Jesse Anderson Character Page | Duel Links

This is a character page for Jesse Anderson in Yu-Gi-Oh! Duel Links. Learn how to unlock Jesse Anderson, what exclusive skills they can learn, as well as the decks Jesse Anderson play, and more!

Jesse Anderson.png

This is a character page for Jesse Anderson in Yu-Gi-Oh! Duel Links. Learn how to unlock Jesse Anderson, what exclusive skills they can learn, as well as the decks they play, and more!

Jesse Anderson Character Information

Strongest Skills

Transcendent Crystals

This skill is strong as it allows you to play additional monsters on the field in addition to your regular monsters.

Crystal Power

You can utitlize this skill by having a board filled with mosnters and continuous spell. It is a great skill if paired with aggressive decks.

List of Skills

List of Jesse Anderson's Skills
Skill Effects How to Obtain
Crystal Power This turn, the ATK of all face-up monsters on your side of the field increases by the number of Continuous Spell Cards on your side of the field times 200. This Skill can only be used once per turn. Drop Reward
Draw Sense: EARTH Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random EARTH-attribute monster. Drop Reward
Draw Sense: FIRE Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random FIRE-attribute monster. Drop Reward
Draw Sense: LIGHT Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random LIGHT-attribute monster. Drop Reward
Draw Sense: Low-Level Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random monster of Level 4 or lower. Drop Reward
Draw Sense: Spell/Trap Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random Spell/Trap Card. This Skill will only activate if you begin the Duel with a Deck that has 3 or more Spell/Trap Cards with different names. Drop Reward
Draw Sense: WATER Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random WATER-attribute monster. Drop Reward
Draw Sense: WIND Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random WIND-attribute monster. Drop Reward
Fairy's Smile If you normal draw a Fairy-Type monster card during the Draw Phase, the card is shown to the opponent and you recover 1000 Life Points. Drop Reward
Grit If you had 4000 or more Life Points at the start of that turn, your Life Points will not fall below 1 for one time only. When this Skill is applied, you can only Special Summon 1 monster until the end of your next turn. This Skill will only activate once per Duel. Level 20
Meet My Family! At the start of a Duel, the following cards are added to your Deck and shuffled: Rainbow Dragon, Crystal Beast Sapphire Pegasus, Crystal Beast Topaz Tiger, Crystal Beast Ruby Carbuncle, Crystal Beast Cobalt Eagle, Crystal Beast Emerald Tortoise, Crystal Beast Amber Mammoth, Crystal Beast Amethyst Cat. You will be considered the original owner of these cards. Level 4
Restart Can be used only once after starting hands are dealt. Redraw your starting hand. Your first Draw will be skipped if you use this Skill. This Skill will not activate if your Deck does not contain 7 or more copies each of Spell and Trap Cards. Drop Reward
The Tie that Binds Until the end of your turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This Skill can only be used once per turn. Drop Reward
Transcendent Crystals Can be used from turn 3 and onward by sending one to three cards from your hand to the Graveyard. Choose the same number of Crystal Beast Monsters from your Deck as the number of cards you sent from your hand to the Graveyard, and place it/them in your Spell & Trap Zone. This Skill can only be used once per turn and twice per Duel. Lifetime Missions Reward

Card Rewards

Crystal Beast Ruby CarbuncleCrystal Beast Ruby Carbuncle Crystal Beast Cobalt EagleCrystal Beast Cobalt Eagle Crystal Beast Amethyst CatCrystal Beast Amethyst Cat
Phantom SkyblasterPhantom Skyblaster Crystal Beast Topaz TigerCrystal Beast Topaz Tiger Crystal Beast Amber MammothCrystal Beast Amber Mammoth
Rainbow DragonRainbow Dragon Crystal Beast Sapphire PegasusCrystal Beast Sapphire Pegasus Crystal BeaconCrystal Beacon
Crystal PromiseCrystal Promise Crystal BondCrystal Bond Rare ValueRare Value
Rainbow LifeRainbow Life Rainbow GravityRainbow Gravity

How to Unlock Jesse Anderson

Requirements

  • White Keys are required to duel Jesse Anderson at the Gate.
  • Jesse Anderson appears at the Gate at stage 6 (GX).
  • Reach stage 6 in GX Duel World to trigger his unlock missions.

Decks That Use Jesse Anderson

There are currently no decks that use this character.

Related Links

By Series

Yu-Gi-Oh! Duel Monsters Yu-Gi-Oh! GX
Yu-Gi-Oh! 5D's Yu-Gi-Oh! The Darkside of the Dimensions
Yu-Gi-Oh! Zexal

    The Like Feature

    You can save a comment for later by giving it a Like.
    As a member:Get access to several features!

    Opinions about an article or post go here.
    Opinions about an article or post
    We at Game8 thank you for your support.
    In order for us to make the best articles possible, share your corrections, opinions, and thoughts about "Jesse Anderson Character Page" with us!
    When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under and what kind of effects it had.

    All rights reserved

    Back to the Top
    Cookies help us deliver our services. By using our services, you agree to our use of cookies. Learn more