Phase Guide | Duel Links

This is a guide to the six different Phases of a Duel in Yu-Gi-Oh! Duel Links. Read on to learn about the actions and strategies you can perform during each Phase.

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This is a guide to the six different Phases of a Duel in Yu-Gi-Oh! Duel Links. Read on to learn about the actions and strategies you can perform during each Phase.

What are Phases?

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A Phase is a portion of your turn in which you are only allowed to perform certain actions. There are a total of six Phases in a single turn, each happening sequentially after the other.

Draw Phase

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This is the first Phase of a turn when a player must draw only a single card from the Deck. If a player is unable to draw because they have run out of cards in their Deck, they lose the Duel.

There are card effects that allow a player to draw more than one card or force a player to not draw any cards. Traps and Quick-Play Spells can be activated at the end of this Phase.

Standby Phase

Some cards effects may activate during the Standby Phase, but neither player is required to take action if no card dictates it.

Traps and Quick-Play Spells can also be activated during this Phase.

Main Phase

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This is the Phase immediately before the Battle Phase. During the Main Phase, you can perform several actions that allow you to prepare for your Battle Phase or for succeeding turns.

Main Phase Actions


Below is a list of all the possible actions that can be done during the Main Phase. There is no order that needs to be followed when performing these actions.

  • Normal Summon or Set Monsters
  • Special Summon Monsters
  • Flip Summon Monsters
  • Change Battle Positions
  • Activate Card Effects
  • Set Spell and Trap Cards


There are some limitation that need to be considered when performing certain actions, but some card effects allow you to overcome these limitations.

  • You can only Normal Summon or Set one monster per turn.
  • You can only change each monster's Battle Position once per turn.
  • If the monster was Summoned this turn, you cannot change its Battle Position.
  • Quick-Play and Trap Cards cannot be activated during the turn they are Set.

Ending the Main Phase

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There are two ways you can choose to end the Main Phase. You can either proceed to the Battle Phase or move directly to the End Phase.

Battle Phase

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The Battle Phase is the Phase in which attacks can be declared. During the first turn of a Duel, the Battle Phase is always skipped. There are also certain card effects that can force a player to skip the Battle Phase.

Steps of the Battle Phase

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1 Start Step
2 Battle Step
3 Damage Step
4 End Step

The player can declare an attack against an opponent's monster every Battle Step. Damage is dealt and the appropriate monster is destroyed during the next step. After the Damage Step concludes, the Duel returns to the Battle Step and the cycle repeats until the player cannot or chooses not to declare an attack.

There are certain card effects that can be activated during each Step of the Battle Phase.

End Phase

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This is the final Phase of a player's turn. There are certain card effects that only activate during the End Phase. If you have more than six cards in your hand, you must discard cards during this Phase until you only have six.

After this Phase concludes, your opponent's turn begins.

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