This is a character page for Espa Roba in Yu-Gi-Oh! Duel Links. Learn how to unlock Espa Roba, what exclusive skills they can learn, as well as the decks Espa Roba play, and more!
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This is a character page for Espa Roba in Yu-Gi-Oh! Duel Links. Learn how to unlock Espa Roba, what exclusive skills they can learn, as well as the decks they play, and more!
List of Contents
This skill is a strong way to control the field as it completely removes all your opponent's Trap cards.
A skill that gives you a specific draw is always strong as it guarantees you get the card you want or need.
|Skill||Effects||How to Obtain|
|Balance||Your starting hand will reflect the card balance of your Deck.||Drop Reward|
|Cosmic Enlightenment||Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random Psychic-Type or Jinzo monster.||Drop Reward|
|Cyber Energy Amplified||When Amplifier is equipped to a monster, increase that monster ATK by 500. Once per turn, increase the equipped monster ATK by 300 for each Equip Spell Card Equipped to it.||Lifetime Missions|
|Draw Pass||In the Draw Phase, instead of doing a normal draw, recover 300 Life Points. This Skill can only be used three times per Duel.||Drop Reward|
|Draw Sense: DARK||Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random DARK-attribute monster.||Drop Reward|
|Draw Sense: EARTH||Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random EARTH-attribute monster.||Drop Reward|
|Draw Sense: Spell/Trap||Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random Spell/Trap Card. This Skill will only activate if you begin the Duel with a Deck that has 3 or more Spell/Trap Cards with different names.||Drop Reward|
|Heavy Starter||If you have 3 or more Level 5 or higher monsters with different names in your Deck, you will have an improved chance of having a Level 5 or higher monster in your starting hand.||Drop Reward|
|Life Cost 0||Can be used if your Life Points are at 1000 or below. Until the end of the opponent s next turn, you do not have to pay Life Points to activate a card. This Skill can only be used once per Duel.||Drop Reward|
|LP Boost Alpha||Increases starting Life Points by 1000.||Drop Reward|
|LP Boost Gamma||Increases starting Life Points by 2500, reduce hand by 2 cards.||Drop Reward|
|Psychic Onslaught||At the beginning of the Duel, add 1 or 2 Jinzo to your Deck and shuffle it.||Level 20|
|Psychic Vision||Use ESP powers to view the opposing hand until the end of your first turn. Your starting hand will be reduced by 1 card. While this Skill is active, you will not be able to view the details of the opposing cards in their hand, and your opponent will not be able to use card effects that require cards in the hand to be revealed to activate or resolve.||Level 4|
|Trap Search||Can be used when you control a monster whose original name is Jinzo. Destroy all Trap Cards your opponent controls. This Skill can only be used once per Duel.||Drop Reward|
|There are currently no decks that use this character.|
|Mesmeric Control||at Level 07|
|Amplifier||at Level 10, 33|
|Jinzo #7||at Level 11, 16|
|Jinzo - Returner||at Level 14, 21, 35|
|Jinzo - Lord||at Level 18, 25, 40|
|Quarantine||at Level 23, 38|
|Ancient Telescope||at Level 3|
|Jinzo - Jector||at Level 45|
|Armored Axon Kicker||Cyber Esper||Cyber Soldier|
|Cyber Soldier of Darkworld||D.D. Telepon||Inspection|
|Master Gig||Omega Goggles||Psychic Overload|
|Psychic Shockwave||Pulse Mines||Scrap Recycler|
|Senri Eye||Time Escaper|
|Yu-Gi-Oh! Duel Monsters||Yu-Gi-Oh! GX|
|Yu-Gi-Oh! 5D's||Yu-Gi-Oh! The Darkside of the Dimensions|
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