List of Equipment | Death Stranding

List of Equipment.png
This is an Equipment List from the game Death Stranding Read on if you would like to find out more about this game's obtainable tools, equipment, weapons, and vehicles.

List of Equipment

Tools

Equipment Description
Blood BagBlood Bag A bag filled with Sam's blood. Equipping it will restore Sam's blood levels over time by means of continuous transfusion via the cuff links. If you are carrying multiple blood bags, a new bag will automatically be switched in as soon as the current one is emptied. If you are using a blood-draining weapon, blood will be drained from blood bags before it is drained from Sam's body. Blood bags can be stored in utility pouches.
Climbing Anchor (Lv. 1)Climbing Anchor (Lv. 1) A stake that can be driven into the ground to create an anchor point for a strand, enabling the scaling of steep surfaces and safe descents from elevated positions to a length of up to 30 m. In online play, your rope will be available for other porters to use.
Climbing Anchor (Lv. 2)Climbing Anchor (Lv. 2) An improved version of the Climbing Anchor (LV. 1). Its more compact form enables more anchors to be packed into a single container. It also boasts improved durability and timefall resistance. Can be driven into the ground to create an anchor point for a stand, enabling the scaling of steep surfaces and safe descends from elevated positions to a length of up to 30m.
Container Repair SprayContainer Repair Spray A restorative and preservative that can be sprayed onto cargo containers in order to repair damage and improve the resistance of container contents to vibration and impact. Can only be used on cargo containers. Will be less effective when used in the midst of a timefall shower, so try to find shelter first before using.
CryptobiotesCryptobiotes A living organism not seen before the DS. Consuming a cryptobiote immediately restores a small amount of blood, and more than one can be eaten at a time if required. Can be stored if necessary for later use. It is said to have a distinctive taste.
Custom Chiral Climbing AnchorCustom Chiral Climbing Anchor A home-made, chiralium-coated improvement on the standard climbing anchor that boasts a lightweight construction, and improved durability and timefall resistance. The specifics of its construction mean it can't be recreated using a chiral printer. Can be driven into the ground to create an anchor point for a rope, enabling the scaling of steep surfaces and safe descents from elevated positions to a length of up to 30m.
Custom Chiral LadderCustom Chiral Ladder A home-made, chirallium-coated improvement on the standard ladder. Lighter and more hardwearing than the basic version, it will resist timefall erosion for longer once placer. The specifics of its construction mean it can't be recreated using a chiral printer. Can be folded down into a compact form for transport, but is 10 meters long when fully extended. Can serve as a makeshift bridge when laid horizontally, enabling the crossing of rivers and other obstacles.
D-CryptobioteD-Cryptobiote Known as the "Legendary Cryptobiosis" for its rarity and unique form. Consuming one fully restores blood levels, and can be stored if necessary for later use. It is said to have a distinctive taste.
High-capacity Blood BagsHigh-capacity Blood Bags A customized blood bag featuring a number of improvements, including larger capacity, despite its size remaining the same. Equipping it will restore Sam's blood levels overtime by means of continuous transfusion via the cuff links. If you are carrying multiple blood bags, a new bag will automatically be switched in as soon as the current one is emptied. If you are using a blood-draining weapon, blood will be drained from blood bags before it is drained from Sam's body. Blood bags can be stored in utility pouches. This item has a unique construction, and cannot be reproduced using a chiral printer.
LadderLadder A ladder that can be folded down into a compact form for transport, but which is 10 meter long when fully extended. Can serve as a makeshift bridge when laid horizontally, enabling the crossing of river and other obstacles. In online play, it will be available for other porters to use.
PCC (Lv. 1)PCC (Lv. 1) A Portable Chiral Constructor that allows you to build various structures in areas connected to the chiral network. Building a structure will exhaust some of the available chiral network bandwidth. In online play, your structures will be available for other porters to use.
PCC (Lv. 2)PCC (Lv. 2) An improvement on the PCC (Lv.1) that allows you to build a wider variety of structures. Building must take place within areas of chiral network coverage, and building structures will exhaust some of the available chiral network bandwidth. In online play, your structures will be available for other porters to use.
Smoke-Emitting Decoy CargoSmoke-Emitting Decoy Cargo An empty container that can be used to distract MULEs and others. When deployed, it emits a cloud of smoke, blinding those nearby.
Vog-Emitting Decoy CargoVog-Emitting Decoy Cargo An empty container that can be used to distract MULEs and others. When destroyed, it emits noxious has, knocking out those nearby.

Equipment

Equipment Description
All-terrain Skeleton (Lv. 1)All-terrain Skeleton (Lv. 1) An "Active Skeleton" that improves the wearer's ability to move and stay upright on uneven surfaces. You will be less liable to slip or lose speed on rough terrain while the skeleton is equipped and battery power is available. The Endurance Gauge will also drain at half speed when you are in rivers or on steep slopes.
All-terrain Skeleton (Lv. 2)All-terrain Skeleton (Lv. 2) An improved version of the All-terrain Skeleton (Lv. 1). While equipped, it will offer greater movement stability and increased cargo-carrying capacity, as long as there is battery power available. This model is also more energy-efficient, allowing it to be used for longer, and more compact-when not equipped, it will fold down into a medium-sized piece of cargo.
All-terrain Skeleton (Lv. 3)All-terrain Skeleton (Lv. 3) An improved version of the All-terrain Skeleton (Lv. 2). While equipped, it will offer greated movement stability and dramatically increased cargo-carrying capacity, as long as there is battery power available. This model also has a larger battery, and is more compact-when not equipped, it folds down into a small piece of cargo.
Armor Plate (Lv. 1)Armor Plate (Lv. 1) Plating that can be attached to the shoulders and hips in order to protect the wearer from gunfire, but will break if it suffers too much damage. The more plates that are attached, the greater the level of protection offered but the less cargo you will be able to attach to your suit.
Armor Plate (Lv. 2)Armor Plate (Lv. 2) An improved version of the Armor Plate (Lv. 1). In addition to absorbing bullet damage, the plating can also now help to soak up impact taken elsewhere on the body by means of electromagnetic shielding. The more plates that are attached, the greater the level of protection offered, but the less cargo you will be able to attach to your suit.
Armor Plate (Lv. 3)Armor Plate (Lv. 3) An improved version of the Armor Plate (Lv. 2). The plating is now lighter and more energy efficient, and in addition to absorbing bullet damage, can also help to soak up impact taken elsewhere on the body by means of electromagnetic shielding. The more plates that are attached, the greater the level of protection offered, but the less cargo you will be able to attach to your suit.
Armor Plate (Lv. 4)Armor Plate (Lv. 4) An improved version of the Armor Plate (Lv. 3). The plating is now lighter and more energy efficient, and in addition to absorbing bullet damage, can also help to soak up impact taken elsewhere on the body by means of electromagnetic shielding. The more plates that are attached, the greater the level of protection offered, but the less cargo you will be able to attach to your suit.
Bridge Boots (Lv. 1)Bridge Boots (Lv. 1) Standard-issue Bridges boots. They are designed to withstand a wide range of conditions, and as such, are hardier and more durable than older designs.
Bridge Boots (Lv. 2)Bridge Boots (Lv. 2) An Improved version of the Bridges Boots (Lv. 1). Both durability and impact-resistance have been enhanced, reducing the damage inflicted on both the wearer and their cargo by any bumpy landings. Bridges high command expect these to survive even the most difficult of deliveries.
Bridges Boots (Lv. 3)Bridges Boots (Lv. 3) An improved version of the Bridges Boots (Lv. 2). Durability has been further enhanced and the boots also boast excellent impact resistance, reducing the damage caused to both the wearer and their cargo by any bumpy landings. Spikes have also been added to improve grip on slippery surfaces. Bridges high command expect these to survive even the most difficult of deliveries.
Canteen (Lv. 1)Canteen (Lv. 1) A stamina-restoring energy drink, MONSTER ENERGY. Any timefall or other water that comes into contact with the canteen is absorbed, filtered, and mixed with the energy particles inside. The canteen has also been treated with antifreeze technology.
Canteen (Lv. 2)Canteen (Lv. 2) Enhanced stamina-restoring energy drink, MONSTER ENERGY. Any timefall or other water that comes into contact with the canteen is absorbed, filtered, and mixed with the energy particles inside. The canteen has also been treated with antifreeze technology.
Chiral BootsChiral Boots Customized boots that have been coated with chiralium. Lightweight and extremely durable, with excellent impact resistance. They will not break easily, and will protect the wearer and their cargo from even the heaviest of crash landings. They also offer improved grip on slippery surfaces. The craftsmanship is exquisite, but beware: they were originally designed to be admired from a distance only, and a high level of chiral resistance is required in order to wear them. This item has a unique construction, and cannot be reproduced using a chiral printer.
MULE BootsMULE Boots Boots favored by MULEs. Their old fashioned design isn't particularly hard-wearing, and they tend to break fairly easily.
Oxygen MaskOxygen Mask An oxygen mask with a hood attached. The mask will provide oxygen when equipped, as long as there is battery power available. The mask will slow the rate at which Stamina is drained, and protect the wearer from the effects of poisonous gases such as vog.
Power GlovesPower Gloves Gloves covered with spikes that improve grip and hand function, and will make it easier to stop yourself sliding as long as battery power is available. Climbing using your hands will not drain your Endurance Gauge while these gloves are equipped. You will also be able to climb ropes and ladders more quickly, pick up cargo more easily, and punch and throw more effectively, but be aware that using these functions will drain your battery. Be sure to keep an eye on your battery levels.
Power Skeleton (Lv. 1)Power Skeleton (Lv. 1) An "Active Skeleton" that reduces cargo burden by bearing some of the weight. The wearer's cargo-carrying capacity will by greatly increased while the skeleton is equipped and battery power is available. Simply equip to use, and press L3 for an additional boost that will allow you to sprint while carrying loads that you'd ordinarily struggle to even lift at all. Be aware that sprinting will drain its battery at an accelerated rate, so keep an eye on the Power Skeleton's battery levels. The battery will gradually recharge in sunny or cloudy weather. Cargo cannot be attached to the hips while using a Power Skeleton.
Power Skeleton (Lv. 2)Power Skeleton (Lv. 2) An improved version of the Powered Skeleton (Lv. 1). Cargo carrying capacity will be dramatically increased while the skeleton is equipped and battery power is available. This model is also more energy-efficient, allowing it to be used for longer, and more compact-when not equipped, it will fold down into a medium-sized piece of cargo.
Power Skeleton (Lv. 3)Power Skeleton (Lv. 3) An improved version of the Power Skeleton (Lv. 2). Cargo carrying capacity will be increased even further while the skeleton is equipped and battery power is available. This model is also even more energy-efficient, allowing it to be used for longer, and even more compact-when not equipped, it will fold down into a small piece of cargo.
SandalweedSandalweed Treasured by porters as an emergency replacement for boots. Sandalweed is not very durable, but can save you in a pinch. When walking in these, footsteps are almost inaudible to others, and can be helpful in sneaky situations.
Speed Skeleton (Lv. 1)Speed Skeleton (Lv. 1) An "Active Skeleton" that boosts the wearer's mobility. Simply equip to use, and press L3 while equipped for a boost that will increase your speed, and will allow you to jump further while sprinting. Be aware that boosting will drain battery at an accelerated rate. Keep an eye on your battery levels.
Speed Skeleton (Lv. 2)Speed Skeleton (Lv. 2) An improved version of the Speed Skeleton (Lv. 1). Cargo carrying capacity will be greatly increased while the skeleton is equipped and battery power is available. This model is also more energy-efficient, allowing it to be used for longer, and more compact-when not equipped, it will fold down into a medium-sized piece of cargo.
Speed Skeleton (Lv. 3)Speed Skeleton (Lv. 3) An improved version of the Speed Skeleton (Lv. 2). Cargo carrying capacity will be increased even further while the skeleton is equipped and battery power is available. This model is also even more energy0efficient, allowing it to be used for longer, and even more compact-when not equipped, it will fold down into a small piece of cargo.
Terrorist BootsTerrorist Boots Boots favored by separatist "Demens" terrorists. Their old-fashioned design isn't particualarly hard-wearing and they tend to break fairly easily.
Thermal PadThermal Pad A device attached to the shoulder or hip that will activate automatically in snowy conditions in order to keep the wearer warm. Wearing thermal pads will reduce the degree to which snowy conditions drain Stamina, and will increase the amount of Stamina restored by drinking from the canteen. They will also enable the wearer to rest in snow without freezing. Onboard batteries will also contribute to overall battery capacity. The more units used, the greater the effect, but less cargo you will be able to attach to your suit.

Weapons

Equipment Description
Anti-BT Gun (Lv1)Anti-BT Gun (Lv1) Fires transfusion rounds, which are loaded with Sam's blood. Note that this is specifically anti-BT ammo, and will have no significant effect on human targets.
Anti-BT Handgun (Lv. 2)Anti-BT Handgun (Lv. 2) An improved version of the Anti-BT Handgun (Lv. 1) that can load even more blood into its transfusion rounds, improving their effectiveness. Also features increased ammo capacity, and an optical scope for improved accuracy. Note that this weapon is specifically designed for use against BTs, and will have no significant effect on human targets.
Assault Rifle (HG Custom)Assault Rifle (HG Custom) A specially customized assault rifle that can be loaded not only with hematic rounds, but also with golden rounds, which are even more effective against BTs. Note that using golden rounds will expend chiral crystals. Also features increased ammo capacity, a suppressor for reduced noise, an optical sight for increased accuracy, and an under-barrel grenade launcher. The grenade launcher can be loaded with four types of ammo: anti-BT hematic rounds, lethal grenade rounds, slip rounds, and non-lethal tranquilizer rounds enabling it to be used in a variety of combat situations on a variety of targets.
Assault Rifle (Lv. 1)Assault Rifle (Lv. 1) A fully automatic rifle that fires lethal rounds.
Assault Rifle (Lv. 2)Assault Rifle (Lv. 2) An improved version of the Assault Rifle (Lv. 1). It is now capable of firing hematic rounds, which are coated with Sam's blood, and therefore effective against BTs. Also features increased ammo capacity, and an optical scope for improved accuracy.
Assault Rifle (Lv. 3)Assault Rifle (Lv. 3) An improved Level 2 assault rifle, now capable of firing hematic rounds, which are coated with Sam's blood, and therefore effective against BTs. Also features a suppressor to reduce noise, and an optical scope for improved accuracy.
Bola Gun (Lv. 1)Bola Gun (Lv. 1) Fires binding wires that temporarily immobilize targets within their area of effect. The wires used are in fact strands infused with Sam's blood, so are also effective against BTs. Non-Lethal Anti-Personal Weapon.
Bola Gun (Lv. 2)Bola Gun (Lv. 2) An improved lighter version of the Bola Gun (Lv. 1), featuring increased range and ammo capacity. The wires it uses are in fact strands infused with Sam's blood, so are also effective against BTs.
Custom Hematic GrenadesCustom Hematic Grenades A home0made improvement on the standard hematic grenade. The single-transfusion limit of the base model has been improved upon, allowing for a greater anti-BT effect. The specifics of its construction mean it can't be recreated using a chiral printer. While aiming, Sam's blood will be transfused into the grenade, which will explode upon impact when thrown. If any blood bags are equipped, these will be drained first. Can potentially drain a lot of Sam's blood from his body, so take care to avoid anemia.
EX Grenade No. 0EX Grenade No. 0 A capsule containing Sam's condensed bodily excretions, collected when he uses the shower. It breaks open when thrown, releasing its contents into the atmosphere. Has a noticable effect on BTs, although the only way to find out what that effect might be is to try it.
EX Grenade No. 1EX Grenade No. 1 A capsule containing Sam's condensed urine, collected when he uses the toilet. It breaks open when thrown, releasing its contents into the atmosphere. This version is effective over an even wider area than the No. 0 grenade. Has a noticeable effect on BTs, although the only way to find out what that effect might be is to try it.
GrenadeGrenade A standard high-explosive grenade that detonates a fixed amount of time after being thrown, inflicting lethal damage over the surrounding area.
Grenade LauncherGrenade Launcher A revolver-style grenade launcher. Fires grenades whose effects are triggered on impact. Can be loaded with four types of ammo: anti-BT hematic rounds, lethal grenade rounds, slip rounds, and non-lethal tranquilizer rounds, enabling it to be used in a variety of combat situations on a variety of targets. Despite these four very different effects, only one type of ammo is required, due to the ability to define firing characteristics at the point of launch.
Handgun (HG Custom)Handgun (HG Custom) A specially customized handgun that can be loaded not only with hematic rounds, but also with golden rounds, which are even more effective against BTs. Note that using golden rounds will expend chiral crystals. Also features increased ammo capacity, a suppressor for reduced noise, and an optical sight for enhanced accuracy. A compact, semiautomatic sidearm.
Handgun (Lv. 1)Handgun (Lv. 1) A compact, semiautomatic sidearm.
Handgun (Lv. 2)Handgun (Lv. 2) An improved version of the Handgun (Lv. 1) that can now be loaded with hematic rounds that are effective against BTs. Also features increased ammo capacity, a suppressor, and an optical sight for enhanced accuracy. A compact, semiautomatic sidearm.
Hematic Grenade (Lv. 1)Hematic Grenade (Lv. 1) A grenade designed as an anti-BT weapon. While aiming, Sam's blood will be transfused into the grenade, which will explode upon impact when thrown. If any blood bags are equipped, these will be prioritized for use over direct transfusion from Sam to avoid anemia. A Non-Lethal Anti-BT Weapon.
Hematic Grenade (Lv. 2)Hematic Grenade (Lv. 2) An improved version of the standard hematic grenade. Use R2 to transfuse blood into the grenade. The ability to decide exactly how much blood to use enables precise control over the effect length, area of effect, and strength of the effect when use the grenade detonates upon impact. The more blood, the longer-lasting and more powerful the anti-BT effects will be. If any blood bags are equipped, these will be drained first. Can potentially drain a lot of Sam's bloody from his body, so take care to avoid anemia.
Multi-Rocket LauncherMulti-Rocket Launcher A rocket launcher that fires guided multi-warhead rockets. Use L2 to aim, then move the reticle over up to five enemies in order to lock on to them. Rockets split post0launch, and the smaller projectiles this produces will pursue each targeted enemy. If a rocket is fired without locking on to any targets, it will fly in a straight line.
Non-lethal Assault Rifle (HG Custom)Non-lethal Assault Rifle (HG Custom) A floating tractor cart that travels largely unimpeded over rough terrain. Carriers are automatically deployed when placed in the field, and can then be loaded with cargo and attached to the waist. Carriers use chiralium to float, and expend chiral crystals while in use. They can also be used as a mode of transport, and up to two can be joined together. The grenade launcher can be loaded with four types of ammo: anti-BT hematic rounds, lethal grenade rounds, slip rounds, and non-lethal tranquilizer rounds, enabling it to be used in a variety of combat situations on a variety of targets.
Non-Lethal Assault Rifle (Lv. 1)Non-Lethal Assault Rifle (Lv. 1) A fully automatic rifle that fires rubber rounds capable of knocking targets unconscious.
Non-Lethal Assault Rifle (Lv. 2)Non-Lethal Assault Rifle (Lv. 2) An improved version of the Non-Lethal Assault Rifle (Lv. 1) It is now capable of firing rubber hematic rounds, which are coated with Sam's blood, and therefore effective against BTs. Also features increased ammo capacity, and an optical scope for improved accuracy. Fires rubber rounds capable of knocking targets unconscious.
Non-Lethal Assault Rifle (Lv. 3)Non-Lethal Assault Rifle (Lv. 3) An improved Level 2 non-lethal assault rifle, now capable of firing hematic rounds, which are coated with Sam's blood, and therefore effective against BTs. Also features increased ammo capacity, a suppressor to reduce noise, and an optical scope for improved accuracy.
Quadruple Rocket LauncherQuadruple Rocket Launcher Fires four unguided rockets that fly in a straight line. Can be loaded with hematic rockets, making it effective in battles against BTs. Be aware that rockets are not replenished in your private room.
Remote Stun BombRemote Stun Bomb An improved version of the standard stun bomb, which is more powerful, and can be detonated remotely. Attaches itself to whatever it hits when thrown, and can be then detonated remotely at a point of your choosing, giving you precise control over the time and place at which its effects are triggered. Will stun and sometimes knock out humans and temporarily disable vehicles. Will be effective over a wider area if discharged near water.
Remote-Detonation Grenade LauncherRemote-Detonation Grenade Launcher A grenade launcher that fires projectiles which attach themselves to whatever they hit, and can be then be detonated remotely at a point of your choosing, giving you precise control over the time and place at which their effects are triggered. Be aware, however that these projectiles cannot be triggered if they move out of range. Can be loaded with four types of ammo: anti-BT hematic rounds, lethal grenade rounds, slip rounds, and non-lethal tranquilizer rounds, enabling it to be used in a variety of combat situations on a variety of targets.
Riot Shotgun (HG Custom)Riot Shotgun (HG Custom) A specially customized riot shotgun that can be loaded not only with hematic shells, but also with golden shells, which are even more effective against BT.s Note that using golden shells will expend chiral crystals. Also features increased ammo capacity, an optical sight for increased accuracy, and an under-barrel grenade launcher. The grenade launcher can be loaded with four types of ammo: anti-BT hematic rounds, lethal grenade rounds, slip rounds, and non-lethal tranquilizer rounds, enabling it to be used in a variety of combat situations on a variety of targets.
Riot Shotgun (Lv. 1)Riot Shotgun (Lv. 1) A semiautomatic shotgun that fires rubber buckshot. The shot spreads as it flies, making it easy to hit nearby targets. A shot from close range can easily knock a target unconscious or cause severe impact damage, making this an ideal close quarters weapon.
Riot Shotgun (Lv. 2)Riot Shotgun (Lv. 2) An improved version of the Riot Shotgun (Lv. 1). It is now capable of firing rubber hematic shells, which are coated with Sam's blood, and therefore effective against BTs. Also features increased ammo capacity, and an optical scope for improved accuracy. A shot from close range can easily knock a target unconscious or cause severe impact damage, making this an ideal close quarters weapon.
Shotgun (HG Custom)Shotgun (HG Custom) A specially customized shotgun that can be loaded not only with hematic shells, but also with golden shells, which are even more effective against BTs. Note that using golden shells will expend chiral crystals. Also features increased ammo capacity, an optical sight for increased accuracy, and an under-barrel grenade launcher. The grenade launcher can be loaded with four types of ammo: Anti BT hematic rounds, lethal grenade rounds, slip rounds, and non-lethal tranquilizer rounds, enabling it to be used in a variety of combat situations on variety of targets.
Shotgun (Lv. 1)Shotgun (Lv. 1) A semiautomatic shotgun that fires lethal buckshot. The shot spreads as it flies, making it easy to hit nearby targets. A shot from close range can easily knock a target unconscious or cause severe impact damage, making this an ideal close quarters weapon.
Shotgun (Lv. 2)Shotgun (Lv. 2) An improved version of Shotgun (Lv. 1). It is now capable of firing hematic shells, which are coated with Sam's blood, and therefore effective against BTs. Also features increased ammo capacity, and an optical scope for improved accuracy. A shot from close range can easily knock a target unconscious or cause severe impact damage, making this an ideal close quarters weapon.
Smoke Grenade (Lv. 1)Smoke Grenade (Lv. 1) A grenade that releases a large cloud of smoke when thrown, obscuring the view of those caught in it, and causing them to cough violently. Non-Lethal Anti-Personnel Weapon.
Smoke Grenade (Lv. 2)Smoke Grenade (Lv. 2) An improved version of the Smoke Grenade (Lv. 1). It releases an even larger cloud of smoke when thrown, obscuring the view of those caught up in it, and causing them to cough violently.
Sticky GunSticky Gun Fires Adhesive rounds connected to a wire that stick to pieces of cargo, allowing them to be reeled in. Cargo reeled in this way need to be caught in mid air in order to avoid damage. The effectiveness of the adhesive will deteriorate as time passes, until eventually the round can no longer be used.
Stun BombStun Bomb A grenade that emits an electrical discharge when thrown, stunning and sometimes knocking out humans and temporarily disabling vehicles. Will be effective over a wider area if discharged near water.

Vehicles

Equipment Description
Floating Carrier (Lv. 1)Floating Carrier (Lv. 1) A floating tractor cart that travels largely unimpeded over rough terrain. Carriers are automatically deployed when placed in the field, and can then be loaded with cargo and attached to the waist. Carriers use chiralium to float, and expend chiral crystals while in use. They can also be used as a mode of transport, and up to two can be joined together.
Floating Carrier (Lv. 2)Floating Carrier (Lv. 2) An improved version of the Floating Carrier (Lv. 1) that is capable of carrying more cargo. Carriers are automatically deployed when placed in the field, and can then be loaded with cargo and attached to the waist. They can also be used as a means of transport, and up to two can be joined together. Carriers use chiralium to float, and expend chiral crystals while in use.
Reverse TrikeReverse Trike A battery-powered reverse trike. Standard issue for Bridges operatives. Its cargo shelf can carry up to six pieces of medium-sized cargo. The trike is capable of speed boosts, wheelies, and jumps, all of which can be used to traverse difficult terrain Be aware, however, that the battery will drain very quickly when the trike is in water. The battery will gradually recharge in sunny or cloudy weather. The trike will also short-circuit when struck by a MULE's electrical attack, resulting in it becoming temporarily unusable.
Reverse Trike (Long Distance)Reverse Trike (Long Distance) An improved version of the Reverse Trike. Two large battery units have been added to the cargo shelf. This reduces the trike's cargo capacity, but increases its range. The trike is capable of boosts, wheelies, and jumps, all of which can be used to traverse difficult terrain. Be aware, however, that the battery will drain very quickly when the trike is in water. The battery will gradually recharge in sunny or cloudy weather. The trike will also short-circuit when struck by a MULE's electrical attack, resulting in it becoming temporarily unusable.
Reverse Trike: DefensiveReverse Trike: Defensive An improved version of the Reverse Trike. Two electromagnetic shield units have been added to the cargo shelf. This reduces the trike's cargo capacity, but provides a powerful protective field that reduces damage taken from gunfire and other impacts, and also neutralizes electrical attacks, making it much harder to destroy. Be aware, hiwever, that it will still be vulnerable to falls from high places. This model is as adept as the original reverse trike dealing with rough terrain.
TruckTruck A standard battery-powered Bridges truck that can carry large amounts of cargo, which will be protected from the effects of both timefall and MULE attacks. The truck can perform boosts and jumps, which can be used to traverse certain obstacles, but it is not as good as the reverse trike at dealing with rough terrain-it needs to be driven on flat surfaces or roads in order to show its true worth. Also be aware that the battery will drain very quick when the truck is in water.
Truck: DefensiveTruck: Defensive An improved version of the standard Truck. Six electromagnetic shield units have been added. This reduces the trike's cargo capacity, but provides a powerful protective field that reduces damage taken from gunfire and other impacts, and also neutralizes electrical attacks, making it much harder to destroy. Be aware, however. that it will still be vulnerable to falls from high places. This truck unfortunately shares the limitations of the base model when it comes to rough ground, and needs to be driven on flat surfaces or roads in order to show its true worth.
Truck: Long Range (Lv. 1)Truck: Long Range (Lv. 1) An improved version of the standard Truck, Two additional battery units have been installed, extending the vehicle's range. Can carry large amounts of cargo, which will be protected from the effects of both timefall and MULE attacks. This truck unfortunately shares the limitations of the base model when it comes to rough ground, and needs to be driven on flat surfaces or roads in order to show its true worth.
Truck: Long Range (Lv. 2)Truck: Long Range (Lv. 2) An improved version of the Truck: Long Range (Lv. 1). Four additional battery units have been installed, extending its range. Can carry large amounts of cargo, which will be protected from the effects of both timefall and MULE attacks. This truck unfortunately shares the limitations of the base model when it comes to rough ground, and needs to be driven on flat surfaces or roads in order to show its true worth.
Truck: Long Range (Lv. 3)Truck: Long Range (Lv. 3) An improved version of the Truck: Long Range (Lv. 2). Six additional battery units have been installed, greatly extending its range. Can carry large amounts of cargo, which will be protected from the effects of both timefall and MULE attacks. This truck unfortunately shares the limitations of the base model when it comes to rough ground, and needs to be driven on flat surfaces or roads in order to show its true worth.

Sam's Accessories

Equipment Description
"Sam" Sunglasses"Sam" Sunglasses A pair of sunglasses specially designed for Sam, of which he is very fond, Although he was not personally involved in their development, they fit him perfectly, and suit him to a tee. Their color scheme can be customized in your private room.
CapCap A cap beloved of Bridges staff that slightly reduces stamina consumption when worn. It can be customized in your private room. Bridges members take great pride in their caps, and consider them a mark of their talents having been recognized by the organization.
HarmonicaHarmonica An instrument beloved of musicians everywhere. Use TouchPad when resting to play a soul-soothing melody when equipped. You might find it a little difficult at first, but persevere, and you'll soon be blowing away like a pro. BB's going to love it.
Ludens MaskLudens Mask An old favorite of Sam's. Sunglasses designed with "Homo ludens" in mind, their form encourages the wearer never to forget their playful side. Their color scheme can be customized in your private room.
Otter HoodOtter Hood A special hood lovingly hand-crafted by the Cosplayer. It's so well made that you may take on the characteristics of an otter, becoming a stronger swimmer as a result. Only downside is that you may struggle to be taken seriously.
Santa HatSanta Hat Santa Claus's trademark jolly red hat. People say everyone starts to wear these as Christmas approaches.

Backpack Accessories

Equipment Description
Backpack Cover (Lv. 1)Backpack Cover (Lv. 1) A protective cover for the backpack that protects cargo carried on the back from timefall, and prevents it from falling of when under attack.
Backpack Cover (Lv. 2)Backpack Cover (Lv. 2) An improved version of the Backpack Cover(Lv. 1), boasting increased durability. This disposable cover protects cargo carried on the back from timefall, and prevents it from falling off when under attack.
BellBell A bell-shaped accessory. It was apparently used to ward off evil in the pre-Stranding period. Nowadays, it is rumored to have some kind of effect against BTs...
Cryptobiote AccessoryCryptobiote Accessory An accessory decorated with a cyptobiote. Wear one of these, and cryptobiotes will be less likely to flee, perhaps due to seeing you as a friendly presence
Extra Battery (Lv.  2)Extra Battery (Lv. 2) An improved version of the Extra Battery (Lv. 1). It is now more efficient, and has a larger capacity, despite remaining the same size. Equipping an extra battery will increase the amount of battery available for Active Skeletons and other equipment. Multiple extra batteries can be equipped at once.
Extra Battery (Lv.  3)Extra Battery (Lv. 3) An improved version of the Extra Battery (Lv. 2). It is now even more efficient, and has an even larger capacity. Equipping an extra battery will increase the amount of battery available for Active Skeletons and other equipment. Multiple extra batteries can be equipped at once.
Extra Battery (Lv. 1)Extra Battery (Lv. 1) Equipping an extra battery will increase the amount of battery available for Active Skeletons and other equipment. Multiple extra batteries can be equipped at once.
Grenade PouchGrenade Pouch A pouch for carrying grenades. Equipping it will free up space on your back, allowing you to carry more cargo. The pouch will also protect its contents from timefall and impact. Multiple grenade pouches can be equipped at once. Be aware that if a pouch is removed from your backpack, its contents will be transferred to a private locker.
Large Grenade PouchLarge Grenade Pouch A pouch that boast three times the capacity of an ordinary grenade pouch, despite only taking up twice the space. Equipping it will free up space on your back, allowing you to carry more cargo. The pouch will also protect its contents from timefall and impact. Multiple large grenades can be equipped at once. Be aware that if a pouch is removed from your backpack, its contents will be transferred to a private locker.
Love KnotLove Knot An accessory decorated with two stars joined together. It is said to strengthen and deepen the connection between porters, and wearing it on your backpack may well increase the number of Likes you receive from others.
Monster Energy DrinkMonster Energy Drink An accessory which boosts the wearer's energy levels, granting increased stamina.
One Dollar CoinOne Dollar Coin An accessory decorated with a dollar coin. Dating from before the Death Stranding, it was a charm said to bring its wearer wealth. It's hard to say whether the two tings are related, but it also has the effect of increasing your chances of finding chiral crystals.
PorterPorter Said to symbolize the bonds that bind all porters. Curiously, looking at the map while wearing it is said to give one an inkling of where other porters might be.
Spare Ammo ContainerSpare Ammo Container A container filled with spare ammunition for your firearms. Increase the amount of ammo you can carry for all weapons. Additional containers will further increase the amount of ammo you can carry. Be aware that if a container is removed from your backpack, you will lose all the ammo stored inside.
StabilizerStabilizer A backpack attachment that deplots posture-controlling Vernier thrusters when the user centers their balance in order to make it easier to regain equilibrium. Select "Customize Backpack" to attach the unit.
Weather TalismanWeather Talisman A charm imbued with prayers for fair weather. Said to help keep timefall at bay.
WindmillWindmill A little windmill. BBs are particularly fond of this accessory. It seems to improve their mood and help prevent them from becoming stressed.

Odradek Upgrade

Equipment Description
Hologram GeneratorHologram Generator A new odradek feature that projects a holographic rock when activated. Can deceive human eyes and block enemy scanners. Note: Unable to move when hologram is active. Generating holograms will drain your battery. Contact with objects interfere with the image.
Human DetectionHuman Detection -
Scanner NullificationScanner Nullification -

PCC

Equipment Description
PCC BridgePCC Bridge A bridge that can support the weight of vehicles. Move Right Stick when selecting a location to toggle length between 50m and 80m. After the foundation has been constructed, this structure can be completed using the following materials: Metals: 800.
PCC GeneratorPCC Generator Wind-powered generator that charges vehicle batteries and other batteries in the designated area. Once constructed, this structure can be upgraded to Level 2 by using the following materials: Metals: 200
PCC PostboxPCC Postbox A postbox with a "private locker" that allows you to store your own cargo and equipment. It also has a "share locker" that allows you to share cargo with other players. Once constructed, it can be upgraded to Level 2 by using the following materials: Metals: 200.
PCC Safe HousePCC Safe House An underground facility where you can relax. Safehouses have private room, postbox, and garage functions. After the foundation has been constructed, this structure can be completed using the following materials: Chiral Crystals: 300cg Special Alloys: 2400
PCC Timefall ShelterPCC Timefall Shelter A simple shelter designed to keep timefall at bay. "Pass Time" here for 10 minutes wait out the weather. Includes container repair spray and a temperature-control capability. Post-construction, this structure can be upgraded to Level 2 by using the following materials: Chiral Crystals: 32cg Metals: 400.
PCC WatchtowerPCC Watchtower A tower equipped with sensor cameras able to detect cargo, cryptobiotes, and structures. It can be used for long-range surveillance and recon. Once constructed, this structure can be upgraded to Level 2 by using the following materials: Chiral Crystals: 32cg Metals: 400
PCC Zip-linePCC Zip-line Constructs on zip-line anchor. Erect two zip-line anchors in order to travel long distances quickly.

Death Stranding Related Links

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