10
Dark-Piercing LightDark-Piercing Light Flip all face-down monsters on your opponent's side of the field face-up. 4 /10
Breath of LightBreath of Light Destroy all face-up Rock-Type monsters on the field. 3/10
Acid RainAcid Rain Destroy all face-up Machine-Type monsters on the field. 4 /10
A Feather of the PhoenixA Feather of the Phoenix Discard 1 card, then target 1 card in your Graveyard; return that target to the top of your Deck. 6 /10
Ancient RulesAncient Rules Special Summon 1 Level 5 or higher Normal Monster from your hand. 5 /10
TransmodifyTransmodify Send 1 face-up monster you control to the Graveyard; Special Summon from your Deck, 1 monster with the same Type and Attribute as that monster in the Graveyard, but 1 Level higher. You can only activate 1 "Transmodify" per turn. 5 /10
Double AttackDouble Attack Discard 1 Monster Card from your hand to the Graveyard. Select 1 monster on your side of the field with a lower Level than the discarded monster. The selected monster can attack twice this turn. 4 /10
WattkeyWattkey Face-up "Watt" monsters you control can attack your opponent directly this turn. 3 /10
Soul of FireSoul of Fire Your opponent draws 1 card. Select 1 Pyro-Type monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed monster. If you activate this card, you cannot declare an attack this turn. 2 /10
Heat WaveHeat Wave This card can only be activated at the start of Main Phase 1. Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase. 6 /10
Magical MalletMagical Mallet Shuffle any number of cards from your hand into the Deck, then draw that same number of cards. 6 /10
Soul of the PureSoul of the Pure Increase your Life Points by 800 points. 4 /10
GoblinGoblin's Secret Remedy Increase your Life Points by 600 points. 4 /10
DimensionholeDimensionhole Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used. 7 /10
Multiplication of AntsMultiplication of Ants Tribute 1 Insect-Type Monster on your side of the field. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/Level 4/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. 4 /10
Stop DefenseStop Defense Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position. 7 /10
Block AttackBlock Attack Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position. 10 /10
Eradicating AerosolEradicating Aerosol Destroy all Insect monsters on the field. 3 /10
Dark MambeleDark Mambele If you control 3 or more DARK monsters: Target 1 face-up card on the field; banish that target. 8 /10
Remove TrapRemove Trap Select 1 face-up Trap Card on the field and destroy it. 7 /10
Mesmeric ControlMesmeric Control During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect. 5 /10
The Secret of the BanditThe Secret of the Bandit This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card. 5 /10
Earthbound Immortal RevivalEarthbound Immortal Revival Discard 1 card, then target 1 "Earthbound Immortal" monster and 1 Field Spell in your GY; add those targets to your hand. 8 /10
Fish and KicksFish and Kicks If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it. 7 /10
Ancient Gear ExplosiveAncient Gear Explosive Target 1 "Ancient Gear" monster you control; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. 8 /10
OjamuscleOjamuscle (This card is always treated as a "Ojama" card.) Select 1 face-up "Ojama King". Destroy all "Ojama" monsters on the field, except the selected "Ojama King". It gains 1000 ATK for each monster destroyed this way. 8 /10
De-SpellDe-Spell Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.) 7 /10
Crowning of the EmperorCrowning of the Emperor Tribute 1 'Toy Soldier'; Special Summon 1 'Toy Emperor' from your hand or Deck. 7 /10
Ultra Evolution PillUltra Evolution Pill Tribute 1 Reptile monster; Special Summon 1 Dinosaur monster from your hand. 7 /10
Crystal BlessingCrystal Blessing Target up to 2 "Crystal Beast" monsters in your Graveyard; place those targets face-up in your Spell & Trap Card Zone as Continuous Spell Cards. 8 /10
Toon RollbackToon Rollback Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn. 6 /10
Cards from the SkyCards from the Sky Banish 1 LIGHT Fairy monster in your hand, and if you do, draw 2 cards. You cannot Special Summon or conduct your Battle Phase the turn you activate this card. 8 /10
Different Dimension CapsuleDifferent Dimension Capsule Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand. 6 /10
D - SpiritD - Spirit Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any face-up "Destiny HERO" monsters to activate and to resolve this effect. 7 /10
Over DestinyOver Destiny Target 1 "Destiny HERO" monster in your Graveyard; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level, but destroy it during the End Phase of this turn. 7 /10
Tribute DollTribute Doll Tribute 1 monster; Special Summon 1 Level 7 monster from your hand that can be Normal Summoned/Set. It cannot attack this turn. 7 /10
Murmur of the ForestMurmur of the Forest Target 1 face-up monster your opponent controls; change that target to face-down Defense Position, then you can return all Field Spell Cards on the field to the hand. 8 /10
Amazoness SpellcasterAmazoness Spellcaster Target 1 "Amazoness" monster you control and 1 face-up monster your opponent controls; switch the original ATK of those targets until the end of this turn. 4 /10
PsychokinesisPsychokinesis If you control a Psychic-Type monster: Target 1 card on the field; destroy it, and if you do, take 1000 damage. 7 /10
Where Arf ThouWhere Arf Thou? If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card. 3 /10
Fragrance StormFragrance Storm Target 1 Plant-Type monster on the field; destroy that target, and if you do, draw 1 card, then if that card is a Plant-Type monster, you can reveal it and draw 1 more card. 10 /10
Wild Natures ReleaseWild Nature's Release Target 1 Beast or Beast-Warrior-Type monster; it gains ATK equal to its current DEF until the End Phase. During the End Phase, destroy it. 2 /10
Fish and SwapsFish and Swaps Discard 1 card to target 2 of your banished Fish, Sea Serpent, or Aqua-Type monsters; add them to your hand. 3 /10
Token ThanksgivingToken Thanksgiving Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points. 4 /10
Convert ContactConvert Contact If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards. 9 /10
Neutron BlastNeutron Blast Target 1 Fusion Summoned "Blue-Eyes Ultimate Dragon" you control; this turn, it can make a second and third attack during each Battle Phase, also when it attacks, your opponent's cards and effects cannot be activated until the end of the Damage Step. 8 /10
Magnet Circle LV2Magnet Circle LV2 Special Summon 1 Level 2 or lower Machine-Type monster from your hand. 3 /10
Dark Scorpion - Tragedy of LoveDark Scorpion - Tragedy of Love You can only activate this card when there are "Don Zaloog" and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. Send 1 "Dark Scorpion - Meanae the Thorn" from your side of your field to the Graveyard to destroy all of your opponent's monsters. 5/10
Full-Force StrikeFull-Force Strike Target 1 face-up monster you control; this turn, it cannot be destroyed by battle, players take no battle damage from its attacks, and if it attacks an opponent's monster, destroy that opponent's monster after damage calculation. 8 /10

N

Card Effect Rating
Kaminote BlowKaminote Blow Activate only if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step. 5 /10
Release RestraintRelease Restraint Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck. 6 /10
Pot of BenevolencePot of Benevolence Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). After activation, remove this card from play instead of sending it to the Graveyard. You can only activate 1 "Pot of Benevolence" per turn. 4 /10
Dimension DistortionDimension Distortion You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field. 3 /10
Chaos GreedChaos Greed You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck. 5 /10
Miracle DigMiracle Dig If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard. 6 /10
Temple of the MindTemple of the Mind's Eye Any battle damage a player takes becomes 1000. 5 /10
Six Strike - Triple ImpactSix Strike - Triple Impact If you control 3 or more face-up "Six Samurai" monsters, you can activate 1 of these effects:
●Destroy all face-up monsters your opponent controls.
●Destroy all face-up Spell/Trap Cards your opponent controls.
●Destroy all Set Spell/Trap Cards your opponent controls.
6 /10
Legacy of a HEROLegacy of a HERO Return 2 Fusion Monsters from your Graveyard to the Extra Deck that list a "HERO" monster as Material; draw 3 cards. You can only activate 1 "Legacy of a HERO" per turn. 7 /10
Hero MaskHero Mask Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase. 6 /10
MimiclayMimiclay If your opponent controls a monster: Target 1 Level 2 or lower Defense Position monster you control; Special Summon from your Deck, in Defense Position, 1 monster with the same name as that monster on the field, but banish it when it leaves the field. You can only activate 1 "Mimiclay" per turn. 3 /10
Triangle PowerTriangle Power Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase. 4 /10
Thousand EnergyThousand Energy Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points until the End Phase. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase 3 /10
Venom ShotVenom Shot Activate only while you control a face-up "Venom" monster, "Vennominaga the Deity of Poisonous Snakes", or "Vennominon the King of Poisonous Snakes". Send 1 Reptile-Type monster from your Deck to the Graveyard and place 2 Venom Counters on 1 face-up monster your opponent controls. 4 /10
Vision ReleaseVision Release Target 1 "Vision HERO" Monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Vision HERO" monster in your Graveyard; add it to your hand. 5 /10
Vision FusionVision Fusion Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn. 8 /10
Bujin Regalia - The MirrorBujin Regalia - The Mirror At the start of your Main Phase 1, if your opponent controls more monsters than you do and you control a Beast-Warrior-Type "Bujin" monster: Until the end of your opponent's next turn, Spell/Trap Cards, and their effects, cannot be activated. 5 /10
Spellbook of the MasterSpellbook of the Master If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn. 7 /10
Spellbook of EternitySpellbook of Eternity Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn. 6 /10
Contact with GustoContact with Gusto Target 2 "Gusto" monsters in your Graveyard and 1 card your opponent controls; shuffle both targets in your Graveyard into the Deck, then destroy the opponent's target. 7 /10
Worm BaitWorm Bait If you control an Insect monster: Special Summon 2 "Worm Tokens" (Insect/EARTH/Level 1/ATK 0/DEF 0). You cannot Normal or Special Summon any Level 3 or 4 monsters the turn you activate this card. 4 /10
Card of the SoulCard of the Soul Look at your Deck, and if you do, you can add 1 monster from your Deck to your hand, whose sum of ATK and DEF equals your LP. You can only activate 1 "Card of the Soul" per turn. 6 /10
BarkionBarkion's Bark Activate only if you control a face-up "Naturia" monster. Your opponent cannot activate Trap Cards this turn. 5 /10
LandoiseLandoise's Luminous Moss Activate only if you control a face-up "Naturia" monster. The opponent's Effect Monsters cannot activate their effects this turn. 6 /10
Level ModulationLevel Modulation Your opponent draws 2 cards. Special Summon 1 "LV" monster from your Graveyard, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn. 7 /10
The Graveyard in the Fourth DimensionThe Graveyard in the Fourth Dimension Add 2 "LV" monsters from your Graveyard to your Deck and shuffle it. 6 /10
Cross BreedCross Breed Banish 2 monsters from your hand and/or face-up field with the same original Type and Attribute, but different names; add 1 monster with the same original Type and Attribute as those monsters, but a different name, from your Deck to your hand. You can only activate 1 "Cross Breed" per turn. 4 /10
Final InzektionFinal Inzektion Send 5 face-up "Inzektor" cards you control to the Graveyard; destroy all cards your opponent controls, also, during the Battle Phase of this turn, your opponent cannot activate monster effects that activate in the hand or Graveyard. 4 /10
The Claw of HermosThe Claw of Hermos (This card is also always treated as "Legendary Dragon Hermos".)
Send 1 monster from your hand or field to the Graveyard, of the Type that is listed on a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Claw of Hermos" per turn.
7 /10
The Fang of CritiasThe Fang of Critias (This card is also always treated as "Legendary Dragon Critias".)
Send 1 Trap from your hand or field to the Graveyard, that is listed on a Fusion Monster that can only be Special Summoned with "The Fang of Critias" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Fang of Critias" per turn.
7 /10
Legend of HeartLegend of Heart Pay 2000 LP and Tribute 1 Warrior monster; banish up to 3 "Legendary Dragon" Spells with different names from your hand and/or Graveyard, and if you do, Special Summon that many "Legendary Knight" monsters with different names from your hand, Deck, and/or Graveyard. You can only activate 1 "Legend of Heart" per turn. 4 /10
Guts of SteelGuts of Steel Select 3 "Scrap" monsters in your Graveyard. Your opponent picks 1 of them, you Special Summon it to either player's side of the field, and remove the rest from play. 5 /10
Assault TeleportAssault Teleport Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards. 4 /10
GottomsGottoms' Second Call If you control an "X-Saber" Synchro Monster: You can target 2 "X-Saber" monsters in your Graveyard; Special Summon both targets, ignoring their Summoning conditions, but change their ATK to 0, also destroy them during the End Phase of this turn. You can only activate 1 "Gottoms' Second Call" per turn. You cannot conduct your Battle Phase the turn you activate this card. 3 /10
Mathmech EquationMathmech Equation Target 1 "Mathmech" monster in your Graveyard; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn. 5 /10
Pegasus WingPegasus Wing If you have a Union monster in your Graveyard: Target any number of "Valkyrie" monsters you control; those monsters can attack directly this turn, but if they do so using this effect, their battle damage inflicted to your opponent is halved. 4 /10
Contact With The AquamirrorContact With The Aquamirror If you control a face-up WATER monster, activate 1 of these effects. If you control a face-up WATER Ritual Monster, you can activate both of these effects:
●Look at all Set cards in your opponent's Spell & Trap Card Zones.
●Look at the 2 top cards of either player's Deck and return them to the top of the Deck in any order.
5 /10
Card RotatorCard Rotator Send 1 card from your hand to the Graveyard. Change the battle positions of all monsters your opponent controls. (Face-down Defense Position monsters are flipped to face-up Attack Position.) 6 /10
GryphonGryphon's Feather Duster Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points 7 /10
Legendary Six Samurai - EnishiSecret Pass to the Treasures Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly. 6 /10
Iron Core of KoaRestructer Revolution Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand. 5 /10
The Beginning of the EndThe Beginning of the End If there are 7 or more DARK monsters in your Graveyard: Banish 5 DARK monsters from your Graveyard; draw 3 cards. 5 /10
Chaos EndChaos End You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field. 3 /10
The Puppet Magic of Dark RulerThe Puppet Magic of Dark Ruler Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard. 3 /10
Gravedigger GhoulGravedigger Ghoul Target up to 2 monsters in your opponent's Graveyard; banish them. 6 /10
Chaos SeedChaos Seed If you control both LIGHT and DARK monster(s): You can target 1 of your banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You can only activate 1 "Chaos Seed" per turn. 6 /10
Photon VeilPhoton Veil Shuffle 3 LIGHT monsters from your hand into the Deck, then add 1 to 3 Level 4 or lower LIGHT monsters from your Deck to your hand. If you add 2 or more monsters, they must have the same name. 5 /10
Beast RageBeast Rage All monsters you control gain 200 ATK for each of your removed from play Beast-Type and Winged Beast-Type monsters. 3 /10
After the StruggleAfter the Struggle This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn. 3 /10
Gift ExchangeGift Exchange Both players banish 1 card from their Decks, face-down, and if they do, during the End Phase of this turn, both players add to their hands the card their opponent banished by this effect. 3 /10
Counter CleanerCounter Cleaner Pay 500 Life Points. Remove all counters from the field. 3 /10
Mega Ton Magical CannonMega Ton Magical Cannon Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent's side of the field. 6 /10
Single PurchaseSingle Purchase If you have 3 or more cards in your hand (other than this card), and none of them are monsters: Banish your entire hand face-up; add 1 monster from your Deck to your hand. If you do, you cannot Normal or Special Summon any monsters for the rest of this turn, except monsters with that name. 3 /10
Leeching the LightLeeching the Light Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase. 7 /10
Magic Triangle of the Ice BarrierMagic Triangle of the Ice Barrier Reveal 3 "Ice Barrier" monsters with different names in your hand to select 1 card your opponent controls. Destroy the opponent's card and Special Summon 1 "Ice Barrier" monster from your hand. 5 /10
Calming MagicCalming Magic This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters. 6 /10
Des CroakingDes Croaking Activate only while you control 3 face-up "Des Frogs". Destroy all cards your opponent controls. 6 /10
Psychic PathPsychic Path Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand. 7 /10
Light of RedemptionLight of Redemption Pay 800 Life Points, then target 1 of your banished LIGHT monsters; add that target to your hand. 5 /10
Gift of the MartyrGift of the Martyr Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. The selected monster gains ATK equal to the ATK of the sent monster until the end of this turn. 5 /10
Gather Your MindGather Your Mind Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn. 4 /10
Corruption Cell "A"Corruption Cell "A" Place 1 A-Counter on 1 face-up monster on your opponent's side of the field. 6 /10
CheckmateCheckmate Tribute 1 Archfiend monster on your side of the field. During this turn, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly. 5 /10
Particle FusionParticle Fusion Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Knight" Fusion Material Monster used for the Fusion Summon; the Fusion Summoned monster gains that monster's ATK until the End Phase. 4 /10
Dragunity Divine LanceGolden Bamboo Sword If you control a "Bamboo Sword" Equip Spell: Draw 2 cards. 6 /10
Lucky CloudLucky Cloud During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards. 3 /10
GladiatorGladiator's Return Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card. 6 /10
NEXNEX Send 1 face-up "Neo-Spacian" monster you control to the Graveyard. Special Summon 1 Level 4 monster with the same name from your Extra Deck. 4 /10
Frost Blast of the MonarchsFrost Blast of the Monarchs If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. You can banish this card and 1 "Monarch" Spell/Trap Card from your Graveyard, then target 1 Set card on the field; destroy it. 4 /10
Card AdvanceCard Advance Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) 5 /10
Darkness ApproachesDarkness Approaches Discard 2 cards from your hand. Select 1 face-up monster and flip it face-down, but do not change its battle position. 4 /10
Vylon MatterVylon Matter Select 3 Equip Spell Cards in your Graveyard. Return them to the Deck and apply 1 of these effects:
● Draw 1 card.
● Destroy 1 card your opponent controls.
6 /10
BujinterventionBujintervention Target 1 "Bujin" monster on the field; apply this effect to it for the rest of this turn. Each time it destroys a monster by battle whose current ATK is greater than or equal to the targeted monster's original ATK, and sends it to the Graveyard: Banish the destroyed monster, and if you do, banish all monsters from your opponent's hand, Main Deck, Extra Deck, and Graveyard with the same name that the destroyed monster had in the Graveyard. 4 /10
Last Chapter of the Noble KnightsLast Chapter of the Noble Knights If your opponent controls a monster and you control no monsters: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate "Noble Knight" monster in your Graveyard; Special Summon that monster, and if you do, equip that Equip Spell Card to that appropriate monster. You can only activate 1 "Last Chapter of the Noble Knights" per turn. 6 /10
Hieratic Seal of SupremacyHieratic Seal of Supremacy Special Summon 1 "Hieratic" monster from your hand. 6 /10
Fake HeroFake Hero Special Summon 1 "Elemental HERO" monster from your hand. That monster cannot attack, and returns to the hand during the End Phase. 4 /10
Iron Core Immediate DisposalIron Core Immediate Disposal Select and send 1 "Iron Core of Koa'ki Meiru" from your Deck to your Graveyard. 5 /10
Core CompressionCore Compression Reveal 1 "Iron Core of Koa'ki Meiru" in your hand and discard 1 "Koa'ki Meiru" monster to activate this card. Draw 2 cards. 4 /10
Iron Core of KoaIron Core of Koa'ki Meiru During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand. 8 /10
Burst ReturnBurst Return If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix". 4 /10
Urgent SynthesisUrgent Synthesis Return 1 "Iron Core of Koa'ki Meiru" from your Graveyard to the Deck. Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your hand or your Graveyard. 5 /10
Recycling BatteriesRecycling Batteries Target 2 Thunder-Type monsters with 1500 or less ATK in your Graveyard; add those targets to your hand. 6 /10
Fifth HopeFifth Hope Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card). 7 /10
Hero HeartHero Heart Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase. 4 /10
Synchro GiftSynchro Gift Select 2 face-up monsters you control (1 Synchro Monster and 1 non-Synchro monster). Until the End Phase of this turn, reduce the ATK of the Synchro Monster to 0, and the other monster gains ATK equal to the Synchro Monster's original ATK. 5 /10
Variety Comes OutVariety Comes Out Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of that Synchro Monster. You cannot Synchro Summon the turn you activate this card. 5 /10
Resonance DeviceResonance Device Target 2 face-up monsters you control with the same Type and Attibute; change one of their Levels to the current Level of the other, until the End Phase. 4 /10
Level TuningLevel Tuning Reduce the Level of all face-up monsters you control by 1, until the End Phase. 6 /10
Falling CurrentFalling Current Target 1 face-up monster you contorl and declare a Level between 1 and 3; it becomes that Level. 3 /10
Reptilianne PoisonReptilianne Poison Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0. 6 /10
Reptilianne SpawnReptilianne Spawn Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field. 8 /10
Flower StackingFlower Stacking Choose 3 "Flower Cardian" monsters with different names from your Deck, and place them on top of your Deck in any order. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Flower Cardian" monster in your Graveyard; add it to your hand. You can only use this effect of "Flower Stacking" once per turn. 5 /10
GotterdammerungGotterdammerung Target 1 "Aesir" monster you control; give control of that monster to your opponent. During your opponent's next End Phase, destroy that monster, and if you do, banish all cards your opponent controls. 6 /10
Z-ONEZ-ONE When this Set card is destroyed and sent to the Graveyard, select 1 Continuous Spell or Field Spell Card in your Graveyard, and add it to your hand. 6 /10
Fusion TagFusion Tag Target 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster's name can be treated as the revealed Fusion Monster's, if used for a Fusion Summon this turn. 4 /10
Dark Magic Twin BurstDark Magic Twin Burst Taget 1 "Dark Magician" you control; it gains ATK equal to the combines ATK of all "Dark Magician Girl" currently on the field and in the Graveyards, until the end of this turn. You can only activate 1 "Dark Magic Twin Burst" per turn. 6 /10
Black-Winged StrafeBlack-Winged Strafe Send 1 "Blackwing" monster from your hand to the Graveyard to select 1 Defense Position monster your opponent controls. Send that monster to the Graveyard. 4 /10
Raptor Wing StrikeRaptor Wing Strike Shuffle 1 "Blackwing" monster you control into the Main Deck; add 1 "Blackwing" monster from your Deck to your hand. 5 /10
Synchro ChangeSynchro Change Remove from play 1 face-up Synchro Monster you control. Special Summon 1 Synchro Monster from your Extra Deck whose Level is the same as the removed monster's. Its effect(s) is negated. 5 /10
Psychic Feel ZonePsychic Feel Zone Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1 Psychic-Type non-Tuner), return them to the Graveyard, and Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up Defense Position, whose Level equals the total Levels of the returned monsters. 7 /10
Psi-ImpulsePsi-Impulse Tribute 1 Psychic-Type monster. Return all cards in your opponent's hand to the Deck. Then, they draw 3 cards. 1 /10
Constellar TwinkleConstellar Twinkle Target 1 "Constellar" monster you control; increase its Level by 1 or 2. If this card is in the Graveyard: You can banish 1 "Constellar" monster from your Graveyard; add this card from the Graveyard to your hand. You can only use this effect of "Constellar Twinkle" once per turn. 6/10
Heroic ChanceHeroic Chance Target 1 face-up "Heroic" monster you control; this turn, double its ATK, but it cannot attack your opponent directly. You can only activate 1 "Heroic Chance" per turn. 6 /10
March of the Dark BrigadeMarch of the Dark Brigade Target 1 "Lightsworn" monster in your Graveyard that has a Level; add it to your hand, then banish a number of cards from the top of your Deck equal to the original Level of that monster in your hand. You can only activate 1 "March of the Dark Brigade" per turn. 4 /10
Spell CallingSpell Calling When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent. 2 /10
Spellbook Library of the HeliosphereSpellbook Library of the Heliosphere If you have 5 or more "Spellbook" Spell Cards in your Graveyard: Excavate the top 2 cards of your Deck, add any excavated "Spellbook" Spell Cards to your hand, also shuffle the other cards into the Deck. You can only activate 1 "Spellbook Library of the Heliosphere" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards. 5 /10
Evil Eye ReemergenceEvil Eye Reemergence Special Summon 1 "Familiar of the Evil Eye Token" (Fiend/DARK/Level 1/ATK 400/DEF 400), or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 2 instead, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Fiend monsters. You can banish this card from your Graveyard; your opponent cannot target "Evil Eye" Spells/Traps you control with card effects this turn. You can only use each effect of "Evil Eye Reemergence" once per turn. 6 /10
Evil Eye AwakeningEvil Eye Awakening Special Summon 1 "Evil Eye" monster from your hand or Graveyard, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn. 7 /10
Hi-Speed Re-LevelHi-Speed Re-Level Banish 1 "Speedroid" monster from your Graveyard, then target 1 Synchro Monster you control; until the end of this turn, change its Level to the banished monster's Level, and it gains ATK equal to that monster's Level x 500. 6 /10
Smile WorldSmile World All face-up monsters currently on the field gain 100 ATK for each monster currently on the field, until the end of this turn. 4 /10
Magical Star IllusionMagical Star Illusion If your opponent controls a monster(s) and you control as many or fewer monsters: Monsters currently on the field gain ATK equal to the combined Levels of all monsters their controller currently controls x 100, until the end of this turn. 4 /10
Performapal RecastingPerformapal Recasting Reveal any number of "Performapal" monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. You can only activate 1 "Performapal Recasting" per turn. 7 /10
Rose BudRose Bud Tribute 1 "Elemental HERO Knospe": Special Summon 1 "Elemental HERO Poison Rose" from your hand or Deck. 3 /10
Red Dragon VaseRed Dragon Vase If you control a "Red Dragon Archfiend": Draw 2 cards. You cannot Normal or Special Summon monsters the turn you activate this card, and until the end of your opponent's turn after this card is activated. 8 /10
ContactContact Send all "Chrysalis" monsters you control to the Graveyard, and Special Summon 1 monster from your hand or Deck that is written in the card text of those cards. 5 /10
Contract with ExodiaContract with Exodia If you have all 5 of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard: Special Summon 1 "Exodia Necross" from your hand. 6 /10
Feather ShotFeather Shot Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn. 4 /10
DraconnectionDraconnection Reveal 1 Dragon-Type monster in your hand, add 1 Dragon-Type monster with the same Level from your Deck to your hand, then shuffle the revealed monster into the Deck. 5 /10
Chosen OneChosen One Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 card among them. If it is a Monster Card, it is Special Summoned and send the remaining 2 cards to the Graveyard. If not, send all the cards to the Graveyard. 5 /10
Ancient LeafAncient Leaf If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards. 1 /10
Power CapsulePower Capsule Select 1 face-up "Victory Viper XX03" you control to activate this card. Select 1 effect of "Victory Viper XX03", and apply it as this card's effect. 5 /10
Super Double SummonSuper Double Summon Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand. 5 /10
Red MedicineRed Medicine Increase your Life Points by 500. 1 /10
KnightKnight's Title Tribute 1 face-up "Dark Magician"; Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard. 4 /10
Hieroglyph LithographHieroglyph Lithograph Pay 1000 Life Points. During the current Duel, your hand size limit becomes 7. 1 /10
Magic ReflectorMagic Reflector target 1 face-up Spell Card you control; place 1 counter on it. If it would ever be destroyed, remove the couunter instead. 4/10
Delta AttackerDelta Attacker You can only activate this card while there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated. 4 /10
Ritual ForegoneRitual Foregone Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn. 6 /10
Wonder CloverWonder Clover Select 1 face-up monster you control and send 1 Level 4 Plant-Type monster from your hand to the Graveyard. During this turn, the selected monster can attack twice, but other monsters you control cannot declare an attack. 5 /10
Thunder CrashThunder Crash Destroy all monsters you control, and if you do, inflict 300 damage to your opponent for each monster destroyed. 5 /10
The Humble SentryThe Humble Sentry Reveal your hand, choose 1 card, and shuffle it into the Deck. 1 /10
The Cheerful CoffinThe Cheerful Coffin Discard up to 3 Monster Cards from your hand to the Graveyard. 3 /10
SparksSparks Inflict 200 points of damage to your opponent's Life Points. 1/10
ShienShien's Spy Select 1 face-up monster you control to activate this card. Give control of the selected monster to your opponent until the End Phase of this turn. 3 /10
Seal of the AncientsSeal of the Ancients Pay 1000 Life Points. Pick up and see all face-down cards on your opponent's side of the field, then return them to their original positions. (The effects of the face-down cards are not activated.) 2 /10
RaimeiRaimei Decrease your opponent's Life Points by 300 points. 2 /10
Pot of GenerosityPot of Generosity Return 2 cards from your hand to your Deck. Then shuffle your Deck. 4 /10
Painful ReturnPainful Return Your opponent chooses 1 monster in your Graveyard. During the End Phase, add that monster to your hand. 3 /10
OwnerOwner's Seal Return control of all monsters on the field to their original owners. 3 /10
Mooyan CurryMooyan Curry Choose 1 player; that player gains 200 Life Points. 3 /10
Magicians UniteMagicians Unite If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack. 5 /10
Jade Insect WhistleJade Insect Whistle Your opponent selects 1 Insect-Type Monster from their Deck. After shuffling the Deck, place the card on top of the Deck. 3 /10
Final DestinyFinal Destiny Discard 5 cards from your hand. Destroy all cards on the field. 3 /10
Double SnareDouble Snare Destroy 1 face-up card on the field that has an effect that negates Trap Cards' effects 2 /10
Cup of AceCup of Ace Toss a coin:
●Heads: draw 2 cards.
●Tails: your opponent draws 2 cards.
4/10
Cross AttackCross Attack Target 2 face-up Attack Position monsters you control with the same ATK; this turn, one of them can attack your opponent directly and the other cannot attack. 5 /10
Celestial TransformationCelestial Transformation Special Summon 1 Fairy-Type monster from your hand. That monster's ATK is halved, and it is destroyed during the End Phase 4 /10
Blue MedicineBlue Medicine Gain 400 Life Points 4 /10
Ancient TelescopeAncient Telescope See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order 5 /10
Abyssal DesignatorAbyssal Designator Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the declared Type and Attribute from their hand or Deck to the Graveyard 5 /10
After the StormAfter the Storm If there are no other cards on the field: Target 1 WATER or WIND monster in your Graveyard; add that target to your hand. 6 /10
Level LifterLevel Lifter Send 1 monster from your hand to the Graveyard, then target up to 2 face-up monsters you control; until the end of this turn, their Levels become the original Level of the monster sent to the Graveyard to activate this card. 4 /10
Overlay RegenOverlay Regen Target 1 face-up Xyz Monster on the field; attach this card to it as an Xyz Material. 3 /10
XYZ ReceptionXYZ Reception Target 1 face-up monster you control that has a Level; Special Summon 1 monster with the same Level as that monster from your hand. Its effects are negated, also its ATK and DEF become 0. 5 /10
GagagatagGagagatag All "Gagaga" monsters you currently control gain 500 ATK for each "Gagaga" monster you currently control, until your next Standby Phase. You can only activate 1 "Gagagatag" per turn. 5 /10
GagagawindGagagawind Special Summon 1 "Gagaga" monster from your hand as a Level 4 monster. 3 /10
ZenmailfunctionZenmailfunction Target 1 "Wind-Up" monster in your Graveyard; Special Summon it in face-up Defense Position. Its effect(s) is negated, and it cannot be Tributed or used as a Synchro Material Monster. 4 /10
Thunder ShortThunder Short Inflict 400 damage to your opponent for each monster they control. 5 /10
Meteor of DestructionMeteor of Destruction If your opponent's Life Points are higher than 3000: Inflict 1000 damage to your opponent. 3 /10
OokaziOokazi Inflict 800 points of damage to your opponent's Life Points. 3 /10
Final FlameFinal Flame Inflict 600 points of damage to your opponent's Life Points. 3 /10
Overlay CaptureOverlay Capture Target 1 face-up Xyz Monster your opponent controls that has Xyz Material and 1 face-up Xyz Monster you control; detach all Xyz Materials from the opponent's monster, and if you do, attach this card to your monster as an Xyz Material. 3 /10
Fengsheng MirroFengsheng Mirror Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand. 2 /10
Boon of the Meklord EmperorBoon of the Meklord Emperor If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card. 5/10
RebootReboot Shuffle 1 "Meklord" monster from your hand into the Deck, then target 1 "Meklord" card in your Graveyard; add that target to your hand. 6/10

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Spell Cards by Category

Normal Spell.pngNormal Equip Spell.pngEquip Quick-Play Spell.pngQuick-Play
Ritual Spell.pngRitual Continuous Spell.pngContinuous Field Spell.pngField

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