List of Skills | The Outer Worlds

This is the Skills section for the game The Outer Worlds. Refer to this page for a list of skills available within the game.

Skills 3_The Outer Worlds
This is the Skills section for the game The Outer Worlds. Refer to this page for a list of skills available within the game.

What are Skills?

Along with Attributes, Skills determine your character's potential in combat, in interacting with other characters, and in completing certain tasks such as picking locks, hacking terminals, and more.

How to Improve Skills

Your character will start with bonuses in certain Skills based on their Attributes and Aptitude, but these bonuses will quickly be dwarfed by the bonuses yielded by leveling up. Each time your character levels up, you're able to freely assign 10 points to any of the 6 groups of Skills, which will apply the points to each of the Skills within that group.

Once a Skill hits 50 points, you'll start having to assign points to it directly, instead of assigning points to its Skill group. Unfortunately, this means your points will get less bang for their buck, as you won't be able to power up multiple Skills at once when doing assigning points to Skills which are over 50.

Skill Unlocks

Every 20 points in a given Skill unlocks a special effect adding to your character's potential related to that Skill. These Skill Unlocks can include new attacks and commands, such as Lockpicking, boosts to attack damage under given situations, increased item gain rates, and more.

List of Skills

Melee Skills

1-Handed Melee

The 1-Handed Melee skill increases Critical Hit chance with 1-Handed Melee weapons.

Base Skill Unlocks
20 Unlock Power and Sweep Attacks
40 Unlock TTD Location Hit Effects
60 1-Handed Melee Weapon Reach +30%
80 1-Handed Melee Weapon TTD Drain -50%
100 Power and Sweep Attack Chance to Stun +25%

1-Handed Melee Skill Effects

2-Handed Melee

The 2-Handed Melee skill increases Critical Hit chance with 2-Handed Melee weapons.

Base Skill Unlocks
20 Unlock Power and Sweep Attacks
40 Unlock TTD Location Hit Effects
60 2-Handed Melee Weapon attacks are Unblockable
80 2-Handed Melee Weapon TTD Drain -50%
100 Power and Sweep Attack Chance to Knockdown +25%

2-Handed Melee Skill Effects

Ranged Skills

Handguns

The Handguns skill decreases Weapon Sway while firing one handed firearms, and also increases Critical Hit chance with those weapons.

Base Skill Unlocks
20 Unlock TTD Location Hit Effects
40 Handgun Critical Damage +50%
60 Minimum Armor Penetration Damage +10%
80 Debuffered Enemy Critical Chance +20%
100 Handgun Critical Hits ignore 100% Armor

Handguns Skill Effects

Long Guns

The Long Guns skill decreases Weapon Sway while firing rifles and other long guns, and also increases Critical Hit chance with those weapons.

Base Skill Unlocks
20 Unlock TTD Location Hit Effects
40 Long Guns Critical Damage +50%
60 Long Guns Headshot / Weakspot Damage +20%
80 Deadly Focus: No Weapon Sway for 5s after each kill
100 Long Gun Critical Hits ignore 100% Armor

List of Long Guns

Heavy Weapons

The Heavy Weapons skill decreases Weapon Sway while firing heavy firearms, and also increases Critical Hit chance with those weapons.

Base Skill Unlocks
20 Unlock TTD Location Hit Effects
40 Heavy Weapons Critical Damage +50%
60 Heavy Weapons Reload Speed +30%
80 Heavy Weapon Frenzy: Critical Hits increase Rate of Fire +30% for 3s
100 Heavy Weapon Critical Hits ignore 100% Armor

Heavy Weapons Skill Effects

Defense Skills

Dodge

The Dodge skill increases the distance traveled when Dodging and reduces the duration of harmful status effects.

Base Skill Unlocks
20 Unlock the ability to Leap (dodge forward)
40 Dodge Recovery Speed +100%
60 Dodge Protection: +30% Armor Rating for 5s after every Dodge
80 Dodge Force: After Dodging, your next Melee Attack gains Damage +50%
100 Dodge Penetration: After Dodging, your next Weak Spot hit within 5s has a 50% chance to Ignore Armor

Dodge Skill Effects

Block

The Block skill provides bonus Armor Rating while holding a melee weapon and can allow a Perfect Block (unlocked at 20).

Base Skill Unlocks
20 Perfect Block: Block just before you get hit to Stagger your attacker.
40 Weapon Durability Loss from Blocking -25%
60 Walk Speed while Blocking +100%
80 No Weapon Durability Loss on a Perfect Block
100 Perfect Blocks weaken opponents, increasing the damage they take by +100% for 5s

Block Skill Effects

Dialog Skils

Persuade

The Persuade skill is used in conversations and also has a chance to inflict Cower (crippling fear) when you first damage a Human target.

Base Skill Unlocks
20 Cower: Humans have a 20% chance to cower in fear for 10s after the first time you hit them
40 Cower Duration +7s
60 Cowered Target's Armor -50%
80 Human Cower Chance +10%
100 When a Human cowers, you gain +25% Armor for 10s

Persuade Skill Effects

Lie

The Lie skill is used in conversations and has a chance to inflict Scramble (slowly attack allies) on an Automechanical when attacking you.

Base Skill Unlocks
20 Scamble: 15% chance Automechanicals will slowly attack other enemies instead of you for 17s
40 Scamble Duration +7s
60 Scambled Automechanicals attack at their normal speed
80 Automechanicals Scamble Chance +10%
100 Scrambled Automechanical Weakspot Damage +30%

Lie Skill Effects

Intimidate

The Intimidate skill is used in conversations and has a chance to inflict Terrify (flee for a short time) on nearby Creatures when you kill one.

Base Skill Unlocks
20 Terrify: 20% chance Creatures will become Terrified and flee for 10s after you kill one
40 Terrify's Area of Effect +100%
60 Terrified Creature Movement Speed -30%
80 Creature Terrify Chance +10%
100 Terrifying a Creature gives 10s Crit Chance +5% and Critical Damage +25&

Intimidate Skill Effects

Stealth Skills

Sneak

The Sneak skill reduces your detection range while crouched, increases NPC awareness decay, and allows Pickpocket and Sneak Attacks.

Base Skill Unlocks
20 Sneak Attack: Attack unaware enemies while crouched to deal bonus damage
40 Pickpocket: Steal from humans while sneaking
60 Crouch Move Speed +25%
80 Sneak Attack Weakspot Damage +20%
100 Sneak Attacks ignore +50% of the target's Armor

Sneak Skill Effects

Hack

The Hack skill reduces the hacking time and number of Bypass Shunts needed for hacking, and can allow you to Hack an Automechanical.

Base Skill Unlocks
20 Unlock the ability to sell goods to Vending Machines
40 Unlock access to Restricted Items in Vending Machines
60 Hack Automechanicals:Turn them off for 10s
80 Automechanical Detection Range -30%
100 Hack Automechanical Distance +2.5m (5m)

Hack Skill Effects

Lockpick

The Lockpick skill reduces the unlock time and number of Magpicks needed for picking locks.

Base Skill Unlocks
20 Doors and Containers requiring 1 Mag-Pick to unlock are free to open
40 Find +25% more Bits in containers
60 Lockpick Preview: See what is inside locked containers
80 Lockpicking speed is increased to be nearly instant
100 Find Pristine Item Chance +100%

Lockpick Skill Effects

Tech Skills

Medical

The Medical Skill increases the Heal Amount profided from items in the Inhaler, increases the duration of effects, and opens extra slots.

Base Skill Unlocks
20 Unlock the 2nd Drug Mixing Slot for the Inhaler
40 Unlock the 3rd Drug Mixing Slot for the Inhaler
60 Hostile Effect Duration on Targets +50%
80 Unlock the 4th Drug Mixing Slot for the Inhaler
100 Damage Bonus vs Humans +20%

Medical Skill Effects

Science

The Science skill increases damage of Plasma and Shock damage weapons. Science also improves the special effects for Science Weapons. Higher Science skill unlocks the ability to Tinker any weapon on armor in the Workbench, increasing their power.

Base Skill Unlocks
20 Improve your weapons and armor in the Workbench
40 Tinkering Cost -50%
60 Corrosion Damage +25%, N-ray Damage +25%
80 Tinkering cost for Science Weapons is capped.
100 Further Reduce Tinkering Cost to -90%

Science Skill Effects

Engineering

The Engineering skill reduces the Armor Parts and Weapon Parts needed to repair your equipment.

Base Skill Unlocks
20 Field Repair: Repair Weapons and Armor in the Inventory
40 Break Down weapons and armor for a 20% Chance to extract a Basic Mod
60 20% Chance items you Repair will become Pristine, increasing Value and Durability
80 Break Down weapons and armor for a 10% Chance to extract a Rare Mod
100 Damage vs Automechanicals +20%

Engineering Skill Effects

Leadership Skills

Inspiration

The Inspiration skill increases the damage inflicted by your companions.

Base Skill Unlocks
20 Companion Abilities: You can order Companions to do special attacks
40 Companions gain +20% Armor Rating
60 Companion Skill Bonus to Player Skills +100%
80 Inspired Precision: When Companions kill an enemy, the party gains Critical Hit Chance +20% for 5s
100 When Companions kill an enemy, All Companion Ability Cooldowns -20%

Inspiration Skill Effects

Determination

The Determination skill increases the maximum health of your companions.

Base Skill Unlocks
20 The Inhaler heals you and your companions, but they get 30% of the healing effect
40 Companion Critical Damage +20%
60 Companions get an additional 25% of the Inhaler's healing effect
80 Resolve: If a Companion is downed, party gains +50% Armor Rating and Damage +50% for 10s
100 When Companions kill an enemy, they gain 50% Health

Determination Skill Effects

Related Links

All Categories
Quests Maps & Locations
Weapons Armor
Mods Companions
Tips & Strategies Game Mechanics
Enemies Items
Skills Perks
Attributes Flaws
Reputation & Factions Characters
Planets Trophies
Aptitudes Message Boards

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