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Civilization VII

Civ 7 Overbuilding Explained

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★ Start Here: How to Play | Early Game
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Civ 7 Overbuilding Explained

Overbuilding is a new system in Civilization 7 (Civ 7) where players can replace buildings from the previous Ages to improve yields. Learn more about Overbuilding here, when to overbuild and its benefits, and how to speed up the process in this guide!

What is Overbuilding?

Replaces Old Buildings to Get Better Yields

Overbuilding is a new system in Civ 7 that allows you to replace old buildings from the previous age to boost the tile's yield. New buildings from later ages naturally have better effects, base yield, and bonuses, making it necessary if you want to maximize a tile's potential.

Buildings and Improvements

Ageless Buildings Cannot Be Improved

Granary Ageless Building

Ageless Buildings are the only ones that cannot be upgraded in later ages, as their effects are either mainly based on adjacencies, improvement to Rural Districts, or unique.

What are Ageless Buildings?

Triggers Narrative Events

Transitioning to a new Age also makes old Great Works obsolete and overbuilding on buildings that store them, like Libraries and Temples, triggers a unique Narrative Event where you can choose what to get from the recovered Codices or Relics.

Some Bonuses Increase Production Towards Overbuilding

Other than increasing the Production on your settlements, there are other ways to speed up the Overbuilding process specifically from certain Policies or Traditions, Celebrations, and Attribute Tree nodes.

In the Exploration Age, you can slot the Commune Policy from the Piety Civic for a 20% Production bonus towards Overbuilding. The Civil Engineering Policy from the Modernization Civic in the Modern Age has a similar effect but with a 30% Production bonus instead.

Choosing the Plutocracy Government in the Exploration Age also grants you access to its Celebration that boosts Production towards Overbuilding for 10 turns. However take note that it is temporary and requires a decent amount of global Happiness to trigger frequently.

When to Overbuild?

Transitioning to New Ages and Unlocking New Buildings

When a new Age begins, most buildings not categorized as Ageless or Golden Age will be considered obsolete and will have less yields. It's best to replace them with new ones with better effects so you can keep up with your opponents.

As you progress through the new Age, you will unlock more buildings by studying Civics and researching Technologies of the current Age. These can be used to replace older ones to gain better yields on that tile.

The New Ages Explained

New Building Provides and Gets Higher Adjacencies

best yields of a building

When overbuilding on existing Urban Districts, or placing new Urban Districts in general, it is important to check the yields the new building will get from adjacency bonuses to make replacing the old building more justified. Make sure to place the building on the tile with the best overall yields by checking the yields shown on the Production tab.

Additionally, consider the Civ-exclusive buildings that you will place next to it in the future as most of them give adjacency bonuses to certain types of buildings as well, like Abbasid's Mosque giving adjacency bonuses to Happiness and Culture buildings.

Civilization VII (Civ 7) Related Guides

Civ 7 Tips and Tricks

Beginner Tips and Tricks

All Recommended Guides

Recommended Guides
How to Play Civ 7 Early Game Strategy Guide
The New Ages Diplomacy Guide
Best Science Mementos Best Military Mementos
Best Culture Mementos Ground Combat Guide
Naval Exploration and Combat Guide What Does Happiness Do
How to Win Wars -
Leader and Civ Guides
Best Leaders and Civilizations Tier Lists Best Science Leaders
Best Military Leaders Best Culture Leaders
Best Economic Leaders and Civs Best Science Civs
Best Culture Civs Best Culture Civs
List Pages
List of Mementos List of All Governments
List of Policies List of Pantheons
All Unique Units -

All Tips and Tricks

Gameplay Mechanics
Adjacency Bonuses Army Commanders
Ageless Buildings Building Roads
Celebrations Codex (Codices)
Crisis Dark Age Legacies
Districts Factory Resources
Healing Units Independent People
Legacy Paths Migrants
Overbuilding Persistent Buildings
Quarters Repairing Buildings
Rural and Urban Districts Settlement Cap
Specialists Towns
Trade Range Trade Routes and Merchants
Treasure Fleets Treasure Resources
Upgrading Units Warehouse Buildings and Bonuses
How to Navigate Rivers How to Get More Railroad Tycoon Points
Other Tips and Tricks
Where to Settle Where to Spend Gold
When to Build More Settlements What to Do Before and After Age Change
Best Settings Map Types Explained
Best Build Order Morse Code Event
Should I Accept Alliance? How to Change City Name
Should You Convert a Town Into a City? Can You Capture Settlers?
Where to Spend Influence? When to Incorporate City-States?
Can Scouts Auto Explore? Best Pantheon
Should You Rush Age Change? How to Incite Raid
How to Get Relics How to Get Artifacts
Fresh Water Tiles Why Can't You Build a Factory?
Distant Lands Revolutions
How to Get More Resource Slots Attribute Trees Guide
How to Get Tile Max Yield How to Found Religion and List of Beliefs
What is X Per Age? How to Defend and Conquer Cities
What is War Weariness and War Support? Zone of Control
How to Change the Capital Resource Map
Should You Melt or Construct Relic? Game Speed
Floods Natural Disasters
Best Map Seeds How to Force End Turn
Papyrus Problems Best Tech Research Order

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