Zelda: Link's Awakening

Part 5 - Angler's Tunnel Speedrun (100%)

This is a page for Speedrunning Angler's Tunnel in The Legend of Zelda: Link's Awakening (Remake) for the Nintendo Switch. Read on for a speedrun walkthrough on finishing this dungeon on 100%!

Getting to Angler's Tunnel

Chamber Stone #1 and #2

Estimated Time: 45:23 - 46:22

Travel west until you exit the Cemetery. Head south until you reach Ukuku Prairie then west to Mabe Village.

Enter the Town Tool Shop, buy arrows once for a total of 10 arrows, then steal the Chamber Stone #1. Go back inside and choose "Retry" after dying.

Steal the Chamber Stone #2 but this time, do not go back inside.

Obtaining the Ocarina

Estimated Time: 46:22 - 47:28

Head north and find the building whose entrance is surrounded by boulders. Throw one of the boulders away and enter the Dream Shrine. Sleep on the bed and you will be transported to another area.

Dash around this area until you reach the first staircase. Climb to the top and open the chest for 100 Rupees.

Go up the other staircases and get the Ocarina. Go down and jump off the ledge on the left side then through the door to return to the Dream Shrine. Go outside once you return.

Ocarina

Secret Seashell #11

Estimated Time: 47:28 - 47:53

Head to the leftmost part of Toronbo Shores and find the two pairs of banana trees. Dash and bump to the bottom right tree by for the Secret Seashell #11.

Shell

Secret Seashell #12

Estimated Time: 47:53 - 48:10

Head to the rightmost part of Toronbo Shores and find Marin. Before talking to her, dig the spot on the southwest corner for the Secret Seashell #12.

Shell

Obtaining the Angler Key

Estimated Time: 48:10 - 51:04

Now talk to Marin and after the cutscene, she will follow you around.

Marin

Go up and open the chest for 50 Rupees.

Go up the stairs, right and jump over the holes, up, then left to the area with a rock at the center. Lift the rock to activate a warp point. Use this to warp to Animal Village.

Warp Point

After warping, go up, left, down, then right until you see the walrus. Talk to the walrus to have Marin sing to it and wake it up. It will jump into the water afterwards, giving you access to Yarna Desert.

Walrus

Go to the northwest part of the desert to find a quicksand pit. Here you will encounter Lanmola.

Lanmola

Defeat it quickly using bomb arrow whenever it emerges. Avoid being pulled to the center during the battle. Pick up the Angler Key after the battle then move to the center of the pit to go underground.

Angler Key

Piece of Heart #9

Estimated Time: 51:04 - 51:15

Blow up the breakable wall and enter to pick up the Piece of Heart #9.

Heart

Secret Seashell #13

Estimated Time: 51:15 - 51:34

Go back to the previous room, go right, and up the stairs to go back to the surface. Dig the spot surrounded by cacti for the Secret Seashell #13.

Shell

Secret Seashell #14

Estimated Time: 51:34 - 51:51

Now, travel to the southeastern part of the desert and lift the bottom boulder for the Secret Seashell #14.

Shell

Learning the Ballad of the Wind Fish

Estimated Time: 51:51 - 53:19

Exit the Yarna Desert and go back to the Animal Village. Talk to Marin to learn the Ballad of the Wind Fish.

Piece of Heart #10

Estimated Time: 53:19 - 55:10

Go back to the warp point and warp to Dampe's Shack. Travel west, clear the rocks to get through north, continue to the far east, south, through the narrow path blocked by a boulder, and down the ladder.

From here, go up then right until you find the entrance to Angler's Tunnel.

Angler

Use the Angler Key to reveal the entrance then activate a warp point to your right to warp back to Dampe's Shack.

Warp Point

Travel west again, through the boulders, then east until you get to the second ladder from the left. Climb the ladder then go inside the nearby entrance by moving a boulder out of the way.

Go right, jump over the gap and destroy the nearest crystal, jump again over the gaps to get below the rocks, then push the rocks to make a way to the stairs.

Path

Before you go down, push the rocks to make a path to the Piece of Heart #10.

Heart

Obtaining the Hibiscus

Estimated Time: 55:10 - 56:06

Now, go down the stairs then up the stairs on the other side. Dash your way to the right and go outside through the right exit . Go right and enter through the first opening that you will see.

Head north and ascend the stairs at the end. Ignore the chest and head south to go back outside.

Once outside, talk to Papahl and trade the pineapple for the Hibiscus.

Hibiscus

Entering Angler's Tunnel

Estimated Time: 56:06 - 56:21

Jump down the ledge, go right until you see the entrance to Angler's Tunnel, jump down the ledge, and enter the dungeon.

Angler

Angler's Tunnel Speedrun

Obtaining the Flippers

Estimated Time: 56:21 - 59:13

Once inside, go to the next room, up the stairs, and travel northeast, making you move one screen above. Continue through the path and head east. Ignore the chest, go down the stairs, use dash jump accross the gap, and go to the next room on the right.

Equip both bombs and the bow and shoot the cracked block on the right with a bomb arrow, breaking the left block. Go to the spot where the cracked block was.

Push the other block to the right and open the chest for a small key. Move up one room.

Destroy the blocks here with a bomb arrow again and get another small key from the chest. Reload your autosave slot.

Back at the entrance, proceed to the next room and defeat the red zol and the two spiked beetles to open the door on the right. Defeat the red zol and spiked beetles here again to unlock the door on the bottom of your screen and continue.

Do a jump attack to break the crystal in front of you and go for the chest and get your third small key. Defeat the four water tektites here to unlock the door, go back to the previous room, then enter the locked room on the right using one of your keys.

Unlock the room on the top right side and proceed. Make your way north and over the gap until you see a locked block. Use a key on it and push the northern block. Go west, south, then begin charging a dash so you can go to the bottom left area in one jump. Go left one screen.

Make your way up past the chest then go right. Open the chest nearby for a small key. Backtrack to the room with two red zols by going left, down, go to the southern end of the room then right, jump your way to the top right area, and go to the next room. Ignore the red zols and enter through the locked door with a key to face Cue Ball.

Cue Ball

You can just spam properly positioned spin attacks and he will go down within seconds. After the battle, he will leave a fairy behind and open a blue portal. Continue to the next room.

Quickly enter the room to the left before it is blocked. Defeat the red zols here and open the chest at the top of the stairs to obtain the Flippers.

Flippers

Obtaining the Nightmare Key

Estimated Time: 59:13 - 1:00:00

Continue to the next room, go to the southern end, push the block away, then move to the left room. Step on the tiles in this order: upper right, upper left, bottom right, bottom left, then middle. Go down the staircase that will appear afterwards.

Dash to the other end, jump quickly onto the thwomp, and climb up the ladders to go back up. Go down and open the chest for the Nightmare Key.

Nightmare Key

Defeating Angler Fish

Estimated Time: 1:00:00 - 1:01:53

Go back up and jump off the ledge. Go left and shoot a bomb arrow at the bottom right block to destroy the pots around it. Dash jump onto the platform and use the Nightmare Key on the locked door to proceed.

Dash Jump

Go down the stairs and into the water to face Angler Fish.

Angler Fish

You can just spam spin attacks in this battle. To make each spin attack hit twice, charge then position your sword right above its antenna before unleashing the spin attack. Use normal attacks when it is swimming below you. Repeat these steps and it will be defeated in no time.

After the battle, pick up the Heart Container that will appear. Go back to the room above, proceed to the room north, and get the Surf Harp to complete the dungeon.

Surf Harp

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