This is a character page for Sartorius Kumar in Yu-Gi-Oh! Duel Links. Learn how to unlock Sartorius Kumar, what exclusive skills they can learn, as well as the decks Sartorius Kumar play, and more!
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This is a character page for Sartorius Kumar in Yu-Gi-Oh! Duel Links. Learn how to unlock Sartorius Kumar, what exclusive skills they can learn, as well as the decks they play, and more!
List of Contents
This skill allows you to win your coin tosses which will give you an advantage throughout the duel.
You can use this skill to catch your opponent off guard.
Using this skills guarantees you trigger your monster's effect.
|Skill||Effects||How to Obtain|
|Arcana Swap||At the beginning of the Duel, shuffle any number of Arcana Force monsters from your hand into the Deck. Then, draw that same number of cards.||Drop Reward|
|Balance||Your starting hand will reflect the card balance of your Deck.||Drop Reward|
|Draw Sense: High-Level||Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random monster of Level 5 or higher.||Drop Reward|
|Draw Sense: LIGHT||Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random LIGHT-attribute monster.||Level 13|
|Draw Sense: Spell/Trap||Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of conducting your normal draw, draw a random Spell/Trap Card. This Skill will only activate if you begin the Duel with a Deck that has 3 or more Spell/Trap Cards with different names.||Drop Reward|
|Heavy Starter||If you have 3 or more Level 5 or higher monsters with different names in your Deck, you will have an improved chance of having a Level 5 or higher monster in your starting hand.||Drop Reward|
|Light Barrier||At the beginning of your first Turn, Light Barrier is set on your Field Zone.||Level 20|
|LP Boost Beta||Increases starting Life Points by 1500, reduces hand by 1 card.||Drop Reward|
|Master of Destiny||When you toss a coin, the result will always be heads for the first 3 coin tosses. This Skill will only activate if you begin the Duel with a Deck that has 7 or more cards with different names that require coin tosses.||Drop Reward|
|Master of Destiny||When you toss a coin, the result will always be heads for the first 3 coin tosses. This Skill will only activate if you begin the Duel with a Deck that has 7 or more cards with different names that require coin tosses.|
|Restart||Can be used only once after starting hands are dealt. Redraw your starting hand. Your first Draw will be skipped if you use this Skill. This Skill will not activate if your Deck does not contain 7 or more copies each of Spell and Trap Cards.||Drop Reward|
|Reversal of Fate||Select 1 Arcana Force monster you control. That monster effect is now treated as the opposite coin toss result. This Skill can be used twice per Duel.||Level 4|
|Right Side Up!||When you toss a coin for an Arcana Force monsters effect the result will always be heads.||Drop Reward|
|Three Lord Pillars||If your Deck contains both The Spiritual Lord and The Sky Lord begin the Duel with The Material Lord Set in your Spell & Trap Zone.||Lifetime Missions Reward|
|List of Decks|
|Arcana Force EX - The Light Ruler||x1|
|Lunar Queen Elzaim||x2|
|Cup of Ace||x2|
|The Judgement Hand||x3|
|Dokuroizo the Grim Reaper||x3|
|Candle of Fate||x3|
|Reversal of Fate||at Level 03, 16, 30|
|Arcana Force IV - The Emperor||at Level 07, 11, 33|
|Light Barrier||at Level 10, 21, 38|
|Arcana Call||at Level 14, 18, 25|
|Arcana Force VII - The Chariot||at Level 23, 35, 40|
|Fiend Comedian||at Level 45|
|Arcana Force EX - The Light Ruler||Arcana Force I - The Magician||Arcana Force III - The Empress|
|Arcana Force VI - The Lovers||Arcana Force XII - The Hangman||Arcana Force XIV - Temperance|
|Arcana Force XVIII - The Moon||Empress Judge||Hibikime|
|Ledger of Legerdemain||Spirit of the Harp||The Material Lord|
|The Sky Lord|
|Yu-Gi-Oh! Duel Monsters||Yu-Gi-Oh! GX|
|Yu-Gi-Oh! 5D's||Yu-Gi-Oh! The Darkside of the Dimensions|
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