This page contains information for the quest Die, Robot in the game The Outer Worlds. Read on to learn more about the quest's objectives, rewards, outcomes, and how to get them.
This page contains information for the quest Die, Robot in the game The Outer Worlds. Read on to learn more about the quest's objectives, rewards, outcomes, and how to unlock them.
List of Contents
"Ludwig Miller, a guard watching over the landing pad south of Edgewater, is convinced that automechanicals are planning to wipe out humanity. He's asked you to help him wage a secret war against the mechanical menace."
|Side Quest||Terra-2||Emerald Vale|
|Return the module to Ludwig|
|Reputation||Spacer's Choice +|
You can unlock this quest by talking to Ludwig at the Edgewater Landing Pad and tell him that you want to join the resistance against the mechanicals.
"Ludwig reports the he's spotted a forward scout of the"
After receiving the quest from Ludwig, you should go to the Junkyard that is behind Edgewater and interact with the automechanical roaming around. To complete this objective all you need to do is to repair the automechanical.
|Game8 Team||You can repair the automechanical if you have a high enough Engineering skill or if Parvati is with you, she can repair the automechanical for you.|
"You repaired the 'mechanical scout' which was just lost due to a dislodged navigation module. You should return to Ludwig."
After repairing the automechanical go back to Ludwig and he will give you another task. He will tell you to find and get his secret weapon that he hid behind a lavatory.
"Ludwig revealed that he's tucked away a secret weapon in Edgewater, to be used in the event of a mechanical uprising. He's decided to entrust the weapon to you to aid in the crusade. The weapon should be in the bathroom of Edgewater's cantina."
Go to Edgewater's cantina and check behind the toilet in the bathroom to find Ludwig's secret weapon.
"You found the weapon that Ludwig had stashed in Edgewater. Return to him and learn how he intends to use it against the mechanical menace."
After finding Ludwig's secret weapon in the Edgewater cantina, return to Ludwig and ask him about his plans on how to use his secret weapon against the automechanicals.
"The geothermal plant in the northwest portion of the region has been taken over by automechanicals. Ludwig wants you to infiltrate the plant and retieve a logic module from one of the automechanicals there."
After talking to Ludwig, he will now tell you to get him a logic module from an automechanical at the Geothermal Plant.
"Head back to the landing pad and deliver the logic module to Ludwig."
After getting the corrupted logic module at the Geothermal plant you can go back to Ludwig and give him the logic module in order to complete this quest.
You can find the logic module inside a locked room in the Geothermal Plant. Before you get the Logic Module in the locked room, you first have find the Geothermal Security Chief's Keycard. Once you loot this keycard from the dead guard body you can now open the locked room and get the corrupted logic module.
|Passion Pills||Nyoka said she'll help guide you through the Monarch wilderness, but only if you can sober her up.|
|The Doom That Came to Roseway||Gladys has given you a copy of a distress signal from Terra 2. Someone in Roseway, a supposedly-abandoned Auntie Cleo outpost, is requesting help. If there are corporate operations hiding there, its likely you'll be able to find some valuable data.|
|Happiness is a Warm Spaceship||Help Junlei Tennyson fix the radiator arrays in maintenance shaft.|
|A Few Kindred Spirits||Grace Romero, one of the deserters camped at the Botanical Lab, has asked you to look for a missing deserter named Zoe.|
|The Frightened Engineer||Thomas Kemp, one of the deserters living with Adelaide in the Botanical Lab, is trying to teach himself engineering. He has asked you to bring him any volumes of "A Young Spacer's Guide to Mechanical Engineering" that you find in Emerald Vale.|
|Fistful of Digits||Constable Reyes of Edgewater has placed a bounty on dangerous marauders plaguing the region.|
|The Long Tomorrow||Abernathy asked you to bring him a cache of anthrocillin hidden in the Emerald Vale Community Center.|
|Die, Robot||Ludwig Miller, a guard watching over the landing pad south of Edgewater, is convinced that automechanicals are planning to wipe out humanity. He's asked you to help him wage a secret war against the mechanical menace.|
|The Distress Signal||Gladys has given you a copy of a distress signal from Terra 2. Someone is Roseway, a supposedly-abandoned Auntie Cleo outpost, is requesting help. If there are corporate operations hiding there, it's likely you'll be able to find some valuable data to sell back to Gladys.|
|Solution Vital||Dr. Wanda Dorsett, one of the local doctors, hass been waiting on a shipment of medical auto-mechanicals that has yet to arrive.|
|The Silent Voices||The Groundbreaker's primary communications relay station is about to be occluded by one of Halcyon's gas giants for the next few months. To avoid being entirely cut off, they need the old backup relay station operational again. Edna Ingmire in communications hired you to travel to Relay GB-23 and bring the station online.|
|Who Goes There?||The Groundbreaker's Mardets have a bounty out for a criminal on the run in the Groundbreaker's Back Bays. You've agreed to hunt down the unlawful Captain Gunnar MacRedd. Return his lighter to Cmdt. Sanita to claim the bounty.|
|Weapons From the Void||Logs found in the captain's terminal on the Unreliable mention finding a powerful weapon. Perhaps the Halcyon colony contains other weapons which, like this one, push the boundaries of what science can achieve. It would be worthwhile to seek out these devides - these science weapons.|
|Vulcan's Hammer||Orson Shaw, one of Roseway's labcoats, has been tinkering with a prototype pistol. He left schematics for it in the town's Storage Facility, but didn't have a chance to grab them when the marauders attacked. He'd like them returned.|
|The Amateur Alchemist||Vaughn Cortes, one of the labcoats in Roseway, asked you to look into the status of an experiment he left running in Auntie Cleo's Secret Lab, which lies south along the road out of town.|
|By His Bootstraps||A labcoat by the name of Jameson is missing. There's raptidons and marauders about, so his boss, Anton Crane, is (somewhat belatedly) worried for him.|
|Journey Into Smoke||Lillian, Terra 2's friendliest outlaw, evidently dropped a rare, limited-edition Spacer's Choice cigarette case during a scrap with raptidons. She'd be thrilled to get it back.|
|The Grimm Tomorrow||Grimm is waiting for a tossball poster signed by the greate Bertie "Black Hole" Holcomb.|
|The Secret People||Braxton hasn't been to work in a few days. Velma wonders what he's gotten up to.|
|Herrick's Handiwork||Caleb Herrick and the other auto loader operators are on strike until Velma gives them a raise.|
|A Family Matter||Tucker Needham ran away from Stellar Bay a few weeks ago to join the Iconoclasts in Amber Heights. His mother Agnes is willing to pay handsomely if you can locate her son and convince him to return.|
|Flowers for Sebastian||Celia has taken a special interest in Sebastian, but she needs help making her move.|
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