This article features our review of the game Death Stranding. Read on to hear our real reactions on playing and getting to know Hideo Kojima's latest creation.
|These kinds of people need to play Death Stranding!|
・People who want a new kind of gaming experience
・People who enjoy overcoming hardships to achieve goals
・People who value immersion in a story and its world, and who love to watch movies
・People who enjoy gaming on their own
・People who want to roam around in an open-world setting
In Death Stranding, the goal is to reunite America once again. Mr. Kojima has used the keyword “Unity” time and again when describing this game, and it's a word which appears again and again in the game as well. “Sam”, the main character, is a renowned porter, and the player makes deliveries across the world of the game to reunited the scattered groups of people living there.
The phrase “Errand game” is often used to make fun of open-world games, but Death Stranding truly is a game where running errands is the focus. The player is forced to rack their brains in order to accomplish each of the game's “Orders”, the term used in the game to refer to Sam's deliveries.
Sam collapsing upon a lapse of attention
In the first part of Death Stranding, you will be controlled by your limitations. “Sam”, the main character, carries his Cargo on his back and walks an untamed road, crosses rivers, climbs over steep cliffs, and is denied freedom of movement in every way. On top of all that, Sam must carry heaps of Cargo, and will often fall down when there is no road for him to walk on.
You will collapse under the weight of your Cargo, search for safer routes, and even perish by falling from the edge of cliffs. There are bikes and vehicles available, but on unserviced roads, it's difficult to continue using them, and they will often run out of battery, so in the first part of the game, they don't play a huge role.
The player must deal with these restrictions throughout the first part. Even if you find Cargo you want to carry for extra rewards, you often won't be able to handle all of it, as if you load up too much, you'll fall over and the Cargo will be damaged as a result. However, it can be said that these repeated trials and tribulations allow the player to feel the meaning of
Unity which Mr. Kojima was intending to convey.
The player is, obviously, on their own throughout the game. However, other players who are connected to you online will often leave traces behind. Sometimes, a ladder or a bridge will be left across a river, and in a location with Timefall, there might be a building (Timefall Shelter) there to protect people from it.
Besides that, on scanning around you can see the footsteps left by other players, and by following those paths, you can find easier roads. Additionally, a
Like feature similar to those in social media apps exists to convey your feelings of gratitude to other players.
According to Mr. Kojima, Death Stranding is a game where players can feel 'Unity', and being restricted is one of the parts of that feeling. In the world of Death Stranding, which has been completely divided, groups exist which want it to remain divided, and there are those for whom striving towards 'Unity' acts as cover for their own selfish goals.
In the midst of all these people and groups, the player simply carries Cargo, and 'Unites' the world just through that. Mr. Kojima said,
Games and entertainment are not something through which the player can escape from war. This implies a deeper meaning in the themes of the game, expressed through Sam's altercations with human foes as well as the ghoulish BTs.
However, in the end,
Death Stranding is not a game of defeating the enemy, and even in an anonymous online state where players cannot directly interact, it's clear that this is a game about 'Unity'–working together to overcome the hardships of reality. One could say that Death Stranding makes the player suffer, in order to truly create a sense of appreciation for those who take the time to help others in the midst of their own struggle.
The graphics are conventional but beautiful
Death Stranding is not a game packed with exciting action, where you go toe-to-toe with enemies and best them in combat. However, while being on its front an
Errand Game, this truly is a game that imparts a whole new experience by embracing the core of its
Errand-based gameplay and developing on that aspect.
The detailed story provides an important context to the game, and for people who were initially interested in the game content and world, we'd definitely recommend giving this game a try. Although its unique style of gameplay may not be everyone's cup of tea, Death Stranding is a genre and label-defying game which, while flawed on first glance, merits another look beyond the surface.
|How to Defeat BTs||How to Raise Your Porter Grade|
|How to Obtain Chiral Crystals||Choosing the Best Routes|
|List of Trophies and How to obtain Trophies||How to Get Likes Fast|
|Game Controls & Settings||Game Basics (How to Play)|
|Reviews & Evaluation||How to Collect Preorder Bonuses|
|What is the Difference Between Difficulties?||Recommended Difficulty Modes|
|What is Timefall?||How to Cure BBs Autotoxemia?|
|Monster Energy Drink Effects||How to Deal with MULEs|
|Differences between Online and Offline Play||How to Find Memory Chips|
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